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authorIan Romanick <[email protected]>2012-07-25 16:21:49 -0700
committerIan Romanick <[email protected]>2012-08-29 15:09:34 -0700
commit2c87030a00eb5b7034f14f6060093d4b264bc5c0 (patch)
tree0469c553c3f315e4a5d820188ef6443b87be240e /src/mesa/main/APIspec.xml
parentc13f36ce4e34821144ca6479e4bc3598b598d855 (diff)
mesa/es: Validate glGetVertexAttribf pname in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering. v3: Allow glGetVertexAttribfv(0, GL_CURRENT_VERTEX_ATTRIB_ARB, param) in OpenGL 3.1, just like OpenGL ES 2.0. Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/APIspec.xml')
-rw-r--r--src/mesa/main/APIspec.xml16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml
index de7364091b9..6b20baa38df 100644
--- a/src/mesa/main/APIspec.xml
+++ b/src/mesa/main/APIspec.xml
@@ -1622,22 +1622,6 @@
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
-
- <desc name="pname">
- <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_CURRENT_VERTEX_ATTRIB"/>
- <desc name="params" vector_size="16?" convert="false"/>
- </desc>
</template>
<template name="GetVertexAttribPointer" direction="get">