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authorIan Romanick <[email protected]>2005-07-18 12:31:24 +0000
committerIan Romanick <[email protected]>2005-07-18 12:31:24 +0000
commit9bdfee3a470a535ebe31074651fbacf680bcea6a (patch)
treefba4d709fc92d1afafdf77f0e9db9a82e1d52831 /src/mesa/glapi/glthread.h
parente0e993c5ff090058037875642dcd34727a3d8760 (diff)
Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added. This file contains three macros for each API function. It contains a GET, a SET, and a CALL. Each of the macros take a pointer to the context and a pointer to the dispatch table. In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint with a new function called _glapi_add_dispatch. For this discussion, the important difference between the two is that the caller of _glapi_add_dispatch does *not* know what the dispatch offset will be at compile time. Because of this callers need to track the dispatch offset returned by _glapi_add_dispatch. http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2 The downside is that driver code then has to access the dispatch table two different ways. It accesses it using structure tags (e.g., exec->Begin) for functions with fixed offsets and via a remap table (e.g., exec[ remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck! Using the macros allows both types of functions to be accessed identically. If a driver needs to set a pointer for Begin, it does 'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec, my_NewExtensionFunction_function)'. Furthermore, if at some point in the future a static offset is assigned for NewExtensionFunction, only the macros need to change (instead of every single place that accesses a table for that function). This code differs slightly from the originally posted patches in that the CALL, GET, and SET marcos no longer take a context pointer as a parameter. Brian Paul had suggested that the remap table could be stored as a global since it would be set at CreateScreen time and would be constant for all contexts. This change reflects that feedback. http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
Diffstat (limited to 'src/mesa/glapi/glthread.h')
-rw-r--r--src/mesa/glapi/glthread.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/glapi/glthread.h b/src/mesa/glapi/glthread.h
index 291485dc205..503bb44abdf 100644
--- a/src/mesa/glapi/glthread.h
+++ b/src/mesa/glapi/glthread.h
@@ -119,9 +119,9 @@ typedef pthread_mutex_t _glthread_Mutex;
extern struct _glapi_table * _glapi_DispatchTSD;
extern _glthread_TSD _gl_DispatchTSD;
-#define GL_CALL(name) \
- (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
- ? _glapi_DispatchTSD : (struct _glapi_table *) pthread_getspecific(_gl_DispatchTSD.key))-> name)
+#define GET_DISPATCH() \
+ ((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
+ ? _glapi_DispatchTSD : (struct _glapi_table *) pthread_getspecific(_gl_DispatchTSD.key))
#endif
#endif /* PTHREADS */
@@ -312,16 +312,16 @@ _glthread_SetTSD(_glthread_TSD *, void *);
extern __thread struct _glapi_table * _glapi_tls_Dispatch
__attribute__((tls_model("initial-exec")));
-# define GL_CALL(name) (*(_glapi_tls_Dispatch-> name))
+#define GET_DISPATCH() _glapi_tls_Dispatch
#elif !defined(GL_CALL)
# if defined(THREADS)
extern struct _glapi_table * _glapi_DispatchTSD;
-# define GL_CALL(name) \
- (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
- ? _glapi_DispatchTSD : _glapi_get_dispatch())-> name)
+# define GET_DISPATCH() \
+ ((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
+ ? _glapi_DispatchTSD : _glapi_get_dispatch())
# else
-# define GL_CALL(name) (*(_glapi_Dispatch-> name))
+# define GET_DISPATCH() _glapi_Dispatch
# endif /* defined(THREADS) */
#endif /* ndef GL_CALL */