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authorBrian Paul <[email protected]>2001-11-18 23:52:37 +0000
committerBrian Paul <[email protected]>2001-11-18 23:52:37 +0000
commit5b7dab2e4c7df1fde0a7fcf28b8b54745b9fcd2e (patch)
tree05ce265fc4b97cfb18e32b20eefd6c05cfbad42a /src/mesa/glapi
parent17fe22d3bfcce0471ab9ae638cc6b0c91f7d8e65 (diff)
added test implementation of GL_ARB_window_pos
Diffstat (limited to 'src/mesa/glapi')
-rw-r--r--src/mesa/glapi/APIspec113
-rw-r--r--src/mesa/glapi/glapioffsets.h16
-rw-r--r--src/mesa/glapi/glapitable.h16
-rw-r--r--src/mesa/glapi/glapitemp.h97
4 files changed, 241 insertions, 1 deletions
diff --git a/src/mesa/glapi/APIspec b/src/mesa/glapi/APIspec
index ea87d112580..807067b4f19 100644
--- a/src/mesa/glapi/APIspec
+++ b/src/mesa/glapi/APIspec
@@ -1,4 +1,4 @@
-# $Id: APIspec,v 1.1 2001/11/18 22:43:16 brianp Exp $
+# $Id: APIspec,v 1.2 2001/11/18 23:52:38 brianp Exp $
# This file describes all the OpenGL functions.
# We use a number of Python scripts to parse this file and
@@ -7227,3 +7227,114 @@ param v const GLubyte *
category GL_NV_vertex_program
offset ?
+
+# GL_ARB_window_pos
+
+name WindowPos2dARB
+return void
+param x GLdouble
+param y GLdouble
+category GL_ARB_window_pos
+offset 578 # unofficial
+
+name WindowPos2fARB
+return void
+param x GLfloat
+param y GLfloat
+category GL_ARB_window_pos
+offset 579 # unofficial
+
+name WindowPos2iARB
+return void
+param x GLint
+param y GLint
+category GL_ARB_window_pos
+offset 580 # unofficial
+
+name WindowPos2sARB
+return void
+param x GLshort
+param y GLshort
+category GL_ARB_window_pos
+offset 581 # unofficial
+
+name WindowPos2dvARB
+return void
+param p const GLdouble *
+category GL_ARB_window_pos
+offset 582 # unofficial
+
+name WindowPos2fvARB
+return void
+param p const GLfloat *
+category GL_ARB_window_pos
+offset 583 # unofficial
+
+name WindowPos2ivARB
+return void
+param p const GLint *
+category GL_ARB_window_pos
+offset 584 # unofficial
+
+name WindowPos2svARB
+return void
+param p const GLshort *
+category GL_ARB_window_pos
+offset 585 # unofficial
+
+name WindowPos3dARB
+return void
+param x GLdouble
+param y GLdouble
+param z GLdouble
+category GL_ARB_window_pos
+offset 586 # unofficial
+
+name WindowPos3fARB
+return void
+param x GLfloat
+param y GLfloat
+param z GLfloat
+category GL_ARB_window_pos
+offset 587 # unofficial
+
+name WindowPos3iARB
+return void
+param x GLint
+param y GLint
+param z GLint
+category GL_ARB_window_pos
+offset 588 # unofficial
+
+name WindowPos3sARB
+return void
+param x GLshort
+param y GLshort
+param z GLshort
+category GL_ARB_window_pos
+offset 589 # unofficial
+
+name WindowPos3dvARB
+return void
+param p const GLdouble *
+category GL_ARB_window_pos
+offset 590 # unofficial
+
+name WindowPos3fvARB
+return void
+param p const GLfloat *
+category GL_ARB_window_pos
+offset 591 # unofficial
+
+name WindowPos3ivARB
+return void
+param p const GLint *
+category GL_ARB_window_pos
+offset 592 # unofficial
+
+name WindowPos3svARB
+return void
+param p const GLshort *
+category GL_ARB_window_pos
+offset 593 # unofficial
+
diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h
index 0a83d478b3e..84726084b50 100644
--- a/src/mesa/glapi/glapioffsets.h
+++ b/src/mesa/glapi/glapioffsets.h
@@ -580,5 +580,21 @@
#define _gloffset_SecondaryColor3usEXT 575
#define _gloffset_SecondaryColor3usvEXT 576
#define _gloffset_SecondaryColorPointerEXT 577
+#define _gloffset_WindowPos2dARB 578
+#define _gloffset_WindowPos2fARB 579
+#define _gloffset_WindowPos2iARB 580
+#define _gloffset_WindowPos2sARB 581
+#define _gloffset_WindowPos2dvARB 582
+#define _gloffset_WindowPos2fvARB 583
+#define _gloffset_WindowPos2ivARB 584
+#define _gloffset_WindowPos2svARB 585
+#define _gloffset_WindowPos3dARB 586
+#define _gloffset_WindowPos3fARB 587
+#define _gloffset_WindowPos3iARB 588
+#define _gloffset_WindowPos3sARB 589
+#define _gloffset_WindowPos3dvARB 590
+#define _gloffset_WindowPos3fvARB 591
+#define _gloffset_WindowPos3ivARB 592
+#define _gloffset_WindowPos3svARB 593
#endif
diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h
index 53071cef83f..271bce0dfdc 100644
--- a/src/mesa/glapi/glapitable.h
+++ b/src/mesa/glapi/glapitable.h
@@ -584,6 +584,22 @@ struct _glapi_table
void (*SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 575 */
void (*SecondaryColor3usvEXT)(const GLushort * v); /* 576 */
void (*SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 577 */
+ void (*WindowPos2dARB)(GLdouble x, GLdouble y); /* 578 */
+ void (*WindowPos2fARB)(GLfloat x, GLfloat y); /* 579 */
+ void (*WindowPos2iARB)(GLint x, GLint y); /* 580 */
+ void (*WindowPos2sARB)(GLshort x, GLshort y); /* 581 */
+ void (*WindowPos2dvARB)(const GLdouble * p); /* 582 */
+ void (*WindowPos2fvARB)(const GLfloat * p); /* 583 */
+ void (*WindowPos2ivARB)(const GLint * p); /* 584 */
+ void (*WindowPos2svARB)(const GLshort * p); /* 585 */
+ void (*WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z); /* 586 */
+ void (*WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z); /* 587 */
+ void (*WindowPos3iARB)(GLint x, GLint y, GLint z); /* 588 */
+ void (*WindowPos3sARB)(GLshort x, GLshort y, GLshort z); /* 589 */
+ void (*WindowPos3dvARB)(const GLdouble * p); /* 590 */
+ void (*WindowPos3fvARB)(const GLfloat * p); /* 591 */
+ void (*WindowPos3ivARB)(const GLint * p); /* 592 */
+ void (*WindowPos3svARB)(const GLshort * p); /* 593 */
};
#endif
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index 10f40d268ef..76ec6cbf8f2 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -3610,6 +3610,87 @@ KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
/* No dispatch for VertexAttribs4svNV() */
/* No dispatch for VertexAttribs4fvNV() */
/* No dispatch for VertexAttribs4dvNV() */
+/* No dispatch for VertexAttribs4ubvNV() */
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y)
+{
+ DISPATCH(WindowPos2dARB, (x, y), (F, "glWindowPos2dARB(%f, %f);", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y)
+{
+ DISPATCH(WindowPos2fARB, (x, y), (F, "glWindowPos2fARB(%f, %f);", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y)
+{
+ DISPATCH(WindowPos2iARB, (x, y), (F, "glWindowPos2iARB(%d, %d);", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y)
+{
+ DISPATCH(WindowPos2sARB, (x, y), (F, "glWindowPos2sARB(%d, %d);", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * p)
+{
+ DISPATCH(WindowPos2dvARB, (p), (F, "glWindowPos2dvARB(%p);", (void *) p));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * p)
+{
+ DISPATCH(WindowPos2fvARB, (p), (F, "glWindowPos2fvARB(%p);", (void *) p));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * p)
+{
+ DISPATCH(WindowPos2ivARB, (p), (F, "glWindowPos2ivARB(%p);", (void *) p));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * p)
+{
+ DISPATCH(WindowPos2svARB, (p), (F, "glWindowPos2svARB(%p);", (void *) p));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(WindowPos3dARB, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(WindowPos3fARB, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z)
+{
+ DISPATCH(WindowPos3iARB, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(WindowPos3sARB, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * p)
+{
+ DISPATCH(WindowPos3dvARB, (p), (F, "glWindowPos3dvARB(%p);", (void *) p));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * p)
+{
+ DISPATCH(WindowPos3fvARB, (p), (F, "glWindowPos3fvARB(%p);", (void *) p));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * p)
+{
+ DISPATCH(WindowPos3ivARB, (p), (F, "glWindowPos3ivARB(%p);", (void *) p));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * p)
+{
+ DISPATCH(WindowPos3svARB, (p), (F, "glWindowPos3svARB(%p);", (void *) p));
+}
+
/*
@@ -4201,6 +4282,22 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(SecondaryColor3usEXT),
TABLE_ENTRY(SecondaryColor3usvEXT),
TABLE_ENTRY(SecondaryColorPointerEXT),
+ TABLE_ENTRY(WindowPos2dARB),
+ TABLE_ENTRY(WindowPos2fARB),
+ TABLE_ENTRY(WindowPos2iARB),
+ TABLE_ENTRY(WindowPos2sARB),
+ TABLE_ENTRY(WindowPos2dvARB),
+ TABLE_ENTRY(WindowPos2fvARB),
+ TABLE_ENTRY(WindowPos2ivARB),
+ TABLE_ENTRY(WindowPos2svARB),
+ TABLE_ENTRY(WindowPos3dARB),
+ TABLE_ENTRY(WindowPos3fARB),
+ TABLE_ENTRY(WindowPos3iARB),
+ TABLE_ENTRY(WindowPos3sARB),
+ TABLE_ENTRY(WindowPos3dvARB),
+ TABLE_ENTRY(WindowPos3fvARB),
+ TABLE_ENTRY(WindowPos3ivARB),
+ TABLE_ENTRY(WindowPos3svARB),
/* A whole bunch of no-op functions. These might be called
* when someone tries to call a dynamically-registered
* extension function without a current rendering context.