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authorIan Romanick <[email protected]>2012-07-27 08:31:12 -0700
committerIan Romanick <[email protected]>2012-08-29 15:09:34 -0700
commitf0c99d0a6a897189dd4b66f508385eb2ecf3f76f (patch)
tree545e8cdf1ce515ea58e3dfd8d5ab8b7045c27ba9 /src/mesa/main/APIspec.xml
parentae86ebfcc9fb3e89744c3ee38766a505857b3e7a (diff)
mesa/es: Validate glRenderbufferStorage internalFormat in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering. v3: Allow GL_RGB10_A2UI in GLES3 based on review feedback from Eric Anholt. v4: Arg. Reject unsized RED and RG enums on GLES. More feedback from Eric. Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/APIspec.xml')
-rw-r--r--src/mesa/main/APIspec.xml22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml
index 1b9481efebb..1de7014c5bc 100644
--- a/src/mesa/main/APIspec.xml
+++ b/src/mesa/main/APIspec.xml
@@ -2119,28 +2119,6 @@
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
</proto>
-
- <desc name="internalFormat">
- <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/>
- <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/>
- <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/>
- <value name="GL_RGB565_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/>
-
- <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/>
- <value name="GL_RGBA4" category="GLES2.0"/>
- <value name="GL_RGB5_A1" category="GLES2.0"/>
- <value name="GL_RGB565" category="GLES2.0"/>
- <value name="GL_STENCIL_INDEX8" category="GLES2.0"/>
-
- <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/>
- <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/>
- <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/>
- <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/>
- <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/>
- <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/>
- <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/>
- </desc>
</template>
<template name="FramebufferRenderbuffer">