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authorIan Romanick <[email protected]>2005-07-18 12:31:24 +0000
committerIan Romanick <[email protected]>2005-07-18 12:31:24 +0000
commit9bdfee3a470a535ebe31074651fbacf680bcea6a (patch)
treefba4d709fc92d1afafdf77f0e9db9a82e1d52831 /src/mesa/main/api_arrayelt.c
parente0e993c5ff090058037875642dcd34727a3d8760 (diff)
Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added. This file contains three macros for each API function. It contains a GET, a SET, and a CALL. Each of the macros take a pointer to the context and a pointer to the dispatch table. In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint with a new function called _glapi_add_dispatch. For this discussion, the important difference between the two is that the caller of _glapi_add_dispatch does *not* know what the dispatch offset will be at compile time. Because of this callers need to track the dispatch offset returned by _glapi_add_dispatch. http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2 The downside is that driver code then has to access the dispatch table two different ways. It accesses it using structure tags (e.g., exec->Begin) for functions with fixed offsets and via a remap table (e.g., exec[ remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck! Using the macros allows both types of functions to be accessed identically. If a driver needs to set a pointer for Begin, it does 'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec, my_NewExtensionFunction_function)'. Furthermore, if at some point in the future a static offset is assigned for NewExtensionFunction, only the macros need to change (instead of every single place that accesses a table for that function). This code differs slightly from the originally posted patches in that the CALL, GET, and SET marcos no longer take a context pointer as a parameter. Brian Paul had suggested that the remap table could be stored as a global since it would be set at CreateScreen time and would be constant for all contexts. This change reflects that feedback. http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
Diffstat (limited to 'src/mesa/main/api_arrayelt.c')
-rw-r--r--src/mesa/main/api_arrayelt.c608
1 files changed, 184 insertions, 424 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index 6a531aa2aad..e4bb99807eb 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -33,12 +33,14 @@
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
+#include "glapioffsets.h"
+#include "dispatch.h"
typedef void (GLAPIENTRY *array_func)( const void * );
typedef struct {
const struct gl_client_array *array;
- array_func func;
+ int offset;
} AEarray;
typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
@@ -57,6 +59,7 @@ typedef struct {
#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
+
/*
* Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
* in the range [0, 7]. Luckily these type tokens are sequentially
@@ -64,347 +67,104 @@ typedef struct {
*/
#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
-static void GLAPIENTRY Color3bv(const GLbyte *v)
-{
- GL_CALL(Color3bv)(v);
-}
-
-static void GLAPIENTRY Color3ubv(const GLubyte *v)
-{
- GL_CALL(Color3ubv)(v);
-}
-
-static void GLAPIENTRY Color3sv(const GLshort *v)
-{
- GL_CALL(Color3sv)(v);
-}
-
-static void GLAPIENTRY Color3usv(const GLushort *v)
-{
- GL_CALL(Color3usv)(v);
-}
-
-static void GLAPIENTRY Color3iv(const GLint *v)
-{
- GL_CALL(Color3iv)(v);
-}
-
-static void GLAPIENTRY Color3uiv(const GLuint *v)
-{
- GL_CALL(Color3uiv)(v);
-}
-
-static void GLAPIENTRY Color3fv(const GLfloat *v)
-{
- GL_CALL(Color3fv)(v);
-}
-
-static void GLAPIENTRY Color3dv(const GLdouble *v)
-{
- GL_CALL(Color3dv)(v);
-}
-
-static void GLAPIENTRY Color4bv(const GLbyte *v)
-{
- GL_CALL(Color4bv)(v);
-}
-
-static void GLAPIENTRY Color4ubv(const GLubyte *v)
-{
- GL_CALL(Color4ubv)(v);
-}
-
-static void GLAPIENTRY Color4sv(const GLshort *v)
-{
- GL_CALL(Color4sv)(v);
-}
-
-static void GLAPIENTRY Color4usv(const GLushort *v)
-{
- GL_CALL(Color4usv)(v);
-}
-
-static void GLAPIENTRY Color4iv(const GLint *v)
-{
- GL_CALL(Color4iv)(v);
-}
-
-static void GLAPIENTRY Color4uiv(const GLuint *v)
-{
- GL_CALL(Color4uiv)(v);
-}
-
-static void GLAPIENTRY Color4fv(const GLfloat *v)
-{
- GL_CALL(Color4fv)(v);
-}
-
-static void GLAPIENTRY Color4dv(const GLdouble *v)
-{
- GL_CALL(Color4dv)(v);
-}
-
-static const array_func ColorFuncs[2][8] = {
+static const int ColorFuncs[2][8] = {
{
- (array_func) Color3bv,
- (array_func) Color3ubv,
- (array_func) Color3sv,
- (array_func) Color3usv,
- (array_func) Color3iv,
- (array_func) Color3uiv,
- (array_func) Color3fv,
- (array_func) Color3dv,
+ _gloffset_Color3bv,
+ _gloffset_Color3ubv,
+ _gloffset_Color3sv,
+ _gloffset_Color3usv,
+ _gloffset_Color3iv,
+ _gloffset_Color3uiv,
+ _gloffset_Color3fv,
+ _gloffset_Color3dv,
},
{
- (array_func) Color4bv,
- (array_func) Color4ubv,
- (array_func) Color4sv,
- (array_func) Color4usv,
- (array_func) Color4iv,
- (array_func) Color4uiv,
- (array_func) Color4fv,
- (array_func) Color4dv,
+ _gloffset_Color4bv,
+ _gloffset_Color4ubv,
+ _gloffset_Color4sv,
+ _gloffset_Color4usv,
+ _gloffset_Color4iv,
+ _gloffset_Color4uiv,
+ _gloffset_Color4fv,
+ _gloffset_Color4dv,
},
};
-static void GLAPIENTRY Vertex2sv(const GLshort *v)
-{
- GL_CALL(Vertex2sv)(v);
-}
-
-static void GLAPIENTRY Vertex2iv(const GLint *v)
-{
- GL_CALL(Vertex2iv)(v);
-}
-
-static void GLAPIENTRY Vertex2fv(const GLfloat *v)
-{
- GL_CALL(Vertex2fv)(v);
-}
-
-static void GLAPIENTRY Vertex2dv(const GLdouble *v)
-{
- GL_CALL(Vertex2dv)(v);
-}
-
-static void GLAPIENTRY Vertex3sv(const GLshort *v)
-{
- GL_CALL(Vertex3sv)(v);
-}
-
-static void GLAPIENTRY Vertex3iv(const GLint *v)
-{
- GL_CALL(Vertex3iv)(v);
-}
-
-static void GLAPIENTRY Vertex3fv(const GLfloat *v)
-{
- GL_CALL(Vertex3fv)(v);
-}
-
-static void GLAPIENTRY Vertex3dv(const GLdouble *v)
-{
- GL_CALL(Vertex3dv)(v);
-}
-
-static void GLAPIENTRY Vertex4sv(const GLshort *v)
-{
- GL_CALL(Vertex4sv)(v);
-}
-
-static void GLAPIENTRY Vertex4iv(const GLint *v)
-{
- GL_CALL(Vertex4iv)(v);
-}
-
-static void GLAPIENTRY Vertex4fv(const GLfloat *v)
-{
- GL_CALL(Vertex4fv)(v);
-}
-
-static void GLAPIENTRY Vertex4dv(const GLdouble *v)
-{
- GL_CALL(Vertex4dv)(v);
-}
-
-static const array_func VertexFuncs[3][8] = {
+static const int VertexFuncs[3][8] = {
{
- NULL,
- NULL,
- (array_func) Vertex2sv,
- NULL,
- (array_func) Vertex2iv,
- NULL,
- (array_func) Vertex2fv,
- (array_func) Vertex2dv,
+ -1,
+ -1,
+ _gloffset_Vertex2sv,
+ -1,
+ _gloffset_Vertex2iv,
+ -1,
+ _gloffset_Vertex2fv,
+ _gloffset_Vertex2dv,
},
{
- NULL,
- NULL,
- (array_func) Vertex3sv,
- NULL,
- (array_func) Vertex3iv,
- NULL,
- (array_func) Vertex3fv,
- (array_func) Vertex3dv,
+ -1,
+ -1,
+ _gloffset_Vertex3sv,
+ -1,
+ _gloffset_Vertex3iv,
+ -1,
+ _gloffset_Vertex3fv,
+ _gloffset_Vertex3dv,
},
{
- NULL,
- NULL,
- (array_func) Vertex4sv,
- NULL,
- (array_func) Vertex4iv,
- NULL,
- (array_func) Vertex4fv,
- (array_func) Vertex4dv,
+ -1,
+ -1,
+ _gloffset_Vertex4sv,
+ -1,
+ _gloffset_Vertex4iv,
+ -1,
+ _gloffset_Vertex4fv,
+ _gloffset_Vertex4dv,
},
};
-static void GLAPIENTRY Indexubv(const GLubyte *c)
-{
- GL_CALL(Indexubv)(c);
-}
-
-static void GLAPIENTRY Indexsv(const GLshort *c)
-{
- GL_CALL(Indexsv)(c);
-}
-
-static void GLAPIENTRY Indexiv(const GLint *c)
-{
- GL_CALL(Indexiv)(c);
-}
-
-static void GLAPIENTRY Indexfv(const GLfloat *c)
-{
- GL_CALL(Indexfv)(c);
-}
-
-static void GLAPIENTRY Indexdv(const GLdouble *c)
-{
- GL_CALL(Indexdv)(c);
-}
-
-static const array_func IndexFuncs[8] = {
- NULL,
- (array_func) Indexubv,
- (array_func) Indexsv,
- NULL,
- (array_func) Indexiv,
- NULL,
- (array_func) Indexfv,
- (array_func) Indexdv,
+static const int IndexFuncs[8] = {
+ -1,
+ _gloffset_Indexubv,
+ _gloffset_Indexsv,
+ -1,
+ _gloffset_Indexiv,
+ -1,
+ _gloffset_Indexfv,
+ _gloffset_Indexdv,
};
-static void GLAPIENTRY Normal3bv(const GLbyte *v)
-{
- GL_CALL(Normal3bv)(v);
-}
-
-static void GLAPIENTRY Normal3sv(const GLshort *v)
-{
- GL_CALL(Normal3sv)(v);
-}
-
-static void GLAPIENTRY Normal3iv(const GLint *v)
-{
- GL_CALL(Normal3iv)(v);
-}
-
-static void GLAPIENTRY Normal3fv(const GLfloat *v)
-{
- GL_CALL(Normal3fv)(v);
-}
-
-static void GLAPIENTRY Normal3dv(const GLdouble *v)
-{
- GL_CALL(Normal3dv)(v);
-}
-
-static const array_func NormalFuncs[8] = {
- (array_func) Normal3bv,
- NULL,
- (array_func) Normal3sv,
- NULL,
- (array_func) Normal3iv,
- NULL,
- (array_func) Normal3fv,
- (array_func) Normal3dv,
+static const int NormalFuncs[8] = {
+ _gloffset_Normal3bv,
+ -1,
+ _gloffset_Normal3sv,
+ -1,
+ _gloffset_Normal3iv,
+ -1,
+ _gloffset_Normal3fv,
+ _gloffset_Normal3dv,
};
-/* Wrapper functions in case glSecondaryColor*EXT doesn't exist */
-static void GLAPIENTRY SecondaryColor3bvEXT(const GLbyte *c)
-{
- GL_CALL(SecondaryColor3bvEXT)(c);
-}
-
-static void GLAPIENTRY SecondaryColor3ubvEXT(const GLubyte *c)
-{
- GL_CALL(SecondaryColor3ubvEXT)(c);
-}
-
-static void GLAPIENTRY SecondaryColor3svEXT(const GLshort *c)
-{
- GL_CALL(SecondaryColor3svEXT)(c);
-}
-
-static void GLAPIENTRY SecondaryColor3usvEXT(const GLushort *c)
-{
- GL_CALL(SecondaryColor3usvEXT)(c);
-}
-
-static void GLAPIENTRY SecondaryColor3ivEXT(const GLint *c)
-{
- GL_CALL(SecondaryColor3ivEXT)(c);
-}
-
-static void GLAPIENTRY SecondaryColor3uivEXT(const GLuint *c)
-{
- GL_CALL(SecondaryColor3uivEXT)(c);
-}
-
-static void GLAPIENTRY SecondaryColor3fvEXT(const GLfloat *c)
-{
- GL_CALL(SecondaryColor3fvEXT)(c);
-}
-
-static void GLAPIENTRY SecondaryColor3dvEXT(const GLdouble *c)
-{
- GL_CALL(SecondaryColor3dvEXT)(c);
-}
-
-static const array_func SecondaryColorFuncs[8] = {
- (array_func) SecondaryColor3bvEXT,
- (array_func) SecondaryColor3ubvEXT,
- (array_func) SecondaryColor3svEXT,
- (array_func) SecondaryColor3usvEXT,
- (array_func) SecondaryColor3ivEXT,
- (array_func) SecondaryColor3uivEXT,
- (array_func) SecondaryColor3fvEXT,
- (array_func) SecondaryColor3dvEXT,
+static const int SecondaryColorFuncs[8] = {
+ _gloffset_SecondaryColor3bvEXT,
+ _gloffset_SecondaryColor3ubvEXT,
+ _gloffset_SecondaryColor3svEXT,
+ _gloffset_SecondaryColor3usvEXT,
+ _gloffset_SecondaryColor3ivEXT,
+ _gloffset_SecondaryColor3uivEXT,
+ _gloffset_SecondaryColor3fvEXT,
+ _gloffset_SecondaryColor3dvEXT,
};
-
-/* Again, wrapper functions in case glSecondaryColor*EXT doesn't exist */
-static void GLAPIENTRY FogCoordfvEXT(const GLfloat *f)
-{
- GL_CALL(FogCoordfvEXT)(f);
-}
-
-static void GLAPIENTRY FogCoorddvEXT(const GLdouble *f)
-{
- GL_CALL(FogCoorddvEXT)(f);
-}
-
-static const array_func FogCoordFuncs[8] = {
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- (array_func) FogCoordfvEXT,
- (array_func) FogCoorddvEXT
+static const int FogCoordFuncs[8] = {
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ _gloffset_FogCoordfvEXT,
+ _gloffset_FogCoorddvEXT
};
/**********************************************************************/
@@ -413,330 +173,330 @@ static const array_func FogCoordFuncs[8] = {
static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
{
- GL_CALL(VertexAttrib1fNV)(index, BYTE_TO_FLOAT(v[0]));
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
{
- GL_CALL(VertexAttrib1fNV)(index, v[0]);
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
{
- GL_CALL(VertexAttrib2fNV)(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
{
- GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
{
- GL_CALL(VertexAttrib3fNV)(index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
{
- GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
{
- GL_CALL(VertexAttrib4fNV)(index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]),
- BYTE_TO_FLOAT(v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]),
+ BYTE_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
{
- GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_UNSIGNED_BYTE attributes */
static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
{
- GL_CALL(VertexAttrib1fNV)(index, UBYTE_TO_FLOAT(v[0]));
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
{
- GL_CALL(VertexAttrib1fNV)(index, v[0]);
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
{
- GL_CALL(VertexAttrib2fNV)(index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
{
- GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
{
- GL_CALL(VertexAttrib3fNV)(index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
{
- GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
{
- GL_CALL(VertexAttrib4fNV)(index, UBYTE_TO_FLOAT(v[0]),
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]),
- UBYTE_TO_FLOAT(v[3]));
+ UBYTE_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
- GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_SHORT attributes */
static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
{
- GL_CALL(VertexAttrib1fNV)(index, SHORT_TO_FLOAT(v[0]));
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
{
- GL_CALL(VertexAttrib1fNV)(index, v[0]);
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
{
- GL_CALL(VertexAttrib2fNV)(index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
{
- GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
{
- GL_CALL(VertexAttrib3fNV)(index, SHORT_TO_FLOAT(v[0]),
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]));
+ SHORT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
{
- GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
{
- GL_CALL(VertexAttrib4fNV)(index, SHORT_TO_FLOAT(v[0]),
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2]),
- SHORT_TO_FLOAT(v[3]));
+ SHORT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
{
- GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_UNSIGNED_SHORT attributes */
static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
{
- GL_CALL(VertexAttrib1fNV)(index, USHORT_TO_FLOAT(v[0]));
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
{
- GL_CALL(VertexAttrib1fNV)(index, v[0]);
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
{
- GL_CALL(VertexAttrib2fNV)(index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
{
- GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
{
- GL_CALL(VertexAttrib3fNV)(index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
{
- GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
{
- GL_CALL(VertexAttrib4fNV)(index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]),
- USHORT_TO_FLOAT(v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]),
+ USHORT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
{
- GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_INT attributes */
static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
{
- GL_CALL(VertexAttrib1fNV)(index, INT_TO_FLOAT(v[0]));
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
{
- GL_CALL(VertexAttrib1fNV)(index, v[0]);
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
{
- GL_CALL(VertexAttrib2fNV)(index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
{
- GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
{
- GL_CALL(VertexAttrib3fNV)(index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
{
- GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
{
- GL_CALL(VertexAttrib4fNV)(index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]),
- INT_TO_FLOAT(v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]),
+ INT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
{
- GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_UNSIGNED_INT attributes */
static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
{
- GL_CALL(VertexAttrib1fNV)(index, UINT_TO_FLOAT(v[0]));
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
{
- GL_CALL(VertexAttrib1fNV)(index, v[0]);
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
{
- GL_CALL(VertexAttrib2fNV)(index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
{
- GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
{
- GL_CALL(VertexAttrib3fNV)(index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
{
- GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
{
- GL_CALL(VertexAttrib4fNV)(index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]),
- UINT_TO_FLOAT(v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]),
+ UINT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
{
- GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_FLOAT attributes */
static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v)
{
- GL_CALL(VertexAttrib1fvNV)(index, v);
+ CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v)
{
- GL_CALL(VertexAttrib2fvNV)(index, v);
+ CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v)
{
- GL_CALL(VertexAttrib3fvNV)(index, v);
+ CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v)
{
- GL_CALL(VertexAttrib4fvNV)(index, v);
+ CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
}
/* GL_DOUBLE attributes */
static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v)
{
- GL_CALL(VertexAttrib1dvNV)(index, v);
+ CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v)
{
- GL_CALL(VertexAttrib2dvNV)(index, v);
+ CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v)
{
- GL_CALL(VertexAttrib3dvNV)(index, v);
+ CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v)
{
- GL_CALL(VertexAttrib4dvNV)(index, v);
+ CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
}
@@ -840,11 +600,6 @@ static attrib_func AttribFuncsNV[2][4][8] = {
}
};
-static void GLAPIENTRY EdgeFlagv(const GLboolean *flag)
-{
- GL_CALL(EdgeFlagv)(flag);
-}
-
/**********************************************************************/
@@ -887,32 +642,32 @@ static void _ae_update_state( GLcontext *ctx )
/* conventional vertex arrays */
if (ctx->Array.Index.Enabled) {
aa->array = &ctx->Array.Index;
- aa->func = IndexFuncs[TYPE_IDX(aa->array->Type)];
+ aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.EdgeFlag.Enabled) {
aa->array = &ctx->Array.EdgeFlag;
- aa->func = (array_func) EdgeFlagv;
+ aa->offset = _gloffset_EdgeFlagv;
aa++;
}
if (ctx->Array.Normal.Enabled) {
aa->array = &ctx->Array.Normal;
- aa->func = NormalFuncs[TYPE_IDX(aa->array->Type)];
+ aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.Color.Enabled) {
aa->array = &ctx->Array.Color;
- aa->func = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
+ aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.SecondaryColor.Enabled) {
aa->array = &ctx->Array.SecondaryColor;
- aa->func = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
+ aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.FogCoord.Enabled) {
aa->array = &ctx->Array.FogCoord;
- aa->func = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
+ aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
@@ -952,19 +707,19 @@ static void _ae_update_state( GLcontext *ctx )
*/
aa->array = &ctx->Array.VertexAttrib[0];
assert(aa->array->Size >= 2); /* XXX fix someday? */
- aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
aa++;
}
else if (ctx->Array.Vertex.Enabled) {
aa->array = &ctx->Array.Vertex;
- aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
aa++;
}
ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
ASSERT(aa - actx->arrays < 32);
at->func = NULL; /* terminate the list */
- aa->func = NULL; /* terminate the list */
+ aa->offset = -1; /* terminate the list */
actx->NewState = 0;
}
@@ -982,6 +737,8 @@ void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
const AEcontext *actx = AE_CONTEXT(ctx);
const AEarray *aa;
const AEattrib *at;
+ const struct _glapi_table * const disp = GET_DISPATCH();
+
if (actx->NewState)
_ae_update_state( ctx );
@@ -995,11 +752,14 @@ void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
}
/* conventional arrays */
- for (aa = actx->arrays; aa->func ; aa++) {
+ for (aa = actx->arrays; aa->offset != -1 ; aa++) {
const GLubyte *src = aa->array->BufferObj->Data
+ (uintptr_t) aa->array->Ptr
+ elt * aa->array->StrideB;
- aa->func( src );
+ fprintf( stderr, "[%s,%u] aa->offset = %d\n", __func__, __LINE__,
+ aa->offset );
+ CALL_by_offset( disp, (array_func), aa->offset,
+ ((const void *) src) );
}
}