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authorMichal Krol <[email protected]>2004-10-27 15:40:46 +0000
committerMichal Krol <[email protected]>2004-10-27 15:40:46 +0000
commit71eb0a7fd6d2efeff68b1d85c729511c41213261 (patch)
treeea16369faaf0a01d96ac889e508978098becd0f7 /src/mesa/glapi/glprocs.h
parentb7293dc2b7396470c274eefdbbe66cca250882b3 (diff)
regenerate with correct script
Diffstat (limited to 'src/mesa/glapi/glprocs.h')
-rw-r--r--src/mesa/glapi/glprocs.h2820
1 files changed, 1859 insertions, 961 deletions
diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h
index 8c730b807a7..d953f604d96 100644
--- a/src/mesa/glapi/glprocs.h
+++ b/src/mesa/glapi/glprocs.h
@@ -1,4 +1,4 @@
-/* DO NOT EDIT - This file generated automatically by glprocs.py script */
+/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
@@ -30,964 +30,1862 @@
* the GetProcAddress() function
*/
-static struct name_address_offset static_functions[] = {
- { "glNewList", (GLvoid *) glNewList, _gloffset_NewList },
- { "glEndList", (GLvoid *) glEndList, _gloffset_EndList },
- { "glCallList", (GLvoid *) glCallList, _gloffset_CallList },
- { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists },
- { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists },
- { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists },
- { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase },
- { "glBegin", (GLvoid *) glBegin, _gloffset_Begin },
- { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap },
- { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b },
- { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv },
- { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d },
- { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv },
- { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f },
- { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv },
- { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i },
- { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv },
- { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s },
- { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv },
- { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub },
- { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv },
- { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui },
- { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv },
- { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us },
- { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv },
- { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b },
- { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv },
- { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d },
- { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv },
- { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f },
- { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv },
- { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i },
- { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv },
- { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s },
- { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv },
- { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub },
- { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv },
- { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui },
- { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv },
- { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us },
- { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv },
- { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag },
- { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv },
- { "glEnd", (GLvoid *) glEnd, _gloffset_End },
- { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd },
- { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv },
- { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf },
- { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv },
- { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi },
- { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv },
- { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs },
- { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv },
- { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b },
- { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv },
- { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d },
- { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv },
- { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f },
- { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv },
- { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i },
- { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv },
- { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s },
- { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv },
- { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d },
- { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv },
- { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f },
- { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv },
- { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i },
- { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv },
- { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s },
- { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv },
- { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d },
- { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv },
- { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f },
- { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv },
- { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i },
- { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv },
- { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s },
- { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv },
- { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d },
- { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv },
- { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f },
- { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv },
- { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i },
- { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv },
- { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s },
- { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv },
- { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd },
- { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv },
- { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf },
- { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv },
- { "glRecti", (GLvoid *) glRecti, _gloffset_Recti },
- { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv },
- { "glRects", (GLvoid *) glRects, _gloffset_Rects },
- { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv },
- { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d },
- { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv },
- { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f },
- { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv },
- { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i },
- { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv },
- { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s },
- { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv },
- { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d },
- { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv },
- { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f },
- { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv },
- { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i },
- { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv },
- { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s },
- { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv },
- { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d },
- { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv },
- { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f },
- { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv },
- { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i },
- { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv },
- { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s },
- { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv },
- { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d },
- { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv },
- { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f },
- { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv },
- { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i },
- { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv },
- { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s },
- { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv },
- { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d },
- { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv },
- { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f },
- { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv },
- { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i },
- { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv },
- { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s },
- { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv },
- { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d },
- { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv },
- { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f },
- { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv },
- { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i },
- { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv },
- { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s },
- { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv },
- { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d },
- { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv },
- { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f },
- { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv },
- { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i },
- { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv },
- { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s },
- { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv },
- { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane },
- { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial },
- { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace },
- { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf },
- { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv },
- { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi },
- { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv },
- { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace },
- { "glHint", (GLvoid *) glHint, _gloffset_Hint },
- { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf },
- { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv },
- { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti },
- { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv },
- { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf },
- { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv },
- { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli },
- { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv },
- { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple },
- { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth },
- { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf },
- { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv },
- { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali },
- { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv },
- { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize },
- { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode },
- { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple },
- { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor },
- { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel },
- { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf },
- { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv },
- { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri },
- { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv },
- { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D },
- { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D },
- { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf },
- { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv },
- { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi },
- { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv },
- { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend },
- { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv },
- { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf },
- { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv },
- { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni },
- { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv },
- { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer },
- { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer },
- { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode },
- { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames },
- { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName },
- { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough },
- { "glPopName", (GLvoid *) glPopName, _gloffset_PopName },
- { "glPushName", (GLvoid *) glPushName, _gloffset_PushName },
- { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer },
- { "glClear", (GLvoid *) glClear, _gloffset_Clear },
- { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum },
- { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex },
- { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor },
- { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil },
- { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth },
- { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask },
- { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask },
- { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask },
- { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask },
- { "glAccum", (GLvoid *) glAccum, _gloffset_Accum },
- { "glDisable", (GLvoid *) glDisable, _gloffset_Disable },
- { "glEnable", (GLvoid *) glEnable, _gloffset_Enable },
- { "glFinish", (GLvoid *) glFinish, _gloffset_Finish },
- { "glFlush", (GLvoid *) glFlush, _gloffset_Flush },
- { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib },
- { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib },
- { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d },
- { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f },
- { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d },
- { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f },
- { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d },
- { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f },
- { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d },
- { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f },
- { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d },
- { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv },
- { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f },
- { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv },
- { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d },
- { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv },
- { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f },
- { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv },
- { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 },
- { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 },
- { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 },
- { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 },
- { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc },
- { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc },
- { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp },
- { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc },
- { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp },
- { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc },
- { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom },
- { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf },
- { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi },
- { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref },
- { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei },
- { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv },
- { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv },
- { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv },
- { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer },
- { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels },
- { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels },
- { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels },
- { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv },
- { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane },
- { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev },
- { "glGetError", (GLvoid *) glGetError, _gloffset_GetError },
- { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv },
- { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv },
- { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv },
- { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv },
- { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv },
- { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv },
- { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv },
- { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv },
- { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv },
- { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv },
- { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv },
- { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv },
- { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple },
- { "glGetString", (GLvoid *) glGetString, _gloffset_GetString },
- { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv },
- { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv },
- { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv },
- { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv },
- { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv },
- { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage },
- { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv },
- { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv },
- { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv },
- { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv },
- { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled },
- { "glIsList", (GLvoid *) glIsList, _gloffset_IsList },
- { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange },
- { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum },
- { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity },
- { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf },
- { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd },
- { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode },
- { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf },
- { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd },
- { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho },
- { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix },
- { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix },
- { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated },
- { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef },
- { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled },
- { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef },
- { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated },
- { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef },
- { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport },
- { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement },
- { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer },
- { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState },
- { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays },
- { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements },
- { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer },
- { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState },
- { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv },
- { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer },
- { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays },
- { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer },
- { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer },
- { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer },
- { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset },
- { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D },
- { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D },
- { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D },
- { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D },
- { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D },
- { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D },
- { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident },
- { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture },
- { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures },
- { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures },
- { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture },
- { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures },
- { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub },
- { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv },
- { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib },
- { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib },
- { "glBlendColor", (GLvoid *) glBlendColor, _gloffset_BlendColor },
- { "glBlendEquation", (GLvoid *) glBlendEquation, _gloffset_BlendEquation },
- { "glDrawRangeElements", (GLvoid *) glDrawRangeElements, _gloffset_DrawRangeElements },
- { "glColorTable", (GLvoid *) glColorTable, _gloffset_ColorTable },
- { "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv, _gloffset_ColorTableParameterfv },
- { "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv, _gloffset_ColorTableParameteriv },
- { "glCopyColorTable", (GLvoid *) glCopyColorTable, _gloffset_CopyColorTable },
- { "glGetColorTable", (GLvoid *) glGetColorTable, _gloffset_GetColorTable },
- { "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv },
- { "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv },
- { "glColorSubTable", (GLvoid *) glColorSubTable, _gloffset_ColorSubTable },
- { "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable, _gloffset_CopyColorSubTable },
- { "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D, _gloffset_ConvolutionFilter1D },
- { "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D, _gloffset_ConvolutionFilter2D },
- { "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf, _gloffset_ConvolutionParameterf },
- { "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv, _gloffset_ConvolutionParameterfv },
- { "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri, _gloffset_ConvolutionParameteri },
- { "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv, _gloffset_ConvolutionParameteriv },
- { "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D },
- { "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D },
- { "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter, _gloffset_GetConvolutionFilter },
- { "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv },
- { "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv },
- { "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter, _gloffset_GetSeparableFilter },
- { "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D, _gloffset_SeparableFilter2D },
- { "glGetHistogram", (GLvoid *) glGetHistogram, _gloffset_GetHistogram },
- { "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv },
- { "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv },
- { "glGetMinmax", (GLvoid *) glGetMinmax, _gloffset_GetMinmax },
- { "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv },
- { "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv },
- { "glHistogram", (GLvoid *) glHistogram, _gloffset_Histogram },
- { "glMinmax", (GLvoid *) glMinmax, _gloffset_Minmax },
- { "glResetHistogram", (GLvoid *) glResetHistogram, _gloffset_ResetHistogram },
- { "glResetMinmax", (GLvoid *) glResetMinmax, _gloffset_ResetMinmax },
- { "glTexImage3D", (GLvoid *) glTexImage3D, _gloffset_TexImage3D },
- { "glTexSubImage3D", (GLvoid *) glTexSubImage3D, _gloffset_TexSubImage3D },
- { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D },
- { "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTextureARB },
- { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTextureARB },
- { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB },
- { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB },
- { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB },
- { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB },
- { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB },
- { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB },
- { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB },
- { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB },
- { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB },
- { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB },
- { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB },
- { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB },
- { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB },
- { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB },
- { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB },
- { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB },
- { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB },
- { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB },
- { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB },
- { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB },
- { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB },
- { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB },
- { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB },
- { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB },
- { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB },
- { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB },
- { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB },
- { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB },
- { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB },
- { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB },
- { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB },
- { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB },
- { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB },
- { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB },
- { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB },
- { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB },
- { "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverageARB },
- { "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB },
- { "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB },
- { "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB },
- { "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB },
- { "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB },
- { "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB },
- { "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB },
- { "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTextureARB },
- { "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTextureARB },
- { "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB },
- { "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB },
- { "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB },
- { "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB },
- { "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB },
- { "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB },
- { "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB },
- { "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB },
- { "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB },
- { "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB },
- { "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB },
- { "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB },
- { "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB },
- { "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB },
- { "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB },
- { "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB },
- { "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB },
- { "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB },
- { "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB },
- { "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB },
- { "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB },
- { "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB },
- { "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB },
- { "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB },
- { "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB },
- { "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB },
- { "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB },
- { "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB },
- { "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB },
- { "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB },
- { "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB },
- { "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB },
- { "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB },
- { "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB },
- { "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB },
- { "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB },
- { "glSampleCoverage", (GLvoid *) glSampleCoverage, _gloffset_SampleCoverageARB },
- { "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB },
- { "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB },
- { "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB },
- { "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB },
- { "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB },
- { "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB },
- { "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB },
- { "glBlendColorEXT", (GLvoid *) glBlendColorEXT, _gloffset_BlendColor },
- { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT },
- { "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT, _gloffset_TexImage3D },
- { "glTexSubImage3DEXT", (GLvoid *) glTexSubImage3DEXT, _gloffset_TexSubImage3D },
- { "glGetTexFilterFuncSGIS", (GLvoid *) glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS },
- { "glTexFilterFuncSGIS", (GLvoid *) glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS },
- { "glTexSubImage1DEXT", (GLvoid *) glTexSubImage1DEXT, _gloffset_TexSubImage1D },
- { "glTexSubImage2DEXT", (GLvoid *) glTexSubImage2DEXT, _gloffset_TexSubImage2D },
- { "glCopyTexImage1DEXT", (GLvoid *) glCopyTexImage1DEXT, _gloffset_CopyTexImage1D },
- { "glCopyTexImage2DEXT", (GLvoid *) glCopyTexImage2DEXT, _gloffset_CopyTexImage2D },
- { "glCopyTexSubImage1DEXT", (GLvoid *) glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D },
- { "glCopyTexSubImage2DEXT", (GLvoid *) glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D },
- { "glCopyTexSubImage3DEXT", (GLvoid *) glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D },
- { "glGetHistogramEXT", (GLvoid *) glGetHistogramEXT, _gloffset_GetHistogramEXT },
- { "glGetHistogramParameterfvEXT", (GLvoid *) glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT },
- { "glGetHistogramParameterivEXT", (GLvoid *) glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT },
- { "glGetMinmaxEXT", (GLvoid *) glGetMinmaxEXT, _gloffset_GetMinmaxEXT },
- { "glGetMinmaxParameterfvEXT", (GLvoid *) glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT },
- { "glGetMinmaxParameterivEXT", (GLvoid *) glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT },
- { "glHistogramEXT", (GLvoid *) glHistogramEXT, _gloffset_Histogram },
- { "glMinmaxEXT", (GLvoid *) glMinmaxEXT, _gloffset_Minmax },
- { "glResetHistogramEXT", (GLvoid *) glResetHistogramEXT, _gloffset_ResetHistogram },
- { "glResetMinmaxEXT", (GLvoid *) glResetMinmaxEXT, _gloffset_ResetMinmax },
- { "glConvolutionFilter1DEXT", (GLvoid *) glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D },
- { "glConvolutionFilter2DEXT", (GLvoid *) glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D },
- { "glConvolutionParameterfEXT", (GLvoid *) glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf },
- { "glConvolutionParameterfvEXT", (GLvoid *) glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv },
- { "glConvolutionParameteriEXT", (GLvoid *) glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri },
- { "glConvolutionParameterivEXT", (GLvoid *) glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv },
- { "glCopyConvolutionFilter1DEXT", (GLvoid *) glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D },
- { "glCopyConvolutionFilter2DEXT", (GLvoid *) glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D },
- { "glGetConvolutionFilterEXT", (GLvoid *) glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT },
- { "glGetConvolutionParameterfvEXT", (GLvoid *) glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT },
- { "glGetConvolutionParameterivEXT", (GLvoid *) glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT },
- { "glGetSeparableFilterEXT", (GLvoid *) glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT },
- { "glSeparableFilter2DEXT", (GLvoid *) glSeparableFilter2DEXT, _gloffset_SeparableFilter2D },
- { "glColorTableSGI", (GLvoid *) glColorTableSGI, _gloffset_ColorTable },
- { "glColorTableParameterfvSGI", (GLvoid *) glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv },
- { "glColorTableParameterivSGI", (GLvoid *) glColorTableParameterivSGI, _gloffset_ColorTableParameteriv },
- { "glCopyColorTableSGI", (GLvoid *) glCopyColorTableSGI, _gloffset_CopyColorTable },
- { "glGetColorTableSGI", (GLvoid *) glGetColorTableSGI, _gloffset_GetColorTableSGI },
- { "glGetColorTableParameterfvSGI", (GLvoid *) glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI },
- { "glGetColorTableParameterivSGI", (GLvoid *) glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI },
- { "glPixelTexGenSGIX", (GLvoid *) glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX },
- { "glPixelTexGenParameteriSGIS", (GLvoid *) glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS },
- { "glPixelTexGenParameterivSGIS", (GLvoid *) glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS },
- { "glPixelTexGenParameterfSGIS", (GLvoid *) glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS },
- { "glPixelTexGenParameterfvSGIS", (GLvoid *) glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS },
- { "glGetPixelTexGenParameterivSGIS", (GLvoid *) glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS },
- { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS },
- { "glTexImage4DSGIS", (GLvoid *) glTexImage4DSGIS, _gloffset_TexImage4DSGIS },
- { "glTexSubImage4DSGIS", (GLvoid *) glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS },
- { "glAreTexturesResidentEXT", (GLvoid *) glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT },
- { "glBindTextureEXT", (GLvoid *) glBindTextureEXT, _gloffset_BindTexture },
- { "glDeleteTexturesEXT", (GLvoid *) glDeleteTexturesEXT, _gloffset_DeleteTextures },
- { "glGenTexturesEXT", (GLvoid *) glGenTexturesEXT, _gloffset_GenTexturesEXT },
- { "glIsTextureEXT", (GLvoid *) glIsTextureEXT, _gloffset_IsTextureEXT },
- { "glPrioritizeTexturesEXT", (GLvoid *) glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures },
- { "glDetailTexFuncSGIS", (GLvoid *) glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS },
- { "glGetDetailTexFuncSGIS", (GLvoid *) glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS },
- { "glSharpenTexFuncSGIS", (GLvoid *) glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS },
- { "glGetSharpenTexFuncSGIS", (GLvoid *) glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS },
- { "glSampleMaskSGIS", (GLvoid *) glSampleMaskSGIS, _gloffset_SampleMaskSGIS },
- { "glSamplePatternSGIS", (GLvoid *) glSamplePatternSGIS, _gloffset_SamplePatternSGIS },
- { "glArrayElementEXT", (GLvoid *) glArrayElementEXT, _gloffset_ArrayElement },
- { "glColorPointerEXT", (GLvoid *) glColorPointerEXT, _gloffset_ColorPointerEXT },
- { "glDrawArraysEXT", (GLvoid *) glDrawArraysEXT, _gloffset_DrawArrays },
- { "glEdgeFlagPointerEXT", (GLvoid *) glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT },
- { "glGetPointervEXT", (GLvoid *) glGetPointervEXT, _gloffset_GetPointerv },
- { "glIndexPointerEXT", (GLvoid *) glIndexPointerEXT, _gloffset_IndexPointerEXT },
- { "glNormalPointerEXT", (GLvoid *) glNormalPointerEXT, _gloffset_NormalPointerEXT },
- { "glTexCoordPointerEXT", (GLvoid *) glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT },
- { "glVertexPointerEXT", (GLvoid *) glVertexPointerEXT, _gloffset_VertexPointerEXT },
- { "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT, _gloffset_BlendEquation },
- { "glSpriteParameterfSGIX", (GLvoid *) glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX },
- { "glSpriteParameterfvSGIX", (GLvoid *) glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX },
- { "glSpriteParameteriSGIX", (GLvoid *) glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX },
- { "glSpriteParameterivSGIX", (GLvoid *) glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX },
- { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfEXT },
- { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvEXT },
- { "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfEXT },
- { "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvEXT },
- { "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfEXT },
- { "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvEXT },
- { "glGetInstrumentsSGIX", (GLvoid *) glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX },
- { "glInstrumentsBufferSGIX", (GLvoid *) glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX },
- { "glPollInstrumentsSGIX", (GLvoid *) glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX },
- { "glReadInstrumentsSGIX", (GLvoid *) glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX },
- { "glStartInstrumentsSGIX", (GLvoid *) glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX },
- { "glStopInstrumentsSGIX", (GLvoid *) glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX },
- { "glFrameZoomSGIX", (GLvoid *) glFrameZoomSGIX, _gloffset_FrameZoomSGIX },
- { "glTagSampleBufferSGIX", (GLvoid *) glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX },
- { "glReferencePlaneSGIX", (GLvoid *) glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX },
- { "glFlushRasterSGIX", (GLvoid *) glFlushRasterSGIX, _gloffset_FlushRasterSGIX },
- { "glColorSubTableEXT", (GLvoid *) glColorSubTableEXT, _gloffset_ColorSubTable },
- { "glCopyColorSubTableEXT", (GLvoid *) glCopyColorSubTableEXT, _gloffset_CopyColorSubTable },
- { "glHintPGI", (GLvoid *) glHintPGI, _gloffset_HintPGI },
- { "glColorTableEXT", (GLvoid *) glColorTableEXT, _gloffset_ColorTable },
- { "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT, _gloffset_GetColorTableEXT },
- { "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT },
- { "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT },
- { "glGetListParameterfvSGIX", (GLvoid *) glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX },
- { "glGetListParameterivSGIX", (GLvoid *) glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX },
- { "glListParameterfSGIX", (GLvoid *) glListParameterfSGIX, _gloffset_ListParameterfSGIX },
- { "glListParameterfvSGIX", (GLvoid *) glListParameterfvSGIX, _gloffset_ListParameterfvSGIX },
- { "glListParameteriSGIX", (GLvoid *) glListParameteriSGIX, _gloffset_ListParameteriSGIX },
- { "glListParameterivSGIX", (GLvoid *) glListParameterivSGIX, _gloffset_ListParameterivSGIX },
- { "glIndexMaterialEXT", (GLvoid *) glIndexMaterialEXT, _gloffset_IndexMaterialEXT },
- { "glIndexFuncEXT", (GLvoid *) glIndexFuncEXT, _gloffset_IndexFuncEXT },
- { "glLockArraysEXT", (GLvoid *) glLockArraysEXT, _gloffset_LockArraysEXT },
- { "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT, _gloffset_UnlockArraysEXT },
- { "glCullParameterdvEXT", (GLvoid *) glCullParameterdvEXT, _gloffset_CullParameterdvEXT },
- { "glCullParameterfvEXT", (GLvoid *) glCullParameterfvEXT, _gloffset_CullParameterfvEXT },
- { "glFragmentColorMaterialSGIX", (GLvoid *) glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX },
- { "glFragmentLightfSGIX", (GLvoid *) glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX },
- { "glFragmentLightfvSGIX", (GLvoid *) glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX },
- { "glFragmentLightiSGIX", (GLvoid *) glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX },
- { "glFragmentLightivSGIX", (GLvoid *) glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX },
- { "glFragmentLightModelfSGIX", (GLvoid *) glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX },
- { "glFragmentLightModelfvSGIX", (GLvoid *) glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX },
- { "glFragmentLightModeliSGIX", (GLvoid *) glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX },
- { "glFragmentLightModelivSGIX", (GLvoid *) glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX },
- { "glFragmentMaterialfSGIX", (GLvoid *) glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX },
- { "glFragmentMaterialfvSGIX", (GLvoid *) glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX },
- { "glFragmentMaterialiSGIX", (GLvoid *) glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX },
- { "glFragmentMaterialivSGIX", (GLvoid *) glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX },
- { "glGetFragmentLightfvSGIX", (GLvoid *) glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX },
- { "glGetFragmentLightivSGIX", (GLvoid *) glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX },
- { "glGetFragmentMaterialfvSGIX", (GLvoid *) glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX },
- { "glGetFragmentMaterialivSGIX", (GLvoid *) glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX },
- { "glLightEnviSGIX", (GLvoid *) glLightEnviSGIX, _gloffset_LightEnviSGIX },
- { "glDrawRangeElementsEXT", (GLvoid *) glDrawRangeElementsEXT, _gloffset_DrawRangeElements },
- { "glSecondaryColor3bEXT", (GLvoid *) glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT },
- { "glSecondaryColor3bvEXT", (GLvoid *) glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT },
- { "glSecondaryColor3dEXT", (GLvoid *) glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT },
- { "glSecondaryColor3dvEXT", (GLvoid *) glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT },
- { "glSecondaryColor3fEXT", (GLvoid *) glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT },
- { "glSecondaryColor3fvEXT", (GLvoid *) glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT },
- { "glSecondaryColor3iEXT", (GLvoid *) glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT },
- { "glSecondaryColor3ivEXT", (GLvoid *) glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT },
- { "glSecondaryColor3sEXT", (GLvoid *) glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT },
- { "glSecondaryColor3svEXT", (GLvoid *) glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT },
- { "glSecondaryColor3ubEXT", (GLvoid *) glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT },
- { "glSecondaryColor3ubvEXT", (GLvoid *) glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT },
- { "glSecondaryColor3uiEXT", (GLvoid *) glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT },
- { "glSecondaryColor3uivEXT", (GLvoid *) glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT },
- { "glSecondaryColor3usEXT", (GLvoid *) glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT },
- { "glSecondaryColor3usvEXT", (GLvoid *) glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT },
- { "glSecondaryColorPointerEXT", (GLvoid *) glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT },
- { "glMultiDrawArraysEXT", (GLvoid *) glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT },
- { "glMultiDrawElementsEXT", (GLvoid *) glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT },
- { "glFogCoordfEXT", (GLvoid *) glFogCoordfEXT, _gloffset_FogCoordfEXT },
- { "glFogCoordfvEXT", (GLvoid *) glFogCoordfvEXT, _gloffset_FogCoordfvEXT },
- { "glFogCoorddEXT", (GLvoid *) glFogCoorddEXT, _gloffset_FogCoorddEXT },
- { "glFogCoorddvEXT", (GLvoid *) glFogCoorddvEXT, _gloffset_FogCoorddvEXT },
- { "glFogCoordPointerEXT", (GLvoid *) glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT },
- { "glBlendFuncSeparateEXT", (GLvoid *) glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT },
- { "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT },
- { "glVertexWeightfEXT", (GLvoid *) glVertexWeightfEXT, _gloffset_VertexWeightfEXT },
- { "glVertexWeightfvEXT", (GLvoid *) glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT },
- { "glVertexWeightPointerEXT", (GLvoid *) glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT },
- { "glFlushVertexArrayRangeNV", (GLvoid *) glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV },
- { "glVertexArrayRangeNV", (GLvoid *) glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV },
- { "glCombinerParameterfvNV", (GLvoid *) glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV },
- { "glCombinerParameterfNV", (GLvoid *) glCombinerParameterfNV, _gloffset_CombinerParameterfNV },
- { "glCombinerParameterivNV", (GLvoid *) glCombinerParameterivNV, _gloffset_CombinerParameterivNV },
- { "glCombinerParameteriNV", (GLvoid *) glCombinerParameteriNV, _gloffset_CombinerParameteriNV },
- { "glCombinerInputNV", (GLvoid *) glCombinerInputNV, _gloffset_CombinerInputNV },
- { "glCombinerOutputNV", (GLvoid *) glCombinerOutputNV, _gloffset_CombinerOutputNV },
- { "glFinalCombinerInputNV", (GLvoid *) glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV },
- { "glGetCombinerInputParameterfvNV", (GLvoid *) glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV },
- { "glGetCombinerInputParameterivNV", (GLvoid *) glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV },
- { "glGetCombinerOutputParameterfvNV", (GLvoid *) glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV },
- { "glGetCombinerOutputParameterivNV", (GLvoid *) glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV },
- { "glGetFinalCombinerInputParameterfvNV", (GLvoid *) glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV },
- { "glGetFinalCombinerInputParameterivNV", (GLvoid *) glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV },
- { "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA, _gloffset_ResizeBuffersMESA },
- { "glWindowPos2dMESA", (GLvoid *) glWindowPos2dMESA, _gloffset_WindowPos2dMESA },
- { "glWindowPos2dvMESA", (GLvoid *) glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA },
- { "glWindowPos2fMESA", (GLvoid *) glWindowPos2fMESA, _gloffset_WindowPos2fMESA },
- { "glWindowPos2fvMESA", (GLvoid *) glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA },
- { "glWindowPos2iMESA", (GLvoid *) glWindowPos2iMESA, _gloffset_WindowPos2iMESA },
- { "glWindowPos2ivMESA", (GLvoid *) glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA },
- { "glWindowPos2sMESA", (GLvoid *) glWindowPos2sMESA, _gloffset_WindowPos2sMESA },
- { "glWindowPos2svMESA", (GLvoid *) glWindowPos2svMESA, _gloffset_WindowPos2svMESA },
- { "glWindowPos3dMESA", (GLvoid *) glWindowPos3dMESA, _gloffset_WindowPos3dMESA },
- { "glWindowPos3dvMESA", (GLvoid *) glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA },
- { "glWindowPos3fMESA", (GLvoid *) glWindowPos3fMESA, _gloffset_WindowPos3fMESA },
- { "glWindowPos3fvMESA", (GLvoid *) glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA },
- { "glWindowPos3iMESA", (GLvoid *) glWindowPos3iMESA, _gloffset_WindowPos3iMESA },
- { "glWindowPos3ivMESA", (GLvoid *) glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA },
- { "glWindowPos3sMESA", (GLvoid *) glWindowPos3sMESA, _gloffset_WindowPos3sMESA },
- { "glWindowPos3svMESA", (GLvoid *) glWindowPos3svMESA, _gloffset_WindowPos3svMESA },
- { "glWindowPos4dMESA", (GLvoid *) glWindowPos4dMESA, _gloffset_WindowPos4dMESA },
- { "glWindowPos4dvMESA", (GLvoid *) glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA },
- { "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA, _gloffset_WindowPos4fMESA },
- { "glWindowPos4fvMESA", (GLvoid *) glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA },
- { "glWindowPos4iMESA", (GLvoid *) glWindowPos4iMESA, _gloffset_WindowPos4iMESA },
- { "glWindowPos4ivMESA", (GLvoid *) glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA },
- { "glWindowPos4sMESA", (GLvoid *) glWindowPos4sMESA, _gloffset_WindowPos4sMESA },
- { "glWindowPos4svMESA", (GLvoid *) glWindowPos4svMESA, _gloffset_WindowPos4svMESA },
- { "glMultiModeDrawArraysIBM", (GLvoid *) glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM },
- { "glMultiModeDrawElementsIBM", (GLvoid *) glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM },
- { "glTbufferMask3DFX", (GLvoid *) glTbufferMask3DFX, _gloffset_TbufferMask3DFX },
- { "glSampleMaskEXT", (GLvoid *) glSampleMaskEXT, _gloffset_SampleMaskSGIS },
- { "glSamplePatternEXT", (GLvoid *) glSamplePatternEXT, _gloffset_SamplePatternSGIS },
- { "glWindowPos2dARB", (GLvoid *) glWindowPos2dARB, _gloffset_WindowPos2dMESA },
- { "glWindowPos2fARB", (GLvoid *) glWindowPos2fARB, _gloffset_WindowPos2fMESA },
- { "glWindowPos2iARB", (GLvoid *) glWindowPos2iARB, _gloffset_WindowPos2iMESA },
- { "glWindowPos2sARB", (GLvoid *) glWindowPos2sARB, _gloffset_WindowPos2sMESA },
- { "glWindowPos2dvARB", (GLvoid *) glWindowPos2dvARB, _gloffset_WindowPos2dvMESA },
- { "glWindowPos2fvARB", (GLvoid *) glWindowPos2fvARB, _gloffset_WindowPos2fvMESA },
- { "glWindowPos2ivARB", (GLvoid *) glWindowPos2ivARB, _gloffset_WindowPos2ivMESA },
- { "glWindowPos2svARB", (GLvoid *) glWindowPos2svARB, _gloffset_WindowPos2svMESA },
- { "glWindowPos3dARB", (GLvoid *) glWindowPos3dARB, _gloffset_WindowPos3dMESA },
- { "glWindowPos3fARB", (GLvoid *) glWindowPos3fARB, _gloffset_WindowPos3fMESA },
- { "glWindowPos3iARB", (GLvoid *) glWindowPos3iARB, _gloffset_WindowPos3iMESA },
- { "glWindowPos3sARB", (GLvoid *) glWindowPos3sARB, _gloffset_WindowPos3sMESA },
- { "glWindowPos3dvARB", (GLvoid *) glWindowPos3dvARB, _gloffset_WindowPos3dvMESA },
- { "glWindowPos3fvARB", (GLvoid *) glWindowPos3fvARB, _gloffset_WindowPos3fvMESA },
- { "glWindowPos3ivARB", (GLvoid *) glWindowPos3ivARB, _gloffset_WindowPos3ivMESA },
- { "glWindowPos3svARB", (GLvoid *) glWindowPos3svARB, _gloffset_WindowPos3svMESA },
- { "glAreProgramsResidentNV", (GLvoid *) glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV },
- { "glBindProgramNV", (GLvoid *) glBindProgramNV, _gloffset_BindProgramNV },
- { "glDeleteProgramsNV", (GLvoid *) glDeleteProgramsNV, _gloffset_DeleteProgramsNV },
- { "glExecuteProgramNV", (GLvoid *) glExecuteProgramNV, _gloffset_ExecuteProgramNV },
- { "glGenProgramsNV", (GLvoid *) glGenProgramsNV, _gloffset_GenProgramsNV },
- { "glGetProgramParameterdvNV", (GLvoid *) glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV },
- { "glGetProgramParameterfvNV", (GLvoid *) glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV },
- { "glGetProgramivNV", (GLvoid *) glGetProgramivNV, _gloffset_GetProgramivNV },
- { "glGetProgramStringNV", (GLvoid *) glGetProgramStringNV, _gloffset_GetProgramStringNV },
- { "glGetTrackMatrixivNV", (GLvoid *) glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV },
- { "glGetVertexAttribdvNV", (GLvoid *) glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV },
- { "glGetVertexAttribfvNV", (GLvoid *) glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV },
- { "glGetVertexAttribivNV", (GLvoid *) glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV },
- { "glGetVertexAttribPointervNV", (GLvoid *) glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV },
- { "glIsProgramNV", (GLvoid *) glIsProgramNV, _gloffset_IsProgramNV },
- { "glLoadProgramNV", (GLvoid *) glLoadProgramNV, _gloffset_LoadProgramNV },
- { "glProgramParameter4dNV", (GLvoid *) glProgramParameter4dNV, _gloffset_ProgramParameter4dNV },
- { "glProgramParameter4dvNV", (GLvoid *) glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV },
- { "glProgramParameter4fNV", (GLvoid *) glProgramParameter4fNV, _gloffset_ProgramParameter4fNV },
- { "glProgramParameter4fvNV", (GLvoid *) glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV },
- { "glProgramParameters4dvNV", (GLvoid *) glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV },
- { "glProgramParameters4fvNV", (GLvoid *) glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV },
- { "glRequestResidentProgramsNV", (GLvoid *) glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV },
- { "glTrackMatrixNV", (GLvoid *) glTrackMatrixNV, _gloffset_TrackMatrixNV },
- { "glVertexAttribPointerNV", (GLvoid *) glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV },
- { "glVertexAttrib1dNV", (GLvoid *) glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV },
- { "glVertexAttrib1dvNV", (GLvoid *) glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV },
- { "glVertexAttrib1fNV", (GLvoid *) glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV },
- { "glVertexAttrib1fvNV", (GLvoid *) glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV },
- { "glVertexAttrib1sNV", (GLvoid *) glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV },
- { "glVertexAttrib1svNV", (GLvoid *) glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV },
- { "glVertexAttrib2dNV", (GLvoid *) glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV },
- { "glVertexAttrib2dvNV", (GLvoid *) glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV },
- { "glVertexAttrib2fNV", (GLvoid *) glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV },
- { "glVertexAttrib2fvNV", (GLvoid *) glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV },
- { "glVertexAttrib2sNV", (GLvoid *) glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV },
- { "glVertexAttrib2svNV", (GLvoid *) glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV },
- { "glVertexAttrib3dNV", (GLvoid *) glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV },
- { "glVertexAttrib3dvNV", (GLvoid *) glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV },
- { "glVertexAttrib3fNV", (GLvoid *) glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV },
- { "glVertexAttrib3fvNV", (GLvoid *) glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV },
- { "glVertexAttrib3sNV", (GLvoid *) glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV },
- { "glVertexAttrib3svNV", (GLvoid *) glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV },
- { "glVertexAttrib4dNV", (GLvoid *) glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV },
- { "glVertexAttrib4dvNV", (GLvoid *) glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV },
- { "glVertexAttrib4fNV", (GLvoid *) glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV },
- { "glVertexAttrib4fvNV", (GLvoid *) glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV },
- { "glVertexAttrib4sNV", (GLvoid *) glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV },
- { "glVertexAttrib4svNV", (GLvoid *) glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV },
- { "glVertexAttrib4ubNV", (GLvoid *) glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV },
- { "glVertexAttrib4ubvNV", (GLvoid *) glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV },
- { "glVertexAttribs1dvNV", (GLvoid *) glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV },
- { "glVertexAttribs1fvNV", (GLvoid *) glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV },
- { "glVertexAttribs1svNV", (GLvoid *) glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV },
- { "glVertexAttribs2dvNV", (GLvoid *) glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV },
- { "glVertexAttribs2fvNV", (GLvoid *) glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV },
- { "glVertexAttribs2svNV", (GLvoid *) glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV },
- { "glVertexAttribs3dvNV", (GLvoid *) glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV },
- { "glVertexAttribs3fvNV", (GLvoid *) glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV },
- { "glVertexAttribs3svNV", (GLvoid *) glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV },
- { "glVertexAttribs4dvNV", (GLvoid *) glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV },
- { "glVertexAttribs4fvNV", (GLvoid *) glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV },
- { "glVertexAttribs4svNV", (GLvoid *) glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV },
- { "glVertexAttribs4ubvNV", (GLvoid *) glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV },
- { "glPointParameteriNV", (GLvoid *) glPointParameteriNV, _gloffset_PointParameteriNV },
- { "glPointParameterivNV", (GLvoid *) glPointParameterivNV, _gloffset_PointParameterivNV },
- { "glBlendFuncSeparate", (GLvoid *) glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT },
- { "glFogCoordf", (GLvoid *) glFogCoordf, _gloffset_FogCoordfEXT },
- { "glFogCoordfv", (GLvoid *) glFogCoordfv, _gloffset_FogCoordfvEXT },
- { "glFogCoordd", (GLvoid *) glFogCoordd, _gloffset_FogCoorddEXT },
- { "glFogCoorddv", (GLvoid *) glFogCoorddv, _gloffset_FogCoorddvEXT },
- { "glFogCoordPointer", (GLvoid *) glFogCoordPointer, _gloffset_FogCoordPointerEXT },
- { "glMultiDrawArrays", (GLvoid *) glMultiDrawArrays, _gloffset_MultiDrawArraysEXT },
- { "glMultiDrawElements", (GLvoid *) glMultiDrawElements, _gloffset_MultiDrawElementsEXT },
- { "glPointParameterf", (GLvoid *) glPointParameterf, _gloffset_PointParameterfEXT },
- { "glPointParameterfv", (GLvoid *) glPointParameterfv, _gloffset_PointParameterfvEXT },
- { "glPointParameteri", (GLvoid *) glPointParameteri, _gloffset_PointParameteriNV },
- { "glPointParameteriv", (GLvoid *) glPointParameteriv, _gloffset_PointParameterivNV },
- { "glSecondaryColor3b", (GLvoid *) glSecondaryColor3b, _gloffset_SecondaryColor3bEXT },
- { "glSecondaryColor3bv", (GLvoid *) glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT },
- { "glSecondaryColor3d", (GLvoid *) glSecondaryColor3d, _gloffset_SecondaryColor3dEXT },
- { "glSecondaryColor3dv", (GLvoid *) glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT },
- { "glSecondaryColor3f", (GLvoid *) glSecondaryColor3f, _gloffset_SecondaryColor3fEXT },
- { "glSecondaryColor3fv", (GLvoid *) glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT },
- { "glSecondaryColor3i", (GLvoid *) glSecondaryColor3i, _gloffset_SecondaryColor3iEXT },
- { "glSecondaryColor3iv", (GLvoid *) glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT },
- { "glSecondaryColor3s", (GLvoid *) glSecondaryColor3s, _gloffset_SecondaryColor3sEXT },
- { "glSecondaryColor3sv", (GLvoid *) glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT },
- { "glSecondaryColor3ub", (GLvoid *) glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT },
- { "glSecondaryColor3ubv", (GLvoid *) glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT },
- { "glSecondaryColor3ui", (GLvoid *) glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT },
- { "glSecondaryColor3uiv", (GLvoid *) glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT },
- { "glSecondaryColor3us", (GLvoid *) glSecondaryColor3us, _gloffset_SecondaryColor3usEXT },
- { "glSecondaryColor3usv", (GLvoid *) glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT },
- { "glSecondaryColorPointer", (GLvoid *) glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT },
- { "glWindowPos2d", (GLvoid *) glWindowPos2d, _gloffset_WindowPos2dMESA },
- { "glWindowPos2dv", (GLvoid *) glWindowPos2dv, _gloffset_WindowPos2dvMESA },
- { "glWindowPos2f", (GLvoid *) glWindowPos2f, _gloffset_WindowPos2fMESA },
- { "glWindowPos2fv", (GLvoid *) glWindowPos2fv, _gloffset_WindowPos2fvMESA },
- { "glWindowPos2i", (GLvoid *) glWindowPos2i, _gloffset_WindowPos2iMESA },
- { "glWindowPos2iv", (GLvoid *) glWindowPos2iv, _gloffset_WindowPos2ivMESA },
- { "glWindowPos2s", (GLvoid *) glWindowPos2s, _gloffset_WindowPos2sMESA },
- { "glWindowPos2sv", (GLvoid *) glWindowPos2sv, _gloffset_WindowPos2svMESA },
- { "glWindowPos3d", (GLvoid *) glWindowPos3d, _gloffset_WindowPos3dMESA },
- { "glWindowPos3dv", (GLvoid *) glWindowPos3dv, _gloffset_WindowPos3dvMESA },
- { "glWindowPos3f", (GLvoid *) glWindowPos3f, _gloffset_WindowPos3fMESA },
- { "glWindowPos3fv", (GLvoid *) glWindowPos3fv, _gloffset_WindowPos3fvMESA },
- { "glWindowPos3i", (GLvoid *) glWindowPos3i, _gloffset_WindowPos3iMESA },
- { "glWindowPos3iv", (GLvoid *) glWindowPos3iv, _gloffset_WindowPos3ivMESA },
- { "glWindowPos3s", (GLvoid *) glWindowPos3s, _gloffset_WindowPos3sMESA },
- { "glWindowPos3sv", (GLvoid *) glWindowPos3sv, _gloffset_WindowPos3svMESA },
- { "glActiveStencilFaceEXT", (GLvoid *) glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT },
- { "glDeleteFencesNV", (GLvoid *) glDeleteFencesNV, _gloffset_DeleteFencesNV },
- { "glGenFencesNV", (GLvoid *) glGenFencesNV, _gloffset_GenFencesNV },
- { "glIsFenceNV", (GLvoid *) glIsFenceNV, _gloffset_IsFenceNV },
- { "glTestFenceNV", (GLvoid *) glTestFenceNV, _gloffset_TestFenceNV },
- { "glGetFenceivNV", (GLvoid *) glGetFenceivNV, _gloffset_GetFenceivNV },
- { "glFinishFenceNV", (GLvoid *) glFinishFenceNV, _gloffset_FinishFenceNV },
- { "glSetFenceNV", (GLvoid *) glSetFenceNV, _gloffset_SetFenceNV },
- { "glVertexAttrib1sARB", (GLvoid *) glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV },
- { "glVertexAttrib1fARB", (GLvoid *) glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV },
- { "glVertexAttrib1dARB", (GLvoid *) glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV },
- { "glVertexAttrib2sARB", (GLvoid *) glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV },
- { "glVertexAttrib2fARB", (GLvoid *) glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV },
- { "glVertexAttrib2dARB", (GLvoid *) glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV },
- { "glVertexAttrib3sARB", (GLvoid *) glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV },
- { "glVertexAttrib3fARB", (GLvoid *) glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV },
- { "glVertexAttrib3dARB", (GLvoid *) glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV },
- { "glVertexAttrib4sARB", (GLvoid *) glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV },
- { "glVertexAttrib4fARB", (GLvoid *) glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV },
- { "glVertexAttrib4dARB", (GLvoid *) glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV },
- { "glVertexAttrib4NubARB", (GLvoid *) glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV },
- { "glVertexAttrib1svARB", (GLvoid *) glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV },
- { "glVertexAttrib1fvARB", (GLvoid *) glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV },
- { "glVertexAttrib1dvARB", (GLvoid *) glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV },
- { "glVertexAttrib2svARB", (GLvoid *) glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV },
- { "glVertexAttrib2fvARB", (GLvoid *) glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV },
- { "glVertexAttrib2dvARB", (GLvoid *) glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV },
- { "glVertexAttrib3svARB", (GLvoid *) glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV },
- { "glVertexAttrib3fvARB", (GLvoid *) glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV },
- { "glVertexAttrib3dvARB", (GLvoid *) glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV },
- { "glVertexAttrib4bvARB", (GLvoid *) glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB },
- { "glVertexAttrib4svARB", (GLvoid *) glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV },
- { "glVertexAttrib4ivARB", (GLvoid *) glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB },
- { "glVertexAttrib4ubvARB", (GLvoid *) glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB },
- { "glVertexAttrib4usvARB", (GLvoid *) glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB },
- { "glVertexAttrib4uivARB", (GLvoid *) glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB },
- { "glVertexAttrib4fvARB", (GLvoid *) glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV },
- { "glVertexAttrib4dvARB", (GLvoid *) glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV },
- { "glVertexAttrib4NbvARB", (GLvoid *) glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB },
- { "glVertexAttrib4NsvARB", (GLvoid *) glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB },
- { "glVertexAttrib4NivARB", (GLvoid *) glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB },
- { "glVertexAttrib4NubvARB", (GLvoid *) glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV },
- { "glVertexAttrib4NusvARB", (GLvoid *) glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB },
- { "glVertexAttrib4NuivARB", (GLvoid *) glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB },
- { "glVertexAttribPointerARB", (GLvoid *) glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB },
- { "glEnableVertexAttribArrayARB", (GLvoid *) glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB },
- { "glDisableVertexAttribArrayARB", (GLvoid *) glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB },
- { "glProgramStringARB", (GLvoid *) glProgramStringARB, _gloffset_ProgramStringARB },
- { "glBindProgramARB", (GLvoid *) glBindProgramARB, _gloffset_BindProgramNV },
- { "glDeleteProgramsARB", (GLvoid *) glDeleteProgramsARB, _gloffset_DeleteProgramsNV },
- { "glGenProgramsARB", (GLvoid *) glGenProgramsARB, _gloffset_GenProgramsNV },
- { "glIsProgramARB", (GLvoid *) glIsProgramARB, _gloffset_IsProgramNV },
- { "glProgramEnvParameter4dARB", (GLvoid *) glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB },
- { "glProgramEnvParameter4dvARB", (GLvoid *) glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB },
- { "glProgramEnvParameter4fARB", (GLvoid *) glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB },
- { "glProgramEnvParameter4fvARB", (GLvoid *) glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB },
- { "glProgramLocalParameter4dARB", (GLvoid *) glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB },
- { "glProgramLocalParameter4dvARB", (GLvoid *) glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB },
- { "glProgramLocalParameter4fARB", (GLvoid *) glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB },
- { "glProgramLocalParameter4fvARB", (GLvoid *) glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB },
- { "glGetProgramEnvParameterdvARB", (GLvoid *) glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB },
- { "glGetProgramEnvParameterfvARB", (GLvoid *) glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB },
- { "glGetProgramLocalParameterdvARB", (GLvoid *) glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB },
- { "glGetProgramLocalParameterfvARB", (GLvoid *) glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB },
- { "glGetProgramivARB", (GLvoid *) glGetProgramivARB, _gloffset_GetProgramivARB },
- { "glGetProgramStringARB", (GLvoid *) glGetProgramStringARB, _gloffset_GetProgramStringARB },
- { "glGetVertexAttribdvARB", (GLvoid *) glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV },
- { "glGetVertexAttribfvARB", (GLvoid *) glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV },
- { "glGetVertexAttribivARB", (GLvoid *) glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV },
- { "glGetVertexAttribPointervARB", (GLvoid *) glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV },
- { "glProgramNamedParameter4fNV", (GLvoid *) glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV },
- { "glProgramNamedParameter4dNV", (GLvoid *) glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV },
- { "glProgramNamedParameter4fvNV", (GLvoid *) glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV },
- { "glProgramNamedParameter4dvNV", (GLvoid *) glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV },
- { "glGetProgramNamedParameterfvNV", (GLvoid *) glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV },
- { "glGetProgramNamedParameterdvNV", (GLvoid *) glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV },
- { "glBindBufferARB", (GLvoid *) glBindBufferARB, _gloffset_BindBufferARB },
- { "glBufferDataARB", (GLvoid *) glBufferDataARB, _gloffset_BufferDataARB },
- { "glBufferSubDataARB", (GLvoid *) glBufferSubDataARB, _gloffset_BufferSubDataARB },
- { "glDeleteBuffersARB", (GLvoid *) glDeleteBuffersARB, _gloffset_DeleteBuffersARB },
- { "glGenBuffersARB", (GLvoid *) glGenBuffersARB, _gloffset_GenBuffersARB },
- { "glGetBufferParameterivARB", (GLvoid *) glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB },
- { "glGetBufferPointervARB", (GLvoid *) glGetBufferPointervARB, _gloffset_GetBufferPointervARB },
- { "glGetBufferSubDataARB", (GLvoid *) glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB },
- { "glIsBufferARB", (GLvoid *) glIsBufferARB, _gloffset_IsBufferARB },
- { "glMapBufferARB", (GLvoid *) glMapBufferARB, _gloffset_MapBufferARB },
- { "glUnmapBufferARB", (GLvoid *) glUnmapBufferARB, _gloffset_UnmapBufferARB },
- { "glDepthBoundsEXT", (GLvoid *) glDepthBoundsEXT, _gloffset_DepthBoundsEXT },
- { "glGenQueriesARB", (GLvoid *) glGenQueriesARB, _gloffset_GenQueriesARB },
- { "glDeleteQueriesARB", (GLvoid *) glDeleteQueriesARB, _gloffset_DeleteQueriesARB },
- { "glIsQueryARB", (GLvoid *) glIsQueryARB, _gloffset_IsQueryARB },
- { "glBeginQueryARB", (GLvoid *) glBeginQueryARB, _gloffset_BeginQueryARB },
- { "glEndQueryARB", (GLvoid *) glEndQueryARB, _gloffset_EndQueryARB },
- { "glGetQueryivARB", (GLvoid *) glGetQueryivARB, _gloffset_GetQueryivARB },
- { "glGetQueryObjectivARB", (GLvoid *) glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB },
- { "glGetQueryObjectuivARB", (GLvoid *) glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB },
- { "glBindBuffer", (GLvoid *) glBindBuffer, _gloffset_BindBufferARB },
- { "glBufferData", (GLvoid *) glBufferData, _gloffset_BufferDataARB },
- { "glBufferSubData", (GLvoid *) glBufferSubData, _gloffset_BufferSubDataARB },
- { "glDeleteBuffers", (GLvoid *) glDeleteBuffers, _gloffset_DeleteBuffersARB },
- { "glGenBuffers", (GLvoid *) glGenBuffers, _gloffset_GenBuffersARB },
- { "glGetBufferParameteriv", (GLvoid *) glGetBufferParameteriv, _gloffset_GetBufferParameterivARB },
- { "glGetBufferPointerv", (GLvoid *) glGetBufferPointerv, _gloffset_GetBufferPointervARB },
- { "glGetBufferSubData", (GLvoid *) glGetBufferSubData, _gloffset_GetBufferSubDataARB },
- { "glIsBuffer", (GLvoid *) glIsBuffer, _gloffset_IsBufferARB },
- { "glMapBuffer", (GLvoid *) glMapBuffer, _gloffset_MapBufferARB },
- { "glUnmapBuffer", (GLvoid *) glUnmapBuffer, _gloffset_UnmapBufferARB },
- { "glGenQueries", (GLvoid *) glGenQueries, _gloffset_GenQueriesARB },
- { "glDeleteQueries", (GLvoid *) glDeleteQueries, _gloffset_DeleteQueriesARB },
- { "glIsQuery", (GLvoid *) glIsQuery, _gloffset_IsQueryARB },
- { "glBeginQuery", (GLvoid *) glBeginQuery, _gloffset_BeginQueryARB },
- { "glEndQuery", (GLvoid *) glEndQuery, _gloffset_EndQueryARB },
- { "glGetQueryiv", (GLvoid *) glGetQueryiv, _gloffset_GetQueryivARB },
- { "glGetQueryObjectiv", (GLvoid *) glGetQueryObjectiv, _gloffset_GetQueryObjectivARB },
- { "glGetQueryObjectuiv", (GLvoid *) glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB },
- { "glDeleteObjectARB", (GLvoid *) glDeleteObjectARB, _gloffset_DeleteObjectARB },
- { "glGetHandleARB", (GLvoid *) glGetHandleARB, _gloffset_GetHandleARB },
- { "glDetachObjectARB", (GLvoid *) glDetachObjectARB, _gloffset_DetachObjectARB },
- { "glCreateShaderObjectARB", (GLvoid *) glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB },
- { "glShaderSourceARB", (GLvoid *) glShaderSourceARB, _gloffset_ShaderSourceARB },
- { "glCompileShaderARB", (GLvoid *) glCompileShaderARB, _gloffset_CompileShaderARB },
- { "glCreateProgramObjectARB", (GLvoid *) glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB },
- { "glAttachObjectARB", (GLvoid *) glAttachObjectARB, _gloffset_AttachObjectARB },
- { "glLinkProgramARB", (GLvoid *) glLinkProgramARB, _gloffset_LinkProgramARB },
- { "glUseProgramObjectARB", (GLvoid *) glUseProgramObjectARB, _gloffset_UseProgramObjectARB },
- { "glValidateProgramARB", (GLvoid *) glValidateProgramARB, _gloffset_ValidateProgramARB },
- { "glUniform1fARB", (GLvoid *) glUniform1fARB, _gloffset_Uniform1fARB },
- { "glUniform2fARB", (GLvoid *) glUniform2fARB, _gloffset_Uniform2fARB },
- { "glUniform3fARB", (GLvoid *) glUniform3fARB, _gloffset_Uniform3fARB },
- { "glUniform4fARB", (GLvoid *) glUniform4fARB, _gloffset_Uniform4fARB },
- { "glUniform1iARB", (GLvoid *) glUniform1iARB, _gloffset_Uniform1iARB },
- { "glUniform2iARB", (GLvoid *) glUniform2iARB, _gloffset_Uniform2iARB },
- { "glUniform3iARB", (GLvoid *) glUniform3iARB, _gloffset_Uniform3iARB },
- { "glUniform4iARB", (GLvoid *) glUniform4iARB, _gloffset_Uniform4iARB },
- { "glUniform1fvARB", (GLvoid *) glUniform1fvARB, _gloffset_Uniform1fvARB },
- { "glUniform2fvARB", (GLvoid *) glUniform2fvARB, _gloffset_Uniform2fvARB },
- { "glUniform3fvARB", (GLvoid *) glUniform3fvARB, _gloffset_Uniform3fvARB },
- { "glUniform4fvARB", (GLvoid *) glUniform4fvARB, _gloffset_Uniform4fvARB },
- { "glUniform1ivARB", (GLvoid *) glUniform1ivARB, _gloffset_Uniform1ivARB },
- { "glUniform2ivARB", (GLvoid *) glUniform2ivARB, _gloffset_Uniform2ivARB },
- { "glUniform3ivARB", (GLvoid *) glUniform3ivARB, _gloffset_Uniform3ivARB },
- { "glUniform4ivARB", (GLvoid *) glUniform4ivARB, _gloffset_Uniform4ivARB },
- { "glUniformMatrix2fvARB", (GLvoid *) glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB },
- { "glUniformMatrix3fvARB", (GLvoid *) glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB },
- { "glUniformMatrix4fvARB", (GLvoid *) glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB },
- { "glGetObjectParameterfvARB", (GLvoid *) glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB },
- { "glGetObjectParameterivARB", (GLvoid *) glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB },
- { "glGetInfoLogARB", (GLvoid *) glGetInfoLogARB, _gloffset_GetInfoLogARB },
- { "glGetAttachedObjectsARB", (GLvoid *) glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB },
- { "glGetUniformLocationARB", (GLvoid *) glGetUniformLocationARB, _gloffset_GetUniformLocationARB },
- { "glGetActiveUniformARB", (GLvoid *) glGetActiveUniformARB, _gloffset_GetActiveUniformARB },
- { "glGetUniformfvARB", (GLvoid *) glGetUniformfvARB, _gloffset_GetUniformfvARB },
- { "glGetUniformivARB", (GLvoid *) glGetUniformivARB, _gloffset_GetUniformivARB },
- { "glGetShaderSourceARB", (GLvoid *) glGetShaderSourceARB, _gloffset_GetShaderSourceARB },
- { "glBindAttribLocationARB", (GLvoid *) glBindAttribLocationARB, _gloffset_BindAttribLocationARB },
- { "glGetActiveAttribARB", (GLvoid *) glGetActiveAttribARB, _gloffset_GetActiveAttribARB },
- { "glGetAttribLocationARB", (GLvoid *) glGetAttribLocationARB, _gloffset_GetAttribLocationARB },
- { "glBlendEquationSeparateEXT", (GLvoid *) glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT },
- { "glBlendEquationSeparateATI", (GLvoid *) glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT },
- { NULL, NULL } /* end of list marker */
+typedef struct {
+ int Name_offset;
+#ifdef NEED_FUNCTION_POINTER
+ void * Address;
+#endif
+ unsigned int Offset;
+} glprocs_table_t;
+
+#ifdef NEED_FUNCTION_POINTER
+# define NAME_FUNC_OFFSET(n,f,o) { n , (void *) f , o }
+#else
+# define NAME_FUNC_OFFSET(n,f,o) { n , o }
+#endif
+
+
+static const char gl_string_table[] =
+ "glNewList\0"
+ "glEndList\0"
+ "glCallList\0"
+ "glCallLists\0"
+ "glDeleteLists\0"
+ "glGenLists\0"
+ "glListBase\0"
+ "glBegin\0"
+ "glBitmap\0"
+ "glColor3b\0"
+ "glColor3bv\0"
+ "glColor3d\0"
+ "glColor3dv\0"
+ "glColor3f\0"
+ "glColor3fv\0"
+ "glColor3i\0"
+ "glColor3iv\0"
+ "glColor3s\0"
+ "glColor3sv\0"
+ "glColor3ub\0"
+ "glColor3ubv\0"
+ "glColor3ui\0"
+ "glColor3uiv\0"
+ "glColor3us\0"
+ "glColor3usv\0"
+ "glColor4b\0"
+ "glColor4bv\0"
+ "glColor4d\0"
+ "glColor4dv\0"
+ "glColor4f\0"
+ "glColor4fv\0"
+ "glColor4i\0"
+ "glColor4iv\0"
+ "glColor4s\0"
+ "glColor4sv\0"
+ "glColor4ub\0"
+ "glColor4ubv\0"
+ "glColor4ui\0"
+ "glColor4uiv\0"
+ "glColor4us\0"
+ "glColor4usv\0"
+ "glEdgeFlag\0"
+ "glEdgeFlagv\0"
+ "glEnd\0"
+ "glIndexd\0"
+ "glIndexdv\0"
+ "glIndexf\0"
+ "glIndexfv\0"
+ "glIndexi\0"
+ "glIndexiv\0"
+ "glIndexs\0"
+ "glIndexsv\0"
+ "glNormal3b\0"
+ "glNormal3bv\0"
+ "glNormal3d\0"
+ "glNormal3dv\0"
+ "glNormal3f\0"
+ "glNormal3fv\0"
+ "glNormal3i\0"
+ "glNormal3iv\0"
+ "glNormal3s\0"
+ "glNormal3sv\0"
+ "glRasterPos2d\0"
+ "glRasterPos2dv\0"
+ "glRasterPos2f\0"
+ "glRasterPos2fv\0"
+ "glRasterPos2i\0"
+ "glRasterPos2iv\0"
+ "glRasterPos2s\0"
+ "glRasterPos2sv\0"
+ "glRasterPos3d\0"
+ "glRasterPos3dv\0"
+ "glRasterPos3f\0"
+ "glRasterPos3fv\0"
+ "glRasterPos3i\0"
+ "glRasterPos3iv\0"
+ "glRasterPos3s\0"
+ "glRasterPos3sv\0"
+ "glRasterPos4d\0"
+ "glRasterPos4dv\0"
+ "glRasterPos4f\0"
+ "glRasterPos4fv\0"
+ "glRasterPos4i\0"
+ "glRasterPos4iv\0"
+ "glRasterPos4s\0"
+ "glRasterPos4sv\0"
+ "glRectd\0"
+ "glRectdv\0"
+ "glRectf\0"
+ "glRectfv\0"
+ "glRecti\0"
+ "glRectiv\0"
+ "glRects\0"
+ "glRectsv\0"
+ "glTexCoord1d\0"
+ "glTexCoord1dv\0"
+ "glTexCoord1f\0"
+ "glTexCoord1fv\0"
+ "glTexCoord1i\0"
+ "glTexCoord1iv\0"
+ "glTexCoord1s\0"
+ "glTexCoord1sv\0"
+ "glTexCoord2d\0"
+ "glTexCoord2dv\0"
+ "glTexCoord2f\0"
+ "glTexCoord2fv\0"
+ "glTexCoord2i\0"
+ "glTexCoord2iv\0"
+ "glTexCoord2s\0"
+ "glTexCoord2sv\0"
+ "glTexCoord3d\0"
+ "glTexCoord3dv\0"
+ "glTexCoord3f\0"
+ "glTexCoord3fv\0"
+ "glTexCoord3i\0"
+ "glTexCoord3iv\0"
+ "glTexCoord3s\0"
+ "glTexCoord3sv\0"
+ "glTexCoord4d\0"
+ "glTexCoord4dv\0"
+ "glTexCoord4f\0"
+ "glTexCoord4fv\0"
+ "glTexCoord4i\0"
+ "glTexCoord4iv\0"
+ "glTexCoord4s\0"
+ "glTexCoord4sv\0"
+ "glVertex2d\0"
+ "glVertex2dv\0"
+ "glVertex2f\0"
+ "glVertex2fv\0"
+ "glVertex2i\0"
+ "glVertex2iv\0"
+ "glVertex2s\0"
+ "glVertex2sv\0"
+ "glVertex3d\0"
+ "glVertex3dv\0"
+ "glVertex3f\0"
+ "glVertex3fv\0"
+ "glVertex3i\0"
+ "glVertex3iv\0"
+ "glVertex3s\0"
+ "glVertex3sv\0"
+ "glVertex4d\0"
+ "glVertex4dv\0"
+ "glVertex4f\0"
+ "glVertex4fv\0"
+ "glVertex4i\0"
+ "glVertex4iv\0"
+ "glVertex4s\0"
+ "glVertex4sv\0"
+ "glClipPlane\0"
+ "glColorMaterial\0"
+ "glCullFace\0"
+ "glFogf\0"
+ "glFogfv\0"
+ "glFogi\0"
+ "glFogiv\0"
+ "glFrontFace\0"
+ "glHint\0"
+ "glLightf\0"
+ "glLightfv\0"
+ "glLighti\0"
+ "glLightiv\0"
+ "glLightModelf\0"
+ "glLightModelfv\0"
+ "glLightModeli\0"
+ "glLightModeliv\0"
+ "glLineStipple\0"
+ "glLineWidth\0"
+ "glMaterialf\0"
+ "glMaterialfv\0"
+ "glMateriali\0"
+ "glMaterialiv\0"
+ "glPointSize\0"
+ "glPolygonMode\0"
+ "glPolygonStipple\0"
+ "glScissor\0"
+ "glShadeModel\0"
+ "glTexParameterf\0"
+ "glTexParameterfv\0"
+ "glTexParameteri\0"
+ "glTexParameteriv\0"
+ "glTexImage1D\0"
+ "glTexImage2D\0"
+ "glTexEnvf\0"
+ "glTexEnvfv\0"
+ "glTexEnvi\0"
+ "glTexEnviv\0"
+ "glTexGend\0"
+ "glTexGendv\0"
+ "glTexGenf\0"
+ "glTexGenfv\0"
+ "glTexGeni\0"
+ "glTexGeniv\0"
+ "glFeedbackBuffer\0"
+ "glSelectBuffer\0"
+ "glRenderMode\0"
+ "glInitNames\0"
+ "glLoadName\0"
+ "glPassThrough\0"
+ "glPopName\0"
+ "glPushName\0"
+ "glDrawBuffer\0"
+ "glClear\0"
+ "glClearAccum\0"
+ "glClearIndex\0"
+ "glClearColor\0"
+ "glClearStencil\0"
+ "glClearDepth\0"
+ "glStencilMask\0"
+ "glColorMask\0"
+ "glDepthMask\0"
+ "glIndexMask\0"
+ "glAccum\0"
+ "glDisable\0"
+ "glEnable\0"
+ "glFinish\0"
+ "glFlush\0"
+ "glPopAttrib\0"
+ "glPushAttrib\0"
+ "glMap1d\0"
+ "glMap1f\0"
+ "glMap2d\0"
+ "glMap2f\0"
+ "glMapGrid1d\0"
+ "glMapGrid1f\0"
+ "glMapGrid2d\0"
+ "glMapGrid2f\0"
+ "glEvalCoord1d\0"
+ "glEvalCoord1dv\0"
+ "glEvalCoord1f\0"
+ "glEvalCoord1fv\0"
+ "glEvalCoord2d\0"
+ "glEvalCoord2dv\0"
+ "glEvalCoord2f\0"
+ "glEvalCoord2fv\0"
+ "glEvalMesh1\0"
+ "glEvalPoint1\0"
+ "glEvalMesh2\0"
+ "glEvalPoint2\0"
+ "glAlphaFunc\0"
+ "glBlendFunc\0"
+ "glLogicOp\0"
+ "glStencilFunc\0"
+ "glStencilOp\0"
+ "glDepthFunc\0"
+ "glPixelZoom\0"
+ "glPixelTransferf\0"
+ "glPixelTransferi\0"
+ "glPixelStoref\0"
+ "glPixelStorei\0"
+ "glPixelMapfv\0"
+ "glPixelMapuiv\0"
+ "glPixelMapusv\0"
+ "glReadBuffer\0"
+ "glCopyPixels\0"
+ "glReadPixels\0"
+ "glDrawPixels\0"
+ "glGetBooleanv\0"
+ "glGetClipPlane\0"
+ "glGetDoublev\0"
+ "glGetError\0"
+ "glGetFloatv\0"
+ "glGetIntegerv\0"
+ "glGetLightfv\0"
+ "glGetLightiv\0"
+ "glGetMapdv\0"
+ "glGetMapfv\0"
+ "glGetMapiv\0"
+ "glGetMaterialfv\0"
+ "glGetMaterialiv\0"
+ "glGetPixelMapfv\0"
+ "glGetPixelMapuiv\0"
+ "glGetPixelMapusv\0"
+ "glGetPolygonStipple\0"
+ "glGetString\0"
+ "glGetTexEnvfv\0"
+ "glGetTexEnviv\0"
+ "glGetTexGendv\0"
+ "glGetTexGenfv\0"
+ "glGetTexGeniv\0"
+ "glGetTexImage\0"
+ "glGetTexParameterfv\0"
+ "glGetTexParameteriv\0"
+ "glGetTexLevelParameterfv\0"
+ "glGetTexLevelParameteriv\0"
+ "glIsEnabled\0"
+ "glIsList\0"
+ "glDepthRange\0"
+ "glFrustum\0"
+ "glLoadIdentity\0"
+ "glLoadMatrixf\0"
+ "glLoadMatrixd\0"
+ "glMatrixMode\0"
+ "glMultMatrixf\0"
+ "glMultMatrixd\0"
+ "glOrtho\0"
+ "glPopMatrix\0"
+ "glPushMatrix\0"
+ "glRotated\0"
+ "glRotatef\0"
+ "glScaled\0"
+ "glScalef\0"
+ "glTranslated\0"
+ "glTranslatef\0"
+ "glViewport\0"
+ "glArrayElement\0"
+ "glBindTexture\0"
+ "glColorPointer\0"
+ "glDisableClientState\0"
+ "glDrawArrays\0"
+ "glDrawElements\0"
+ "glEdgeFlagPointer\0"
+ "glEnableClientState\0"
+ "glIndexPointer\0"
+ "glIndexub\0"
+ "glIndexubv\0"
+ "glInterleavedArrays\0"
+ "glNormalPointer\0"
+ "glPolygonOffset\0"
+ "glTexCoordPointer\0"
+ "glVertexPointer\0"
+ "glAreTexturesResident\0"
+ "glCopyTexImage1D\0"
+ "glCopyTexImage2D\0"
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage2D\0"
+ "glDeleteTextures\0"
+ "glGenTextures\0"
+ "glGetPointerv\0"
+ "glIsTexture\0"
+ "glPrioritizeTextures\0"
+ "glTexSubImage1D\0"
+ "glTexSubImage2D\0"
+ "glPopClientAttrib\0"
+ "glPushClientAttrib\0"
+ "glBlendColor\0"
+ "glBlendEquation\0"
+ "glDrawRangeElements\0"
+ "glColorTable\0"
+ "glColorTableParameterfv\0"
+ "glColorTableParameteriv\0"
+ "glCopyColorTable\0"
+ "glGetColorTable\0"
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameteriv\0"
+ "glColorSubTable\0"
+ "glCopyColorSubTable\0"
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter2D\0"
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriv\0"
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter2D\0"
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameteriv\0"
+ "glGetSeparableFilter\0"
+ "glSeparableFilter2D\0"
+ "glGetHistogram\0"
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameteriv\0"
+ "glGetMinmax\0"
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameteriv\0"
+ "glHistogram\0"
+ "glMinmax\0"
+ "glResetHistogram\0"
+ "glResetMinmax\0"
+ "glTexImage3D\0"
+ "glTexSubImage3D\0"
+ "glCopyTexSubImage3D\0"
+ "glActiveTextureARB\0"
+ "glClientActiveTextureARB\0"
+ "glMultiTexCoord1dARB\0"
+ "glMultiTexCoord1dvARB\0"
+ "glMultiTexCoord1fARB\0"
+ "glMultiTexCoord1fvARB\0"
+ "glMultiTexCoord1iARB\0"
+ "glMultiTexCoord1ivARB\0"
+ "glMultiTexCoord1sARB\0"
+ "glMultiTexCoord1svARB\0"
+ "glMultiTexCoord2dARB\0"
+ "glMultiTexCoord2dvARB\0"
+ "glMultiTexCoord2fARB\0"
+ "glMultiTexCoord2fvARB\0"
+ "glMultiTexCoord2iARB\0"
+ "glMultiTexCoord2ivARB\0"
+ "glMultiTexCoord2sARB\0"
+ "glMultiTexCoord2svARB\0"
+ "glMultiTexCoord3dARB\0"
+ "glMultiTexCoord3dvARB\0"
+ "glMultiTexCoord3fARB\0"
+ "glMultiTexCoord3fvARB\0"
+ "glMultiTexCoord3iARB\0"
+ "glMultiTexCoord3ivARB\0"
+ "glMultiTexCoord3sARB\0"
+ "glMultiTexCoord3svARB\0"
+ "glMultiTexCoord4dARB\0"
+ "glMultiTexCoord4dvARB\0"
+ "glMultiTexCoord4fARB\0"
+ "glMultiTexCoord4fvARB\0"
+ "glMultiTexCoord4iARB\0"
+ "glMultiTexCoord4ivARB\0"
+ "glMultiTexCoord4sARB\0"
+ "glMultiTexCoord4svARB\0"
+ "glLoadTransposeMatrixfARB\0"
+ "glLoadTransposeMatrixdARB\0"
+ "glMultTransposeMatrixfARB\0"
+ "glMultTransposeMatrixdARB\0"
+ "glSampleCoverageARB\0"
+ "glDrawBuffersARB\0"
+ "glPolygonOffsetEXT\0"
+ "glGetTexFilterFuncSGIS\0"
+ "glTexFilterFuncSGIS\0"
+ "glGetHistogramEXT\0"
+ "glGetHistogramParameterfvEXT\0"
+ "glGetHistogramParameterivEXT\0"
+ "glGetMinmaxEXT\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "glGetMinmaxParameterivEXT\0"
+ "glGetConvolutionFilterEXT\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "glGetConvolutionParameterivEXT\0"
+ "glGetSeparableFilterEXT\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterivSGI\0"
+ "glPixelTexGenSGIX\0"
+ "glPixelTexGenParameteriSGIS\0"
+ "glPixelTexGenParameterivSGIS\0"
+ "glPixelTexGenParameterfSGIS\0"
+ "glPixelTexGenParameterfvSGIS\0"
+ "glGetPixelTexGenParameterivSGIS\0"
+ "glGetPixelTexGenParameterfvSGIS\0"
+ "glTexImage4DSGIS\0"
+ "glTexSubImage4DSGIS\0"
+ "glAreTexturesResidentEXT\0"
+ "glGenTexturesEXT\0"
+ "glIsTextureEXT\0"
+ "glDetailTexFuncSGIS\0"
+ "glGetDetailTexFuncSGIS\0"
+ "glSharpenTexFuncSGIS\0"
+ "glGetSharpenTexFuncSGIS\0"
+ "glSampleMaskSGIS\0"
+ "glSamplePatternSGIS\0"
+ "glColorPointerEXT\0"
+ "glEdgeFlagPointerEXT\0"
+ "glIndexPointerEXT\0"
+ "glNormalPointerEXT\0"
+ "glTexCoordPointerEXT\0"
+ "glVertexPointerEXT\0"
+ "glSpriteParameterfSGIX\0"
+ "glSpriteParameterfvSGIX\0"
+ "glSpriteParameteriSGIX\0"
+ "glSpriteParameterivSGIX\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfvEXT\0"
+ "glGetInstrumentsSGIX\0"
+ "glInstrumentsBufferSGIX\0"
+ "glPollInstrumentsSGIX\0"
+ "glReadInstrumentsSGIX\0"
+ "glStartInstrumentsSGIX\0"
+ "glStopInstrumentsSGIX\0"
+ "glFrameZoomSGIX\0"
+ "glTagSampleBufferSGIX\0"
+ "glReferencePlaneSGIX\0"
+ "glFlushRasterSGIX\0"
+ "glGetListParameterfvSGIX\0"
+ "glGetListParameterivSGIX\0"
+ "glListParameterfSGIX\0"
+ "glListParameterfvSGIX\0"
+ "glListParameteriSGIX\0"
+ "glListParameterivSGIX\0"
+ "glFragmentColorMaterialSGIX\0"
+ "glFragmentLightfSGIX\0"
+ "glFragmentLightfvSGIX\0"
+ "glFragmentLightiSGIX\0"
+ "glFragmentLightivSGIX\0"
+ "glFragmentLightModelfSGIX\0"
+ "glFragmentLightModelfvSGIX\0"
+ "glFragmentLightModeliSGIX\0"
+ "glFragmentLightModelivSGIX\0"
+ "glFragmentMaterialfSGIX\0"
+ "glFragmentMaterialfvSGIX\0"
+ "glFragmentMaterialiSGIX\0"
+ "glFragmentMaterialivSGIX\0"
+ "glGetFragmentLightfvSGIX\0"
+ "glGetFragmentLightivSGIX\0"
+ "glGetFragmentMaterialfvSGIX\0"
+ "glGetFragmentMaterialivSGIX\0"
+ "glLightEnviSGIX\0"
+ "glVertexWeightfEXT\0"
+ "glVertexWeightfvEXT\0"
+ "glVertexWeightPointerEXT\0"
+ "glFlushVertexArrayRangeNV\0"
+ "glVertexArrayRangeNV\0"
+ "glCombinerParameterfvNV\0"
+ "glCombinerParameterfNV\0"
+ "glCombinerParameterivNV\0"
+ "glCombinerParameteriNV\0"
+ "glCombinerInputNV\0"
+ "glCombinerOutputNV\0"
+ "glFinalCombinerInputNV\0"
+ "glGetCombinerInputParameterfvNV\0"
+ "glGetCombinerInputParameterivNV\0"
+ "glGetCombinerOutputParameterfvNV\0"
+ "glGetCombinerOutputParameterivNV\0"
+ "glGetFinalCombinerInputParameterfvNV\0"
+ "glGetFinalCombinerInputParameterivNV\0"
+ "glResizeBuffersMESA\0"
+ "glWindowPos2dMESA\0"
+ "glWindowPos2dvMESA\0"
+ "glWindowPos2fMESA\0"
+ "glWindowPos2fvMESA\0"
+ "glWindowPos2iMESA\0"
+ "glWindowPos2ivMESA\0"
+ "glWindowPos2sMESA\0"
+ "glWindowPos2svMESA\0"
+ "glWindowPos3dMESA\0"
+ "glWindowPos3dvMESA\0"
+ "glWindowPos3fMESA\0"
+ "glWindowPos3fvMESA\0"
+ "glWindowPos3iMESA\0"
+ "glWindowPos3ivMESA\0"
+ "glWindowPos3sMESA\0"
+ "glWindowPos3svMESA\0"
+ "glWindowPos4dMESA\0"
+ "glWindowPos4dvMESA\0"
+ "glWindowPos4fMESA\0"
+ "glWindowPos4fvMESA\0"
+ "glWindowPos4iMESA\0"
+ "glWindowPos4ivMESA\0"
+ "glWindowPos4sMESA\0"
+ "glWindowPos4svMESA\0"
+ "glBlendFuncSeparateEXT\0"
+ "glIndexMaterialEXT\0"
+ "glIndexFuncEXT\0"
+ "glLockArraysEXT\0"
+ "glUnlockArraysEXT\0"
+ "glCullParameterdvEXT\0"
+ "glCullParameterfvEXT\0"
+ "glHintPGI\0"
+ "glFogCoordfEXT\0"
+ "glFogCoordfvEXT\0"
+ "glFogCoorddEXT\0"
+ "glFogCoorddvEXT\0"
+ "glFogCoordPointerEXT\0"
+ "glGetColorTableEXT\0"
+ "glGetColorTableParameterivEXT\0"
+ "glGetColorTableParameterfvEXT\0"
+ "glTbufferMask3DFX\0"
+ "glCompressedTexImage3DARB\0"
+ "glCompressedTexImage2DARB\0"
+ "glCompressedTexImage1DARB\0"
+ "glCompressedTexSubImage3DARB\0"
+ "glCompressedTexSubImage2DARB\0"
+ "glCompressedTexSubImage1DARB\0"
+ "glGetCompressedTexImageARB\0"
+ "glSecondaryColor3bEXT\0"
+ "glSecondaryColor3bvEXT\0"
+ "glSecondaryColor3dEXT\0"
+ "glSecondaryColor3dvEXT\0"
+ "glSecondaryColor3fEXT\0"
+ "glSecondaryColor3fvEXT\0"
+ "glSecondaryColor3iEXT\0"
+ "glSecondaryColor3ivEXT\0"
+ "glSecondaryColor3sEXT\0"
+ "glSecondaryColor3svEXT\0"
+ "glSecondaryColor3ubEXT\0"
+ "glSecondaryColor3ubvEXT\0"
+ "glSecondaryColor3uiEXT\0"
+ "glSecondaryColor3uivEXT\0"
+ "glSecondaryColor3usEXT\0"
+ "glSecondaryColor3usvEXT\0"
+ "glSecondaryColorPointerEXT\0"
+ "glAreProgramsResidentNV\0"
+ "glBindProgramNV\0"
+ "glDeleteProgramsNV\0"
+ "glExecuteProgramNV\0"
+ "glGenProgramsNV\0"
+ "glGetProgramParameterdvNV\0"
+ "glGetProgramParameterfvNV\0"
+ "glGetProgramivNV\0"
+ "glGetProgramStringNV\0"
+ "glGetTrackMatrixivNV\0"
+ "glGetVertexAttribdvNV\0"
+ "glGetVertexAttribfvNV\0"
+ "glGetVertexAttribivNV\0"
+ "glGetVertexAttribPointervNV\0"
+ "glIsProgramNV\0"
+ "glLoadProgramNV\0"
+ "glProgramParameter4dNV\0"
+ "glProgramParameter4dvNV\0"
+ "glProgramParameter4fNV\0"
+ "glProgramParameter4fvNV\0"
+ "glProgramParameters4dvNV\0"
+ "glProgramParameters4fvNV\0"
+ "glRequestResidentProgramsNV\0"
+ "glTrackMatrixNV\0"
+ "glVertexAttribPointerNV\0"
+ "glVertexAttrib1dNV\0"
+ "glVertexAttrib1dvNV\0"
+ "glVertexAttrib1fNV\0"
+ "glVertexAttrib1fvNV\0"
+ "glVertexAttrib1sNV\0"
+ "glVertexAttrib1svNV\0"
+ "glVertexAttrib2dNV\0"
+ "glVertexAttrib2dvNV\0"
+ "glVertexAttrib2fNV\0"
+ "glVertexAttrib2fvNV\0"
+ "glVertexAttrib2sNV\0"
+ "glVertexAttrib2svNV\0"
+ "glVertexAttrib3dNV\0"
+ "glVertexAttrib3dvNV\0"
+ "glVertexAttrib3fNV\0"
+ "glVertexAttrib3fvNV\0"
+ "glVertexAttrib3sNV\0"
+ "glVertexAttrib3svNV\0"
+ "glVertexAttrib4dNV\0"
+ "glVertexAttrib4dvNV\0"
+ "glVertexAttrib4fNV\0"
+ "glVertexAttrib4fvNV\0"
+ "glVertexAttrib4sNV\0"
+ "glVertexAttrib4svNV\0"
+ "glVertexAttrib4ubNV\0"
+ "glVertexAttrib4ubvNV\0"
+ "glVertexAttribs1dvNV\0"
+ "glVertexAttribs1fvNV\0"
+ "glVertexAttribs1svNV\0"
+ "glVertexAttribs2dvNV\0"
+ "glVertexAttribs2fvNV\0"
+ "glVertexAttribs2svNV\0"
+ "glVertexAttribs3dvNV\0"
+ "glVertexAttribs3fvNV\0"
+ "glVertexAttribs3svNV\0"
+ "glVertexAttribs4dvNV\0"
+ "glVertexAttribs4fvNV\0"
+ "glVertexAttribs4svNV\0"
+ "glVertexAttribs4ubvNV\0"
+ "glPointParameteriNV\0"
+ "glPointParameterivNV\0"
+ "glMultiDrawArraysEXT\0"
+ "glMultiDrawElementsEXT\0"
+ "glActiveStencilFaceEXT\0"
+ "glDeleteFencesNV\0"
+ "glGenFencesNV\0"
+ "glIsFenceNV\0"
+ "glTestFenceNV\0"
+ "glGetFenceivNV\0"
+ "glFinishFenceNV\0"
+ "glSetFenceNV\0"
+ "glVertexAttrib4bvARB\0"
+ "glVertexAttrib4ivARB\0"
+ "glVertexAttrib4ubvARB\0"
+ "glVertexAttrib4usvARB\0"
+ "glVertexAttrib4uivARB\0"
+ "glVertexAttrib4NbvARB\0"
+ "glVertexAttrib4NsvARB\0"
+ "glVertexAttrib4NivARB\0"
+ "glVertexAttrib4NusvARB\0"
+ "glVertexAttrib4NuivARB\0"
+ "glVertexAttribPointerARB\0"
+ "glEnableVertexAttribArrayARB\0"
+ "glDisableVertexAttribArrayARB\0"
+ "glProgramStringARB\0"
+ "glProgramEnvParameter4dARB\0"
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramEnvParameter4fARB\0"
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramLocalParameter4dARB\0"
+ "glProgramLocalParameter4dvARB\0"
+ "glProgramLocalParameter4fARB\0"
+ "glProgramLocalParameter4fvARB\0"
+ "glGetProgramEnvParameterdvARB\0"
+ "glGetProgramEnvParameterfvARB\0"
+ "glGetProgramLocalParameterdvARB\0"
+ "glGetProgramLocalParameterfvARB\0"
+ "glGetProgramivARB\0"
+ "glGetProgramStringARB\0"
+ "glProgramNamedParameter4fNV\0"
+ "glProgramNamedParameter4dNV\0"
+ "glProgramNamedParameter4fvNV\0"
+ "glProgramNamedParameter4dvNV\0"
+ "glGetProgramNamedParameterfvNV\0"
+ "glGetProgramNamedParameterdvNV\0"
+ "glBindBufferARB\0"
+ "glBufferDataARB\0"
+ "glBufferSubDataARB\0"
+ "glDeleteBuffersARB\0"
+ "glGenBuffersARB\0"
+ "glGetBufferParameterivARB\0"
+ "glGetBufferPointervARB\0"
+ "glGetBufferSubDataARB\0"
+ "glIsBufferARB\0"
+ "glMapBufferARB\0"
+ "glUnmapBufferARB\0"
+ "glDepthBoundsEXT\0"
+ "glGenQueriesARB\0"
+ "glDeleteQueriesARB\0"
+ "glIsQueryARB\0"
+ "glBeginQueryARB\0"
+ "glEndQueryARB\0"
+ "glGetQueryivARB\0"
+ "glGetQueryObjectivARB\0"
+ "glGetQueryObjectuivARB\0"
+ "glMultiModeDrawArraysIBM\0"
+ "glMultiModeDrawElementsIBM\0"
+ "glBlendEquationSeparateEXT\0"
+ "glActiveTexture\0"
+ "glClientActiveTexture\0"
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sv\0"
+ "glLoadTransposeMatrixf\0"
+ "glLoadTransposeMatrixd\0"
+ "glMultTransposeMatrixf\0"
+ "glMultTransposeMatrixd\0"
+ "glSampleCoverage\0"
+ "glCompressedTexImage3D\0"
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage1D\0"
+ "glCompressedTexSubImage3D\0"
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage1D\0"
+ "glGetCompressedTexImage\0"
+ "glBlendFuncSeparate\0"
+ "glFogCoordf\0"
+ "glFogCoordfv\0"
+ "glFogCoordd\0"
+ "glFogCoorddv\0"
+ "glFogCoordPointer\0"
+ "glMultiDrawArrays\0"
+ "glMultiDrawElements\0"
+ "glPointParameterf\0"
+ "glPointParameterfv\0"
+ "glPointParameteri\0"
+ "glPointParameteriv\0"
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fv\0"
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usv\0"
+ "glSecondaryColorPointer\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sv\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sv\0"
+ "glBindBuffer\0"
+ "glBufferData\0"
+ "glBufferSubData\0"
+ "glDeleteBuffers\0"
+ "glGenBuffers\0"
+ "glGetBufferParameteriv\0"
+ "glGetBufferPointerv\0"
+ "glGetBufferSubData\0"
+ "glIsBuffer\0"
+ "glMapBuffer\0"
+ "glUnmapBuffer\0"
+ "glGenQueries\0"
+ "glDeleteQueries\0"
+ "glIsQuery\0"
+ "glBeginQuery\0"
+ "glEndQuery\0"
+ "glGetQueryiv\0"
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectuiv\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfvARB\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3svARB\0"
+ "glVertexAttrib1sARB\0"
+ "glVertexAttrib1fARB\0"
+ "glVertexAttrib1dARB\0"
+ "glVertexAttrib2sARB\0"
+ "glVertexAttrib2fARB\0"
+ "glVertexAttrib2dARB\0"
+ "glVertexAttrib3sARB\0"
+ "glVertexAttrib3fARB\0"
+ "glVertexAttrib3dARB\0"
+ "glVertexAttrib4sARB\0"
+ "glVertexAttrib4fARB\0"
+ "glVertexAttrib4dARB\0"
+ "glVertexAttrib4NubARB\0"
+ "glVertexAttrib1svARB\0"
+ "glVertexAttrib1fvARB\0"
+ "glVertexAttrib1dvARB\0"
+ "glVertexAttrib2svARB\0"
+ "glVertexAttrib2fvARB\0"
+ "glVertexAttrib2dvARB\0"
+ "glVertexAttrib3svARB\0"
+ "glVertexAttrib3fvARB\0"
+ "glVertexAttrib3dvARB\0"
+ "glVertexAttrib4svARB\0"
+ "glVertexAttrib4fvARB\0"
+ "glVertexAttrib4dvARB\0"
+ "glVertexAttrib4NubvARB\0"
+ "glBindProgramARB\0"
+ "glDeleteProgramsARB\0"
+ "glGenProgramsARB\0"
+ "glIsProgramARB\0"
+ "glGetVertexAttribdvARB\0"
+ "glGetVertexAttribfvARB\0"
+ "glGetVertexAttribivARB\0"
+ "glGetVertexAttribPointervARB\0"
+ "glBlendColorEXT\0"
+ "glTexImage3DEXT\0"
+ "glTexSubImage3DEXT\0"
+ "glTexSubImage1DEXT\0"
+ "glTexSubImage2DEXT\0"
+ "glCopyTexImage1DEXT\0"
+ "glCopyTexImage2DEXT\0"
+ "glCopyTexSubImage1DEXT\0"
+ "glCopyTexSubImage2DEXT\0"
+ "glCopyTexSubImage3DEXT\0"
+ "glHistogramEXT\0"
+ "glMinmaxEXT\0"
+ "glResetHistogramEXT\0"
+ "glResetMinmaxEXT\0"
+ "glConvolutionFilter1DEXT\0"
+ "glConvolutionFilter2DEXT\0"
+ "glConvolutionParameterfEXT\0"
+ "glConvolutionParameterfvEXT\0"
+ "glConvolutionParameteriEXT\0"
+ "glConvolutionParameterivEXT\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "glSeparableFilter2DEXT\0"
+ "glColorTableSGI\0"
+ "glColorTableParameterfvSGI\0"
+ "glColorTableParameterivSGI\0"
+ "glCopyColorTableSGI\0"
+ "glBindTextureEXT\0"
+ "glDeleteTexturesEXT\0"
+ "glPrioritizeTexturesEXT\0"
+ "glArrayElementEXT\0"
+ "glDrawArraysEXT\0"
+ "glGetPointervEXT\0"
+ "glBlendEquationEXT\0"
+ "glColorSubTableEXT\0"
+ "glCopyColorSubTableEXT\0"
+ "glColorTableEXT\0"
+ "glDrawRangeElementsEXT\0"
+ "glSampleMaskEXT\0"
+ "glSamplePatternEXT\0"
+ "glDrawBuffersATI\0"
+ "glBlendEquationSeparateATI\0"
+ "glBlendFuncSeparateINGR\0"
+ "glPointParameterfSGIS\0"
+ "glPointParameterfvSGIS\0"
+ ;
+
+static const glprocs_table_t static_functions[] = {
+ NAME_FUNC_OFFSET( 0, glNewList, _gloffset_NewList ),
+ NAME_FUNC_OFFSET( 10, glEndList, _gloffset_EndList ),
+ NAME_FUNC_OFFSET( 20, glCallList, _gloffset_CallList ),
+ NAME_FUNC_OFFSET( 31, glCallLists, _gloffset_CallLists ),
+ NAME_FUNC_OFFSET( 43, glDeleteLists, _gloffset_DeleteLists ),
+ NAME_FUNC_OFFSET( 57, glGenLists, _gloffset_GenLists ),
+ NAME_FUNC_OFFSET( 68, glListBase, _gloffset_ListBase ),
+ NAME_FUNC_OFFSET( 79, glBegin, _gloffset_Begin ),
+ NAME_FUNC_OFFSET( 87, glBitmap, _gloffset_Bitmap ),
+ NAME_FUNC_OFFSET( 96, glColor3b, _gloffset_Color3b ),
+ NAME_FUNC_OFFSET( 106, glColor3bv, _gloffset_Color3bv ),
+ NAME_FUNC_OFFSET( 117, glColor3d, _gloffset_Color3d ),
+ NAME_FUNC_OFFSET( 127, glColor3dv, _gloffset_Color3dv ),
+ NAME_FUNC_OFFSET( 138, glColor3f, _gloffset_Color3f ),
+ NAME_FUNC_OFFSET( 148, glColor3fv, _gloffset_Color3fv ),
+ NAME_FUNC_OFFSET( 159, glColor3i, _gloffset_Color3i ),
+ NAME_FUNC_OFFSET( 169, glColor3iv, _gloffset_Color3iv ),
+ NAME_FUNC_OFFSET( 180, glColor3s, _gloffset_Color3s ),
+ NAME_FUNC_OFFSET( 190, glColor3sv, _gloffset_Color3sv ),
+ NAME_FUNC_OFFSET( 201, glColor3ub, _gloffset_Color3ub ),
+ NAME_FUNC_OFFSET( 212, glColor3ubv, _gloffset_Color3ubv ),
+ NAME_FUNC_OFFSET( 224, glColor3ui, _gloffset_Color3ui ),
+ NAME_FUNC_OFFSET( 235, glColor3uiv, _gloffset_Color3uiv ),
+ NAME_FUNC_OFFSET( 247, glColor3us, _gloffset_Color3us ),
+ NAME_FUNC_OFFSET( 258, glColor3usv, _gloffset_Color3usv ),
+ NAME_FUNC_OFFSET( 270, glColor4b, _gloffset_Color4b ),
+ NAME_FUNC_OFFSET( 280, glColor4bv, _gloffset_Color4bv ),
+ NAME_FUNC_OFFSET( 291, glColor4d, _gloffset_Color4d ),
+ NAME_FUNC_OFFSET( 301, glColor4dv, _gloffset_Color4dv ),
+ NAME_FUNC_OFFSET( 312, glColor4f, _gloffset_Color4f ),
+ NAME_FUNC_OFFSET( 322, glColor4fv, _gloffset_Color4fv ),
+ NAME_FUNC_OFFSET( 333, glColor4i, _gloffset_Color4i ),
+ NAME_FUNC_OFFSET( 343, glColor4iv, _gloffset_Color4iv ),
+ NAME_FUNC_OFFSET( 354, glColor4s, _gloffset_Color4s ),
+ NAME_FUNC_OFFSET( 364, glColor4sv, _gloffset_Color4sv ),
+ NAME_FUNC_OFFSET( 375, glColor4ub, _gloffset_Color4ub ),
+ NAME_FUNC_OFFSET( 386, glColor4ubv, _gloffset_Color4ubv ),
+ NAME_FUNC_OFFSET( 398, glColor4ui, _gloffset_Color4ui ),
+ NAME_FUNC_OFFSET( 409, glColor4uiv, _gloffset_Color4uiv ),
+ NAME_FUNC_OFFSET( 421, glColor4us, _gloffset_Color4us ),
+ NAME_FUNC_OFFSET( 432, glColor4usv, _gloffset_Color4usv ),
+ NAME_FUNC_OFFSET( 444, glEdgeFlag, _gloffset_EdgeFlag ),
+ NAME_FUNC_OFFSET( 455, glEdgeFlagv, _gloffset_EdgeFlagv ),
+ NAME_FUNC_OFFSET( 467, glEnd, _gloffset_End ),
+ NAME_FUNC_OFFSET( 473, glIndexd, _gloffset_Indexd ),
+ NAME_FUNC_OFFSET( 482, glIndexdv, _gloffset_Indexdv ),
+ NAME_FUNC_OFFSET( 492, glIndexf, _gloffset_Indexf ),
+ NAME_FUNC_OFFSET( 501, glIndexfv, _gloffset_Indexfv ),
+ NAME_FUNC_OFFSET( 511, glIndexi, _gloffset_Indexi ),
+ NAME_FUNC_OFFSET( 520, glIndexiv, _gloffset_Indexiv ),
+ NAME_FUNC_OFFSET( 530, glIndexs, _gloffset_Indexs ),
+ NAME_FUNC_OFFSET( 539, glIndexsv, _gloffset_Indexsv ),
+ NAME_FUNC_OFFSET( 549, glNormal3b, _gloffset_Normal3b ),
+ NAME_FUNC_OFFSET( 560, glNormal3bv, _gloffset_Normal3bv ),
+ NAME_FUNC_OFFSET( 572, glNormal3d, _gloffset_Normal3d ),
+ NAME_FUNC_OFFSET( 583, glNormal3dv, _gloffset_Normal3dv ),
+ NAME_FUNC_OFFSET( 595, glNormal3f, _gloffset_Normal3f ),
+ NAME_FUNC_OFFSET( 606, glNormal3fv, _gloffset_Normal3fv ),
+ NAME_FUNC_OFFSET( 618, glNormal3i, _gloffset_Normal3i ),
+ NAME_FUNC_OFFSET( 629, glNormal3iv, _gloffset_Normal3iv ),
+ NAME_FUNC_OFFSET( 641, glNormal3s, _gloffset_Normal3s ),
+ NAME_FUNC_OFFSET( 652, glNormal3sv, _gloffset_Normal3sv ),
+ NAME_FUNC_OFFSET( 664, glRasterPos2d, _gloffset_RasterPos2d ),
+ NAME_FUNC_OFFSET( 678, glRasterPos2dv, _gloffset_RasterPos2dv ),
+ NAME_FUNC_OFFSET( 693, glRasterPos2f, _gloffset_RasterPos2f ),
+ NAME_FUNC_OFFSET( 707, glRasterPos2fv, _gloffset_RasterPos2fv ),
+ NAME_FUNC_OFFSET( 722, glRasterPos2i, _gloffset_RasterPos2i ),
+ NAME_FUNC_OFFSET( 736, glRasterPos2iv, _gloffset_RasterPos2iv ),
+ NAME_FUNC_OFFSET( 751, glRasterPos2s, _gloffset_RasterPos2s ),
+ NAME_FUNC_OFFSET( 765, glRasterPos2sv, _gloffset_RasterPos2sv ),
+ NAME_FUNC_OFFSET( 780, glRasterPos3d, _gloffset_RasterPos3d ),
+ NAME_FUNC_OFFSET( 794, glRasterPos3dv, _gloffset_RasterPos3dv ),
+ NAME_FUNC_OFFSET( 809, glRasterPos3f, _gloffset_RasterPos3f ),
+ NAME_FUNC_OFFSET( 823, glRasterPos3fv, _gloffset_RasterPos3fv ),
+ NAME_FUNC_OFFSET( 838, glRasterPos3i, _gloffset_RasterPos3i ),
+ NAME_FUNC_OFFSET( 852, glRasterPos3iv, _gloffset_RasterPos3iv ),
+ NAME_FUNC_OFFSET( 867, glRasterPos3s, _gloffset_RasterPos3s ),
+ NAME_FUNC_OFFSET( 881, glRasterPos3sv, _gloffset_RasterPos3sv ),
+ NAME_FUNC_OFFSET( 896, glRasterPos4d, _gloffset_RasterPos4d ),
+ NAME_FUNC_OFFSET( 910, glRasterPos4dv, _gloffset_RasterPos4dv ),
+ NAME_FUNC_OFFSET( 925, glRasterPos4f, _gloffset_RasterPos4f ),
+ NAME_FUNC_OFFSET( 939, glRasterPos4fv, _gloffset_RasterPos4fv ),
+ NAME_FUNC_OFFSET( 954, glRasterPos4i, _gloffset_RasterPos4i ),
+ NAME_FUNC_OFFSET( 968, glRasterPos4iv, _gloffset_RasterPos4iv ),
+ NAME_FUNC_OFFSET( 983, glRasterPos4s, _gloffset_RasterPos4s ),
+ NAME_FUNC_OFFSET( 997, glRasterPos4sv, _gloffset_RasterPos4sv ),
+ NAME_FUNC_OFFSET( 1012, glRectd, _gloffset_Rectd ),
+ NAME_FUNC_OFFSET( 1020, glRectdv, _gloffset_Rectdv ),
+ NAME_FUNC_OFFSET( 1029, glRectf, _gloffset_Rectf ),
+ NAME_FUNC_OFFSET( 1037, glRectfv, _gloffset_Rectfv ),
+ NAME_FUNC_OFFSET( 1046, glRecti, _gloffset_Recti ),
+ NAME_FUNC_OFFSET( 1054, glRectiv, _gloffset_Rectiv ),
+ NAME_FUNC_OFFSET( 1063, glRects, _gloffset_Rects ),
+ NAME_FUNC_OFFSET( 1071, glRectsv, _gloffset_Rectsv ),
+ NAME_FUNC_OFFSET( 1080, glTexCoord1d, _gloffset_TexCoord1d ),
+ NAME_FUNC_OFFSET( 1093, glTexCoord1dv, _gloffset_TexCoord1dv ),
+ NAME_FUNC_OFFSET( 1107, glTexCoord1f, _gloffset_TexCoord1f ),
+ NAME_FUNC_OFFSET( 1120, glTexCoord1fv, _gloffset_TexCoord1fv ),
+ NAME_FUNC_OFFSET( 1134, glTexCoord1i, _gloffset_TexCoord1i ),
+ NAME_FUNC_OFFSET( 1147, glTexCoord1iv, _gloffset_TexCoord1iv ),
+ NAME_FUNC_OFFSET( 1161, glTexCoord1s, _gloffset_TexCoord1s ),
+ NAME_FUNC_OFFSET( 1174, glTexCoord1sv, _gloffset_TexCoord1sv ),
+ NAME_FUNC_OFFSET( 1188, glTexCoord2d, _gloffset_TexCoord2d ),
+ NAME_FUNC_OFFSET( 1201, glTexCoord2dv, _gloffset_TexCoord2dv ),
+ NAME_FUNC_OFFSET( 1215, glTexCoord2f, _gloffset_TexCoord2f ),
+ NAME_FUNC_OFFSET( 1228, glTexCoord2fv, _gloffset_TexCoord2fv ),
+ NAME_FUNC_OFFSET( 1242, glTexCoord2i, _gloffset_TexCoord2i ),
+ NAME_FUNC_OFFSET( 1255, glTexCoord2iv, _gloffset_TexCoord2iv ),
+ NAME_FUNC_OFFSET( 1269, glTexCoord2s, _gloffset_TexCoord2s ),
+ NAME_FUNC_OFFSET( 1282, glTexCoord2sv, _gloffset_TexCoord2sv ),
+ NAME_FUNC_OFFSET( 1296, glTexCoord3d, _gloffset_TexCoord3d ),
+ NAME_FUNC_OFFSET( 1309, glTexCoord3dv, _gloffset_TexCoord3dv ),
+ NAME_FUNC_OFFSET( 1323, glTexCoord3f, _gloffset_TexCoord3f ),
+ NAME_FUNC_OFFSET( 1336, glTexCoord3fv, _gloffset_TexCoord3fv ),
+ NAME_FUNC_OFFSET( 1350, glTexCoord3i, _gloffset_TexCoord3i ),
+ NAME_FUNC_OFFSET( 1363, glTexCoord3iv, _gloffset_TexCoord3iv ),
+ NAME_FUNC_OFFSET( 1377, glTexCoord3s, _gloffset_TexCoord3s ),
+ NAME_FUNC_OFFSET( 1390, glTexCoord3sv, _gloffset_TexCoord3sv ),
+ NAME_FUNC_OFFSET( 1404, glTexCoord4d, _gloffset_TexCoord4d ),
+ NAME_FUNC_OFFSET( 1417, glTexCoord4dv, _gloffset_TexCoord4dv ),
+ NAME_FUNC_OFFSET( 1431, glTexCoord4f, _gloffset_TexCoord4f ),
+ NAME_FUNC_OFFSET( 1444, glTexCoord4fv, _gloffset_TexCoord4fv ),
+ NAME_FUNC_OFFSET( 1458, glTexCoord4i, _gloffset_TexCoord4i ),
+ NAME_FUNC_OFFSET( 1471, glTexCoord4iv, _gloffset_TexCoord4iv ),
+ NAME_FUNC_OFFSET( 1485, glTexCoord4s, _gloffset_TexCoord4s ),
+ NAME_FUNC_OFFSET( 1498, glTexCoord4sv, _gloffset_TexCoord4sv ),
+ NAME_FUNC_OFFSET( 1512, glVertex2d, _gloffset_Vertex2d ),
+ NAME_FUNC_OFFSET( 1523, glVertex2dv, _gloffset_Vertex2dv ),
+ NAME_FUNC_OFFSET( 1535, glVertex2f, _gloffset_Vertex2f ),
+ NAME_FUNC_OFFSET( 1546, glVertex2fv, _gloffset_Vertex2fv ),
+ NAME_FUNC_OFFSET( 1558, glVertex2i, _gloffset_Vertex2i ),
+ NAME_FUNC_OFFSET( 1569, glVertex2iv, _gloffset_Vertex2iv ),
+ NAME_FUNC_OFFSET( 1581, glVertex2s, _gloffset_Vertex2s ),
+ NAME_FUNC_OFFSET( 1592, glVertex2sv, _gloffset_Vertex2sv ),
+ NAME_FUNC_OFFSET( 1604, glVertex3d, _gloffset_Vertex3d ),
+ NAME_FUNC_OFFSET( 1615, glVertex3dv, _gloffset_Vertex3dv ),
+ NAME_FUNC_OFFSET( 1627, glVertex3f, _gloffset_Vertex3f ),
+ NAME_FUNC_OFFSET( 1638, glVertex3fv, _gloffset_Vertex3fv ),
+ NAME_FUNC_OFFSET( 1650, glVertex3i, _gloffset_Vertex3i ),
+ NAME_FUNC_OFFSET( 1661, glVertex3iv, _gloffset_Vertex3iv ),
+ NAME_FUNC_OFFSET( 1673, glVertex3s, _gloffset_Vertex3s ),
+ NAME_FUNC_OFFSET( 1684, glVertex3sv, _gloffset_Vertex3sv ),
+ NAME_FUNC_OFFSET( 1696, glVertex4d, _gloffset_Vertex4d ),
+ NAME_FUNC_OFFSET( 1707, glVertex4dv, _gloffset_Vertex4dv ),
+ NAME_FUNC_OFFSET( 1719, glVertex4f, _gloffset_Vertex4f ),
+ NAME_FUNC_OFFSET( 1730, glVertex4fv, _gloffset_Vertex4fv ),
+ NAME_FUNC_OFFSET( 1742, glVertex4i, _gloffset_Vertex4i ),
+ NAME_FUNC_OFFSET( 1753, glVertex4iv, _gloffset_Vertex4iv ),
+ NAME_FUNC_OFFSET( 1765, glVertex4s, _gloffset_Vertex4s ),
+ NAME_FUNC_OFFSET( 1776, glVertex4sv, _gloffset_Vertex4sv ),
+ NAME_FUNC_OFFSET( 1788, glClipPlane, _gloffset_ClipPlane ),
+ NAME_FUNC_OFFSET( 1800, glColorMaterial, _gloffset_ColorMaterial ),
+ NAME_FUNC_OFFSET( 1816, glCullFace, _gloffset_CullFace ),
+ NAME_FUNC_OFFSET( 1827, glFogf, _gloffset_Fogf ),
+ NAME_FUNC_OFFSET( 1834, glFogfv, _gloffset_Fogfv ),
+ NAME_FUNC_OFFSET( 1842, glFogi, _gloffset_Fogi ),
+ NAME_FUNC_OFFSET( 1849, glFogiv, _gloffset_Fogiv ),
+ NAME_FUNC_OFFSET( 1857, glFrontFace, _gloffset_FrontFace ),
+ NAME_FUNC_OFFSET( 1869, glHint, _gloffset_Hint ),
+ NAME_FUNC_OFFSET( 1876, glLightf, _gloffset_Lightf ),
+ NAME_FUNC_OFFSET( 1885, glLightfv, _gloffset_Lightfv ),
+ NAME_FUNC_OFFSET( 1895, glLighti, _gloffset_Lighti ),
+ NAME_FUNC_OFFSET( 1904, glLightiv, _gloffset_Lightiv ),
+ NAME_FUNC_OFFSET( 1914, glLightModelf, _gloffset_LightModelf ),
+ NAME_FUNC_OFFSET( 1928, glLightModelfv, _gloffset_LightModelfv ),
+ NAME_FUNC_OFFSET( 1943, glLightModeli, _gloffset_LightModeli ),
+ NAME_FUNC_OFFSET( 1957, glLightModeliv, _gloffset_LightModeliv ),
+ NAME_FUNC_OFFSET( 1972, glLineStipple, _gloffset_LineStipple ),
+ NAME_FUNC_OFFSET( 1986, glLineWidth, _gloffset_LineWidth ),
+ NAME_FUNC_OFFSET( 1998, glMaterialf, _gloffset_Materialf ),
+ NAME_FUNC_OFFSET( 2010, glMaterialfv, _gloffset_Materialfv ),
+ NAME_FUNC_OFFSET( 2023, glMateriali, _gloffset_Materiali ),
+ NAME_FUNC_OFFSET( 2035, glMaterialiv, _gloffset_Materialiv ),
+ NAME_FUNC_OFFSET( 2048, glPointSize, _gloffset_PointSize ),
+ NAME_FUNC_OFFSET( 2060, glPolygonMode, _gloffset_PolygonMode ),
+ NAME_FUNC_OFFSET( 2074, glPolygonStipple, _gloffset_PolygonStipple ),
+ NAME_FUNC_OFFSET( 2091, glScissor, _gloffset_Scissor ),
+ NAME_FUNC_OFFSET( 2101, glShadeModel, _gloffset_ShadeModel ),
+ NAME_FUNC_OFFSET( 2114, glTexParameterf, _gloffset_TexParameterf ),
+ NAME_FUNC_OFFSET( 2130, glTexParameterfv, _gloffset_TexParameterfv ),
+ NAME_FUNC_OFFSET( 2147, glTexParameteri, _gloffset_TexParameteri ),
+ NAME_FUNC_OFFSET( 2163, glTexParameteriv, _gloffset_TexParameteriv ),
+ NAME_FUNC_OFFSET( 2180, glTexImage1D, _gloffset_TexImage1D ),
+ NAME_FUNC_OFFSET( 2193, glTexImage2D, _gloffset_TexImage2D ),
+ NAME_FUNC_OFFSET( 2206, glTexEnvf, _gloffset_TexEnvf ),
+ NAME_FUNC_OFFSET( 2216, glTexEnvfv, _gloffset_TexEnvfv ),
+ NAME_FUNC_OFFSET( 2227, glTexEnvi, _gloffset_TexEnvi ),
+ NAME_FUNC_OFFSET( 2237, glTexEnviv, _gloffset_TexEnviv ),
+ NAME_FUNC_OFFSET( 2248, glTexGend, _gloffset_TexGend ),
+ NAME_FUNC_OFFSET( 2258, glTexGendv, _gloffset_TexGendv ),
+ NAME_FUNC_OFFSET( 2269, glTexGenf, _gloffset_TexGenf ),
+ NAME_FUNC_OFFSET( 2279, glTexGenfv, _gloffset_TexGenfv ),
+ NAME_FUNC_OFFSET( 2290, glTexGeni, _gloffset_TexGeni ),
+ NAME_FUNC_OFFSET( 2300, glTexGeniv, _gloffset_TexGeniv ),
+ NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, _gloffset_FeedbackBuffer ),
+ NAME_FUNC_OFFSET( 2328, glSelectBuffer, _gloffset_SelectBuffer ),
+ NAME_FUNC_OFFSET( 2343, glRenderMode, _gloffset_RenderMode ),
+ NAME_FUNC_OFFSET( 2356, glInitNames, _gloffset_InitNames ),
+ NAME_FUNC_OFFSET( 2368, glLoadName, _gloffset_LoadName ),
+ NAME_FUNC_OFFSET( 2379, glPassThrough, _gloffset_PassThrough ),
+ NAME_FUNC_OFFSET( 2393, glPopName, _gloffset_PopName ),
+ NAME_FUNC_OFFSET( 2403, glPushName, _gloffset_PushName ),
+ NAME_FUNC_OFFSET( 2414, glDrawBuffer, _gloffset_DrawBuffer ),
+ NAME_FUNC_OFFSET( 2427, glClear, _gloffset_Clear ),
+ NAME_FUNC_OFFSET( 2435, glClearAccum, _gloffset_ClearAccum ),
+ NAME_FUNC_OFFSET( 2448, glClearIndex, _gloffset_ClearIndex ),
+ NAME_FUNC_OFFSET( 2461, glClearColor, _gloffset_ClearColor ),
+ NAME_FUNC_OFFSET( 2474, glClearStencil, _gloffset_ClearStencil ),
+ NAME_FUNC_OFFSET( 2489, glClearDepth, _gloffset_ClearDepth ),
+ NAME_FUNC_OFFSET( 2502, glStencilMask, _gloffset_StencilMask ),
+ NAME_FUNC_OFFSET( 2516, glColorMask, _gloffset_ColorMask ),
+ NAME_FUNC_OFFSET( 2528, glDepthMask, _gloffset_DepthMask ),
+ NAME_FUNC_OFFSET( 2540, glIndexMask, _gloffset_IndexMask ),
+ NAME_FUNC_OFFSET( 2552, glAccum, _gloffset_Accum ),
+ NAME_FUNC_OFFSET( 2560, glDisable, _gloffset_Disable ),
+ NAME_FUNC_OFFSET( 2570, glEnable, _gloffset_Enable ),
+ NAME_FUNC_OFFSET( 2579, glFinish, _gloffset_Finish ),
+ NAME_FUNC_OFFSET( 2588, glFlush, _gloffset_Flush ),
+ NAME_FUNC_OFFSET( 2596, glPopAttrib, _gloffset_PopAttrib ),
+ NAME_FUNC_OFFSET( 2608, glPushAttrib, _gloffset_PushAttrib ),
+ NAME_FUNC_OFFSET( 2621, glMap1d, _gloffset_Map1d ),
+ NAME_FUNC_OFFSET( 2629, glMap1f, _gloffset_Map1f ),
+ NAME_FUNC_OFFSET( 2637, glMap2d, _gloffset_Map2d ),
+ NAME_FUNC_OFFSET( 2645, glMap2f, _gloffset_Map2f ),
+ NAME_FUNC_OFFSET( 2653, glMapGrid1d, _gloffset_MapGrid1d ),
+ NAME_FUNC_OFFSET( 2665, glMapGrid1f, _gloffset_MapGrid1f ),
+ NAME_FUNC_OFFSET( 2677, glMapGrid2d, _gloffset_MapGrid2d ),
+ NAME_FUNC_OFFSET( 2689, glMapGrid2f, _gloffset_MapGrid2f ),
+ NAME_FUNC_OFFSET( 2701, glEvalCoord1d, _gloffset_EvalCoord1d ),
+ NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, _gloffset_EvalCoord1dv ),
+ NAME_FUNC_OFFSET( 2730, glEvalCoord1f, _gloffset_EvalCoord1f ),
+ NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, _gloffset_EvalCoord1fv ),
+ NAME_FUNC_OFFSET( 2759, glEvalCoord2d, _gloffset_EvalCoord2d ),
+ NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, _gloffset_EvalCoord2dv ),
+ NAME_FUNC_OFFSET( 2788, glEvalCoord2f, _gloffset_EvalCoord2f ),
+ NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, _gloffset_EvalCoord2fv ),
+ NAME_FUNC_OFFSET( 2817, glEvalMesh1, _gloffset_EvalMesh1 ),
+ NAME_FUNC_OFFSET( 2829, glEvalPoint1, _gloffset_EvalPoint1 ),
+ NAME_FUNC_OFFSET( 2842, glEvalMesh2, _gloffset_EvalMesh2 ),
+ NAME_FUNC_OFFSET( 2854, glEvalPoint2, _gloffset_EvalPoint2 ),
+ NAME_FUNC_OFFSET( 2867, glAlphaFunc, _gloffset_AlphaFunc ),
+ NAME_FUNC_OFFSET( 2879, glBlendFunc, _gloffset_BlendFunc ),
+ NAME_FUNC_OFFSET( 2891, glLogicOp, _gloffset_LogicOp ),
+ NAME_FUNC_OFFSET( 2901, glStencilFunc, _gloffset_StencilFunc ),
+ NAME_FUNC_OFFSET( 2915, glStencilOp, _gloffset_StencilOp ),
+ NAME_FUNC_OFFSET( 2927, glDepthFunc, _gloffset_DepthFunc ),
+ NAME_FUNC_OFFSET( 2939, glPixelZoom, _gloffset_PixelZoom ),
+ NAME_FUNC_OFFSET( 2951, glPixelTransferf, _gloffset_PixelTransferf ),
+ NAME_FUNC_OFFSET( 2968, glPixelTransferi, _gloffset_PixelTransferi ),
+ NAME_FUNC_OFFSET( 2985, glPixelStoref, _gloffset_PixelStoref ),
+ NAME_FUNC_OFFSET( 2999, glPixelStorei, _gloffset_PixelStorei ),
+ NAME_FUNC_OFFSET( 3013, glPixelMapfv, _gloffset_PixelMapfv ),
+ NAME_FUNC_OFFSET( 3026, glPixelMapuiv, _gloffset_PixelMapuiv ),
+ NAME_FUNC_OFFSET( 3040, glPixelMapusv, _gloffset_PixelMapusv ),
+ NAME_FUNC_OFFSET( 3054, glReadBuffer, _gloffset_ReadBuffer ),
+ NAME_FUNC_OFFSET( 3067, glCopyPixels, _gloffset_CopyPixels ),
+ NAME_FUNC_OFFSET( 3080, glReadPixels, _gloffset_ReadPixels ),
+ NAME_FUNC_OFFSET( 3093, glDrawPixels, _gloffset_DrawPixels ),
+ NAME_FUNC_OFFSET( 3106, glGetBooleanv, _gloffset_GetBooleanv ),
+ NAME_FUNC_OFFSET( 3120, glGetClipPlane, _gloffset_GetClipPlane ),
+ NAME_FUNC_OFFSET( 3135, glGetDoublev, _gloffset_GetDoublev ),
+ NAME_FUNC_OFFSET( 3148, glGetError, _gloffset_GetError ),
+ NAME_FUNC_OFFSET( 3159, glGetFloatv, _gloffset_GetFloatv ),
+ NAME_FUNC_OFFSET( 3171, glGetIntegerv, _gloffset_GetIntegerv ),
+ NAME_FUNC_OFFSET( 3185, glGetLightfv, _gloffset_GetLightfv ),
+ NAME_FUNC_OFFSET( 3198, glGetLightiv, _gloffset_GetLightiv ),
+ NAME_FUNC_OFFSET( 3211, glGetMapdv, _gloffset_GetMapdv ),
+ NAME_FUNC_OFFSET( 3222, glGetMapfv, _gloffset_GetMapfv ),
+ NAME_FUNC_OFFSET( 3233, glGetMapiv, _gloffset_GetMapiv ),
+ NAME_FUNC_OFFSET( 3244, glGetMaterialfv, _gloffset_GetMaterialfv ),
+ NAME_FUNC_OFFSET( 3260, glGetMaterialiv, _gloffset_GetMaterialiv ),
+ NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, _gloffset_GetPixelMapfv ),
+ NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, _gloffset_GetPixelMapuiv ),
+ NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, _gloffset_GetPixelMapusv ),
+ NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, _gloffset_GetPolygonStipple ),
+ NAME_FUNC_OFFSET( 3346, glGetString, _gloffset_GetString ),
+ NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, _gloffset_GetTexEnvfv ),
+ NAME_FUNC_OFFSET( 3372, glGetTexEnviv, _gloffset_GetTexEnviv ),
+ NAME_FUNC_OFFSET( 3386, glGetTexGendv, _gloffset_GetTexGendv ),
+ NAME_FUNC_OFFSET( 3400, glGetTexGenfv, _gloffset_GetTexGenfv ),
+ NAME_FUNC_OFFSET( 3414, glGetTexGeniv, _gloffset_GetTexGeniv ),
+ NAME_FUNC_OFFSET( 3428, glGetTexImage, _gloffset_GetTexImage ),
+ NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, _gloffset_GetTexParameterfv ),
+ NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, _gloffset_GetTexParameteriv ),
+ NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv ),
+ NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv ),
+ NAME_FUNC_OFFSET( 3532, glIsEnabled, _gloffset_IsEnabled ),
+ NAME_FUNC_OFFSET( 3544, glIsList, _gloffset_IsList ),
+ NAME_FUNC_OFFSET( 3553, glDepthRange, _gloffset_DepthRange ),
+ NAME_FUNC_OFFSET( 3566, glFrustum, _gloffset_Frustum ),
+ NAME_FUNC_OFFSET( 3576, glLoadIdentity, _gloffset_LoadIdentity ),
+ NAME_FUNC_OFFSET( 3591, glLoadMatrixf, _gloffset_LoadMatrixf ),
+ NAME_FUNC_OFFSET( 3605, glLoadMatrixd, _gloffset_LoadMatrixd ),
+ NAME_FUNC_OFFSET( 3619, glMatrixMode, _gloffset_MatrixMode ),
+ NAME_FUNC_OFFSET( 3632, glMultMatrixf, _gloffset_MultMatrixf ),
+ NAME_FUNC_OFFSET( 3646, glMultMatrixd, _gloffset_MultMatrixd ),
+ NAME_FUNC_OFFSET( 3660, glOrtho, _gloffset_Ortho ),
+ NAME_FUNC_OFFSET( 3668, glPopMatrix, _gloffset_PopMatrix ),
+ NAME_FUNC_OFFSET( 3680, glPushMatrix, _gloffset_PushMatrix ),
+ NAME_FUNC_OFFSET( 3693, glRotated, _gloffset_Rotated ),
+ NAME_FUNC_OFFSET( 3703, glRotatef, _gloffset_Rotatef ),
+ NAME_FUNC_OFFSET( 3713, glScaled, _gloffset_Scaled ),
+ NAME_FUNC_OFFSET( 3722, glScalef, _gloffset_Scalef ),
+ NAME_FUNC_OFFSET( 3731, glTranslated, _gloffset_Translated ),
+ NAME_FUNC_OFFSET( 3744, glTranslatef, _gloffset_Translatef ),
+ NAME_FUNC_OFFSET( 3757, glViewport, _gloffset_Viewport ),
+ NAME_FUNC_OFFSET( 3768, glArrayElement, _gloffset_ArrayElement ),
+ NAME_FUNC_OFFSET( 3783, glBindTexture, _gloffset_BindTexture ),
+ NAME_FUNC_OFFSET( 3797, glColorPointer, _gloffset_ColorPointer ),
+ NAME_FUNC_OFFSET( 3812, glDisableClientState, _gloffset_DisableClientState ),
+ NAME_FUNC_OFFSET( 3833, glDrawArrays, _gloffset_DrawArrays ),
+ NAME_FUNC_OFFSET( 3846, glDrawElements, _gloffset_DrawElements ),
+ NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, _gloffset_EdgeFlagPointer ),
+ NAME_FUNC_OFFSET( 3879, glEnableClientState, _gloffset_EnableClientState ),
+ NAME_FUNC_OFFSET( 3899, glIndexPointer, _gloffset_IndexPointer ),
+ NAME_FUNC_OFFSET( 3914, glIndexub, _gloffset_Indexub ),
+ NAME_FUNC_OFFSET( 3924, glIndexubv, _gloffset_Indexubv ),
+ NAME_FUNC_OFFSET( 3935, glInterleavedArrays, _gloffset_InterleavedArrays ),
+ NAME_FUNC_OFFSET( 3955, glNormalPointer, _gloffset_NormalPointer ),
+ NAME_FUNC_OFFSET( 3971, glPolygonOffset, _gloffset_PolygonOffset ),
+ NAME_FUNC_OFFSET( 3987, glTexCoordPointer, _gloffset_TexCoordPointer ),
+ NAME_FUNC_OFFSET( 4005, glVertexPointer, _gloffset_VertexPointer ),
+ NAME_FUNC_OFFSET( 4021, glAreTexturesResident, _gloffset_AreTexturesResident ),
+ NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, _gloffset_CopyTexImage1D ),
+ NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, _gloffset_CopyTexImage2D ),
+ NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D ),
+ NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D ),
+ NAME_FUNC_OFFSET( 4117, glDeleteTextures, _gloffset_DeleteTextures ),
+ NAME_FUNC_OFFSET( 4134, glGenTextures, _gloffset_GenTextures ),
+ NAME_FUNC_OFFSET( 4148, glGetPointerv, _gloffset_GetPointerv ),
+ NAME_FUNC_OFFSET( 4162, glIsTexture, _gloffset_IsTexture ),
+ NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, _gloffset_PrioritizeTextures ),
+ NAME_FUNC_OFFSET( 4195, glTexSubImage1D, _gloffset_TexSubImage1D ),
+ NAME_FUNC_OFFSET( 4211, glTexSubImage2D, _gloffset_TexSubImage2D ),
+ NAME_FUNC_OFFSET( 4227, glPopClientAttrib, _gloffset_PopClientAttrib ),
+ NAME_FUNC_OFFSET( 4245, glPushClientAttrib, _gloffset_PushClientAttrib ),
+ NAME_FUNC_OFFSET( 4264, glBlendColor, _gloffset_BlendColor ),
+ NAME_FUNC_OFFSET( 4277, glBlendEquation, _gloffset_BlendEquation ),
+ NAME_FUNC_OFFSET( 4293, glDrawRangeElements, _gloffset_DrawRangeElements ),
+ NAME_FUNC_OFFSET( 4313, glColorTable, _gloffset_ColorTable ),
+ NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, _gloffset_ColorTableParameterfv ),
+ NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, _gloffset_ColorTableParameteriv ),
+ NAME_FUNC_OFFSET( 4374, glCopyColorTable, _gloffset_CopyColorTable ),
+ NAME_FUNC_OFFSET( 4391, glGetColorTable, _gloffset_GetColorTable ),
+ NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv ),
+ NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv ),
+ NAME_FUNC_OFFSET( 4461, glColorSubTable, _gloffset_ColorSubTable ),
+ NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, _gloffset_CopyColorSubTable ),
+ NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, _gloffset_ConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, _gloffset_ConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, _gloffset_ConvolutionParameterf ),
+ NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, _gloffset_ConvolutionParameterfv ),
+ NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, _gloffset_ConvolutionParameteri ),
+ NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, _gloffset_ConvolutionParameteriv ),
+ NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, _gloffset_GetConvolutionFilter ),
+ NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv ),
+ NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv ),
+ NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, _gloffset_GetSeparableFilter ),
+ NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, _gloffset_SeparableFilter2D ),
+ NAME_FUNC_OFFSET( 4811, glGetHistogram, _gloffset_GetHistogram ),
+ NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv ),
+ NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv ),
+ NAME_FUNC_OFFSET( 4878, glGetMinmax, _gloffset_GetMinmax ),
+ NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv ),
+ NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv ),
+ NAME_FUNC_OFFSET( 4936, glHistogram, _gloffset_Histogram ),
+ NAME_FUNC_OFFSET( 4948, glMinmax, _gloffset_Minmax ),
+ NAME_FUNC_OFFSET( 4957, glResetHistogram, _gloffset_ResetHistogram ),
+ NAME_FUNC_OFFSET( 4974, glResetMinmax, _gloffset_ResetMinmax ),
+ NAME_FUNC_OFFSET( 4988, glTexImage3D, _gloffset_TexImage3D ),
+ NAME_FUNC_OFFSET( 5001, glTexSubImage3D, _gloffset_TexSubImage3D ),
+ NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D ),
+ NAME_FUNC_OFFSET( 5037, glActiveTextureARB, _gloffset_ActiveTextureARB ),
+ NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, _gloffset_ClientActiveTextureARB ),
+ NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB ),
+ NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB ),
+ NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB ),
+ NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB ),
+ NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB ),
+ NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB ),
+ NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB ),
+ NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB ),
+ NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB ),
+ NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB ),
+ NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB ),
+ NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB ),
+ NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB ),
+ NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB ),
+ NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB ),
+ NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB ),
+ NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB ),
+ NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB ),
+ NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB ),
+ NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB ),
+ NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB ),
+ NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB ),
+ NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB ),
+ NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB ),
+ NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB ),
+ NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB ),
+ NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB ),
+ NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB ),
+ NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB ),
+ NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB ),
+ NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB ),
+ NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB ),
+ NAME_FUNC_OFFSET( 5769, glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 5795, glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 5821, glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 5847, glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 5873, glSampleCoverageARB, _gloffset_SampleCoverageARB ),
+ NAME_FUNC_OFFSET( 5893, glDrawBuffersARB, _gloffset_DrawBuffersARB ),
+ NAME_FUNC_OFFSET( 5910, glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT ),
+ NAME_FUNC_OFFSET( 5929, glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS ),
+ NAME_FUNC_OFFSET( 5952, glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS ),
+ NAME_FUNC_OFFSET( 5972, glGetHistogramEXT, _gloffset_GetHistogramEXT ),
+ NAME_FUNC_OFFSET( 5990, glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT ),
+ NAME_FUNC_OFFSET( 6019, glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT ),
+ NAME_FUNC_OFFSET( 6048, glGetMinmaxEXT, _gloffset_GetMinmaxEXT ),
+ NAME_FUNC_OFFSET( 6063, glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT ),
+ NAME_FUNC_OFFSET( 6089, glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT ),
+ NAME_FUNC_OFFSET( 6115, glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT ),
+ NAME_FUNC_OFFSET( 6141, glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT ),
+ NAME_FUNC_OFFSET( 6172, glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT ),
+ NAME_FUNC_OFFSET( 6203, glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT ),
+ NAME_FUNC_OFFSET( 6227, glGetColorTableSGI, _gloffset_GetColorTableSGI ),
+ NAME_FUNC_OFFSET( 6246, glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI ),
+ NAME_FUNC_OFFSET( 6276, glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI ),
+ NAME_FUNC_OFFSET( 6306, glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX ),
+ NAME_FUNC_OFFSET( 6324, glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS ),
+ NAME_FUNC_OFFSET( 6352, glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS ),
+ NAME_FUNC_OFFSET( 6381, glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS ),
+ NAME_FUNC_OFFSET( 6409, glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS ),
+ NAME_FUNC_OFFSET( 6438, glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS ),
+ NAME_FUNC_OFFSET( 6470, glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS ),
+ NAME_FUNC_OFFSET( 6502, glTexImage4DSGIS, _gloffset_TexImage4DSGIS ),
+ NAME_FUNC_OFFSET( 6519, glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS ),
+ NAME_FUNC_OFFSET( 6539, glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT ),
+ NAME_FUNC_OFFSET( 6564, glGenTexturesEXT, _gloffset_GenTexturesEXT ),
+ NAME_FUNC_OFFSET( 6581, glIsTextureEXT, _gloffset_IsTextureEXT ),
+ NAME_FUNC_OFFSET( 6596, glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS ),
+ NAME_FUNC_OFFSET( 6616, glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS ),
+ NAME_FUNC_OFFSET( 6639, glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS ),
+ NAME_FUNC_OFFSET( 6660, glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS ),
+ NAME_FUNC_OFFSET( 6684, glSampleMaskSGIS, _gloffset_SampleMaskSGIS ),
+ NAME_FUNC_OFFSET( 6701, glSamplePatternSGIS, _gloffset_SamplePatternSGIS ),
+ NAME_FUNC_OFFSET( 6721, glColorPointerEXT, _gloffset_ColorPointerEXT ),
+ NAME_FUNC_OFFSET( 6739, glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT ),
+ NAME_FUNC_OFFSET( 6760, glIndexPointerEXT, _gloffset_IndexPointerEXT ),
+ NAME_FUNC_OFFSET( 6778, glNormalPointerEXT, _gloffset_NormalPointerEXT ),
+ NAME_FUNC_OFFSET( 6797, glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT ),
+ NAME_FUNC_OFFSET( 6818, glVertexPointerEXT, _gloffset_VertexPointerEXT ),
+ NAME_FUNC_OFFSET( 6837, glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX ),
+ NAME_FUNC_OFFSET( 6860, glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX ),
+ NAME_FUNC_OFFSET( 6884, glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX ),
+ NAME_FUNC_OFFSET( 6907, glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX ),
+ NAME_FUNC_OFFSET( 6931, glPointParameterfEXT, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 6952, glPointParameterfvEXT, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 6974, glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX ),
+ NAME_FUNC_OFFSET( 6995, glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX ),
+ NAME_FUNC_OFFSET( 7019, glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX ),
+ NAME_FUNC_OFFSET( 7041, glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX ),
+ NAME_FUNC_OFFSET( 7063, glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX ),
+ NAME_FUNC_OFFSET( 7086, glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX ),
+ NAME_FUNC_OFFSET( 7108, glFrameZoomSGIX, _gloffset_FrameZoomSGIX ),
+ NAME_FUNC_OFFSET( 7124, glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX ),
+ NAME_FUNC_OFFSET( 7146, glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX ),
+ NAME_FUNC_OFFSET( 7167, glFlushRasterSGIX, _gloffset_FlushRasterSGIX ),
+ NAME_FUNC_OFFSET( 7185, glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX ),
+ NAME_FUNC_OFFSET( 7210, glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX ),
+ NAME_FUNC_OFFSET( 7235, glListParameterfSGIX, _gloffset_ListParameterfSGIX ),
+ NAME_FUNC_OFFSET( 7256, glListParameterfvSGIX, _gloffset_ListParameterfvSGIX ),
+ NAME_FUNC_OFFSET( 7278, glListParameteriSGIX, _gloffset_ListParameteriSGIX ),
+ NAME_FUNC_OFFSET( 7299, glListParameterivSGIX, _gloffset_ListParameterivSGIX ),
+ NAME_FUNC_OFFSET( 7321, glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX ),
+ NAME_FUNC_OFFSET( 7349, glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX ),
+ NAME_FUNC_OFFSET( 7370, glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX ),
+ NAME_FUNC_OFFSET( 7392, glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX ),
+ NAME_FUNC_OFFSET( 7413, glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX ),
+ NAME_FUNC_OFFSET( 7435, glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX ),
+ NAME_FUNC_OFFSET( 7461, glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX ),
+ NAME_FUNC_OFFSET( 7488, glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX ),
+ NAME_FUNC_OFFSET( 7514, glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX ),
+ NAME_FUNC_OFFSET( 7541, glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX ),
+ NAME_FUNC_OFFSET( 7565, glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX ),
+ NAME_FUNC_OFFSET( 7590, glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX ),
+ NAME_FUNC_OFFSET( 7614, glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX ),
+ NAME_FUNC_OFFSET( 7639, glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX ),
+ NAME_FUNC_OFFSET( 7664, glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX ),
+ NAME_FUNC_OFFSET( 7689, glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX ),
+ NAME_FUNC_OFFSET( 7717, glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX ),
+ NAME_FUNC_OFFSET( 7745, glLightEnviSGIX, _gloffset_LightEnviSGIX ),
+ NAME_FUNC_OFFSET( 7761, glVertexWeightfEXT, _gloffset_VertexWeightfEXT ),
+ NAME_FUNC_OFFSET( 7780, glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT ),
+ NAME_FUNC_OFFSET( 7800, glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT ),
+ NAME_FUNC_OFFSET( 7825, glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV ),
+ NAME_FUNC_OFFSET( 7851, glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV ),
+ NAME_FUNC_OFFSET( 7872, glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV ),
+ NAME_FUNC_OFFSET( 7896, glCombinerParameterfNV, _gloffset_CombinerParameterfNV ),
+ NAME_FUNC_OFFSET( 7919, glCombinerParameterivNV, _gloffset_CombinerParameterivNV ),
+ NAME_FUNC_OFFSET( 7943, glCombinerParameteriNV, _gloffset_CombinerParameteriNV ),
+ NAME_FUNC_OFFSET( 7966, glCombinerInputNV, _gloffset_CombinerInputNV ),
+ NAME_FUNC_OFFSET( 7984, glCombinerOutputNV, _gloffset_CombinerOutputNV ),
+ NAME_FUNC_OFFSET( 8003, glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV ),
+ NAME_FUNC_OFFSET( 8026, glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV ),
+ NAME_FUNC_OFFSET( 8058, glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV ),
+ NAME_FUNC_OFFSET( 8090, glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV ),
+ NAME_FUNC_OFFSET( 8123, glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV ),
+ NAME_FUNC_OFFSET( 8156, glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV ),
+ NAME_FUNC_OFFSET( 8193, glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV ),
+ NAME_FUNC_OFFSET( 8230, glResizeBuffersMESA, _gloffset_ResizeBuffersMESA ),
+ NAME_FUNC_OFFSET( 8250, glWindowPos2dMESA, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 8268, glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 8287, glWindowPos2fMESA, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 8305, glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 8324, glWindowPos2iMESA, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 8342, glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 8361, glWindowPos2sMESA, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 8379, glWindowPos2svMESA, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 8398, glWindowPos3dMESA, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 8416, glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 8435, glWindowPos3fMESA, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 8453, glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 8472, glWindowPos3iMESA, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 8490, glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 8509, glWindowPos3sMESA, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 8527, glWindowPos3svMESA, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 8546, glWindowPos4dMESA, _gloffset_WindowPos4dMESA ),
+ NAME_FUNC_OFFSET( 8564, glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA ),
+ NAME_FUNC_OFFSET( 8583, glWindowPos4fMESA, _gloffset_WindowPos4fMESA ),
+ NAME_FUNC_OFFSET( 8601, glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA ),
+ NAME_FUNC_OFFSET( 8620, glWindowPos4iMESA, _gloffset_WindowPos4iMESA ),
+ NAME_FUNC_OFFSET( 8638, glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA ),
+ NAME_FUNC_OFFSET( 8657, glWindowPos4sMESA, _gloffset_WindowPos4sMESA ),
+ NAME_FUNC_OFFSET( 8675, glWindowPos4svMESA, _gloffset_WindowPos4svMESA ),
+ NAME_FUNC_OFFSET( 8694, glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 8717, glIndexMaterialEXT, _gloffset_IndexMaterialEXT ),
+ NAME_FUNC_OFFSET( 8736, glIndexFuncEXT, _gloffset_IndexFuncEXT ),
+ NAME_FUNC_OFFSET( 8751, glLockArraysEXT, _gloffset_LockArraysEXT ),
+ NAME_FUNC_OFFSET( 8767, glUnlockArraysEXT, _gloffset_UnlockArraysEXT ),
+ NAME_FUNC_OFFSET( 8785, glCullParameterdvEXT, _gloffset_CullParameterdvEXT ),
+ NAME_FUNC_OFFSET( 8806, glCullParameterfvEXT, _gloffset_CullParameterfvEXT ),
+ NAME_FUNC_OFFSET( 8827, glHintPGI, _gloffset_HintPGI ),
+ NAME_FUNC_OFFSET( 8837, glFogCoordfEXT, _gloffset_FogCoordfEXT ),
+ NAME_FUNC_OFFSET( 8852, glFogCoordfvEXT, _gloffset_FogCoordfvEXT ),
+ NAME_FUNC_OFFSET( 8868, glFogCoorddEXT, _gloffset_FogCoorddEXT ),
+ NAME_FUNC_OFFSET( 8883, glFogCoorddvEXT, _gloffset_FogCoorddvEXT ),
+ NAME_FUNC_OFFSET( 8899, glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT ),
+ NAME_FUNC_OFFSET( 8920, glGetColorTableEXT, _gloffset_GetColorTableEXT ),
+ NAME_FUNC_OFFSET( 8939, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT ),
+ NAME_FUNC_OFFSET( 8969, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT ),
+ NAME_FUNC_OFFSET( 8999, glTbufferMask3DFX, _gloffset_TbufferMask3DFX ),
+ NAME_FUNC_OFFSET( 9017, glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB ),
+ NAME_FUNC_OFFSET( 9043, glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB ),
+ NAME_FUNC_OFFSET( 9069, glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB ),
+ NAME_FUNC_OFFSET( 9095, glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB ),
+ NAME_FUNC_OFFSET( 9124, glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB ),
+ NAME_FUNC_OFFSET( 9153, glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB ),
+ NAME_FUNC_OFFSET( 9182, glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB ),
+ NAME_FUNC_OFFSET( 9209, glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT ),
+ NAME_FUNC_OFFSET( 9231, glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT ),
+ NAME_FUNC_OFFSET( 9254, glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT ),
+ NAME_FUNC_OFFSET( 9276, glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT ),
+ NAME_FUNC_OFFSET( 9299, glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT ),
+ NAME_FUNC_OFFSET( 9321, glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT ),
+ NAME_FUNC_OFFSET( 9344, glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT ),
+ NAME_FUNC_OFFSET( 9366, glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT ),
+ NAME_FUNC_OFFSET( 9389, glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT ),
+ NAME_FUNC_OFFSET( 9411, glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT ),
+ NAME_FUNC_OFFSET( 9434, glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT ),
+ NAME_FUNC_OFFSET( 9457, glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT ),
+ NAME_FUNC_OFFSET( 9481, glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT ),
+ NAME_FUNC_OFFSET( 9504, glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT ),
+ NAME_FUNC_OFFSET( 9528, glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT ),
+ NAME_FUNC_OFFSET( 9551, glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT ),
+ NAME_FUNC_OFFSET( 9575, glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT ),
+ NAME_FUNC_OFFSET( 9602, glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV ),
+ NAME_FUNC_OFFSET( 9626, glBindProgramNV, _gloffset_BindProgramNV ),
+ NAME_FUNC_OFFSET( 9642, glDeleteProgramsNV, _gloffset_DeleteProgramsNV ),
+ NAME_FUNC_OFFSET( 9661, glExecuteProgramNV, _gloffset_ExecuteProgramNV ),
+ NAME_FUNC_OFFSET( 9680, glGenProgramsNV, _gloffset_GenProgramsNV ),
+ NAME_FUNC_OFFSET( 9696, glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV ),
+ NAME_FUNC_OFFSET( 9722, glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV ),
+ NAME_FUNC_OFFSET( 9748, glGetProgramivNV, _gloffset_GetProgramivNV ),
+ NAME_FUNC_OFFSET( 9765, glGetProgramStringNV, _gloffset_GetProgramStringNV ),
+ NAME_FUNC_OFFSET( 9786, glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV ),
+ NAME_FUNC_OFFSET( 9807, glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV ),
+ NAME_FUNC_OFFSET( 9829, glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV ),
+ NAME_FUNC_OFFSET( 9851, glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV ),
+ NAME_FUNC_OFFSET( 9873, glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV ),
+ NAME_FUNC_OFFSET( 9901, glIsProgramNV, _gloffset_IsProgramNV ),
+ NAME_FUNC_OFFSET( 9915, glLoadProgramNV, _gloffset_LoadProgramNV ),
+ NAME_FUNC_OFFSET( 9931, glProgramParameter4dNV, _gloffset_ProgramParameter4dNV ),
+ NAME_FUNC_OFFSET( 9954, glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV ),
+ NAME_FUNC_OFFSET( 9978, glProgramParameter4fNV, _gloffset_ProgramParameter4fNV ),
+ NAME_FUNC_OFFSET( 10001, glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV ),
+ NAME_FUNC_OFFSET( 10025, glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV ),
+ NAME_FUNC_OFFSET( 10050, glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV ),
+ NAME_FUNC_OFFSET( 10075, glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV ),
+ NAME_FUNC_OFFSET( 10103, glTrackMatrixNV, _gloffset_TrackMatrixNV ),
+ NAME_FUNC_OFFSET( 10119, glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV ),
+ NAME_FUNC_OFFSET( 10143, glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV ),
+ NAME_FUNC_OFFSET( 10162, glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV ),
+ NAME_FUNC_OFFSET( 10182, glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV ),
+ NAME_FUNC_OFFSET( 10201, glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV ),
+ NAME_FUNC_OFFSET( 10221, glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV ),
+ NAME_FUNC_OFFSET( 10240, glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV ),
+ NAME_FUNC_OFFSET( 10260, glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV ),
+ NAME_FUNC_OFFSET( 10279, glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV ),
+ NAME_FUNC_OFFSET( 10299, glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV ),
+ NAME_FUNC_OFFSET( 10318, glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV ),
+ NAME_FUNC_OFFSET( 10338, glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV ),
+ NAME_FUNC_OFFSET( 10357, glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV ),
+ NAME_FUNC_OFFSET( 10377, glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV ),
+ NAME_FUNC_OFFSET( 10396, glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV ),
+ NAME_FUNC_OFFSET( 10416, glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV ),
+ NAME_FUNC_OFFSET( 10435, glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV ),
+ NAME_FUNC_OFFSET( 10455, glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV ),
+ NAME_FUNC_OFFSET( 10474, glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV ),
+ NAME_FUNC_OFFSET( 10494, glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV ),
+ NAME_FUNC_OFFSET( 10513, glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV ),
+ NAME_FUNC_OFFSET( 10533, glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV ),
+ NAME_FUNC_OFFSET( 10552, glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV ),
+ NAME_FUNC_OFFSET( 10572, glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV ),
+ NAME_FUNC_OFFSET( 10591, glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV ),
+ NAME_FUNC_OFFSET( 10611, glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV ),
+ NAME_FUNC_OFFSET( 10631, glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV ),
+ NAME_FUNC_OFFSET( 10652, glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV ),
+ NAME_FUNC_OFFSET( 10673, glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV ),
+ NAME_FUNC_OFFSET( 10694, glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV ),
+ NAME_FUNC_OFFSET( 10715, glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV ),
+ NAME_FUNC_OFFSET( 10736, glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV ),
+ NAME_FUNC_OFFSET( 10757, glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV ),
+ NAME_FUNC_OFFSET( 10778, glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV ),
+ NAME_FUNC_OFFSET( 10799, glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV ),
+ NAME_FUNC_OFFSET( 10820, glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV ),
+ NAME_FUNC_OFFSET( 10841, glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV ),
+ NAME_FUNC_OFFSET( 10862, glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV ),
+ NAME_FUNC_OFFSET( 10883, glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV ),
+ NAME_FUNC_OFFSET( 10904, glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV ),
+ NAME_FUNC_OFFSET( 10926, glPointParameteriNV, _gloffset_PointParameteriNV ),
+ NAME_FUNC_OFFSET( 10946, glPointParameterivNV, _gloffset_PointParameterivNV ),
+ NAME_FUNC_OFFSET( 10967, glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT ),
+ NAME_FUNC_OFFSET( 10988, glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT ),
+ NAME_FUNC_OFFSET( 11011, glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT ),
+ NAME_FUNC_OFFSET( 11034, glDeleteFencesNV, _gloffset_DeleteFencesNV ),
+ NAME_FUNC_OFFSET( 11051, glGenFencesNV, _gloffset_GenFencesNV ),
+ NAME_FUNC_OFFSET( 11065, glIsFenceNV, _gloffset_IsFenceNV ),
+ NAME_FUNC_OFFSET( 11077, glTestFenceNV, _gloffset_TestFenceNV ),
+ NAME_FUNC_OFFSET( 11091, glGetFenceivNV, _gloffset_GetFenceivNV ),
+ NAME_FUNC_OFFSET( 11106, glFinishFenceNV, _gloffset_FinishFenceNV ),
+ NAME_FUNC_OFFSET( 11122, glSetFenceNV, _gloffset_SetFenceNV ),
+ NAME_FUNC_OFFSET( 11135, glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB ),
+ NAME_FUNC_OFFSET( 11156, glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB ),
+ NAME_FUNC_OFFSET( 11177, glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB ),
+ NAME_FUNC_OFFSET( 11199, glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB ),
+ NAME_FUNC_OFFSET( 11221, glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB ),
+ NAME_FUNC_OFFSET( 11243, glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB ),
+ NAME_FUNC_OFFSET( 11265, glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB ),
+ NAME_FUNC_OFFSET( 11287, glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB ),
+ NAME_FUNC_OFFSET( 11309, glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB ),
+ NAME_FUNC_OFFSET( 11332, glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB ),
+ NAME_FUNC_OFFSET( 11355, glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB ),
+ NAME_FUNC_OFFSET( 11380, glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB ),
+ NAME_FUNC_OFFSET( 11409, glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB ),
+ NAME_FUNC_OFFSET( 11439, glProgramStringARB, _gloffset_ProgramStringARB ),
+ NAME_FUNC_OFFSET( 11458, glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB ),
+ NAME_FUNC_OFFSET( 11485, glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB ),
+ NAME_FUNC_OFFSET( 11513, glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB ),
+ NAME_FUNC_OFFSET( 11540, glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB ),
+ NAME_FUNC_OFFSET( 11568, glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB ),
+ NAME_FUNC_OFFSET( 11597, glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB ),
+ NAME_FUNC_OFFSET( 11627, glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB ),
+ NAME_FUNC_OFFSET( 11656, glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB ),
+ NAME_FUNC_OFFSET( 11686, glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB ),
+ NAME_FUNC_OFFSET( 11716, glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB ),
+ NAME_FUNC_OFFSET( 11746, glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB ),
+ NAME_FUNC_OFFSET( 11778, glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB ),
+ NAME_FUNC_OFFSET( 11810, glGetProgramivARB, _gloffset_GetProgramivARB ),
+ NAME_FUNC_OFFSET( 11828, glGetProgramStringARB, _gloffset_GetProgramStringARB ),
+ NAME_FUNC_OFFSET( 11850, glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV ),
+ NAME_FUNC_OFFSET( 11878, glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV ),
+ NAME_FUNC_OFFSET( 11906, glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV ),
+ NAME_FUNC_OFFSET( 11935, glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV ),
+ NAME_FUNC_OFFSET( 11964, glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV ),
+ NAME_FUNC_OFFSET( 11995, glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV ),
+ NAME_FUNC_OFFSET( 12026, glBindBufferARB, _gloffset_BindBufferARB ),
+ NAME_FUNC_OFFSET( 12042, glBufferDataARB, _gloffset_BufferDataARB ),
+ NAME_FUNC_OFFSET( 12058, glBufferSubDataARB, _gloffset_BufferSubDataARB ),
+ NAME_FUNC_OFFSET( 12077, glDeleteBuffersARB, _gloffset_DeleteBuffersARB ),
+ NAME_FUNC_OFFSET( 12096, glGenBuffersARB, _gloffset_GenBuffersARB ),
+ NAME_FUNC_OFFSET( 12112, glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB ),
+ NAME_FUNC_OFFSET( 12138, glGetBufferPointervARB, _gloffset_GetBufferPointervARB ),
+ NAME_FUNC_OFFSET( 12161, glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB ),
+ NAME_FUNC_OFFSET( 12183, glIsBufferARB, _gloffset_IsBufferARB ),
+ NAME_FUNC_OFFSET( 12197, glMapBufferARB, _gloffset_MapBufferARB ),
+ NAME_FUNC_OFFSET( 12212, glUnmapBufferARB, _gloffset_UnmapBufferARB ),
+ NAME_FUNC_OFFSET( 12229, glDepthBoundsEXT, _gloffset_DepthBoundsEXT ),
+ NAME_FUNC_OFFSET( 12246, glGenQueriesARB, _gloffset_GenQueriesARB ),
+ NAME_FUNC_OFFSET( 12262, glDeleteQueriesARB, _gloffset_DeleteQueriesARB ),
+ NAME_FUNC_OFFSET( 12281, glIsQueryARB, _gloffset_IsQueryARB ),
+ NAME_FUNC_OFFSET( 12294, glBeginQueryARB, _gloffset_BeginQueryARB ),
+ NAME_FUNC_OFFSET( 12310, glEndQueryARB, _gloffset_EndQueryARB ),
+ NAME_FUNC_OFFSET( 12324, glGetQueryivARB, _gloffset_GetQueryivARB ),
+ NAME_FUNC_OFFSET( 12340, glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB ),
+ NAME_FUNC_OFFSET( 12362, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ),
+ NAME_FUNC_OFFSET( 12385, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ),
+ NAME_FUNC_OFFSET( 12410, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ),
+ NAME_FUNC_OFFSET( 12437, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
+ NAME_FUNC_OFFSET( 12464, glActiveTexture, _gloffset_ActiveTextureARB ),
+ NAME_FUNC_OFFSET( 12480, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
+ NAME_FUNC_OFFSET( 12502, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
+ NAME_FUNC_OFFSET( 12520, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
+ NAME_FUNC_OFFSET( 12539, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
+ NAME_FUNC_OFFSET( 12557, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
+ NAME_FUNC_OFFSET( 12576, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
+ NAME_FUNC_OFFSET( 12594, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
+ NAME_FUNC_OFFSET( 12613, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
+ NAME_FUNC_OFFSET( 12631, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
+ NAME_FUNC_OFFSET( 12650, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
+ NAME_FUNC_OFFSET( 12668, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
+ NAME_FUNC_OFFSET( 12687, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
+ NAME_FUNC_OFFSET( 12705, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
+ NAME_FUNC_OFFSET( 12724, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
+ NAME_FUNC_OFFSET( 12742, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
+ NAME_FUNC_OFFSET( 12761, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
+ NAME_FUNC_OFFSET( 12779, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
+ NAME_FUNC_OFFSET( 12798, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
+ NAME_FUNC_OFFSET( 12816, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
+ NAME_FUNC_OFFSET( 12835, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
+ NAME_FUNC_OFFSET( 12853, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
+ NAME_FUNC_OFFSET( 12872, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
+ NAME_FUNC_OFFSET( 12890, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
+ NAME_FUNC_OFFSET( 12909, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
+ NAME_FUNC_OFFSET( 12927, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
+ NAME_FUNC_OFFSET( 12946, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
+ NAME_FUNC_OFFSET( 12964, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
+ NAME_FUNC_OFFSET( 12983, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
+ NAME_FUNC_OFFSET( 13001, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
+ NAME_FUNC_OFFSET( 13020, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
+ NAME_FUNC_OFFSET( 13038, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
+ NAME_FUNC_OFFSET( 13057, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
+ NAME_FUNC_OFFSET( 13075, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
+ NAME_FUNC_OFFSET( 13094, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 13117, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 13140, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 13163, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 13186, glSampleCoverage, _gloffset_SampleCoverageARB ),
+ NAME_FUNC_OFFSET( 13203, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
+ NAME_FUNC_OFFSET( 13226, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
+ NAME_FUNC_OFFSET( 13249, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
+ NAME_FUNC_OFFSET( 13272, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
+ NAME_FUNC_OFFSET( 13298, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
+ NAME_FUNC_OFFSET( 13324, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
+ NAME_FUNC_OFFSET( 13350, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
+ NAME_FUNC_OFFSET( 13374, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 13394, glFogCoordf, _gloffset_FogCoordfEXT ),
+ NAME_FUNC_OFFSET( 13406, glFogCoordfv, _gloffset_FogCoordfvEXT ),
+ NAME_FUNC_OFFSET( 13419, glFogCoordd, _gloffset_FogCoorddEXT ),
+ NAME_FUNC_OFFSET( 13431, glFogCoorddv, _gloffset_FogCoorddvEXT ),
+ NAME_FUNC_OFFSET( 13444, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
+ NAME_FUNC_OFFSET( 13462, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
+ NAME_FUNC_OFFSET( 13480, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
+ NAME_FUNC_OFFSET( 13500, glPointParameterf, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 13518, glPointParameterfv, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 13537, glPointParameteri, _gloffset_PointParameteriNV ),
+ NAME_FUNC_OFFSET( 13555, glPointParameteriv, _gloffset_PointParameterivNV ),
+ NAME_FUNC_OFFSET( 13574, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
+ NAME_FUNC_OFFSET( 13593, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
+ NAME_FUNC_OFFSET( 13613, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
+ NAME_FUNC_OFFSET( 13632, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
+ NAME_FUNC_OFFSET( 13652, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
+ NAME_FUNC_OFFSET( 13671, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
+ NAME_FUNC_OFFSET( 13691, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
+ NAME_FUNC_OFFSET( 13710, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
+ NAME_FUNC_OFFSET( 13730, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
+ NAME_FUNC_OFFSET( 13749, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
+ NAME_FUNC_OFFSET( 13769, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
+ NAME_FUNC_OFFSET( 13789, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
+ NAME_FUNC_OFFSET( 13810, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
+ NAME_FUNC_OFFSET( 13830, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
+ NAME_FUNC_OFFSET( 13851, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
+ NAME_FUNC_OFFSET( 13871, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
+ NAME_FUNC_OFFSET( 13892, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
+ NAME_FUNC_OFFSET( 13916, glWindowPos2d, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 13930, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 13945, glWindowPos2f, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 13959, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 13974, glWindowPos2i, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 13988, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 14003, glWindowPos2s, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 14017, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 14032, glWindowPos3d, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 14046, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 14061, glWindowPos3f, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 14075, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 14090, glWindowPos3i, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 14104, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 14119, glWindowPos3s, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 14133, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 14148, glBindBuffer, _gloffset_BindBufferARB ),
+ NAME_FUNC_OFFSET( 14161, glBufferData, _gloffset_BufferDataARB ),
+ NAME_FUNC_OFFSET( 14174, glBufferSubData, _gloffset_BufferSubDataARB ),
+ NAME_FUNC_OFFSET( 14190, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
+ NAME_FUNC_OFFSET( 14206, glGenBuffers, _gloffset_GenBuffersARB ),
+ NAME_FUNC_OFFSET( 14219, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
+ NAME_FUNC_OFFSET( 14242, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
+ NAME_FUNC_OFFSET( 14262, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
+ NAME_FUNC_OFFSET( 14281, glIsBuffer, _gloffset_IsBufferARB ),
+ NAME_FUNC_OFFSET( 14292, glMapBuffer, _gloffset_MapBufferARB ),
+ NAME_FUNC_OFFSET( 14304, glUnmapBuffer, _gloffset_UnmapBufferARB ),
+ NAME_FUNC_OFFSET( 14318, glGenQueries, _gloffset_GenQueriesARB ),
+ NAME_FUNC_OFFSET( 14331, glDeleteQueries, _gloffset_DeleteQueriesARB ),
+ NAME_FUNC_OFFSET( 14347, glIsQuery, _gloffset_IsQueryARB ),
+ NAME_FUNC_OFFSET( 14357, glBeginQuery, _gloffset_BeginQueryARB ),
+ NAME_FUNC_OFFSET( 14370, glEndQuery, _gloffset_EndQueryARB ),
+ NAME_FUNC_OFFSET( 14381, glGetQueryiv, _gloffset_GetQueryivARB ),
+ NAME_FUNC_OFFSET( 14394, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
+ NAME_FUNC_OFFSET( 14413, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
+ NAME_FUNC_OFFSET( 14433, glPointParameterfARB, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 14454, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 14476, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 14493, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 14510, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 14527, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 14544, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 14562, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 14580, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 14598, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 14616, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 14633, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 14650, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 14667, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 14684, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 14702, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 14720, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 14738, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 14756, glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV ),
+ NAME_FUNC_OFFSET( 14776, glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV ),
+ NAME_FUNC_OFFSET( 14796, glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV ),
+ NAME_FUNC_OFFSET( 14816, glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV ),
+ NAME_FUNC_OFFSET( 14836, glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV ),
+ NAME_FUNC_OFFSET( 14856, glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV ),
+ NAME_FUNC_OFFSET( 14876, glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV ),
+ NAME_FUNC_OFFSET( 14896, glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV ),
+ NAME_FUNC_OFFSET( 14916, glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV ),
+ NAME_FUNC_OFFSET( 14936, glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV ),
+ NAME_FUNC_OFFSET( 14956, glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV ),
+ NAME_FUNC_OFFSET( 14976, glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV ),
+ NAME_FUNC_OFFSET( 14996, glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV ),
+ NAME_FUNC_OFFSET( 15018, glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV ),
+ NAME_FUNC_OFFSET( 15039, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV ),
+ NAME_FUNC_OFFSET( 15060, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV ),
+ NAME_FUNC_OFFSET( 15081, glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV ),
+ NAME_FUNC_OFFSET( 15102, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV ),
+ NAME_FUNC_OFFSET( 15123, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV ),
+ NAME_FUNC_OFFSET( 15144, glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV ),
+ NAME_FUNC_OFFSET( 15165, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV ),
+ NAME_FUNC_OFFSET( 15186, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV ),
+ NAME_FUNC_OFFSET( 15207, glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV ),
+ NAME_FUNC_OFFSET( 15228, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV ),
+ NAME_FUNC_OFFSET( 15249, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV ),
+ NAME_FUNC_OFFSET( 15270, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV ),
+ NAME_FUNC_OFFSET( 15293, glBindProgramARB, _gloffset_BindProgramNV ),
+ NAME_FUNC_OFFSET( 15310, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
+ NAME_FUNC_OFFSET( 15330, glGenProgramsARB, _gloffset_GenProgramsNV ),
+ NAME_FUNC_OFFSET( 15347, glIsProgramARB, _gloffset_IsProgramNV ),
+ NAME_FUNC_OFFSET( 15362, glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV ),
+ NAME_FUNC_OFFSET( 15385, glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV ),
+ NAME_FUNC_OFFSET( 15408, glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV ),
+ NAME_FUNC_OFFSET( 15431, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
+ NAME_FUNC_OFFSET( 15460, glBlendColorEXT, _gloffset_BlendColor ),
+ NAME_FUNC_OFFSET( 15476, glTexImage3DEXT, _gloffset_TexImage3D ),
+ NAME_FUNC_OFFSET( 15492, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
+ NAME_FUNC_OFFSET( 15511, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
+ NAME_FUNC_OFFSET( 15530, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
+ NAME_FUNC_OFFSET( 15549, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
+ NAME_FUNC_OFFSET( 15569, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
+ NAME_FUNC_OFFSET( 15589, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
+ NAME_FUNC_OFFSET( 15612, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
+ NAME_FUNC_OFFSET( 15635, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
+ NAME_FUNC_OFFSET( 15658, glHistogramEXT, _gloffset_Histogram ),
+ NAME_FUNC_OFFSET( 15673, glMinmaxEXT, _gloffset_Minmax ),
+ NAME_FUNC_OFFSET( 15685, glResetHistogramEXT, _gloffset_ResetHistogram ),
+ NAME_FUNC_OFFSET( 15705, glResetMinmaxEXT, _gloffset_ResetMinmax ),
+ NAME_FUNC_OFFSET( 15722, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 15747, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 15772, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
+ NAME_FUNC_OFFSET( 15799, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
+ NAME_FUNC_OFFSET( 15827, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
+ NAME_FUNC_OFFSET( 15854, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
+ NAME_FUNC_OFFSET( 15882, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 15911, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 15940, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
+ NAME_FUNC_OFFSET( 15963, glColorTableSGI, _gloffset_ColorTable ),
+ NAME_FUNC_OFFSET( 15979, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
+ NAME_FUNC_OFFSET( 16006, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
+ NAME_FUNC_OFFSET( 16033, glCopyColorTableSGI, _gloffset_CopyColorTable ),
+ NAME_FUNC_OFFSET( 16053, glBindTextureEXT, _gloffset_BindTexture ),
+ NAME_FUNC_OFFSET( 16070, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
+ NAME_FUNC_OFFSET( 16090, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
+ NAME_FUNC_OFFSET( 16114, glArrayElementEXT, _gloffset_ArrayElement ),
+ NAME_FUNC_OFFSET( 16132, glDrawArraysEXT, _gloffset_DrawArrays ),
+ NAME_FUNC_OFFSET( 16148, glGetPointervEXT, _gloffset_GetPointerv ),
+ NAME_FUNC_OFFSET( 16165, glBlendEquationEXT, _gloffset_BlendEquation ),
+ NAME_FUNC_OFFSET( 16184, glColorSubTableEXT, _gloffset_ColorSubTable ),
+ NAME_FUNC_OFFSET( 16203, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
+ NAME_FUNC_OFFSET( 16226, glColorTableEXT, _gloffset_ColorTable ),
+ NAME_FUNC_OFFSET( 16242, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
+ NAME_FUNC_OFFSET( 16265, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
+ NAME_FUNC_OFFSET( 16281, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
+ NAME_FUNC_OFFSET( 16300, glDrawBuffersATI, _gloffset_DrawBuffersARB ),
+ NAME_FUNC_OFFSET( 16317, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
+ NAME_FUNC_OFFSET( 16344, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 16368, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 16390, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( -1, NULL, -1 )
};
+
+#undef NAME_FUNC_OFFSET