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author | Brian Paul <[email protected]> | 2010-03-04 15:50:19 -0700 |
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committer | Brian Paul <[email protected]> | 2010-03-04 15:56:55 -0700 |
commit | 2b5c5c0dcf16062676ecfdf5efb7de650a4c5938 (patch) | |
tree | 82b85041b5848371a7162e28490ee3b65f0e603e /src/mesa/glapi/glprocs.h | |
parent | 946edea794646443abde05363294fed430d8d6f1 (diff) |
gallivm: implement texture border color, plus tweaks to some wrap modes
The progs/test/texwrap demo looks pretty good, but there are still some
tiny differences from softpipe. There may be a sub-pixel texcoord
interpolation error somewhere.
There's some room for optimization. Many of the wrap modes compute
intermediate values that are constant for the texture size (see the
min/max values). These could be computed earlier and stored somewhere
for later use.
Diffstat (limited to 'src/mesa/glapi/glprocs.h')
0 files changed, 0 insertions, 0 deletions