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authorPaul Berry <[email protected]>2013-11-19 21:47:04 -0800
committerPaul Berry <[email protected]>2013-11-21 18:16:44 -0800
commitaf1471dc04cc89822bab2c253c808880dd47c25a (patch)
treecc7c09f3888d7d468892d7a086c28da64575f9f2 /src/mesa/main/.gitignore
parent08315233509f1fa7dc1e877aed2a8517296cf86e (diff)
mesa: Fix texture target validation for glFramebufferTexture()
Previously we were using the code path for validating glFramebufferTextureLayer(). But glFramebufferTexture() allows additional texture types. Fixes piglit tests: - spec/!OpenGL 3.2/layered-rendering/gl-layer-cube-map - spec/!OpenGL 3.2/layered-rendering/framebuffertexture Cc: "10.0" <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]> v2: Clarify comment above framebuffer_texture(). Reviewed-by: Ian Romanick <[email protected]>
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