diff options
author | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
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committer | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
commit | 9bdfee3a470a535ebe31074651fbacf680bcea6a (patch) | |
tree | fba4d709fc92d1afafdf77f0e9db9a82e1d52831 /src/mesa/glapi/glthread.h | |
parent | e0e993c5ff090058037875642dcd34727a3d8760 (diff) |
Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added. This file
contains three macros for each API function. It contains a GET, a SET, and
a CALL. Each of the macros take a pointer to the context and a pointer to
the dispatch table.
In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint
with a new function called _glapi_add_dispatch. For this discussion, the
important difference between the two is that the caller of _glapi_add_dispatch
does *not* know what the dispatch offset will be at compile time. Because of
this callers need to track the dispatch offset returned by
_glapi_add_dispatch.
http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
The downside is that driver code then has to access the dispatch table two
different ways. It accesses it using structure tags (e.g., exec->Begin) for
functions with fixed offsets and via a remap table (e.g., exec[
remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck!
Using the macros allows both types of functions to be accessed
identically. If a driver needs to set a pointer for Begin, it does
'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer
for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec,
my_NewExtensionFunction_function)'. Furthermore, if at some point in
the future a static offset is assigned for NewExtensionFunction, only
the macros need to change (instead of every single place that accesses a
table for that function).
This code differs slightly from the originally posted patches in that the
CALL, GET, and SET marcos no longer take a context pointer as a parameter.
Brian Paul had suggested that the remap table could be stored as a global
since it would be set at CreateScreen time and would be constant for all
contexts. This change reflects that feedback.
http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
Diffstat (limited to 'src/mesa/glapi/glthread.h')
-rw-r--r-- | src/mesa/glapi/glthread.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/glapi/glthread.h b/src/mesa/glapi/glthread.h index 291485dc205..503bb44abdf 100644 --- a/src/mesa/glapi/glthread.h +++ b/src/mesa/glapi/glthread.h @@ -119,9 +119,9 @@ typedef pthread_mutex_t _glthread_Mutex; extern struct _glapi_table * _glapi_DispatchTSD; extern _glthread_TSD _gl_DispatchTSD; -#define GL_CALL(name) \ - (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \ - ? _glapi_DispatchTSD : (struct _glapi_table *) pthread_getspecific(_gl_DispatchTSD.key))-> name) +#define GET_DISPATCH() \ + ((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \ + ? _glapi_DispatchTSD : (struct _glapi_table *) pthread_getspecific(_gl_DispatchTSD.key)) #endif #endif /* PTHREADS */ @@ -312,16 +312,16 @@ _glthread_SetTSD(_glthread_TSD *, void *); extern __thread struct _glapi_table * _glapi_tls_Dispatch __attribute__((tls_model("initial-exec"))); -# define GL_CALL(name) (*(_glapi_tls_Dispatch-> name)) +#define GET_DISPATCH() _glapi_tls_Dispatch #elif !defined(GL_CALL) # if defined(THREADS) extern struct _glapi_table * _glapi_DispatchTSD; -# define GL_CALL(name) \ - (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \ - ? _glapi_DispatchTSD : _glapi_get_dispatch())-> name) +# define GET_DISPATCH() \ + ((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \ + ? _glapi_DispatchTSD : _glapi_get_dispatch()) # else -# define GL_CALL(name) (*(_glapi_Dispatch-> name)) +# define GET_DISPATCH() _glapi_Dispatch # endif /* defined(THREADS) */ #endif /* ndef GL_CALL */ |