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author | Brian Paul <[email protected]> | 2002-06-15 03:03:06 +0000 |
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committer | Brian Paul <[email protected]> | 2002-06-15 03:03:06 +0000 |
commit | 8afe7de8deaf3c9613fd68b344de8c52b02b1879 (patch) | |
tree | f600a192c9d0136faea8864a53eabc819eeb791f /src/mesa/main/accum.c | |
parent | 8bdd0dc8d0e9c9cb2c71fbdd4c77e982cfc0b350 (diff) |
Implemented GL_NV_texture_rectangle extension.
Replace struct gl_texure_object's Dimension w/ Target field.
Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled
field is obsolete, but still present for now. This effectively
removes the 8-texture units limit, 32 units now possible, but unlikely!
New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field.
Updated device drivers to use ctx->Texture._EnabledUnits.
Diffstat (limited to 'src/mesa/main/accum.c')
0 files changed, 0 insertions, 0 deletions