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authorBrian Paul <[email protected]>2002-09-06 03:19:32 +0000
committerBrian Paul <[email protected]>2002-09-06 03:19:32 +0000
commitfdaa72bc434394755353d2b649950871001e9cbf (patch)
treed960edc371a046a59f633d8fc1d6665620aeb969 /src/mesa/glapi/glapitemp.h
parent5f60a0b50ada1865d4fc6a724366e8ea0cc9a72f (diff)
added GL_EXT_stencil_two_side and GL_NV_fence
Diffstat (limited to 'src/mesa/glapi/glapitemp.h')
-rw-r--r--src/mesa/glapi/glapitemp.h55
1 files changed, 48 insertions, 7 deletions
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index a67c4fa8a6a..21acf562870 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -3534,13 +3534,41 @@ KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
/* No dispatch for TextureColorMaskSGIS() */
/* No dispatch for IglooInterfaceSGIX() */
-/* No dispatch for GenFencesNV() */
-/* No dispatch for DeleteFencesNV() */
-/* No dispatch for SetFenceNV() */
-/* No dispatch for TestFenceNV() */
-/* No dispatch for FinishFenceNV() */
-/* No dispatch for IsFenceNV() */
-/* No dispatch for GetFenceivNV() */
+KEYWORD1 void KEYWORD2 NAME(DeleteFencesNV)(GLsizei n, const GLuint * fences)
+{
+ DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (void *) fences));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenFencesNV)(GLsizei n, GLuint * fences)
+{
+ DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (void *) fences));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsFenceNV)(GLuint fence)
+{
+ RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(TestFenceNV)(GLuint fence)
+{
+ RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetFenceivNV)(GLuint fence, GLenum pname, GLint * params)
+{
+ DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FinishFenceNV)(GLuint fence)
+{
+ DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SetFenceNV)(GLuint fence, GLenum condition)
+{
+ DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition));
+}
+
/* No dispatch for MapControlPointsNV() */
/* No dispatch for MapParameterivNV() */
/* No dispatch for MapParameterfvNV() */
@@ -4147,6 +4175,11 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v)
DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(ActiveStencilFaceEXT)(GLenum face)
+{
+ DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face));
+}
+
/*
@@ -4806,6 +4839,14 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(PointParameterivNV),
TABLE_ENTRY(MultiDrawArraysEXT),
TABLE_ENTRY(MultiDrawElementsEXT),
+ TABLE_ENTRY(ActiveStencilFaceEXT),
+ TABLE_ENTRY(DeleteFencesNV),
+ TABLE_ENTRY(GenFencesNV),
+ TABLE_ENTRY(IsFenceNV),
+ TABLE_ENTRY(TestFenceNV),
+ TABLE_ENTRY(GetFenceivNV),
+ TABLE_ENTRY(FinishFenceNV),
+ TABLE_ENTRY(SetFenceNV),
/* A whole bunch of no-op functions. These might be called
* when someone tries to call a dynamically-registered
* extension function without a current rendering context.