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authorIan Romanick <[email protected]>2012-07-25 07:15:29 -0700
committerIan Romanick <[email protected]>2012-08-29 15:09:34 -0700
commit6a9b8f897a8b59fae03c73e05203bc708fb17793 (patch)
treeba0dfc7ae0dac051796d720885efc61fcad313b0 /src/mesa/main/APIspec.xml
parent72e076cb17e47c608fa6534641653cdc6133fb27 (diff)
mesa/es: Validate primitive modes in Mesa code rather than the ES wrapper
v2: Add proper core-profile filtering. Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/APIspec.xml')
-rw-r--r--src/mesa/main/APIspec.xml40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml
index 34e41b49e17..6df4b921d00 100644
--- a/src/mesa/main/APIspec.xml
+++ b/src/mesa/main/APIspec.xml
@@ -1196,16 +1196,6 @@
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
</proto>
-
- <desc name="mode">
- <value name="GL_POINTS"/>
- <value name="GL_LINES"/>
- <value name="GL_LINE_LOOP"/>
- <value name="GL_LINE_STRIP"/>
- <value name="GL_TRIANGLES"/>
- <value name="GL_TRIANGLE_STRIP"/>
- <value name="GL_TRIANGLE_FAN"/>
- </desc>
</template>
<template name="DrawElements">
@@ -1216,16 +1206,6 @@
<param name="type" type="GLenum"/>
<param name="indices" type="const GLvoid *"/>
</proto>
-
- <desc name="mode">
- <value name="GL_POINTS"/>
- <value name="GL_LINES"/>
- <value name="GL_LINE_LOOP"/>
- <value name="GL_LINE_STRIP"/>
- <value name="GL_TRIANGLES"/>
- <value name="GL_TRIANGLE_STRIP"/>
- <value name="GL_TRIANGLE_FAN"/>
- </desc>
</template>
<template name="EnableClientState">
@@ -2179,16 +2159,6 @@
<param name="count" type="const GLsizei *"/>
<param name="primcount" type="GLsizei"/>
</proto>
-
- <desc name="mode">
- <value name="GL_POINTS"/>
- <value name="GL_LINES"/>
- <value name="GL_LINE_LOOP"/>
- <value name="GL_LINE_STRIP"/>
- <value name="GL_TRIANGLES"/>
- <value name="GL_TRIANGLE_STRIP"/>
- <value name="GL_TRIANGLE_FAN"/>
- </desc>
</template>
<template name="MultiDrawElements">
@@ -2200,16 +2170,6 @@
<param name="indices" type="const GLvoid **"/>
<param name="primcount" type="GLsizei"/>
</proto>
-
- <desc name="mode">
- <value name="GL_POINTS"/>
- <value name="GL_LINES"/>
- <value name="GL_LINE_LOOP"/>
- <value name="GL_LINE_STRIP"/>
- <value name="GL_TRIANGLES"/>
- <value name="GL_TRIANGLE_STRIP"/>
- <value name="GL_TRIANGLE_FAN"/>
- </desc>
</template>
<template name="EGLImageTargetTexture2D">