diff options
author | Brian Paul <[email protected]> | 2010-10-28 21:17:42 -0600 |
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committer | Brian Paul <[email protected]> | 2010-10-28 21:17:42 -0600 |
commit | d916d81582aa7c45ccd128f7fd3e8205b1ceebf1 (patch) | |
tree | 99a869ee077a477b510de992db6c65ef150b19de /src/mesa/main/api_arrayelt.c | |
parent | 3b82ceec677e875d2f2f9edbcfceafd4d9a85cb7 (diff) |
mesa: glArrayElement support for integer-valued arrays
Diffstat (limited to 'src/mesa/main/api_arrayelt.c')
-rw-r--r-- | src/mesa/main/api_arrayelt.c | 217 |
1 files changed, 215 insertions, 2 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 172c33b47bf..5ef2f52bece 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -928,10 +928,167 @@ static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v) } +/** + * Integer-valued attributes + */ +static void +VertexAttribI1bv(GLuint index, const GLbyte *v) +{ + CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); +} + +static void +VertexAttribI2bv(GLuint index, const GLbyte *v) +{ + CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void +VertexAttribI3bv(GLuint index, const GLbyte *v) +{ + CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void +VertexAttribI4bv(GLuint index, const GLbyte *v) +{ + CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + + +static void +VertexAttribI1ubv(GLuint index, const GLubyte *v) +{ + CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); +} + +static void +VertexAttribI2ubv(GLuint index, const GLubyte *v) +{ + CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void +VertexAttribI3ubv(GLuint index, const GLubyte *v) +{ + CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void +VertexAttribI4ubv(GLuint index, const GLubyte *v) +{ + CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + + + +static void +VertexAttribI1sv(GLuint index, const GLshort *v) +{ + CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); +} + +static void +VertexAttribI2sv(GLuint index, const GLshort *v) +{ + CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void +VertexAttribI3sv(GLuint index, const GLshort *v) +{ + CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void +VertexAttribI4sv(GLuint index, const GLshort *v) +{ + CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + + +static void +VertexAttribI1usv(GLuint index, const GLushort *v) +{ + CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); +} + +static void +VertexAttribI2usv(GLuint index, const GLushort *v) +{ + CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void +VertexAttribI3usv(GLuint index, const GLushort *v) +{ + CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void +VertexAttribI4usv(GLuint index, const GLushort *v) +{ + CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + + + +static void +VertexAttribI1iv(GLuint index, const GLint *v) +{ + CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); +} + +static void +VertexAttribI2iv(GLuint index, const GLint *v) +{ + CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void +VertexAttribI3iv(GLuint index, const GLint *v) +{ + CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void +VertexAttribI4iv(GLuint index, const GLint *v) +{ + CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + + +static void +VertexAttribI1uiv(GLuint index, const GLuint *v) +{ + CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); +} + +static void +VertexAttribI2uiv(GLuint index, const GLuint *v) +{ + CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void +VertexAttribI3uiv(GLuint index, const GLuint *v) +{ + CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void +VertexAttribI4uiv(GLuint index, const GLuint *v) +{ + CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + + + + /* * Array [size][type] of VertexAttrib functions */ -static attrib_func AttribFuncsARB[2][4][8] = { +static attrib_func AttribFuncsARB[3][4][8] = { { /* non-normalized */ { @@ -1025,6 +1182,54 @@ static attrib_func AttribFuncsARB[2][4][8] = { (attrib_func) VertexAttrib4fvARB, (attrib_func) VertexAttrib4dvARB } + }, + + { + /* integer-valued */ + { + /* size 1 */ + (attrib_func) VertexAttribI1bv, + (attrib_func) VertexAttribI1ubv, + (attrib_func) VertexAttribI1sv, + (attrib_func) VertexAttribI1usv, + (attrib_func) VertexAttribI1iv, + (attrib_func) VertexAttribI1uiv, + NULL, /* GL_FLOAT */ + NULL /* GL_DOUBLE */ + }, + { + /* size 2 */ + (attrib_func) VertexAttribI2bv, + (attrib_func) VertexAttribI2ubv, + (attrib_func) VertexAttribI2sv, + (attrib_func) VertexAttribI2usv, + (attrib_func) VertexAttribI2iv, + (attrib_func) VertexAttribI2uiv, + NULL, /* GL_FLOAT */ + NULL /* GL_DOUBLE */ + }, + { + /* size 3 */ + (attrib_func) VertexAttribI3bv, + (attrib_func) VertexAttribI3ubv, + (attrib_func) VertexAttribI3sv, + (attrib_func) VertexAttribI3usv, + (attrib_func) VertexAttribI3iv, + (attrib_func) VertexAttribI3uiv, + NULL, /* GL_FLOAT */ + NULL /* GL_DOUBLE */ + }, + { + /* size 4 */ + (attrib_func) VertexAttribI4bv, + (attrib_func) VertexAttribI4ubv, + (attrib_func) VertexAttribI4sv, + (attrib_func) VertexAttribI4usv, + (attrib_func) VertexAttribI4iv, + (attrib_func) VertexAttribI4uiv, + NULL, /* GL_FLOAT */ + NULL /* GL_DOUBLE */ + } } }; @@ -1173,7 +1378,15 @@ static void _ae_update_state( struct gl_context *ctx ) [TYPE_IDX(at->array->Type)]; } else { - at->func = AttribFuncsARB[at->array->Normalized] + GLint intOrNorm; + if (at->array->Integer) + intOrNorm = 2; + else if (at->array->Normalized) + intOrNorm = 1; + else + intOrNorm = 0; + + at->func = AttribFuncsARB[intOrNorm] [at->array->Size-1] [TYPE_IDX(at->array->Type)]; } |