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authorYuanhan Liu <[email protected]>2011-11-23 15:59:06 +0800
committerYuanhan Liu <[email protected]>2011-11-29 09:48:50 +0800
commita0a5bd4bb30a73c10b02c3c3b914940a03f9b790 (patch)
treebb5dccc34cb8b0a0d97b2164cb8bff1c61a185d0 /src/mesa/main/api_arrayelt.c
parent4ff212aac3764565675c9c83af378671162bc4f2 (diff)
mesa: move ElementArrayBufferObj to gl_array_object
According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at page 515, the element buffer object is listed in vertex array object. So, move the ElementArrayBufferObj inside gl_array_object to make element buffer object per-vao. This would fix most of(3 left) intel oglc vao test fail NOTE: this is a candidate for the 7.11 branch. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/api_arrayelt.c')
-rw-r--r--src/mesa/main/api_arrayelt.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index b93a057e68b..4d9ff43b2e1 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -1580,7 +1580,7 @@ static void _ae_update_state( struct gl_context *ctx )
aa++;
}
- check_vbo(actx, ctx->Array.ElementArrayBufferObj);
+ check_vbo(actx, arrayObj->ElementArrayBufferObj);
ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
ASSERT(aa - actx->arrays < 32);