diff options
author | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
commit | 9bdfee3a470a535ebe31074651fbacf680bcea6a (patch) | |
tree | fba4d709fc92d1afafdf77f0e9db9a82e1d52831 /src/mesa/main/api_arrayelt.c | |
parent | e0e993c5ff090058037875642dcd34727a3d8760 (diff) |
Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added. This file
contains three macros for each API function. It contains a GET, a SET, and
a CALL. Each of the macros take a pointer to the context and a pointer to
the dispatch table.
In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint
with a new function called _glapi_add_dispatch. For this discussion, the
important difference between the two is that the caller of _glapi_add_dispatch
does *not* know what the dispatch offset will be at compile time. Because of
this callers need to track the dispatch offset returned by
_glapi_add_dispatch.
http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
The downside is that driver code then has to access the dispatch table two
different ways. It accesses it using structure tags (e.g., exec->Begin) for
functions with fixed offsets and via a remap table (e.g., exec[
remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck!
Using the macros allows both types of functions to be accessed
identically. If a driver needs to set a pointer for Begin, it does
'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer
for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec,
my_NewExtensionFunction_function)'. Furthermore, if at some point in
the future a static offset is assigned for NewExtensionFunction, only
the macros need to change (instead of every single place that accesses a
table for that function).
This code differs slightly from the originally posted patches in that the
CALL, GET, and SET marcos no longer take a context pointer as a parameter.
Brian Paul had suggested that the remap table could be stored as a global
since it would be set at CreateScreen time and would be constant for all
contexts. This change reflects that feedback.
http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
Diffstat (limited to 'src/mesa/main/api_arrayelt.c')
-rw-r--r-- | src/mesa/main/api_arrayelt.c | 608 |
1 files changed, 184 insertions, 424 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 6a531aa2aad..e4bb99807eb 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -33,12 +33,14 @@ #include "imports.h" #include "macros.h" #include "mtypes.h" +#include "glapioffsets.h" +#include "dispatch.h" typedef void (GLAPIENTRY *array_func)( const void * ); typedef struct { const struct gl_client_array *array; - array_func func; + int offset; } AEarray; typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); @@ -57,6 +59,7 @@ typedef struct { #define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) + /* * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer * in the range [0, 7]. Luckily these type tokens are sequentially @@ -64,347 +67,104 @@ typedef struct { */ #define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 ) -static void GLAPIENTRY Color3bv(const GLbyte *v) -{ - GL_CALL(Color3bv)(v); -} - -static void GLAPIENTRY Color3ubv(const GLubyte *v) -{ - GL_CALL(Color3ubv)(v); -} - -static void GLAPIENTRY Color3sv(const GLshort *v) -{ - GL_CALL(Color3sv)(v); -} - -static void GLAPIENTRY Color3usv(const GLushort *v) -{ - GL_CALL(Color3usv)(v); -} - -static void GLAPIENTRY Color3iv(const GLint *v) -{ - GL_CALL(Color3iv)(v); -} - -static void GLAPIENTRY Color3uiv(const GLuint *v) -{ - GL_CALL(Color3uiv)(v); -} - -static void GLAPIENTRY Color3fv(const GLfloat *v) -{ - GL_CALL(Color3fv)(v); -} - -static void GLAPIENTRY Color3dv(const GLdouble *v) -{ - GL_CALL(Color3dv)(v); -} - -static void GLAPIENTRY Color4bv(const GLbyte *v) -{ - GL_CALL(Color4bv)(v); -} - -static void GLAPIENTRY Color4ubv(const GLubyte *v) -{ - GL_CALL(Color4ubv)(v); -} - -static void GLAPIENTRY Color4sv(const GLshort *v) -{ - GL_CALL(Color4sv)(v); -} - -static void GLAPIENTRY Color4usv(const GLushort *v) -{ - GL_CALL(Color4usv)(v); -} - -static void GLAPIENTRY Color4iv(const GLint *v) -{ - GL_CALL(Color4iv)(v); -} - -static void GLAPIENTRY Color4uiv(const GLuint *v) -{ - GL_CALL(Color4uiv)(v); -} - -static void GLAPIENTRY Color4fv(const GLfloat *v) -{ - GL_CALL(Color4fv)(v); -} - -static void GLAPIENTRY Color4dv(const GLdouble *v) -{ - GL_CALL(Color4dv)(v); -} - -static const array_func ColorFuncs[2][8] = { +static const int ColorFuncs[2][8] = { { - (array_func) Color3bv, - (array_func) Color3ubv, - (array_func) Color3sv, - (array_func) Color3usv, - (array_func) Color3iv, - (array_func) Color3uiv, - (array_func) Color3fv, - (array_func) Color3dv, + _gloffset_Color3bv, + _gloffset_Color3ubv, + _gloffset_Color3sv, + _gloffset_Color3usv, + _gloffset_Color3iv, + _gloffset_Color3uiv, + _gloffset_Color3fv, + _gloffset_Color3dv, }, { - (array_func) Color4bv, - (array_func) Color4ubv, - (array_func) Color4sv, - (array_func) Color4usv, - (array_func) Color4iv, - (array_func) Color4uiv, - (array_func) Color4fv, - (array_func) Color4dv, + _gloffset_Color4bv, + _gloffset_Color4ubv, + _gloffset_Color4sv, + _gloffset_Color4usv, + _gloffset_Color4iv, + _gloffset_Color4uiv, + _gloffset_Color4fv, + _gloffset_Color4dv, }, }; -static void GLAPIENTRY Vertex2sv(const GLshort *v) -{ - GL_CALL(Vertex2sv)(v); -} - -static void GLAPIENTRY Vertex2iv(const GLint *v) -{ - GL_CALL(Vertex2iv)(v); -} - -static void GLAPIENTRY Vertex2fv(const GLfloat *v) -{ - GL_CALL(Vertex2fv)(v); -} - -static void GLAPIENTRY Vertex2dv(const GLdouble *v) -{ - GL_CALL(Vertex2dv)(v); -} - -static void GLAPIENTRY Vertex3sv(const GLshort *v) -{ - GL_CALL(Vertex3sv)(v); -} - -static void GLAPIENTRY Vertex3iv(const GLint *v) -{ - GL_CALL(Vertex3iv)(v); -} - -static void GLAPIENTRY Vertex3fv(const GLfloat *v) -{ - GL_CALL(Vertex3fv)(v); -} - -static void GLAPIENTRY Vertex3dv(const GLdouble *v) -{ - GL_CALL(Vertex3dv)(v); -} - -static void GLAPIENTRY Vertex4sv(const GLshort *v) -{ - GL_CALL(Vertex4sv)(v); -} - -static void GLAPIENTRY Vertex4iv(const GLint *v) -{ - GL_CALL(Vertex4iv)(v); -} - -static void GLAPIENTRY Vertex4fv(const GLfloat *v) -{ - GL_CALL(Vertex4fv)(v); -} - -static void GLAPIENTRY Vertex4dv(const GLdouble *v) -{ - GL_CALL(Vertex4dv)(v); -} - -static const array_func VertexFuncs[3][8] = { +static const int VertexFuncs[3][8] = { { - NULL, - NULL, - (array_func) Vertex2sv, - NULL, - (array_func) Vertex2iv, - NULL, - (array_func) Vertex2fv, - (array_func) Vertex2dv, + -1, + -1, + _gloffset_Vertex2sv, + -1, + _gloffset_Vertex2iv, + -1, + _gloffset_Vertex2fv, + _gloffset_Vertex2dv, }, { - NULL, - NULL, - (array_func) Vertex3sv, - NULL, - (array_func) Vertex3iv, - NULL, - (array_func) Vertex3fv, - (array_func) Vertex3dv, + -1, + -1, + _gloffset_Vertex3sv, + -1, + _gloffset_Vertex3iv, + -1, + _gloffset_Vertex3fv, + _gloffset_Vertex3dv, }, { - NULL, - NULL, - (array_func) Vertex4sv, - NULL, - (array_func) Vertex4iv, - NULL, - (array_func) Vertex4fv, - (array_func) Vertex4dv, + -1, + -1, + _gloffset_Vertex4sv, + -1, + _gloffset_Vertex4iv, + -1, + _gloffset_Vertex4fv, + _gloffset_Vertex4dv, }, }; -static void GLAPIENTRY Indexubv(const GLubyte *c) -{ - GL_CALL(Indexubv)(c); -} - -static void GLAPIENTRY Indexsv(const GLshort *c) -{ - GL_CALL(Indexsv)(c); -} - -static void GLAPIENTRY Indexiv(const GLint *c) -{ - GL_CALL(Indexiv)(c); -} - -static void GLAPIENTRY Indexfv(const GLfloat *c) -{ - GL_CALL(Indexfv)(c); -} - -static void GLAPIENTRY Indexdv(const GLdouble *c) -{ - GL_CALL(Indexdv)(c); -} - -static const array_func IndexFuncs[8] = { - NULL, - (array_func) Indexubv, - (array_func) Indexsv, - NULL, - (array_func) Indexiv, - NULL, - (array_func) Indexfv, - (array_func) Indexdv, +static const int IndexFuncs[8] = { + -1, + _gloffset_Indexubv, + _gloffset_Indexsv, + -1, + _gloffset_Indexiv, + -1, + _gloffset_Indexfv, + _gloffset_Indexdv, }; -static void GLAPIENTRY Normal3bv(const GLbyte *v) -{ - GL_CALL(Normal3bv)(v); -} - -static void GLAPIENTRY Normal3sv(const GLshort *v) -{ - GL_CALL(Normal3sv)(v); -} - -static void GLAPIENTRY Normal3iv(const GLint *v) -{ - GL_CALL(Normal3iv)(v); -} - -static void GLAPIENTRY Normal3fv(const GLfloat *v) -{ - GL_CALL(Normal3fv)(v); -} - -static void GLAPIENTRY Normal3dv(const GLdouble *v) -{ - GL_CALL(Normal3dv)(v); -} - -static const array_func NormalFuncs[8] = { - (array_func) Normal3bv, - NULL, - (array_func) Normal3sv, - NULL, - (array_func) Normal3iv, - NULL, - (array_func) Normal3fv, - (array_func) Normal3dv, +static const int NormalFuncs[8] = { + _gloffset_Normal3bv, + -1, + _gloffset_Normal3sv, + -1, + _gloffset_Normal3iv, + -1, + _gloffset_Normal3fv, + _gloffset_Normal3dv, }; -/* Wrapper functions in case glSecondaryColor*EXT doesn't exist */ -static void GLAPIENTRY SecondaryColor3bvEXT(const GLbyte *c) -{ - GL_CALL(SecondaryColor3bvEXT)(c); -} - -static void GLAPIENTRY SecondaryColor3ubvEXT(const GLubyte *c) -{ - GL_CALL(SecondaryColor3ubvEXT)(c); -} - -static void GLAPIENTRY SecondaryColor3svEXT(const GLshort *c) -{ - GL_CALL(SecondaryColor3svEXT)(c); -} - -static void GLAPIENTRY SecondaryColor3usvEXT(const GLushort *c) -{ - GL_CALL(SecondaryColor3usvEXT)(c); -} - -static void GLAPIENTRY SecondaryColor3ivEXT(const GLint *c) -{ - GL_CALL(SecondaryColor3ivEXT)(c); -} - -static void GLAPIENTRY SecondaryColor3uivEXT(const GLuint *c) -{ - GL_CALL(SecondaryColor3uivEXT)(c); -} - -static void GLAPIENTRY SecondaryColor3fvEXT(const GLfloat *c) -{ - GL_CALL(SecondaryColor3fvEXT)(c); -} - -static void GLAPIENTRY SecondaryColor3dvEXT(const GLdouble *c) -{ - GL_CALL(SecondaryColor3dvEXT)(c); -} - -static const array_func SecondaryColorFuncs[8] = { - (array_func) SecondaryColor3bvEXT, - (array_func) SecondaryColor3ubvEXT, - (array_func) SecondaryColor3svEXT, - (array_func) SecondaryColor3usvEXT, - (array_func) SecondaryColor3ivEXT, - (array_func) SecondaryColor3uivEXT, - (array_func) SecondaryColor3fvEXT, - (array_func) SecondaryColor3dvEXT, +static const int SecondaryColorFuncs[8] = { + _gloffset_SecondaryColor3bvEXT, + _gloffset_SecondaryColor3ubvEXT, + _gloffset_SecondaryColor3svEXT, + _gloffset_SecondaryColor3usvEXT, + _gloffset_SecondaryColor3ivEXT, + _gloffset_SecondaryColor3uivEXT, + _gloffset_SecondaryColor3fvEXT, + _gloffset_SecondaryColor3dvEXT, }; - -/* Again, wrapper functions in case glSecondaryColor*EXT doesn't exist */ -static void GLAPIENTRY FogCoordfvEXT(const GLfloat *f) -{ - GL_CALL(FogCoordfvEXT)(f); -} - -static void GLAPIENTRY FogCoorddvEXT(const GLdouble *f) -{ - GL_CALL(FogCoorddvEXT)(f); -} - -static const array_func FogCoordFuncs[8] = { - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - (array_func) FogCoordfvEXT, - (array_func) FogCoorddvEXT +static const int FogCoordFuncs[8] = { + -1, + -1, + -1, + -1, + -1, + -1, + _gloffset_FogCoordfvEXT, + _gloffset_FogCoorddvEXT }; /**********************************************************************/ @@ -413,330 +173,330 @@ static const array_func FogCoordFuncs[8] = { static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v) { - GL_CALL(VertexAttrib1fNV)(index, BYTE_TO_FLOAT(v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v) { - GL_CALL(VertexAttrib1fNV)(index, v[0]); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); } static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v) { - GL_CALL(VertexAttrib2fNV)(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v) { - GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); } static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v) { - GL_CALL(VertexAttrib3fNV)(index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v) { - GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); } static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v) { - GL_CALL(VertexAttrib4fNV)(index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2]), - BYTE_TO_FLOAT(v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), + BYTE_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v) { - GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); } /* GL_UNSIGNED_BYTE attributes */ static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v) { - GL_CALL(VertexAttrib1fNV)(index, UBYTE_TO_FLOAT(v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v) { - GL_CALL(VertexAttrib1fNV)(index, v[0]); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); } static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v) { - GL_CALL(VertexAttrib2fNV)(index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v) { - GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); } static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v) { - GL_CALL(VertexAttrib3fNV)(index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v) { - GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); } static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v) { - GL_CALL(VertexAttrib4fNV)(index, UBYTE_TO_FLOAT(v[0]), + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), - UBYTE_TO_FLOAT(v[3])); + UBYTE_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v) { - GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); } /* GL_SHORT attributes */ static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v) { - GL_CALL(VertexAttrib1fNV)(index, SHORT_TO_FLOAT(v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v) { - GL_CALL(VertexAttrib1fNV)(index, v[0]); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); } static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v) { - GL_CALL(VertexAttrib2fNV)(index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v) { - GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); } static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v) { - GL_CALL(VertexAttrib3fNV)(index, SHORT_TO_FLOAT(v[0]), + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2])); + SHORT_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v) { - GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); } static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v) { - GL_CALL(VertexAttrib4fNV)(index, SHORT_TO_FLOAT(v[0]), + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), - SHORT_TO_FLOAT(v[3])); + SHORT_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v) { - GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); } /* GL_UNSIGNED_SHORT attributes */ static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v) { - GL_CALL(VertexAttrib1fNV)(index, USHORT_TO_FLOAT(v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v) { - GL_CALL(VertexAttrib1fNV)(index, v[0]); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); } static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v) { - GL_CALL(VertexAttrib2fNV)(index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v) { - GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); } static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v) { - GL_CALL(VertexAttrib3fNV)(index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v) { - GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); } static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v) { - GL_CALL(VertexAttrib4fNV)(index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2]), - USHORT_TO_FLOAT(v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), + USHORT_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v) { - GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); } /* GL_INT attributes */ static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v) { - GL_CALL(VertexAttrib1fNV)(index, INT_TO_FLOAT(v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v) { - GL_CALL(VertexAttrib1fNV)(index, v[0]); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); } static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v) { - GL_CALL(VertexAttrib2fNV)(index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v) { - GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); } static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v) { - GL_CALL(VertexAttrib3fNV)(index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v) { - GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); } static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v) { - GL_CALL(VertexAttrib4fNV)(index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]), - INT_TO_FLOAT(v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), + INT_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v) { - GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); } /* GL_UNSIGNED_INT attributes */ static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v) { - GL_CALL(VertexAttrib1fNV)(index, UINT_TO_FLOAT(v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v) { - GL_CALL(VertexAttrib1fNV)(index, v[0]); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); } static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v) { - GL_CALL(VertexAttrib2fNV)(index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v) { - GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); } static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v) { - GL_CALL(VertexAttrib3fNV)(index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v) { - GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); } static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v) { - GL_CALL(VertexAttrib4fNV)(index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2]), - UINT_TO_FLOAT(v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), + UINT_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v) { - GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); } /* GL_FLOAT attributes */ static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v) { - GL_CALL(VertexAttrib1fvNV)(index, v); + CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v) { - GL_CALL(VertexAttrib2fvNV)(index, v); + CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v) { - GL_CALL(VertexAttrib3fvNV)(index, v); + CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v) { - GL_CALL(VertexAttrib4fvNV)(index, v); + CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); } /* GL_DOUBLE attributes */ static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v) { - GL_CALL(VertexAttrib1dvNV)(index, v); + CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v) { - GL_CALL(VertexAttrib2dvNV)(index, v); + CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v) { - GL_CALL(VertexAttrib3dvNV)(index, v); + CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v) { - GL_CALL(VertexAttrib4dvNV)(index, v); + CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); } @@ -840,11 +600,6 @@ static attrib_func AttribFuncsNV[2][4][8] = { } }; -static void GLAPIENTRY EdgeFlagv(const GLboolean *flag) -{ - GL_CALL(EdgeFlagv)(flag); -} - /**********************************************************************/ @@ -887,32 +642,32 @@ static void _ae_update_state( GLcontext *ctx ) /* conventional vertex arrays */ if (ctx->Array.Index.Enabled) { aa->array = &ctx->Array.Index; - aa->func = IndexFuncs[TYPE_IDX(aa->array->Type)]; + aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; aa++; } if (ctx->Array.EdgeFlag.Enabled) { aa->array = &ctx->Array.EdgeFlag; - aa->func = (array_func) EdgeFlagv; + aa->offset = _gloffset_EdgeFlagv; aa++; } if (ctx->Array.Normal.Enabled) { aa->array = &ctx->Array.Normal; - aa->func = NormalFuncs[TYPE_IDX(aa->array->Type)]; + aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; aa++; } if (ctx->Array.Color.Enabled) { aa->array = &ctx->Array.Color; - aa->func = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; + aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; aa++; } if (ctx->Array.SecondaryColor.Enabled) { aa->array = &ctx->Array.SecondaryColor; - aa->func = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; + aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; aa++; } if (ctx->Array.FogCoord.Enabled) { aa->array = &ctx->Array.FogCoord; - aa->func = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; + aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; aa++; } for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { @@ -952,19 +707,19 @@ static void _ae_update_state( GLcontext *ctx ) */ aa->array = &ctx->Array.VertexAttrib[0]; assert(aa->array->Size >= 2); /* XXX fix someday? */ - aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; + aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; aa++; } else if (ctx->Array.Vertex.Enabled) { aa->array = &ctx->Array.Vertex; - aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; + aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; aa++; } ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); ASSERT(aa - actx->arrays < 32); at->func = NULL; /* terminate the list */ - aa->func = NULL; /* terminate the list */ + aa->offset = -1; /* terminate the list */ actx->NewState = 0; } @@ -982,6 +737,8 @@ void GLAPIENTRY _ae_loopback_array_elt( GLint elt ) const AEcontext *actx = AE_CONTEXT(ctx); const AEarray *aa; const AEattrib *at; + const struct _glapi_table * const disp = GET_DISPATCH(); + if (actx->NewState) _ae_update_state( ctx ); @@ -995,11 +752,14 @@ void GLAPIENTRY _ae_loopback_array_elt( GLint elt ) } /* conventional arrays */ - for (aa = actx->arrays; aa->func ; aa++) { + for (aa = actx->arrays; aa->offset != -1 ; aa++) { const GLubyte *src = aa->array->BufferObj->Data + (uintptr_t) aa->array->Ptr + elt * aa->array->StrideB; - aa->func( src ); + fprintf( stderr, "[%s,%u] aa->offset = %d\n", __func__, __LINE__, + aa->offset ); + CALL_by_offset( disp, (array_func), aa->offset, + ((const void *) src) ); } } |