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authorBrian Paul <[email protected]>2013-01-26 10:58:37 -0700
committerBrian Paul <[email protected]>2013-01-29 08:59:53 -0700
commit89551ae04f4cf994c0f7f2ac3aef7e1c57936a29 (patch)
treed3ed59fba963923d1f8e8733b07da1f119669409 /src/mesa/main/.gitignore
parentd60da27273d2cdb68bc32cae2ca66718dab15f27 (diff)
xlib: use _mesa_generate_mipmap() for mipmap generation, not meta
The swrast fragment program interpreter has trouble computing the right texture LOD because it doesn't have easy access to input derivatives. This causes the GLSL-based meta generate mipmap code to fetch texels from the wrong mipmap level. One possible fix would be to set the GL_TEXTURE_MIN/MAX_LOD parameters to limit sampling from the right level. But let's just use the _mesa_generate_mipmap() fallback since it's a lot faster than using the fragment shader interpreter. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=54240 Note: This is a candidate for the 9.0 branch. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main/.gitignore')
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