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authorBrian Paul <[email protected]>2002-05-27 17:00:18 +0000
committerBrian Paul <[email protected]>2002-05-27 17:00:18 +0000
commit22538b23b4e6026211cc795e16645c8c4778b369 (patch)
treed077454a346af54bbe8c82d9d83fae4c6a0e152f /src/mesa/glapi
parentee29d3b42adba1dbb685f9a1066199ca4e6e87c8 (diff)
updated vertex program dispatch
Diffstat (limited to 'src/mesa/glapi')
-rw-r--r--src/mesa/glapi/glapioffsets.h144
-rw-r--r--src/mesa/glapi/glapitable.h144
-rw-r--r--src/mesa/glapi/glapitemp.h288
3 files changed, 272 insertions, 304 deletions
diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h
index 34d2a9d516d..e810ecb4b57 100644
--- a/src/mesa/glapi/glapioffsets.h
+++ b/src/mesa/glapi/glapioffsets.h
@@ -580,85 +580,69 @@
#define _gloffset_SecondaryColor3usEXT 575
#define _gloffset_SecondaryColor3usvEXT 576
#define _gloffset_SecondaryColorPointerEXT 577
-#define _gloffset_WindowPos2dARB 578
-#define _gloffset_WindowPos2fARB 579
-#define _gloffset_WindowPos2iARB 580
-#define _gloffset_WindowPos2sARB 581
-#define _gloffset_WindowPos2dvARB 582
-#define _gloffset_WindowPos2fvARB 583
-#define _gloffset_WindowPos2ivARB 584
-#define _gloffset_WindowPos2svARB 585
-#define _gloffset_WindowPos3dARB 586
-#define _gloffset_WindowPos3fARB 587
-#define _gloffset_WindowPos3iARB 588
-#define _gloffset_WindowPos3sARB 589
-#define _gloffset_WindowPos3dvARB 590
-#define _gloffset_WindowPos3fvARB 591
-#define _gloffset_WindowPos3ivARB 592
-#define _gloffset_WindowPos3svARB 593
-#define _gloffset_BindProgramNV 594
-#define _gloffset_DeleteProgramsNV 595
-#define _gloffset_ExecuteProgramNV 596
-#define _gloffset_GenProgramsNV 597
-#define _gloffset_AreProgramsResidentNV 598
-#define _gloffset_RequestResidentProgramsNV 599
-#define _gloffset_GetProgramParameterfvNV 600
-#define _gloffset_GetProgramParameterdvNV 601
-#define _gloffset_GetProgramivNV 602
-#define _gloffset_GetProgramStringNV 603
-#define _gloffset_GetTrackMatrixivNV 604
-#define _gloffset_GetVertexAttribdvNV 605
-#define _gloffset_GetVertexAttribfvNV 606
-#define _gloffset_GetVertexAttribivNV 607
-#define _gloffset_GetVertexAttribPointervNV 608
-#define _gloffset_IsProgramNV 609
-#define _gloffset_LoadProgramNV 610
-#define _gloffset_ProgramParameter4fNV 611
-#define _gloffset_ProgramParameter4dNV 612
-#define _gloffset_ProgramParameter4dvNV 613
-#define _gloffset_ProgramParameter4fvNV 614
-#define _gloffset_ProgramParameters4dvNV 615
-#define _gloffset_ProgramParameters4fvNV 616
-#define _gloffset_TrackMatrixNV 617
-#define _gloffset_VertexAttribPointerNV 618
-#define _gloffset_VertexAttrib1sNV 619
-#define _gloffset_VertexAttrib1fNV 620
-#define _gloffset_VertexAttrib1dNV 621
-#define _gloffset_VertexAttrib2sNV 622
-#define _gloffset_VertexAttrib2fNV 623
-#define _gloffset_VertexAttrib2dNV 624
-#define _gloffset_VertexAttrib3sNV 625
-#define _gloffset_VertexAttrib3fNV 626
-#define _gloffset_VertexAttrib3dNV 627
-#define _gloffset_VertexAttrib4sNV 628
-#define _gloffset_VertexAttrib4fNV 629
-#define _gloffset_VertexAttrib4dNV 630
-#define _gloffset_VertexAttrib4ubNV 631
-#define _gloffset_VertexAttrib1svNV 632
-#define _gloffset_VertexAttrib1fvNV 633
-#define _gloffset_VertexAttrib1dvNV 634
-#define _gloffset_VertexAttrib2svNV 635
-#define _gloffset_VertexAttrib2fvNV 636
-#define _gloffset_VertexAttrib2dvNV 637
-#define _gloffset_VertexAttrib3svNV 638
-#define _gloffset_VertexAttrib3fvNV 639
-#define _gloffset_VertexAttrib3dvNV 640
-#define _gloffset_VertexAttrib4svNV 641
-#define _gloffset_VertexAttrib4fvNV 642
-#define _gloffset_VertexAttrib4dvNV 643
-#define _gloffset_VertexAttrib4ubvNV 644
-#define _gloffset_VertexAttribs1svNV 645
-#define _gloffset_VertexAttribs1fvNV 646
-#define _gloffset_VertexAttribs1dvNV 647
-#define _gloffset_VertexAttribs2svNV 648
-#define _gloffset_VertexAttribs2fvNV 649
-#define _gloffset_VertexAttribs2dvNV 650
-#define _gloffset_VertexAttribs3svNV 651
-#define _gloffset_VertexAttribs3fvNV 652
-#define _gloffset_VertexAttribs3dvNV 653
-#define _gloffset_VertexAttribs4svNV 654
-#define _gloffset_VertexAttribs4fvNV 655
-#define _gloffset_VertexAttribs4dvNV 656
-#define _gloffset_VertexAttribs4ubvNV 657
+#define _gloffset_AreProgramsResidentNV 578
+#define _gloffset_BindProgramNV 579
+#define _gloffset_DeleteProgramsNV 580
+#define _gloffset_ExecuteProgramNV 581
+#define _gloffset_GenProgramsNV 582
+#define _gloffset_GetProgramParameterdvNV 583
+#define _gloffset_GetProgramParameterfvNV 584
+#define _gloffset_GetProgramivNV 585
+#define _gloffset_GetProgramStringNV 586
+#define _gloffset_GetTrackMatrixivNV 587
+#define _gloffset_GetVertexAttribdvNV 588
+#define _gloffset_GetVertexAttribfvNV 589
+#define _gloffset_GetVertexAttribivNV 590
+#define _gloffset_GetVertexAttribPointervNV 591
+#define _gloffset_IsProgramNV 592
+#define _gloffset_LoadProgramNV 593
+#define _gloffset_ProgramParameter4dNV 594
+#define _gloffset_ProgramParameter4dvNV 595
+#define _gloffset_ProgramParameter4fNV 596
+#define _gloffset_ProgramParameter4fvNV 597
+#define _gloffset_ProgramParameters4dvNV 598
+#define _gloffset_ProgramParameters4fvNV 599
+#define _gloffset_RequestResidentProgramsNV 600
+#define _gloffset_TrackMatrixNV 601
+#define _gloffset_VertexAttribPointerNV 602
+#define _gloffset_VertexAttrib1dNV 603
+#define _gloffset_VertexAttrib1dvNV 604
+#define _gloffset_VertexAttrib1fNV 605
+#define _gloffset_VertexAttrib1fvNV 606
+#define _gloffset_VertexAttrib1sNV 607
+#define _gloffset_VertexAttrib1svNV 608
+#define _gloffset_VertexAttrib2dNV 609
+#define _gloffset_VertexAttrib2dvNV 610
+#define _gloffset_VertexAttrib2fNV 611
+#define _gloffset_VertexAttrib2fvNV 612
+#define _gloffset_VertexAttrib2sNV 613
+#define _gloffset_VertexAttrib2svNV 614
+#define _gloffset_VertexAttrib3dNV 615
+#define _gloffset_VertexAttrib3dvNV 616
+#define _gloffset_VertexAttrib3fNV 617
+#define _gloffset_VertexAttrib3fvNV 618
+#define _gloffset_VertexAttrib3sNV 619
+#define _gloffset_VertexAttrib3svNV 620
+#define _gloffset_VertexAttrib4dNV 621
+#define _gloffset_VertexAttrib4dvNV 622
+#define _gloffset_VertexAttrib4fNV 623
+#define _gloffset_VertexAttrib4fvNV 624
+#define _gloffset_VertexAttrib4sNV 625
+#define _gloffset_VertexAttrib4svNV 626
+#define _gloffset_VertexAttrib4ubNV 627
+#define _gloffset_VertexAttrib4ubvNV 628
+#define _gloffset_VertexAttribs1dvNV 629
+#define _gloffset_VertexAttribs1fvNV 630
+#define _gloffset_VertexAttribs1svNV 631
+#define _gloffset_VertexAttribs2dvNV 632
+#define _gloffset_VertexAttribs2fvNV 633
+#define _gloffset_VertexAttribs2svNV 634
+#define _gloffset_VertexAttribs3dvNV 635
+#define _gloffset_VertexAttribs3fvNV 636
+#define _gloffset_VertexAttribs3svNV 637
+#define _gloffset_VertexAttribs4dvNV 638
+#define _gloffset_VertexAttribs4fvNV 639
+#define _gloffset_VertexAttribs4svNV 640
+#define _gloffset_VertexAttribs4ubvNV 641
#endif
diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h
index 8cf465bfb96..aa3b449c33f 100644
--- a/src/mesa/glapi/glapitable.h
+++ b/src/mesa/glapi/glapitable.h
@@ -584,86 +584,70 @@ struct _glapi_table
void (*SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 575 */
void (*SecondaryColor3usvEXT)(const GLushort * v); /* 576 */
void (*SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 577 */
- void (*WindowPos2dARB)(GLdouble x, GLdouble y); /* 578 */
- void (*WindowPos2fARB)(GLfloat x, GLfloat y); /* 579 */
- void (*WindowPos2iARB)(GLint x, GLint y); /* 580 */
- void (*WindowPos2sARB)(GLshort x, GLshort y); /* 581 */
- void (*WindowPos2dvARB)(const GLdouble * p); /* 582 */
- void (*WindowPos2fvARB)(const GLfloat * p); /* 583 */
- void (*WindowPos2ivARB)(const GLint * p); /* 584 */
- void (*WindowPos2svARB)(const GLshort * p); /* 585 */
- void (*WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z); /* 586 */
- void (*WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z); /* 587 */
- void (*WindowPos3iARB)(GLint x, GLint y, GLint z); /* 588 */
- void (*WindowPos3sARB)(GLshort x, GLshort y, GLshort z); /* 589 */
- void (*WindowPos3dvARB)(const GLdouble * p); /* 590 */
- void (*WindowPos3fvARB)(const GLfloat * p); /* 591 */
- void (*WindowPos3ivARB)(const GLint * p); /* 592 */
- void (*WindowPos3svARB)(const GLshort * p); /* 593 */
- void (*BindProgramNV)(GLenum target, GLuint id); /* 594 */
- void (*DeleteProgramsNV)(GLsizei n, const GLuint * ids); /* 595 */
- void (*ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 596 */
- void (*GenProgramsNV)(GLsizei n, GLuint * ids); /* 597 */
- GLboolean (*AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 598 */
- void (*RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 599 */
- void (*GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 600 */
- void (*GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 601 */
- void (*GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 602 */
- void (*GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 603 */
- void (*GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 604 */
- void (*GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 605 */
- void (*GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 606 */
- void (*GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 607 */
- void (*GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 608 */
- GLboolean (*IsProgramNV)(GLuint id); /* 609 */
- void (*LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 610 */
- void (*ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 611 */
- void (*ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 612 */
- void (*ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params); /* 613 */
- void (*ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params); /* 614 */
- void (*ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params); /* 615 */
- void (*ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params); /* 616 */
- void (*TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 617 */
- void (*VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 618 */
- void (*VertexAttrib1sNV)(GLuint index, GLshort x); /* 619 */
- void (*VertexAttrib1fNV)(GLuint index, GLfloat x); /* 620 */
- void (*VertexAttrib1dNV)(GLuint index, GLdouble x); /* 621 */
- void (*VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 622 */
- void (*VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 623 */
- void (*VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 624 */
- void (*VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 625 */
- void (*VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 626 */
- void (*VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 627 */
- void (*VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 628 */
- void (*VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 629 */
- void (*VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 630 */
- void (*VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 631 */
- void (*VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 632 */
- void (*VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 633 */
- void (*VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 634 */
- void (*VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 635 */
- void (*VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 636 */
- void (*VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 637 */
- void (*VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 638 */
- void (*VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 639 */
- void (*VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 640 */
- void (*VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 641 */
- void (*VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 642 */
- void (*VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 643 */
- void (*VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 644 */
- void (*VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 645 */
- void (*VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 646 */
- void (*VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 647 */
- void (*VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 648 */
- void (*VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 649 */
- void (*VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 650 */
- void (*VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 651 */
- void (*VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 652 */
- void (*VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 653 */
- void (*VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 654 */
- void (*VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 655 */
- void (*VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 656 */
- void (*VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 657 */
+ GLboolean (*AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 578 */
+ void (*BindProgramNV)(GLenum target, GLuint id); /* 579 */
+ void (*DeleteProgramsNV)(GLsizei n, const GLuint * ids); /* 580 */
+ void (*ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 581 */
+ void (*GenProgramsNV)(GLsizei n, GLuint * ids); /* 582 */
+ void (*GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 583 */
+ void (*GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 584 */
+ void (*GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 585 */
+ void (*GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 586 */
+ void (*GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 587 */
+ void (*GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 588 */
+ void (*GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 589 */
+ void (*GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 590 */
+ void (*GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 591 */
+ GLboolean (*IsProgramNV)(GLuint id); /* 592 */
+ void (*LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 593 */
+ void (*ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 594 */
+ void (*ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params); /* 595 */
+ void (*ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 596 */
+ void (*ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params); /* 597 */
+ void (*ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params); /* 598 */
+ void (*ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params); /* 599 */
+ void (*RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 600 */
+ void (*TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 601 */
+ void (*VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 602 */
+ void (*VertexAttrib1dNV)(GLuint index, GLdouble x); /* 603 */
+ void (*VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 604 */
+ void (*VertexAttrib1fNV)(GLuint index, GLfloat x); /* 605 */
+ void (*VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 606 */
+ void (*VertexAttrib1sNV)(GLuint index, GLshort x); /* 607 */
+ void (*VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 608 */
+ void (*VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 609 */
+ void (*VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 610 */
+ void (*VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 611 */
+ void (*VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 612 */
+ void (*VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 613 */
+ void (*VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 614 */
+ void (*VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 615 */
+ void (*VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 616 */
+ void (*VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 617 */
+ void (*VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 618 */
+ void (*VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 619 */
+ void (*VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 620 */
+ void (*VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 621 */
+ void (*VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 622 */
+ void (*VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 623 */
+ void (*VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 624 */
+ void (*VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 625 */
+ void (*VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 626 */
+ void (*VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 627 */
+ void (*VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 628 */
+ void (*VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 629 */
+ void (*VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 630 */
+ void (*VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 631 */
+ void (*VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 632 */
+ void (*VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 633 */
+ void (*VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 634 */
+ void (*VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 635 */
+ void (*VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 636 */
+ void (*VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 637 */
+ void (*VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 638 */
+ void (*VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 639 */
+ void (*VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 640 */
+ void (*VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 641 */
};
#endif
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index c28fbb5c4a1..298b5917986 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -3546,82 +3546,87 @@ KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
/* No dispatch for GetCombinerStageParameterfvNV() */
KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y)
{
- DISPATCH(WindowPos2dARB, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y));
+ DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y)
{
- DISPATCH(WindowPos2fARB, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y));
+ DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y)
{
- DISPATCH(WindowPos2iARB, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y));
+ DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y)
{
- DISPATCH(WindowPos2sARB, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y));
+ DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * p)
{
- DISPATCH(WindowPos2dvARB, (p), (F, "glWindowPos2dvARB(%p /* %g, %g */);\n", (void *) p, p[0], p[1]));
+ DISPATCH(WindowPos2dvMESA, (p), (F, "glWindowPos2dvARB(%p /* %g, %g */);\n", (void *) p, p[0], p[1]));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * p)
{
- DISPATCH(WindowPos2fvARB, (p), (F, "glWindowPos2fvARB(%p /* %g, %g */);\n", (void *) p, p[0], p[1]));
+ DISPATCH(WindowPos2fvMESA, (p), (F, "glWindowPos2fvARB(%p /* %g, %g */);\n", (void *) p, p[0], p[1]));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * p)
{
- DISPATCH(WindowPos2ivARB, (p), (F, "glWindowPos2ivARB(%p);\n", (void *) p));
+ DISPATCH(WindowPos2ivMESA, (p), (F, "glWindowPos2ivARB(%p);\n", (void *) p));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * p)
{
- DISPATCH(WindowPos2svARB, (p), (F, "glWindowPos2svARB(%p);\n", (void *) p));
+ DISPATCH(WindowPos2svMESA, (p), (F, "glWindowPos2svARB(%p);\n", (void *) p));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(WindowPos3dARB, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z));
+ DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(WindowPos3fARB, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z));
+ DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z)
{
- DISPATCH(WindowPos3iARB, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z));
+ DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(WindowPos3sARB, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z));
+ DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * p)
{
- DISPATCH(WindowPos3dvARB, (p), (F, "glWindowPos3dvARB(%p /* %g, %g, %g */);\n", (void *) p, p[0], p[1], p[2]));
+ DISPATCH(WindowPos3dvMESA, (p), (F, "glWindowPos3dvARB(%p /* %g, %g, %g */);\n", (void *) p, p[0], p[1], p[2]));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * p)
{
- DISPATCH(WindowPos3fvARB, (p), (F, "glWindowPos3fvARB(%p /* %g, %g, %g */);\n", (void *) p, p[0], p[1], p[2]));
+ DISPATCH(WindowPos3fvMESA, (p), (F, "glWindowPos3fvARB(%p /* %g, %g, %g */);\n", (void *) p, p[0], p[1], p[2]));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * p)
{
- DISPATCH(WindowPos3ivARB, (p), (F, "glWindowPos3ivARB(%p);\n", (void *) p));
+ DISPATCH(WindowPos3ivMESA, (p), (F, "glWindowPos3ivARB(%p);\n", (void *) p));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * p)
{
- DISPATCH(WindowPos3svARB, (p), (F, "glWindowPos3svARB(%p);\n", (void *) p));
+ DISPATCH(WindowPos3svMESA, (p), (F, "glWindowPos3svARB(%p);\n", (void *) p));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences)
+{
+ RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (void *) ids, (void *) residences));
}
KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint id)
@@ -3644,14 +3649,9 @@ KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * ids)
DISPATCH(GenProgramsNV, (n, ids), (F, "glGenProgramsNV(%d, %p);\n", n, (void *) ids));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences)
-{
- RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (void *) ids, (void *) residences));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids)
+KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params)
{
- DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (void *) ids));
+ DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params)
@@ -3659,11 +3659,6 @@ KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index
DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (void *) params));
-}
-
KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params)
{
DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (void *) params));
@@ -3709,11 +3704,6 @@ KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len
DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (void *) program));
}
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramParameter4fNV, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
DISPATCH(ProgramParameter4dNV, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
@@ -3724,6 +3714,11 @@ KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index,
DISPATCH(ProgramParameter4dvNV, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p /* %g, %g, %g, %g */);\n", target, index, (void *) params, params[0], params[1], params[2], params[3]));
}
+KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(ProgramParameter4fNV, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
+}
+
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params)
{
DISPATCH(ProgramParameter4fvNV, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p /* %g, %g, %g, %g */);\n", target, index, (void *) params, params[0], params[1], params[2], params[3]));
@@ -3739,6 +3734,11 @@ KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index,
DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p /* %g, %g, %g, %g */);\n", target, index, num, (void *) params, params[0], params[1], params[2], params[3]));
}
+KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids)
+{
+ DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (void *) ids));
+}
+
KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
{
DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
@@ -3749,9 +3749,14 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLe
DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x)
{
- DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x));
+ DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x)
@@ -3759,19 +3764,19 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x)
DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
{
- DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x));
+ DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x)
{
- DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y));
+ DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v)
{
- DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y));
+ DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y)
@@ -3779,84 +3784,84 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble
DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v)
{
- DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z));
+ DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p /* %g, %g */);\n", index, (void *) v, v[0], v[1]));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
{
- DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z));
+ DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
{
- DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z));
+ DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p /* %g, %g */);\n", index, (void *) v, v[0], v[1]));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
{
- DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+ DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v)
{
- DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+ DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+ DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v)
{
- DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+ DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p /* %g, %g, %g */);\n", index, (void *) v, v[0], v[1], v[2]));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (void *) v));
+ DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v)
{
- DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (void *) v));
+ DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p /* %g, %g, %g */);\n", index, (void *) v, v[0], v[1], v[2]));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
{
- DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (void *) v));
+ DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v)
{
- DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (void *) v));
+ DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p /* %g, %g */);\n", index, (void *) v, v[0], v[1]));
+ DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v)
{
- DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p /* %g, %g */);\n", index, (void *) v, v[0], v[1]));
+ DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p /* %g, %g, %g, %g */);\n", index, (void *) v, v[0], v[1], v[2], v[3]));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (void *) v));
+ DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
{
- DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p /* %g, %g, %g */);\n", index, (void *) v, v[0], v[1], v[2]));
+ DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p /* %g, %g, %g, %g */);\n", index, (void *) v, v[0], v[1], v[2], v[3]));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p /* %g, %g, %g */);\n", index, (void *) v, v[0], v[1], v[2]));
+ DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v)
@@ -3864,14 +3869,9 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v)
DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p /* %g, %g, %g, %g */);\n", index, (void *) v, v[0], v[1], v[2], v[3]));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p /* %g, %g, %g, %g */);\n", index, (void *) v, v[0], v[1], v[2], v[3]));
+ DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v)
@@ -3879,9 +3879,9 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v)
DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
- DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (void *) v));
+ DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v)
@@ -3889,14 +3889,14 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const G
DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v)
{
- DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (void *) v));
+ DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
- DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (void *) v));
+ DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p /* %g, %g */);\n", index, n, (void *) v, v[0], v[1]));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v)
@@ -3904,14 +3904,14 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const G
DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p /* %g, %g */);\n", index, n, (void *) v, v[0], v[1]));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v)
{
- DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p /* %g, %g */);\n", index, n, (void *) v, v[0], v[1]));
+ DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
- DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (void *) v));
+ DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p /* %g, %g, %g */);\n", index, n, (void *) v, v[0], v[1], v[2]));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v)
@@ -3919,14 +3919,14 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const G
DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p /* %g, %g, %g */);\n", index, n, (void *) v, v[0], v[1], v[2]));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v)
{
- DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p /* %g, %g, %g */);\n", index, n, (void *) v, v[0], v[1], v[2]));
+ DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
- DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (void *) v));
+ DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p /* %g, %g, %g, %g */);\n", index, n, (void *) v, v[0], v[1], v[2], v[3]));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v)
@@ -3934,9 +3934,9 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const G
DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p /* %g, %g, %g, %g */);\n", index, n, (void *) v, v[0], v[1], v[2], v[3]));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v)
{
- DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p /* %g, %g, %g, %g */);\n", index, n, (void *) v, v[0], v[1], v[2], v[3]));
+ DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v)
@@ -4535,30 +4535,13 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(SecondaryColor3usEXT),
TABLE_ENTRY(SecondaryColor3usvEXT),
TABLE_ENTRY(SecondaryColorPointerEXT),
- TABLE_ENTRY(WindowPos2dARB),
- TABLE_ENTRY(WindowPos2fARB),
- TABLE_ENTRY(WindowPos2iARB),
- TABLE_ENTRY(WindowPos2sARB),
- TABLE_ENTRY(WindowPos2dvARB),
- TABLE_ENTRY(WindowPos2fvARB),
- TABLE_ENTRY(WindowPos2ivARB),
- TABLE_ENTRY(WindowPos2svARB),
- TABLE_ENTRY(WindowPos3dARB),
- TABLE_ENTRY(WindowPos3fARB),
- TABLE_ENTRY(WindowPos3iARB),
- TABLE_ENTRY(WindowPos3sARB),
- TABLE_ENTRY(WindowPos3dvARB),
- TABLE_ENTRY(WindowPos3fvARB),
- TABLE_ENTRY(WindowPos3ivARB),
- TABLE_ENTRY(WindowPos3svARB),
+ TABLE_ENTRY(AreProgramsResidentNV),
TABLE_ENTRY(BindProgramNV),
TABLE_ENTRY(DeleteProgramsNV),
TABLE_ENTRY(ExecuteProgramNV),
TABLE_ENTRY(GenProgramsNV),
- TABLE_ENTRY(AreProgramsResidentNV),
- TABLE_ENTRY(RequestResidentProgramsNV),
- TABLE_ENTRY(GetProgramParameterfvNV),
TABLE_ENTRY(GetProgramParameterdvNV),
+ TABLE_ENTRY(GetProgramParameterfvNV),
TABLE_ENTRY(GetProgramivNV),
TABLE_ENTRY(GetProgramStringNV),
TABLE_ENTRY(GetTrackMatrixivNV),
@@ -4568,52 +4551,53 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(GetVertexAttribPointervNV),
TABLE_ENTRY(IsProgramNV),
TABLE_ENTRY(LoadProgramNV),
- TABLE_ENTRY(ProgramParameter4fNV),
TABLE_ENTRY(ProgramParameter4dNV),
TABLE_ENTRY(ProgramParameter4dvNV),
+ TABLE_ENTRY(ProgramParameter4fNV),
TABLE_ENTRY(ProgramParameter4fvNV),
TABLE_ENTRY(ProgramParameters4dvNV),
TABLE_ENTRY(ProgramParameters4fvNV),
+ TABLE_ENTRY(RequestResidentProgramsNV),
TABLE_ENTRY(TrackMatrixNV),
TABLE_ENTRY(VertexAttribPointerNV),
- TABLE_ENTRY(VertexAttrib1sNV),
- TABLE_ENTRY(VertexAttrib1fNV),
TABLE_ENTRY(VertexAttrib1dNV),
- TABLE_ENTRY(VertexAttrib2sNV),
- TABLE_ENTRY(VertexAttrib2fNV),
- TABLE_ENTRY(VertexAttrib2dNV),
- TABLE_ENTRY(VertexAttrib3sNV),
- TABLE_ENTRY(VertexAttrib3fNV),
- TABLE_ENTRY(VertexAttrib3dNV),
- TABLE_ENTRY(VertexAttrib4sNV),
- TABLE_ENTRY(VertexAttrib4fNV),
- TABLE_ENTRY(VertexAttrib4dNV),
- TABLE_ENTRY(VertexAttrib4ubNV),
- TABLE_ENTRY(VertexAttrib1svNV),
- TABLE_ENTRY(VertexAttrib1fvNV),
TABLE_ENTRY(VertexAttrib1dvNV),
- TABLE_ENTRY(VertexAttrib2svNV),
- TABLE_ENTRY(VertexAttrib2fvNV),
+ TABLE_ENTRY(VertexAttrib1fNV),
+ TABLE_ENTRY(VertexAttrib1fvNV),
+ TABLE_ENTRY(VertexAttrib1sNV),
+ TABLE_ENTRY(VertexAttrib1svNV),
+ TABLE_ENTRY(VertexAttrib2dNV),
TABLE_ENTRY(VertexAttrib2dvNV),
- TABLE_ENTRY(VertexAttrib3svNV),
- TABLE_ENTRY(VertexAttrib3fvNV),
+ TABLE_ENTRY(VertexAttrib2fNV),
+ TABLE_ENTRY(VertexAttrib2fvNV),
+ TABLE_ENTRY(VertexAttrib2sNV),
+ TABLE_ENTRY(VertexAttrib2svNV),
+ TABLE_ENTRY(VertexAttrib3dNV),
TABLE_ENTRY(VertexAttrib3dvNV),
- TABLE_ENTRY(VertexAttrib4svNV),
- TABLE_ENTRY(VertexAttrib4fvNV),
+ TABLE_ENTRY(VertexAttrib3fNV),
+ TABLE_ENTRY(VertexAttrib3fvNV),
+ TABLE_ENTRY(VertexAttrib3sNV),
+ TABLE_ENTRY(VertexAttrib3svNV),
+ TABLE_ENTRY(VertexAttrib4dNV),
TABLE_ENTRY(VertexAttrib4dvNV),
+ TABLE_ENTRY(VertexAttrib4fNV),
+ TABLE_ENTRY(VertexAttrib4fvNV),
+ TABLE_ENTRY(VertexAttrib4sNV),
+ TABLE_ENTRY(VertexAttrib4svNV),
+ TABLE_ENTRY(VertexAttrib4ubNV),
TABLE_ENTRY(VertexAttrib4ubvNV),
- TABLE_ENTRY(VertexAttribs1svNV),
- TABLE_ENTRY(VertexAttribs1fvNV),
TABLE_ENTRY(VertexAttribs1dvNV),
- TABLE_ENTRY(VertexAttribs2svNV),
- TABLE_ENTRY(VertexAttribs2fvNV),
+ TABLE_ENTRY(VertexAttribs1fvNV),
+ TABLE_ENTRY(VertexAttribs1svNV),
TABLE_ENTRY(VertexAttribs2dvNV),
- TABLE_ENTRY(VertexAttribs3svNV),
- TABLE_ENTRY(VertexAttribs3fvNV),
+ TABLE_ENTRY(VertexAttribs2fvNV),
+ TABLE_ENTRY(VertexAttribs2svNV),
TABLE_ENTRY(VertexAttribs3dvNV),
- TABLE_ENTRY(VertexAttribs4svNV),
- TABLE_ENTRY(VertexAttribs4fvNV),
+ TABLE_ENTRY(VertexAttribs3fvNV),
+ TABLE_ENTRY(VertexAttribs3svNV),
TABLE_ENTRY(VertexAttribs4dvNV),
+ TABLE_ENTRY(VertexAttribs4fvNV),
+ TABLE_ENTRY(VertexAttribs4svNV),
TABLE_ENTRY(VertexAttribs4ubvNV),
/* A whole bunch of no-op functions. These might be called
* when someone tries to call a dynamically-registered
@@ -4818,6 +4802,22 @@ void *UNUSED_TABLE_NAME[] = {
TABLE_ENTRY(BlendFuncSeparateINGR),
TABLE_ENTRY(SampleMaskEXT),
TABLE_ENTRY(SamplePatternEXT),
+ TABLE_ENTRY(WindowPos2dARB),
+ TABLE_ENTRY(WindowPos2fARB),
+ TABLE_ENTRY(WindowPos2iARB),
+ TABLE_ENTRY(WindowPos2sARB),
+ TABLE_ENTRY(WindowPos2dvARB),
+ TABLE_ENTRY(WindowPos2fvARB),
+ TABLE_ENTRY(WindowPos2ivARB),
+ TABLE_ENTRY(WindowPos2svARB),
+ TABLE_ENTRY(WindowPos3dARB),
+ TABLE_ENTRY(WindowPos3fARB),
+ TABLE_ENTRY(WindowPos3iARB),
+ TABLE_ENTRY(WindowPos3sARB),
+ TABLE_ENTRY(WindowPos3dvARB),
+ TABLE_ENTRY(WindowPos3fvARB),
+ TABLE_ENTRY(WindowPos3ivARB),
+ TABLE_ENTRY(WindowPos3svARB),
};
#endif /*UNUSED_TABLE_NAME*/