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authorBrian Paul <[email protected]>1999-11-19 22:33:50 +0000
committerBrian Paul <[email protected]>1999-11-19 22:33:50 +0000
commit7fb54ae3b3e84c6344bc788a5c51272f2a1c2fa6 (patch)
treec3e082ee3e58cee7357095e6b1e03e615043b310 /src/mesa/glapi/glapi.c
parent0498682406d23226b5bc8973e02c7b3a9e0bdeaa (diff)
updates for thread safety
Diffstat (limited to 'src/mesa/glapi/glapi.c')
-rw-r--r--src/mesa/glapi/glapi.c1685
1 files changed, 1113 insertions, 572 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index f8a8d111fec..cc1b2a8149e 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -1,4 +1,4 @@
-/* $Id: glapi.c,v 1.7 1999/11/12 18:57:50 brianp Exp $ */
+/* $Id: glapi.c,v 1.8 1999/11/19 22:33:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -27,1575 +27,2530 @@
#include <assert.h>
#include <stdlib.h> /* to get NULL */
+#include <string.h>
#include "glapi.h"
#include "glapinoop.h"
-#if defined(MULTI_THREAD)
+/*
+ * Define the DISPATCH_SETUP and DISPATCH macros here dependant on
+ * whether or not threading is enabled.
+ */
+#if defined(THREADS)
+
+/*** Thread-safe API dispatch ***/
+#include "mthreads.h"
+static MesaTSD mesa_dispatch_tsd;
+static void mesa_dispatch_thread_init() {
+ MesaInitTSD(&mesa_dispatch_tsd);
+}
+#define DISPATCH_SETUP struct _glapi_table *dispatch = (struct _glapi_table *) MesaGetTSD(&mesa_dispatch_tsd)
+#define DISPATCH(FUNC) (dispatch->FUNC)
-/* XXX to do */
#else
+/*** Non-threaded API dispatch ***/
static struct _glapi_table *Dispatch = &__glapi_noop_table;
+#define DISPATCH_SETUP
#define DISPATCH(FUNC) (Dispatch->FUNC)
#endif
+
+/*
+ * Set the global or per-thread dispatch table pointer.
+ */
+void
+_glapi_set_dispatch(struct _glapi_table *dispatch)
+{
+ if (!dispatch) {
+ /* use the no-op functions */
+ dispatch = &__glapi_noop_table;
+ }
+#ifdef DEBUG
+ else {
+ _glapi_check_table(dispatch);
+ }
+#endif
+
+#if defined(THREADS)
+ MesaSetTSD(&mesa_dispatch_tsd, (void*) dispatch, mesa_dispatch_thread_init);
+#else
+ Dispatch = dispatch;
+#endif
+}
+
+
+/*
+ * Get the global or per-thread dispatch table pointer.
+ */
+struct _glapi_table *
+_glapi_get_dispatch(void)
+{
+#if defined(THREADS)
+ /* return this thread's dispatch pointer */
+ return (struct _glapi_table *) MesaGetTSD(&mesa_dispatch_tsd);
+#else
+ return Dispatch;
+#endif
+}
+
+
+/*
+ * Get API dispatcher version string.
+ * XXX this isn't well defined yet.
+ */
+const char *
+_glapi_get_version(void)
+{
+ return "1.2";
+}
+
+
+/*
+ * Return list of hard-coded extension entrypoints in the dispatch table.
+ * XXX this isn't well defined yet.
+ */
+const char *
+_glapi_get_extensions(void)
+{
+ return "GL_EXT_paletted_texture GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_blend_minmax GL_EXT_blend_color GL_ARB_multitexture GL_INGR_blend_func_separate GL_MESA_window_pos GL_MESA_resize_buffers";
+}
+
+
+
+/*
+ * XXX the following dynamic extension code is just a prototype and
+ * not used yet.
+ */
+struct _glapi_ext_entrypoint {
+ const char *Name;
+ GLuint Offset;
+};
+
+#define MAX_EXT_ENTRYPOINTS 100
+
+static struct _glapi_ext_entrypoint ExtEntryTable[MAX_EXT_ENTRYPOINTS];
+static GLuint NumExtEntryPoints;
+
+
+
+/*
+ * Dynamically allocate an extension entry point.
+ * Return a slot number or -1 if table is full.
+ */
+GLint
+_glapi_alloc_entrypoint(const char *funcName)
+{
+ GLuint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
+ /* found it */
+ return (GLint) ExtEntryTable[i].Offset;
+ }
+ }
+ if (NumExtEntryPoints < MAX_EXT_ENTRYPOINTS) {
+ /* add it */
+ ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
+ ExtEntryTable[NumExtEntryPoints].Offset = NumExtEntryPoints; /* OK? */
+ NumExtEntryPoints++;
+ return (GLint) (NumExtEntryPoints - 1);
+ }
+ /* no more room in the table */
+ return -1;
+}
+
+
+
+/*
+ * Find the dynamic entry point for the named function.
+ * Return a slot number or -1 if not found.
+ */
+GLint
+_glapi_get_entrypoint(const char *funcName)
+{
+ GLuint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
+ /* found it */
+ return (GLint) ExtEntryTable[i].Offset;
+ }
+ }
+ /* not in table */
+ return -1;
+}
+
+
+
+static GLvoid *
+get_static_proc_address(const char *funcName)
+{
+ struct name_address {
+ const char *Name;
+ GLvoid *Address;
+ };
+ static struct name_address apitable[] = {
+ { "glAccum", (GLvoid *) glAccum },
+ { "glAlphaFunc", (GLvoid *) glAlphaFunc },
+ { "glBegin", (GLvoid *) glBegin },
+ { "glBitmap", (GLvoid *) glBitmap },
+ /* ... many more ... */
+ { NULL, NULL } /* end of list marker */
+ };
+ GLuint i;
+ for (i = 0; apitable[i].Name; i++) {
+ if (strcmp(apitable[i].Name, funcName) == 0) {
+ return apitable[i].Address;
+ }
+ }
+ return NULL;
+}
+
+
+/*
+ * Return entrypoint for named function.
+ */
+const GLvoid *
+_glapi_get_proc_address(const char *funcName)
+{
+ /* look for dynamic extension entry point */
+
+ /* look for static entry point */
+ return get_static_proc_address(funcName);
+}
+
+
+
+/*
+ * Make sure there are no NULL pointers in the given dispatch table.
+ * Intented for debugging purposes.
+ */
+void
+_glapi_check_table(const struct _glapi_table *table)
+{
+ assert(table->Accum);
+ assert(table->AlphaFunc);
+ assert(table->Begin);
+ assert(table->Bitmap);
+ assert(table->BlendFunc);
+ assert(table->CallList);
+ assert(table->CallLists);
+ assert(table->Clear);
+ assert(table->ClearAccum);
+ assert(table->ClearColor);
+ assert(table->ClearDepth);
+ assert(table->ClearIndex);
+ assert(table->ClearStencil);
+ assert(table->ClipPlane);
+ assert(table->Color3b);
+ assert(table->Color3bv);
+ assert(table->Color3d);
+ assert(table->Color3dv);
+ assert(table->Color3f);
+ assert(table->Color3fv);
+ assert(table->Color3i);
+ assert(table->Color3iv);
+ assert(table->Color3s);
+ assert(table->Color3sv);
+ assert(table->Color3ub);
+ assert(table->Color3ubv);
+ assert(table->Color3ui);
+ assert(table->Color3uiv);
+ assert(table->Color3us);
+ assert(table->Color3usv);
+ assert(table->Color4b);
+ assert(table->Color4bv);
+ assert(table->Color4d);
+ assert(table->Color4dv);
+ assert(table->Color4f);
+ assert(table->Color4fv);
+ assert(table->Color4i);
+ assert(table->Color4iv);
+ assert(table->Color4s);
+ assert(table->Color4sv);
+ assert(table->Color4ub);
+ assert(table->Color4ubv);
+ assert(table->Color4ui);
+ assert(table->Color4uiv);
+ assert(table->Color4us);
+ assert(table->Color4usv);
+ assert(table->ColorMask);
+ assert(table->ColorMaterial);
+ assert(table->CopyPixels);
+ assert(table->CullFace);
+ assert(table->DeleteLists);
+ assert(table->DepthFunc);
+ assert(table->DepthMask);
+ assert(table->DepthRange);
+ assert(table->Disable);
+ assert(table->DrawBuffer);
+ assert(table->DrawElements);
+ assert(table->DrawPixels);
+ assert(table->EdgeFlag);
+ assert(table->EdgeFlagv);
+ assert(table->Enable);
+ assert(table->End);
+ assert(table->EndList);
+ assert(table->EvalCoord1d);
+ assert(table->EvalCoord1dv);
+ assert(table->EvalCoord1f);
+ assert(table->EvalCoord1fv);
+ assert(table->EvalCoord2d);
+ assert(table->EvalCoord2dv);
+ assert(table->EvalCoord2f);
+ assert(table->EvalCoord2fv);
+ assert(table->EvalMesh1);
+ assert(table->EvalMesh2);
+ assert(table->EvalPoint1);
+ assert(table->EvalPoint2);
+ assert(table->FeedbackBuffer);
+ assert(table->Finish);
+ assert(table->Flush);
+ assert(table->Fogf);
+ assert(table->Fogfv);
+ assert(table->Fogi);
+ assert(table->Fogiv);
+ assert(table->FrontFace);
+ assert(table->Frustum);
+ assert(table->GenLists);
+ assert(table->GetBooleanv);
+ assert(table->GetClipPlane);
+ assert(table->GetDoublev);
+ assert(table->GetError);
+ assert(table->GetFloatv);
+ assert(table->GetIntegerv);
+ assert(table->GetLightfv);
+ assert(table->GetLightiv);
+ assert(table->GetMapdv);
+ assert(table->GetMapfv);
+ assert(table->GetMapiv);
+ assert(table->GetMaterialfv);
+ assert(table->GetMaterialiv);
+ assert(table->GetPixelMapfv);
+ assert(table->GetPixelMapuiv);
+ assert(table->GetPixelMapusv);
+ assert(table->GetPolygonStipple);
+ assert(table->GetString);
+ assert(table->GetTexEnvfv);
+ assert(table->GetTexEnviv);
+ assert(table->GetTexGendv);
+ assert(table->GetTexGenfv);
+ assert(table->GetTexGeniv);
+ assert(table->GetTexImage);
+ assert(table->GetTexLevelParameterfv);
+ assert(table->GetTexLevelParameteriv);
+ assert(table->GetTexParameterfv);
+ assert(table->GetTexParameteriv);
+ assert(table->Hint);
+ assert(table->IndexMask);
+ assert(table->Indexd);
+ assert(table->Indexdv);
+ assert(table->Indexf);
+ assert(table->Indexfv);
+ assert(table->Indexi);
+ assert(table->Indexiv);
+ assert(table->Indexs);
+ assert(table->Indexsv);
+ assert(table->InitNames);
+ assert(table->IsEnabled);
+ assert(table->IsList);
+ assert(table->LightModelf);
+ assert(table->LightModelfv);
+ assert(table->LightModeli);
+ assert(table->LightModeliv);
+ assert(table->Lightf);
+ assert(table->Lightfv);
+ assert(table->Lighti);
+ assert(table->Lightiv);
+ assert(table->LineStipple);
+ assert(table->LineWidth);
+ assert(table->ListBase);
+ assert(table->LoadIdentity);
+ assert(table->LoadMatrixd);
+ assert(table->LoadMatrixf);
+ assert(table->LoadName);
+ assert(table->LogicOp);
+ assert(table->Map1d);
+ assert(table->Map1f);
+ assert(table->Map2d);
+ assert(table->Map2f);
+ assert(table->MapGrid1d);
+ assert(table->MapGrid1f);
+ assert(table->MapGrid2d);
+ assert(table->MapGrid2f);
+ assert(table->Materialf);
+ assert(table->Materialfv);
+ assert(table->Materiali);
+ assert(table->Materialiv);
+ assert(table->MatrixMode);
+ assert(table->MultMatrixd);
+ assert(table->MultMatrixf);
+ assert(table->NewList);
+ assert(table->Normal3b);
+ assert(table->Normal3bv);
+ assert(table->Normal3d);
+ assert(table->Normal3dv);
+ assert(table->Normal3f);
+ assert(table->Normal3fv);
+ assert(table->Normal3i);
+ assert(table->Normal3iv);
+ assert(table->Normal3s);
+ assert(table->Normal3sv);
+ assert(table->Ortho);
+ assert(table->PassThrough);
+ assert(table->PixelMapfv);
+ assert(table->PixelMapuiv);
+ assert(table->PixelMapusv);
+ assert(table->PixelStoref);
+ assert(table->PixelStorei);
+ assert(table->PixelTransferf);
+ assert(table->PixelTransferi);
+ assert(table->PixelZoom);
+ assert(table->PointSize);
+ assert(table->PolygonMode);
+ assert(table->PolygonOffset);
+ assert(table->PolygonStipple);
+ assert(table->PopAttrib);
+ assert(table->PopMatrix);
+ assert(table->PopName);
+ assert(table->PushAttrib);
+ assert(table->PushMatrix);
+ assert(table->PushName);
+ assert(table->RasterPos2d);
+ assert(table->RasterPos2dv);
+ assert(table->RasterPos2f);
+ assert(table->RasterPos2fv);
+ assert(table->RasterPos2i);
+ assert(table->RasterPos2iv);
+ assert(table->RasterPos2s);
+ assert(table->RasterPos2sv);
+ assert(table->RasterPos3d);
+ assert(table->RasterPos3dv);
+ assert(table->RasterPos3f);
+ assert(table->RasterPos3fv);
+ assert(table->RasterPos3i);
+ assert(table->RasterPos3iv);
+ assert(table->RasterPos3s);
+ assert(table->RasterPos3sv);
+ assert(table->RasterPos4d);
+ assert(table->RasterPos4dv);
+ assert(table->RasterPos4f);
+ assert(table->RasterPos4fv);
+ assert(table->RasterPos4i);
+ assert(table->RasterPos4iv);
+ assert(table->RasterPos4s);
+ assert(table->RasterPos4sv);
+ assert(table->ReadBuffer);
+ assert(table->ReadPixels);
+ assert(table->Rectd);
+ assert(table->Rectdv);
+ assert(table->Rectf);
+ assert(table->Rectfv);
+ assert(table->Recti);
+ assert(table->Rectiv);
+ assert(table->Rects);
+ assert(table->Rectsv);
+ assert(table->RenderMode);
+ assert(table->Rotated);
+ assert(table->Rotatef);
+ assert(table->Scaled);
+ assert(table->Scalef);
+ assert(table->Scissor);
+ assert(table->SelectBuffer);
+ assert(table->ShadeModel);
+ assert(table->StencilFunc);
+ assert(table->StencilMask);
+ assert(table->StencilOp);
+ assert(table->TexCoord1d);
+ assert(table->TexCoord1dv);
+ assert(table->TexCoord1f);
+ assert(table->TexCoord1fv);
+ assert(table->TexCoord1i);
+ assert(table->TexCoord1iv);
+ assert(table->TexCoord1s);
+ assert(table->TexCoord1sv);
+ assert(table->TexCoord2d);
+ assert(table->TexCoord2dv);
+ assert(table->TexCoord2f);
+ assert(table->TexCoord2fv);
+ assert(table->TexCoord2i);
+ assert(table->TexCoord2iv);
+ assert(table->TexCoord2s);
+ assert(table->TexCoord2sv);
+ assert(table->TexCoord3d);
+ assert(table->TexCoord3dv);
+ assert(table->TexCoord3f);
+ assert(table->TexCoord3fv);
+ assert(table->TexCoord3i);
+ assert(table->TexCoord3iv);
+ assert(table->TexCoord3s);
+ assert(table->TexCoord3sv);
+ assert(table->TexCoord4d);
+ assert(table->TexCoord4dv);
+ assert(table->TexCoord4f);
+ assert(table->TexCoord4fv);
+ assert(table->TexCoord4i);
+ assert(table->TexCoord4iv);
+ assert(table->TexCoord4s);
+ assert(table->TexCoord4sv);
+ assert(table->TexEnvf);
+ assert(table->TexEnvfv);
+ assert(table->TexEnvi);
+ assert(table->TexEnviv);
+ assert(table->TexGend);
+ assert(table->TexGendv);
+ assert(table->TexGenf);
+ assert(table->TexGenfv);
+ assert(table->TexGeni);
+ assert(table->TexGeniv);
+ assert(table->TexImage1D);
+ assert(table->TexImage2D);
+ assert(table->TexParameterf);
+ assert(table->TexParameterfv);
+ assert(table->TexParameteri);
+ assert(table->TexParameteriv);
+ assert(table->Translated);
+ assert(table->Translatef);
+ assert(table->Vertex2d);
+ assert(table->Vertex2dv);
+ assert(table->Vertex2f);
+ assert(table->Vertex2fv);
+ assert(table->Vertex2i);
+ assert(table->Vertex2iv);
+ assert(table->Vertex2s);
+ assert(table->Vertex2sv);
+ assert(table->Vertex3d);
+ assert(table->Vertex3dv);
+ assert(table->Vertex3f);
+ assert(table->Vertex3fv);
+ assert(table->Vertex3i);
+ assert(table->Vertex3iv);
+ assert(table->Vertex3s);
+ assert(table->Vertex3sv);
+ assert(table->Vertex4d);
+ assert(table->Vertex4dv);
+ assert(table->Vertex4f);
+ assert(table->Vertex4fv);
+ assert(table->Vertex4i);
+ assert(table->Vertex4iv);
+ assert(table->Vertex4s);
+ assert(table->Vertex4sv);
+ assert(table->Viewport);
+
+#ifdef _GLAPI_VERSION_1_1
+ assert(table->AreTexturesResident);
+ assert(table->ArrayElement);
+ assert(table->BindTexture);
+ assert(table->ColorPointer);
+ assert(table->CopyTexImage1D);
+ assert(table->CopyTexImage2D);
+ assert(table->CopyTexSubImage1D);
+ assert(table->CopyTexSubImage2D);
+ assert(table->DeleteTextures);
+ assert(table->DisableClientState);
+ assert(table->DrawArrays);
+ assert(table->EdgeFlagPointer);
+ assert(table->EnableClientState);
+ assert(table->GenTextures);
+ assert(table->GetPointerv);
+ assert(table->IndexPointer);
+ assert(table->Indexub);
+ assert(table->Indexubv);
+ assert(table->InterleavedArrays);
+ assert(table->IsTexture);
+ assert(table->NormalPointer);
+ assert(table->PopClientAttrib);
+ assert(table->PrioritizeTextures);
+ assert(table->PushClientAttrib);
+ assert(table->TexCoordPointer);
+ assert(table->TexSubImage1D);
+ assert(table->TexSubImage2D);
+ assert(table->VertexPointer);
+#endif
+
+#ifdef _GLAPI_VERSION_1_2
+ assert(table->CopyTexSubImage3D);
+ assert(table->DrawRangeElements);
+ assert(table->TexImage3D);
+ assert(table->TexSubImage3D);
+#ifdef _GLAPI_ARB_imaging
+ assert(table->BlendColor);
+ assert(table->BlendEquation);
+ assert(table->ColorSubTable);
+ assert(table->ColorTable);
+ assert(table->ColorTableParameterfv);
+ assert(table->ColorTableParameteriv);
+ assert(table->ConvolutionFilter1D);
+ assert(table->ConvolutionFilter2D);
+ assert(table->ConvolutionParameterf);
+ assert(table->ConvolutionParameterfv);
+ assert(table->ConvolutionParameteri);
+ assert(table->ConvolutionParameteriv);
+ assert(table->CopyColorSubTable);
+ assert(table->CopyColorTable);
+ assert(table->CopyConvolutionFilter1D);
+ assert(table->CopyConvolutionFilter2D);
+ assert(table->GetColorTable);
+ assert(table->GetColorTableParameterfv);
+ assert(table->GetColorTableParameteriv);
+ assert(table->GetConvolutionFilter);
+ assert(table->GetConvolutionParameterfv);
+ assert(table->GetConvolutionParameteriv);
+ assert(table->GetHistogram);
+ assert(table->GetHistogramParameterfv);
+ assert(table->GetHistogramParameteriv);
+ assert(table->GetMinmax);
+ assert(table->GetMinmaxParameterfv);
+ assert(table->GetMinmaxParameteriv);
+ assert(table->Histogram);
+ assert(table->Minmax);
+ assert(table->ResetHistogram);
+ assert(table->ResetMinmax);
+ assert(table->SeparableFilter2D);
+#endif
+#endif
+
+
+#ifdef _GLAPI_EXT_paletted_texture
+ assert(table->ColorTableEXT);
+ assert(table->ColorSubTableEXT);
+ assert(table->GetColorTableEXT);
+ assert(table->GetColorTableParameterfvEXT);
+ assert(table->GetColorTableParameterivEXT);
+#endif
+
+#ifdef _GLAPI_EXT_compiled_vertex_array
+ assert(table->LockArraysEXT);
+ assert(table->UnlockArraysEXT);
+#endif
+
+#ifdef _GLAPI_EXT_point_parameter
+ assert(table->PointParameterfEXT);
+ assert(table->PointParameterfvEXT);
+#endif
+
+#ifdef _GLAPI_EXT_polygon_offset
+ assert(table->PolygonOffsetEXT);
+#endif
+
+#ifdef _GLAPI_ARB_multitexture
+ assert(table->ActiveTextureARB);
+ assert(table->ClientActiveTextureARB);
+ assert(table->MultiTexCoord1dARB);
+ assert(table->MultiTexCoord1dvARB);
+ assert(table->MultiTexCoord1fARB);
+ assert(table->MultiTexCoord1fvARB);
+ assert(table->MultiTexCoord1iARB);
+ assert(table->MultiTexCoord1ivARB);
+ assert(table->MultiTexCoord1sARB);
+ assert(table->MultiTexCoord1svARB);
+ assert(table->MultiTexCoord2dARB);
+ assert(table->MultiTexCoord2dvARB);
+ assert(table->MultiTexCoord2fARB);
+ assert(table->MultiTexCoord2fvARB);
+ assert(table->MultiTexCoord2iARB);
+ assert(table->MultiTexCoord2ivARB);
+ assert(table->MultiTexCoord2sARB);
+ assert(table->MultiTexCoord2svARB);
+ assert(table->MultiTexCoord3dARB);
+ assert(table->MultiTexCoord3dvARB);
+ assert(table->MultiTexCoord3fARB);
+ assert(table->MultiTexCoord3fvARB);
+ assert(table->MultiTexCoord3iARB);
+ assert(table->MultiTexCoord3ivARB);
+ assert(table->MultiTexCoord3sARB);
+ assert(table->MultiTexCoord3svARB);
+ assert(table->MultiTexCoord4dARB);
+ assert(table->MultiTexCoord4dvARB);
+ assert(table->MultiTexCoord4fARB);
+ assert(table->MultiTexCoord4fvARB);
+ assert(table->MultiTexCoord4iARB);
+ assert(table->MultiTexCoord4ivARB);
+ assert(table->MultiTexCoord4sARB);
+ assert(table->MultiTexCoord4svARB);
+#endif
+
+#ifdef _GLAPI_INGR_blend_func_separate
+ assert(table->BlendFuncSeparateINGR);
+#endif
+
+#ifdef _GLAPI_MESA_window_pos
+ assert(table->WindowPos4fMESA);
+#endif
+
+#ifdef _GLAPI_MESA_resize_buffers
+ assert(table->ResizeBuffersMESA);
+#endif
+}
+
+
+
void GLAPIENTRY glAccum(GLenum op, GLfloat value)
{
+ DISPATCH_SETUP;
DISPATCH(Accum)(op, value);
}
void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
{
+ DISPATCH_SETUP;
DISPATCH(AlphaFunc)(func, ref);
}
void GLAPIENTRY glBegin(GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(Begin)(mode);
}
void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
+ DISPATCH_SETUP;
DISPATCH(Bitmap)(width, height, xorig, yorig, xmove, ymove, bitmap);
}
void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
{
+ DISPATCH_SETUP;
DISPATCH(BlendFunc)(sfactor, dfactor);
}
void GLAPIENTRY glCallList(GLuint list)
{
+ DISPATCH_SETUP;
DISPATCH(CallList)(list);
}
void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
+ DISPATCH_SETUP;
DISPATCH(CallLists)(n, type, lists);
}
void GLAPIENTRY glClear(GLbitfield mask)
{
+ DISPATCH_SETUP;
DISPATCH(Clear)(mask);
}
void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
+ DISPATCH_SETUP;
DISPATCH(ClearAccum)(red, green, blue, alpha);
}
void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
+ DISPATCH_SETUP;
DISPATCH(ClearColor)(red, green, blue, alpha);
}
void GLAPIENTRY glClearDepth(GLclampd depth)
{
+ DISPATCH_SETUP;
DISPATCH(ClearDepth)(depth);
}
void GLAPIENTRY glClearIndex(GLfloat c)
{
+ DISPATCH_SETUP;
DISPATCH(ClearIndex)(c);
}
void GLAPIENTRY glClearStencil(GLint s)
{
+ DISPATCH_SETUP;
DISPATCH(ClearStencil)(s);
}
void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
{
+ DISPATCH_SETUP;
DISPATCH(ClipPlane)(plane, equation);
}
void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
+ DISPATCH_SETUP;
DISPATCH(Color3b)(red, green, blue);
}
void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
+ DISPATCH_SETUP;
DISPATCH(Color3d)(red, green, blue);
}
void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
+ DISPATCH_SETUP;
DISPATCH(Color3f)(red, green, blue);
}
void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
{
+ DISPATCH_SETUP;
DISPATCH(Color3i)(red, green, blue);
}
void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
{
+ DISPATCH_SETUP;
DISPATCH(Color3s)(red, green, blue);
}
void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
+ DISPATCH_SETUP;
DISPATCH(Color3ub)(red, green, blue);
}
void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
{
+ DISPATCH_SETUP;
DISPATCH(Color3ui)(red, green, blue);
}
void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
{
+ DISPATCH_SETUP;
DISPATCH(Color3us)(red, green, blue);
}
void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
+ DISPATCH_SETUP;
DISPATCH(Color4b)(red, green, blue, alpha);
}
void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
+ DISPATCH_SETUP;
DISPATCH(Color4d)(red, green, blue, alpha);
}
void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
+ DISPATCH_SETUP;
DISPATCH(Color4f)(red, green, blue, alpha);
}
void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
+ DISPATCH_SETUP;
DISPATCH(Color4i)(red, green, blue, alpha);
}
void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
+ DISPATCH_SETUP;
DISPATCH(Color4s)(red, green, blue, alpha);
}
void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
+ DISPATCH_SETUP;
DISPATCH(Color4ub)(red, green, blue, alpha);
}
void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
+ DISPATCH_SETUP;
DISPATCH(Color4ui)(red, green, blue, alpha);
}
void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
+ DISPATCH_SETUP;
DISPATCH(Color4us)(red, green, blue, alpha);
}
void GLAPIENTRY glColor3bv(const GLbyte *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color3bv)(v);
}
void GLAPIENTRY glColor3dv(const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color3dv)(v);
}
void GLAPIENTRY glColor3fv(const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color3fv)(v);
}
void GLAPIENTRY glColor3iv(const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color3iv)(v);
}
void GLAPIENTRY glColor3sv(const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color3sv)(v);
}
void GLAPIENTRY glColor3ubv(const GLubyte *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color3ubv)(v);
}
void GLAPIENTRY glColor3uiv(const GLuint *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color3uiv)(v);
}
void GLAPIENTRY glColor3usv(const GLushort *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color3usv)(v);
}
void GLAPIENTRY glColor4bv(const GLbyte *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color4bv)(v);
}
void GLAPIENTRY glColor4dv(const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color4dv)(v);
}
void GLAPIENTRY glColor4fv(const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color4fv)(v);
}
void GLAPIENTRY glColor4iv(const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color4iv)(v);
}
void GLAPIENTRY glColor4sv(const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color4sv)(v);
}
void GLAPIENTRY glColor4ubv(const GLubyte *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color4ubv)(v);
}
void GLAPIENTRY glColor4uiv(const GLuint *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color4uiv)(v);
}
void GLAPIENTRY glColor4usv(const GLushort *v)
{
+ DISPATCH_SETUP;
DISPATCH(Color4usv)(v);
}
void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
+ DISPATCH_SETUP;
DISPATCH(ColorMask)(red, green, blue, alpha);
}
void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(ColorMaterial)(face, mode);
}
void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
+ DISPATCH_SETUP;
DISPATCH(CopyPixels)(x, y, width, height, type);
}
void GLAPIENTRY glCullFace(GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(CullFace)(mode);
}
void GLAPIENTRY glDepthFunc(GLenum func)
{
+ DISPATCH_SETUP;
DISPATCH(DepthFunc)(func);
}
void GLAPIENTRY glDepthMask(GLboolean flag)
{
+ DISPATCH_SETUP;
DISPATCH(DepthMask)(flag);
}
void GLAPIENTRY glDepthRange(GLclampd nearVal, GLclampd farVal)
{
+ DISPATCH_SETUP;
DISPATCH(DepthRange)(nearVal, farVal);
}
void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
{
+ DISPATCH_SETUP;
DISPATCH(DeleteLists)(list, range);
}
void GLAPIENTRY glDisable(GLenum cap)
{
+ DISPATCH_SETUP;
DISPATCH(Disable)(cap);
}
void GLAPIENTRY glDrawBuffer(GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(DrawBuffer)(mode);
}
void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
+ DISPATCH_SETUP;
DISPATCH(DrawElements)(mode, count, type, indices);
}
void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
+ DISPATCH_SETUP;
DISPATCH(DrawPixels)(width, height, format, type, pixels);
}
void GLAPIENTRY glEnable(GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(Enable)(mode);
}
void GLAPIENTRY glEnd(void)
{
+ DISPATCH_SETUP;
DISPATCH(End)();
}
void GLAPIENTRY glEndList(void)
{
+ DISPATCH_SETUP;
DISPATCH(EndList)();
}
void GLAPIENTRY glEvalCoord1d(GLdouble u)
{
+ DISPATCH_SETUP;
DISPATCH(EvalCoord1d)(u);
}
void GLAPIENTRY glEvalCoord1f(GLfloat u)
{
+ DISPATCH_SETUP;
DISPATCH(EvalCoord1f)(u);
}
void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
{
+ DISPATCH_SETUP;
DISPATCH(EvalCoord1dv)(u);
}
void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
{
+ DISPATCH_SETUP;
DISPATCH(EvalCoord1fv)(u);
}
void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
{
+ DISPATCH_SETUP;
DISPATCH(EvalCoord2d)(u, v);
}
void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
{
+ DISPATCH_SETUP;
DISPATCH(EvalCoord2f)(u, v);
}
void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
{
+ DISPATCH_SETUP;
DISPATCH(EvalCoord2dv)(u);
}
void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
{
+ DISPATCH_SETUP;
DISPATCH(EvalCoord2fv)(u);
}
void GLAPIENTRY glEvalPoint1(GLint i)
{
+ DISPATCH_SETUP;
DISPATCH(EvalPoint1)(i);
}
void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
{
+ DISPATCH_SETUP;
DISPATCH(EvalPoint2)(i, j);
}
void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
+ DISPATCH_SETUP;
DISPATCH(EvalMesh1)(mode, i1, i2);
}
void GLAPIENTRY glEdgeFlag(GLboolean flag)
{
+ DISPATCH_SETUP;
DISPATCH(EdgeFlag)(flag);
}
void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
{
+ DISPATCH_SETUP;
DISPATCH(EdgeFlagv)(flag);
}
void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
+ DISPATCH_SETUP;
DISPATCH(EvalMesh2)(mode, i1, i2, j1, j2);
}
void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
+ DISPATCH_SETUP;
DISPATCH(FeedbackBuffer)(size, type, buffer);
}
void GLAPIENTRY glFinish(void)
{
+ DISPATCH_SETUP;
DISPATCH(Finish)();
}
void GLAPIENTRY glFlush(void)
{
+ DISPATCH_SETUP;
DISPATCH(Flush)();
}
void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
{
+ DISPATCH_SETUP;
DISPATCH(Fogf)(pname, param);
}
void GLAPIENTRY glFogi(GLenum pname, GLint param)
{
+ DISPATCH_SETUP;
DISPATCH(Fogi)(pname, param);
}
void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(Fogfv)(pname, params);
}
void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(Fogiv)(pname, params);
}
void GLAPIENTRY glFrontFace(GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(FrontFace)(mode);
}
void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
{
+ DISPATCH_SETUP;
DISPATCH(Frustum)(left, right, bottom, top, nearval, farval);
}
GLuint GLAPIENTRY glGenLists(GLsizei range)
{
+ DISPATCH_SETUP;
return DISPATCH(GenLists)(range);
}
void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetBooleanv)(pname, params);
}
void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
{
+ DISPATCH_SETUP;
DISPATCH(GetClipPlane)(plane, equation);
}
void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetDoublev)(pname, params);
}
GLenum GLAPIENTRY glGetError(void)
{
+ DISPATCH_SETUP;
return DISPATCH(GetError)();
}
void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetFloatv)(pname, params);
}
void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetIntegerv)(pname, params);
}
void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetLightfv)(light, pname, params);
}
void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetLightiv)(light, pname, params);
}
void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(GetMapdv)(target, query, v);
}
void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(GetMapfv)(target, query, v);
}
void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(GetMapiv)(target, query, v);
}
void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetMaterialfv)(face, pname, params);
}
void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetMaterialiv)(face, pname, params);
}
void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
{
+ DISPATCH_SETUP;
DISPATCH(GetPixelMapfv)(map, values);
}
void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
{
+ DISPATCH_SETUP;
DISPATCH(GetPixelMapuiv)(map, values);
}
void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
{
+ DISPATCH_SETUP;
DISPATCH(GetPixelMapusv)(map, values);
}
void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
{
+ DISPATCH_SETUP;
DISPATCH(GetPolygonStipple)(mask);
}
const GLubyte * GLAPIENTRY glGetString(GLenum name)
{
+ DISPATCH_SETUP;
return DISPATCH(GetString)(name);
}
void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetTexEnvfv)(target, pname, params);
}
void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetTexEnviv)(target, pname, params);
}
void GLAPIENTRY glGetTexGeniv(GLenum target, GLenum pname, GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetTexGeniv)(target, pname, params);
}
void GLAPIENTRY glGetTexGendv(GLenum target, GLenum pname, GLdouble *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetTexGendv)(target, pname, params);
}
void GLAPIENTRY glGetTexGenfv(GLenum target, GLenum pname, GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetTexGenfv)(target, pname, params);
}
void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
+ DISPATCH_SETUP;
DISPATCH(GetTexImage)(target, level, format, type, pixels);
}
void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetTexLevelParameterfv)(target, level, pname, params);
}
void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetTexLevelParameteriv)(target, level, pname, params);
}
void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetTexParameterfv)(target, pname, params);
}
void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetTexParameteriv)(target, pname, params);
}
void GLAPIENTRY glHint(GLenum target, GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(Hint)(target, mode);
}
void GLAPIENTRY glIndexd(GLdouble c)
{
+ DISPATCH_SETUP;
DISPATCH(Indexd)(c);
}
void GLAPIENTRY glIndexdv(const GLdouble *c)
{
+ DISPATCH_SETUP;
DISPATCH(Indexdv)(c);
}
void GLAPIENTRY glIndexf(GLfloat c)
{
+ DISPATCH_SETUP;
DISPATCH(Indexf)(c);
}
void GLAPIENTRY glIndexfv(const GLfloat *c)
{
+ DISPATCH_SETUP;
DISPATCH(Indexfv)(c);
}
void GLAPIENTRY glIndexi(GLint c)
{
+ DISPATCH_SETUP;
DISPATCH(Indexi)(c);
}
void GLAPIENTRY glIndexiv(const GLint *c)
{
+ DISPATCH_SETUP;
DISPATCH(Indexiv)(c);
}
void GLAPIENTRY glIndexs(GLshort c)
{
+ DISPATCH_SETUP;
DISPATCH(Indexs)(c);
}
void GLAPIENTRY glIndexsv(const GLshort *c)
{
+ DISPATCH_SETUP;
DISPATCH(Indexsv)(c);
}
void GLAPIENTRY glIndexub(GLubyte c)
{
+ DISPATCH_SETUP;
DISPATCH(Indexub)(c);
}
void GLAPIENTRY glIndexubv(const GLubyte *c)
{
+ DISPATCH_SETUP;
DISPATCH(Indexubv)(c);
}
void GLAPIENTRY glIndexMask(GLuint mask)
{
+ DISPATCH_SETUP;
DISPATCH(IndexMask)(mask);
}
void GLAPIENTRY glInitNames(void)
{
+ DISPATCH_SETUP;
DISPATCH(InitNames)();
}
void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
+ DISPATCH_SETUP;
DISPATCH(InterleavedArrays)(format, stride, pointer);
}
GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
{
+ DISPATCH_SETUP;
return DISPATCH(IsEnabled)(cap);
}
GLboolean GLAPIENTRY glIsList(GLuint list)
{
+ DISPATCH_SETUP;
return DISPATCH(IsList)(list);
}
GLboolean GLAPIENTRY glIsTexture(GLuint texture)
{
+ DISPATCH_SETUP;
return DISPATCH(IsTexture)(texture);
}
void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
{
+ DISPATCH_SETUP;
DISPATCH(Lightf)(light, pname, param);
}
void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
{
+ DISPATCH_SETUP;
DISPATCH(Lighti)(light, pname, param);
}
void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(Lightfv)(light, pname, params);
}
void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(Lightiv)(light, pname, params);
}
void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
{
+ DISPATCH_SETUP;
DISPATCH(LightModelf)(pname, param);
}
void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
{
+ DISPATCH_SETUP;
DISPATCH(LightModeli)(pname, param);
}
void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(LightModelfv)(pname, params);
}
void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(LightModeliv)(pname, params);
}
void GLAPIENTRY glLineWidth(GLfloat width)
{
+ DISPATCH_SETUP;
DISPATCH(LineWidth)(width);
}
void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
{
+ DISPATCH_SETUP;
DISPATCH(LineStipple)(factor, pattern);
}
void GLAPIENTRY glListBase(GLuint base)
{
+ DISPATCH_SETUP;
DISPATCH(ListBase)(base);
}
void GLAPIENTRY glLoadIdentity(void)
{
+ DISPATCH_SETUP;
DISPATCH(LoadIdentity)();
}
void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
{
+ DISPATCH_SETUP;
DISPATCH(LoadMatrixd)(m);
}
void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
{
+ DISPATCH_SETUP;
DISPATCH(LoadMatrixf)(m);
}
void GLAPIENTRY glLoadName(GLuint name)
{
+ DISPATCH_SETUP;
DISPATCH(LoadName)(name);
}
void GLAPIENTRY glLogicOp(GLenum opcode)
{
+ DISPATCH_SETUP;
DISPATCH(LogicOp)(opcode);
}
void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
+ DISPATCH_SETUP;
DISPATCH(Map1d)(target, u1, u2, stride, order, points);
}
void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
+ DISPATCH_SETUP;
DISPATCH(Map1f)(target, u1, u2, stride, order, points);
}
void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
+ DISPATCH_SETUP;
DISPATCH(Map2d)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
+ DISPATCH_SETUP;
DISPATCH(Map2f)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
+ DISPATCH_SETUP;
DISPATCH(MapGrid1d)(un, u1, u2);
}
void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
+ DISPATCH_SETUP;
DISPATCH(MapGrid1f)(un, u1, u2);
}
void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
+ DISPATCH_SETUP;
DISPATCH(MapGrid2d)(un, u1, u2, vn, v1, v2);
}
void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
+ DISPATCH_SETUP;
DISPATCH(MapGrid2f)(un, u1, u2, vn, v1, v2);
}
void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
+ DISPATCH_SETUP;
DISPATCH(Materialf)(face, pname, param);
}
void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
{
+ DISPATCH_SETUP;
DISPATCH(Materiali)(face, pname, param);
}
void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(Materialfv)(face, pname, params);
}
void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(Materialiv)(face, pname, params);
}
void GLAPIENTRY glMatrixMode(GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(MatrixMode)(mode);
}
void GLAPIENTRY glMultMatrixd(const GLdouble *m)
{
+ DISPATCH_SETUP;
DISPATCH(MultMatrixd)(m);
}
void GLAPIENTRY glMultMatrixf(const GLfloat *m)
{
+ DISPATCH_SETUP;
DISPATCH(MultMatrixf)(m);
}
void GLAPIENTRY glNewList(GLuint list, GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(NewList)(list, mode);
}
void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
+ DISPATCH_SETUP;
DISPATCH(Normal3b)(nx, ny, nz);
}
void GLAPIENTRY glNormal3bv(const GLbyte *v)
{
+ DISPATCH_SETUP;
DISPATCH(Normal3bv)(v);
}
void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
+ DISPATCH_SETUP;
DISPATCH(Normal3d)(nx, ny, nz);
}
void GLAPIENTRY glNormal3dv(const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(Normal3dv)(v);
}
void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
+ DISPATCH_SETUP;
DISPATCH(Normal3f)(nx, ny, nz);
}
void GLAPIENTRY glNormal3fv(const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(Normal3fv)(v);
}
void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
{
+ DISPATCH_SETUP;
DISPATCH(Normal3i)(nx, ny, nz);
}
void GLAPIENTRY glNormal3iv(const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(Normal3iv)(v);
}
void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
+ DISPATCH_SETUP;
DISPATCH(Normal3s)(nx, ny, nz);
}
void GLAPIENTRY glNormal3sv(const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(Normal3sv)(v);
}
void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
{
+ DISPATCH_SETUP;
DISPATCH(Ortho)(left, right, bottom, top, nearval, farval);
}
void GLAPIENTRY glPassThrough(GLfloat token)
{
+ DISPATCH_SETUP;
DISPATCH(PassThrough)(token);
}
void GLAPIENTRY glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
+ DISPATCH_SETUP;
DISPATCH(PixelMapfv)(map, mapsize, values);
}
void GLAPIENTRY glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
+ DISPATCH_SETUP;
DISPATCH(PixelMapuiv)(map, mapsize, values);
}
void GLAPIENTRY glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
+ DISPATCH_SETUP;
DISPATCH(PixelMapusv)(map, mapsize, values);
}
void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
{
+ DISPATCH_SETUP;
DISPATCH(PixelStoref)(pname, param);
}
void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
{
+ DISPATCH_SETUP;
DISPATCH(PixelStorei)(pname, param);
}
void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
{
+ DISPATCH_SETUP;
DISPATCH(PixelTransferf)(pname, param);
}
void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
{
+ DISPATCH_SETUP;
DISPATCH(PixelTransferi)(pname, param);
}
void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
+ DISPATCH_SETUP;
DISPATCH(PixelZoom)(xfactor, yfactor);
}
void GLAPIENTRY glPointSize(GLfloat size)
{
+ DISPATCH_SETUP;
DISPATCH(PointSize)(size);
}
void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(PolygonMode)(face, mode);
}
void GLAPIENTRY glPolygonStipple(const GLubyte *pattern)
{
+ DISPATCH_SETUP;
DISPATCH(PolygonStipple)(pattern);
}
void GLAPIENTRY glPopAttrib(void)
{
+ DISPATCH_SETUP;
DISPATCH(PopAttrib)();
}
void GLAPIENTRY glPopMatrix(void)
{
+ DISPATCH_SETUP;
DISPATCH(PopMatrix)();
}
void GLAPIENTRY glPopName(void)
{
+ DISPATCH_SETUP;
DISPATCH(PopName)();
}
void GLAPIENTRY glPushAttrib(GLbitfield mask)
{
+ DISPATCH_SETUP;
DISPATCH(PushAttrib)(mask);
}
void GLAPIENTRY glPushMatrix(void)
{
+ DISPATCH_SETUP;
DISPATCH(PushMatrix)();
}
void GLAPIENTRY glPushName(GLuint name)
{
+ DISPATCH_SETUP;
DISPATCH(PushName)(name);
}
void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos2d)(x, y);
}
void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos2f)(x, y);
}
void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos2i)(x, y);
}
void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos2s)(x, y);
}
void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos3d)(x, y, z);
}
void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos3f)(x, y, z);
}
void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos3i)(x, y, z);
}
void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos3s)(x, y, z);
}
void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos4d)(x, y, z, w);
}
void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos4f)(x, y, z, w);
}
void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos4i)(x, y, z, w);
}
void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos4s)(x, y, z, w);
}
void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos2dv)(v);
}
void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos2fv)(v);
}
void GLAPIENTRY glRasterPos2iv(const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos2iv)(v);
}
void GLAPIENTRY glRasterPos2sv(const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos2sv)(v);
}
void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos3dv)(v);
}
void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos3fv)(v);
}
void GLAPIENTRY glRasterPos3iv(const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos3iv)(v);
}
void GLAPIENTRY glRasterPos3sv(const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos3sv)(v);
}
void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos4dv)(v);
}
void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos4fv)(v);
}
void GLAPIENTRY glRasterPos4iv(const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos4iv)(v);
}
void GLAPIENTRY glRasterPos4sv(const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(RasterPos4sv)(v);
}
void GLAPIENTRY glReadBuffer(GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(ReadBuffer)(mode);
}
void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
+ DISPATCH_SETUP;
DISPATCH(ReadPixels)(x, y, width, height, format, type, pixels);
}
void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
+ DISPATCH_SETUP;
DISPATCH(Rectd)(x1, y1, x2, y2);
}
void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
{
+ DISPATCH_SETUP;
DISPATCH(Rectdv)(v1, v2);
}
void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
+ DISPATCH_SETUP;
DISPATCH(Rectf)(x1, y1, x2, y2);
}
void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
{
+ DISPATCH_SETUP;
DISPATCH(Rectfv)(v1, v2);
}
void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
+ DISPATCH_SETUP;
DISPATCH(Recti)(x1, y1, x2, y2);
}
void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
{
+ DISPATCH_SETUP;
DISPATCH(Rectiv)(v1, v2);
}
void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
+ DISPATCH_SETUP;
DISPATCH(Rects)(x1, y1, x2, y2);
}
void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
{
+ DISPATCH_SETUP;
DISPATCH(Rectsv)(v1, v2);
}
GLint GLAPIENTRY glRenderMode(GLenum mode)
{
+ DISPATCH_SETUP;
return DISPATCH(RenderMode)(mode);
}
void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
+ DISPATCH_SETUP;
DISPATCH(Rotated)(angle, x, y, z);
}
void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
+ DISPATCH_SETUP;
DISPATCH(Rotatef)(angle, x, y, z);
}
void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
{
+ DISPATCH_SETUP;
DISPATCH(SelectBuffer)(size, buffer);
}
void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
{
+ DISPATCH_SETUP;
DISPATCH(Scaled)(x, y, z);
}
void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
{
+ DISPATCH_SETUP;
DISPATCH(Scalef)(x, y, z);
}
void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
+ DISPATCH_SETUP;
DISPATCH(Scissor)(x, y, width, height);
}
void GLAPIENTRY glShadeModel(GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(ShadeModel)(mode);
}
void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
+ DISPATCH_SETUP;
DISPATCH(StencilFunc)(func, ref, mask);
}
void GLAPIENTRY glStencilMask(GLuint mask)
{
+ DISPATCH_SETUP;
DISPATCH(StencilMask)(mask);
}
void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
+ DISPATCH_SETUP;
DISPATCH(StencilOp)(fail, zfail, zpass);
}
void GLAPIENTRY glTexCoord1d(GLdouble s)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord1d)(s);
}
void GLAPIENTRY glTexCoord1f(GLfloat s)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord1f)(s);
}
void GLAPIENTRY glTexCoord1i(GLint s)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord1i)(s);
}
void GLAPIENTRY glTexCoord1s(GLshort s)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord1s)(s);
}
void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord2d)(s, t);
}
void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord2f)(s, t);
}
void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord2s)(s, t);
}
void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord2i)(s, t);
}
void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord3d)(s, t, r);
}
void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord3f)(s, t, r);
}
void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord3i)(s, t, r);
}
void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord3s)(s, t, r);
}
void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord4d)(s, t, r, q);
}
void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord4f)(s, t, r, q);
}
void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord4i)(s, t, r, q);
}
void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord4s)(s, t, r, q);
}
void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord1dv)(v);
}
void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord1fv)(v);
}
void GLAPIENTRY glTexCoord1iv(const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord1iv)(v);
}
void GLAPIENTRY glTexCoord1sv(const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord1sv)(v);
}
void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord2dv)(v);
}
void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord2fv)(v);
}
void GLAPIENTRY glTexCoord2iv(const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord2iv)(v);
}
void GLAPIENTRY glTexCoord2sv(const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord2sv)(v);
}
void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord3dv)(v);
}
void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord3fv)(v);
}
void GLAPIENTRY glTexCoord3iv(const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord3iv)(v);
}
void GLAPIENTRY glTexCoord3sv(const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord3sv)(v);
}
void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord4dv)(v);
}
void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord4fv)(v);
}
void GLAPIENTRY glTexCoord4iv(const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord4iv)(v);
}
void GLAPIENTRY glTexCoord4sv(const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoord4sv)(v);
}
void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
+ DISPATCH_SETUP;
DISPATCH(TexGend)(coord, pname, param);
}
void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
+ DISPATCH_SETUP;
DISPATCH(TexGendv)(coord, pname, params);
}
void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
+ DISPATCH_SETUP;
DISPATCH(TexGenf)(coord, pname, param);
}
void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(TexGenfv)(coord, pname, params);
}
void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
{
+ DISPATCH_SETUP;
DISPATCH(TexGeni)(coord, pname, param);
}
void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(TexGeniv)(coord, pname, params);
}
void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
+ DISPATCH_SETUP;
DISPATCH(TexEnvf)(target, pname, param);
}
void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *param)
{
+ DISPATCH_SETUP;
DISPATCH(TexEnvfv)(target, pname, param);
}
void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
{
+ DISPATCH_SETUP;
DISPATCH(TexEnvi)(target, pname, param);
}
void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *param)
{
+ DISPATCH_SETUP;
DISPATCH(TexEnviv)(target, pname, param);
}
void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
+ DISPATCH_SETUP;
DISPATCH(TexImage1D)(target, level, internalformat, width, border, format, type, pixels);
}
void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
+ DISPATCH_SETUP;
DISPATCH(TexImage2D)(target, level, internalformat, width, height, border, format, type, pixels);
}
void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
+ DISPATCH_SETUP;
DISPATCH(TexParameterf)(target, pname, param);
}
void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(TexParameterfv)(target, pname, params);
}
void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
{
+ DISPATCH_SETUP;
DISPATCH(TexParameteri)(target, pname, param);
}
void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(TexParameteriv)(target, pname, params);
}
void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
+ DISPATCH_SETUP;
DISPATCH(Translated)(x, y, z);
}
void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
+ DISPATCH_SETUP;
DISPATCH(Translatef)(x, y, z);
}
void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex2d)(x, y);
}
void GLAPIENTRY glVertex2dv(const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex2dv)(v);
}
void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex2f)(x, y);
}
void GLAPIENTRY glVertex2fv(const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex2fv)(v);
}
void GLAPIENTRY glVertex2i(GLint x, GLint y)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex2i)(x, y);
}
void GLAPIENTRY glVertex2iv(const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex2iv)(v);
}
void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex2s)(x, y);
}
void GLAPIENTRY glVertex2sv(const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex2sv)(v);
}
void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex3d)(x, y, z);
}
void GLAPIENTRY glVertex3dv(const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex3dv)(v);
}
void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex3f)(x, y, z);
}
void GLAPIENTRY glVertex3fv(const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex3fv)(v);
}
void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex3i)(x, y, z);
}
void GLAPIENTRY glVertex3iv(const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex3iv)(v);
}
void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex3s)(x, y, z);
}
void GLAPIENTRY glVertex3sv(const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex3sv)(v);
}
void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex4d)(x, y, z, w);
}
void GLAPIENTRY glVertex4dv(const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex4dv)(v);
}
void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex4f)(x, y, z, w);
}
void GLAPIENTRY glVertex4fv(const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex4fv)(v);
}
void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex4i)(x, y, z, w);
}
void GLAPIENTRY glVertex4iv(const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex4iv)(v);
}
void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex4s)(x, y, z, w);
}
void GLAPIENTRY glVertex4sv(const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(Vertex4sv)(v);
}
void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
+ DISPATCH_SETUP;
DISPATCH(Viewport)(x, y, width, height);
}
@@ -1606,126 +2561,151 @@ void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
+ DISPATCH_SETUP;
return DISPATCH(AreTexturesResident)(n, textures, residences);
}
void GLAPIENTRY glArrayElement(GLint i)
{
+ DISPATCH_SETUP;
DISPATCH(ArrayElement)(i);
}
void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
{
+ DISPATCH_SETUP;
DISPATCH(BindTexture)(target, texture);
}
void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
+ DISPATCH_SETUP;
DISPATCH(ColorPointer)(size, type, stride, ptr);
}
void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
+ DISPATCH_SETUP;
DISPATCH(CopyTexImage1D)(target, level, internalformat, x, y, width, border);
}
void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
+ DISPATCH_SETUP;
DISPATCH(CopyTexImage2D)(target, level, internalformat, x, y, width, height, border);
}
void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
+ DISPATCH_SETUP;
DISPATCH(CopyTexSubImage1D)(target, level, xoffset, x, y, width);
}
void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ DISPATCH_SETUP;
DISPATCH(CopyTexSubImage2D)(target, level, xoffset, yoffset, x, y, width, height);
}
void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
{
+ DISPATCH_SETUP;
DISPATCH(DeleteTextures)(n, textures);
}
void GLAPIENTRY glDisableClientState(GLenum cap)
{
+ DISPATCH_SETUP;
DISPATCH(DisableClientState)(cap);
}
void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
+ DISPATCH_SETUP;
DISPATCH(DrawArrays)(mode, first, count);
}
void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
{
+ DISPATCH_SETUP;
DISPATCH(EdgeFlagPointer)(stride, ptr);
}
void GLAPIENTRY glEnableClientState(GLenum cap)
{
+ DISPATCH_SETUP;
DISPATCH(EnableClientState)(cap);
}
void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
{
+ DISPATCH_SETUP;
DISPATCH(GenTextures)(n, textures);
}
void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
{
+ DISPATCH_SETUP;
DISPATCH(GetPointerv)(pname, params);
}
void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
{
+ DISPATCH_SETUP;
DISPATCH(IndexPointer)(type, stride, ptr);
}
void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
{
+ DISPATCH_SETUP;
DISPATCH(NormalPointer)(type, stride, ptr);
}
void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
{
+ DISPATCH_SETUP;
DISPATCH(PolygonOffset)(factor, units);
}
void GLAPIENTRY glPopClientAttrib(void)
{
+ DISPATCH_SETUP;
DISPATCH(PopClientAttrib)();
}
void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
{
+ DISPATCH_SETUP;
DISPATCH(PrioritizeTextures)(n, textures, priorities);
}
void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
{
+ DISPATCH_SETUP;
DISPATCH(PushClientAttrib)(mask);
}
void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
+ DISPATCH_SETUP;
DISPATCH(TexCoordPointer)(size, type, stride, ptr);
}
void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
+ DISPATCH_SETUP;
DISPATCH(TexSubImage1D)(target, level, xoffset, width, format, type, pixels);
}
void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
+ DISPATCH_SETUP;
DISPATCH(TexSubImage2D)(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
+ DISPATCH_SETUP;
DISPATCH(VertexPointer)(size, type, stride, ptr);
}
@@ -1737,21 +2717,25 @@ void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const G
void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ DISPATCH_SETUP;
DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
+ DISPATCH_SETUP;
DISPATCH(DrawRangeElements)(mode, start, end, count, type, indices);
}
void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
+ DISPATCH_SETUP;
DISPATCH(TexImage3D)(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
+ DISPATCH_SETUP;
DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
@@ -1760,171 +2744,205 @@ void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint
void GLAPIENTRY glBlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
{
+ DISPATCH_SETUP;
DISPATCH(BlendColor)(r, g, b, a);
}
void GLAPIENTRY glBlendEquation(GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(BlendEquation)(mode);
}
void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
+ DISPATCH_SETUP;
DISPATCH(ColorSubTable)(target, start, count, format, type, data);
}
void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
+ DISPATCH_SETUP;
DISPATCH(ColorTable)(target, internalformat, width, format, type, table);
}
void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(ColorTableParameterfv)(target, pname, params);
}
void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(ColorTableParameteriv)(target, pname, params);
}
void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
+ DISPATCH_SETUP;
DISPATCH(ConvolutionFilter1D)(target, internalformat, width, format, type, image);
}
void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
+ DISPATCH_SETUP;
DISPATCH(ConvolutionFilter2D)(target, internalformat, width, height, format, type, image);
}
void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
+ DISPATCH_SETUP;
DISPATCH(ConvolutionParameterf)(target, pname, params);
}
void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(ConvolutionParameterfv)(target, pname, params);
}
void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
+ DISPATCH_SETUP;
DISPATCH(ConvolutionParameteri)(target, pname, params);
}
void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(ConvolutionParameteriv)(target, pname, params);
}
void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
+ DISPATCH_SETUP;
DISPATCH(CopyColorSubTable)(target, start, x, y, width);
}
void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
+ DISPATCH_SETUP;
DISPATCH(CopyColorTable)(target, internalformat, x, y, width);
}
void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
+ DISPATCH_SETUP;
DISPATCH(CopyConvolutionFilter1D)(target, internalformat, x, y, width);
}
void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ DISPATCH_SETUP;
DISPATCH(CopyConvolutionFilter2D)(target, internalformat, x, y, width, height);
}
void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
+ DISPATCH_SETUP;
DISPATCH(GetColorTable)(target, format, type, table);
}
void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetColorTableParameterfv)(target, pname, params);
}
void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetColorTableParameteriv)(target, pname, params);
}
void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
+ DISPATCH_SETUP;
DISPATCH(GetConvolutionFilter)(target, format, type, image);
}
void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetConvolutionParameterfv)(target, pname, params);
}
void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetConvolutionParameteriv)(target, pname, params);
}
void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
+ DISPATCH_SETUP;
DISPATCH(GetHistogram)(target, reset, format, type, values);
}
void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetHistogramParameterfv)(target, pname, params);
}
void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetHistogramParameteriv)(target, pname, params);
}
void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
{
+ DISPATCH_SETUP;
DISPATCH(GetMinmax)(target, reset, format, types, values);
}
void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetMinmaxParameterfv)(target, pname, params);
}
void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetMinmaxParameteriv)(target, pname, params);
}
void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
+ DISPATCH_SETUP;
DISPATCH(GetSeparableFilter)(target, format, type, row, column, span);
}
void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
+ DISPATCH_SETUP;
DISPATCH(Histogram)(target, width, internalformat, sink);
}
void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
+ DISPATCH_SETUP;
DISPATCH(Minmax)(target, internalformat, sink);
}
void GLAPIENTRY glResetMinmax(GLenum target)
{
+ DISPATCH_SETUP;
DISPATCH(ResetMinmax)(target);
}
void GLAPIENTRY glResetHistogram(GLenum target)
{
+ DISPATCH_SETUP;
DISPATCH(ResetHistogram)(target);
}
void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
+ DISPATCH_SETUP;
DISPATCH(SeparableFilter2D)(target, internalformat, width, height, format, type, row, column);
}
@@ -1941,6 +2959,7 @@ void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsize
#ifdef _GLAPI_EXT_blend_minmax
void GLAPIENTRY glBlendEquationEXT(GLenum mode)
{
+ DISPATCH_SETUP;
DISPATCH(BlendEquationEXT)(mode);
}
#endif
@@ -1949,6 +2968,7 @@ void GLAPIENTRY glBlendEquationEXT(GLenum mode)
#ifdef _GLAPI_EXT_blend_color
void GLAPIENTRY glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
+ DISPATCH_SETUP;
DISPATCH(BlendColorEXT)(red, green, blue, alpha);
}
#endif
@@ -1957,6 +2977,7 @@ void GLAPIENTRY glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLc
#ifdef _GLAPI_EXT_polygon_offset
void GLAPIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias)
{
+ DISPATCH_SETUP;
DISPATCH(PolygonOffsetEXT)(factor, bias);
}
#endif
@@ -1967,52 +2988,61 @@ void GLAPIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias)
void GLAPIENTRY glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
{
+ DISPATCH_SETUP;
(void) count;
DISPATCH(VertexPointer)(size, type, stride, ptr);
}
void GLAPIENTRY glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
{
+ DISPATCH_SETUP;
(void) count;
DISPATCH(NormalPointer)(type, stride, ptr);
}
void GLAPIENTRY glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
{
+ DISPATCH_SETUP;
(void) count;
DISPATCH(ColorPointer)(size, type, stride, ptr);
}
void GLAPIENTRY glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
{
+ DISPATCH_SETUP;
(void) count;
DISPATCH(IndexPointer)(type, stride, ptr);
}
void GLAPIENTRY glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
{
+ DISPATCH_SETUP;
(void) count;
DISPATCH(ColorPointer)(size, type, stride, ptr);
}
void GLAPIENTRY glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
{
+ DISPATCH_SETUP;
(void) count;
DISPATCH(EdgeFlagPointer)(stride, ptr);
}
void GLAPIENTRY glGetPointervEXT(GLenum pname, void **params)
{
+ DISPATCH_SETUP;
DISPATCH(GetPointerv)(pname, params);
}
void GLAPIENTRY glArrayElementEXT(GLint i)
{
+ DISPATCH_SETUP;
DISPATCH(ArrayElement)(i);
}
void GLAPIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
{
+ DISPATCH_SETUP;
DISPATCH(DrawArrays)(mode, first, count);
}
@@ -2024,32 +3054,38 @@ void GLAPIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures)
{
+ DISPATCH_SETUP;
DISPATCH(GenTextures)(n, textures);
}
void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint *texture)
{
+ DISPATCH_SETUP;
DISPATCH(DeleteTextures)(n, texture);
}
void GLAPIENTRY glBindTextureEXT(GLenum target, GLuint texture)
{
+ DISPATCH_SETUP;
DISPATCH(BindTexture)(target, texture);
}
void GLAPIENTRY glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities)
{
+ DISPATCH_SETUP;
DISPATCH(PrioritizeTextures)(n, textures, priorities);
}
GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences)
{
+ DISPATCH_SETUP;
DISPATCH(AreTexturesResident)(n, textures, residences);
return GL_FALSE;
}
GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture)
{
+ DISPATCH_SETUP;
DISPATCH(IsTexture)(texture);
return GL_FALSE;
}
@@ -2061,16 +3097,19 @@ GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture)
void GLAPIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
+ DISPATCH_SETUP;
DISPATCH(TexImage3D)(target, level, internalFormat, width, height, depth, border, format, type, pixels);
}
void GLAPIENTRY glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
+ DISPATCH_SETUP;
DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
void GLAPIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ DISPATCH_SETUP;
DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
@@ -2082,26 +3121,31 @@ void GLAPIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset
void GLAPIENTRY glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
+ DISPATCH_SETUP;
DISPATCH(ColorTableEXT)(target, internalformat, width, format, type, table);
}
void GLAPIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
+ DISPATCH_SETUP;
DISPATCH(ColorSubTableEXT)(target, start, count, format, type, data);
}
void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
+ DISPATCH_SETUP;
DISPATCH(GetColorTableEXT)(target, format, type, table);
}
void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetColorTableParameterfvEXT)(target, pname, params);
}
void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params)
{
+ DISPATCH_SETUP;
DISPATCH(GetColorTableParameterivEXT)(target, pname, params);
}
@@ -2113,11 +3157,13 @@ void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint
void GLAPIENTRY glLockArraysEXT(GLint first, GLsizei count)
{
+ DISPATCH_SETUP;
DISPATCH(LockArraysEXT)(first, count);
}
void GLAPIENTRY glUnlockArraysEXT(void)
{
+ DISPATCH_SETUP;
DISPATCH(UnlockArraysEXT)();
}
@@ -2129,11 +3175,13 @@ void GLAPIENTRY glUnlockArraysEXT(void)
void GLAPIENTRY glPointParameterfEXT(GLenum target, GLfloat param)
{
+ DISPATCH_SETUP;
DISPATCH(PointParameterfEXT)(target, param);
}
void GLAPIENTRY glPointParameterfvEXT(GLenum target, const GLfloat *param)
{
+ DISPATCH_SETUP;
DISPATCH(PointParameterfvEXT)(target, param);
}
@@ -2145,171 +3193,205 @@ void GLAPIENTRY glPointParameterfvEXT(GLenum target, const GLfloat *param)
void GLAPIENTRY glActiveTextureARB(GLenum texture)
{
+ DISPATCH_SETUP;
DISPATCH(ActiveTextureARB)(texture);
}
void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
{
+ DISPATCH_SETUP;
DISPATCH(ClientActiveTextureARB)(texture);
}
void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord1dARB)(target, s);
}
void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord1dvARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord1fARB)(target, s);
}
void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord1fvARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord1iARB)(target, s);
}
void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord1ivARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord1sARB)(target, s);
}
void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord1svARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord2dARB)(target, s, t);
}
void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord2dvARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord2fARB)(target, s, t);
}
void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord2fvARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord2iARB)(target, s, t);
}
void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord2ivARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord2sARB)(target, s, t);
}
void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord2svARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord3dARB)(target, s, t, r);
}
void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord3dvARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord3fARB)(target, s, t, r);
}
void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord3fvARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord3iARB)(target, s, t, r);
}
void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord3ivARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord3sARB)(target, s, t, r);
}
void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord3svARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord4dARB)(target, s, t, r, q);
}
void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord4dvARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord4fARB)(target, s, t, r, q);
}
void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord4fvARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord4iARB)(target, s, t, r, q);
}
void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord4ivARB)(target, v);
}
void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord4sARB)(target, s, t, r, q);
}
void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
{
+ DISPATCH_SETUP;
DISPATCH(MultiTexCoord4svARB)(target, v);
}
@@ -2320,6 +3402,7 @@ void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
#ifdef _GLAPI_INGR_blend_func_separate
void GLAPIENTRY glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
+ DISPATCH_SETUP;
DISPATCH(BlendFuncSeparateINGR)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
#endif /* GL_INGR_blend_func_separate */
@@ -2330,121 +3413,145 @@ void GLAPIENTRY glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GL
void GLAPIENTRY glWindowPos2iMESA(GLint x, GLint y)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
}
void GLAPIENTRY glWindowPos2sMESA(GLshort x, GLshort y)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
}
void GLAPIENTRY glWindowPos2fMESA(GLfloat x, GLfloat y)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
}
void GLAPIENTRY glWindowPos2dMESA(GLdouble x, GLdouble y)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
}
void GLAPIENTRY glWindowPos2ivMESA(const GLint *p)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
}
void GLAPIENTRY glWindowPos2svMESA(const GLshort *p)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
}
void GLAPIENTRY glWindowPos2fvMESA(const GLfloat *p)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
}
void GLAPIENTRY glWindowPos2dvMESA(const GLdouble *p)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
}
void GLAPIENTRY glWindowPos3iMESA(GLint x, GLint y, GLint z)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(x, y, z, 1);
}
void GLAPIENTRY glWindowPos3sMESA(GLshort x, GLshort y, GLshort z)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(x, y, z, 1);
}
void GLAPIENTRY glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(x, y, z, 1);
}
void GLAPIENTRY glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(x, y, z, 1);
}
void GLAPIENTRY glWindowPos3ivMESA(const GLint *p)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
}
void GLAPIENTRY glWindowPos3svMESA(const GLshort *p)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
}
void GLAPIENTRY glWindowPos3fvMESA(const GLfloat *p)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
}
void GLAPIENTRY glWindowPos3dvMESA(const GLdouble *p)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
}
void GLAPIENTRY glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(x, y, z, w);
}
void GLAPIENTRY glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(x, y, z, w);
}
void GLAPIENTRY glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(x, y, z, w);
}
void GLAPIENTRY glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(x, y, z, w);
}
void GLAPIENTRY glWindowPos4ivMESA(const GLint *p)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
}
void GLAPIENTRY glWindowPos4svMESA(const GLshort *p)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
}
void GLAPIENTRY glWindowPos4fvMESA(const GLfloat *p)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
}
void GLAPIENTRY glWindowPos4dvMESA(const GLdouble *p)
{
+ DISPATCH_SETUP;
DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
}
@@ -2455,11 +3562,14 @@ void GLAPIENTRY glWindowPos4dvMESA(const GLdouble *p)
#ifdef _GLAPI_MESA_resize_buffers
void GLAPIENTRY glResizeBuffersMESA(void)
{
+ DISPATCH_SETUP;
DISPATCH(ResizeBuffersMESA)();
}
#endif /* GL_MESA_resize_buffers */
+
+
#ifdef DEBUG
/*
* This struct is just used to be sure we've defined all the API functions.
@@ -2936,572 +4046,3 @@ static struct _glapi_table completeness_test = {
};
#endif /*DEBUG*/
-
-
-
-
-/*
- * Set the global or per-thread dispatch table pointer.
- */
-void
-_glapi_set_dispatch(struct _glapi_table *dispatch)
-{
-#ifdef DEBUG
- (void) completeness_test; /* to silence compiler warnings */
-#endif
-
- if (dispatch) {
-#ifdef DEBUG
- _glapi_check_table(dispatch);
-#endif
-#if defined(MULTI_THREAD)
- /* set this thread's dispatch pointer */
- /* XXX To Do */
-#else
- Dispatch = dispatch;
-#endif
- }
- else {
- /* no current context, each function is a no-op */
-#if defined(MULTI_THREAD)
- /* XXX To Do */
-#else
- Dispatch = &__glapi_noop_table;
-#endif
- }
-}
-
-
-/*
- * Get the global or per-thread dispatch table pointer.
- */
-struct _glapi_table *
-_glapi_get_dispatch(void)
-{
-#if defined(MULTI_THREAD)
- /* return this thread's dispatch pointer */
- return NULL;
-#else
- return Dispatch;
-#endif
-}
-
-
-/*
- * Get API dispatcher version string.
- */
-const char *
-_glapi_get_version(void)
-{
- return "1.2"; /* XXX this isn't well defined yet */
-}
-
-
-/*
- * Return list of hard-coded extension entrypoints in the dispatch table.
- */
-const char *
-_glapi_get_extensions(void)
-{
- return "GL_EXT_paletted_texture GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_blend_minmax GL_EXT_blend_color GL_ARB_multitexture GL_INGR_blend_func_separate GL_MESA_window_pos GL_MESA_resize_buffers";
-}
-
-
-
-/*
- * Dynamically allocate an extension entry point. Return a slot number.
- */
-GLint
-_glapi_alloc_entrypoint(const char *funcName)
-{
- /* XXX To Do */
- return -1;
-}
-
-
-
-/*
- * Find the dynamic entry point for the named function.
- */
-GLint
-_glapi_get_entrypoint(const char *funcName)
-{
- /* XXX To Do */
- return -1;
-}
-
-
-/*
- * Return entrypoint for named function.
- */
-const GLvoid *
-_glapi_get_proc_address(const char *funcName)
-{
- /* XXX To Do */
- return NULL;
-}
-
-
-
-/*
- * Make sure there are no NULL pointers in the given dispatch table.
- * Intented for debugging purposes.
- */
-void
-_glapi_check_table(const struct _glapi_table *table)
-{
- assert(table->Accum);
- assert(table->AlphaFunc);
- assert(table->Begin);
- assert(table->Bitmap);
- assert(table->BlendFunc);
- assert(table->CallList);
- assert(table->CallLists);
- assert(table->Clear);
- assert(table->ClearAccum);
- assert(table->ClearColor);
- assert(table->ClearDepth);
- assert(table->ClearIndex);
- assert(table->ClearStencil);
- assert(table->ClipPlane);
- assert(table->Color3b);
- assert(table->Color3bv);
- assert(table->Color3d);
- assert(table->Color3dv);
- assert(table->Color3f);
- assert(table->Color3fv);
- assert(table->Color3i);
- assert(table->Color3iv);
- assert(table->Color3s);
- assert(table->Color3sv);
- assert(table->Color3ub);
- assert(table->Color3ubv);
- assert(table->Color3ui);
- assert(table->Color3uiv);
- assert(table->Color3us);
- assert(table->Color3usv);
- assert(table->Color4b);
- assert(table->Color4bv);
- assert(table->Color4d);
- assert(table->Color4dv);
- assert(table->Color4f);
- assert(table->Color4fv);
- assert(table->Color4i);
- assert(table->Color4iv);
- assert(table->Color4s);
- assert(table->Color4sv);
- assert(table->Color4ub);
- assert(table->Color4ubv);
- assert(table->Color4ui);
- assert(table->Color4uiv);
- assert(table->Color4us);
- assert(table->Color4usv);
- assert(table->ColorMask);
- assert(table->ColorMaterial);
- assert(table->CopyPixels);
- assert(table->CullFace);
- assert(table->DeleteLists);
- assert(table->DepthFunc);
- assert(table->DepthMask);
- assert(table->DepthRange);
- assert(table->Disable);
- assert(table->DrawBuffer);
- assert(table->DrawElements);
- assert(table->DrawPixels);
- assert(table->EdgeFlag);
- assert(table->EdgeFlagv);
- assert(table->Enable);
- assert(table->End);
- assert(table->EndList);
- assert(table->EvalCoord1d);
- assert(table->EvalCoord1dv);
- assert(table->EvalCoord1f);
- assert(table->EvalCoord1fv);
- assert(table->EvalCoord2d);
- assert(table->EvalCoord2dv);
- assert(table->EvalCoord2f);
- assert(table->EvalCoord2fv);
- assert(table->EvalMesh1);
- assert(table->EvalMesh2);
- assert(table->EvalPoint1);
- assert(table->EvalPoint2);
- assert(table->FeedbackBuffer);
- assert(table->Finish);
- assert(table->Flush);
- assert(table->Fogf);
- assert(table->Fogfv);
- assert(table->Fogi);
- assert(table->Fogiv);
- assert(table->FrontFace);
- assert(table->Frustum);
- assert(table->GenLists);
- assert(table->GetBooleanv);
- assert(table->GetClipPlane);
- assert(table->GetDoublev);
- assert(table->GetError);
- assert(table->GetFloatv);
- assert(table->GetIntegerv);
- assert(table->GetLightfv);
- assert(table->GetLightiv);
- assert(table->GetMapdv);
- assert(table->GetMapfv);
- assert(table->GetMapiv);
- assert(table->GetMaterialfv);
- assert(table->GetMaterialiv);
- assert(table->GetPixelMapfv);
- assert(table->GetPixelMapuiv);
- assert(table->GetPixelMapusv);
- assert(table->GetPolygonStipple);
- assert(table->GetString);
- assert(table->GetTexEnvfv);
- assert(table->GetTexEnviv);
- assert(table->GetTexGendv);
- assert(table->GetTexGenfv);
- assert(table->GetTexGeniv);
- assert(table->GetTexImage);
- assert(table->GetTexLevelParameterfv);
- assert(table->GetTexLevelParameteriv);
- assert(table->GetTexParameterfv);
- assert(table->GetTexParameteriv);
- assert(table->Hint);
- assert(table->IndexMask);
- assert(table->Indexd);
- assert(table->Indexdv);
- assert(table->Indexf);
- assert(table->Indexfv);
- assert(table->Indexi);
- assert(table->Indexiv);
- assert(table->Indexs);
- assert(table->Indexsv);
- assert(table->InitNames);
- assert(table->IsEnabled);
- assert(table->IsList);
- assert(table->LightModelf);
- assert(table->LightModelfv);
- assert(table->LightModeli);
- assert(table->LightModeliv);
- assert(table->Lightf);
- assert(table->Lightfv);
- assert(table->Lighti);
- assert(table->Lightiv);
- assert(table->LineStipple);
- assert(table->LineWidth);
- assert(table->ListBase);
- assert(table->LoadIdentity);
- assert(table->LoadMatrixd);
- assert(table->LoadMatrixf);
- assert(table->LoadName);
- assert(table->LogicOp);
- assert(table->Map1d);
- assert(table->Map1f);
- assert(table->Map2d);
- assert(table->Map2f);
- assert(table->MapGrid1d);
- assert(table->MapGrid1f);
- assert(table->MapGrid2d);
- assert(table->MapGrid2f);
- assert(table->Materialf);
- assert(table->Materialfv);
- assert(table->Materiali);
- assert(table->Materialiv);
- assert(table->MatrixMode);
- assert(table->MultMatrixd);
- assert(table->MultMatrixf);
- assert(table->NewList);
- assert(table->Normal3b);
- assert(table->Normal3bv);
- assert(table->Normal3d);
- assert(table->Normal3dv);
- assert(table->Normal3f);
- assert(table->Normal3fv);
- assert(table->Normal3i);
- assert(table->Normal3iv);
- assert(table->Normal3s);
- assert(table->Normal3sv);
- assert(table->Ortho);
- assert(table->PassThrough);
- assert(table->PixelMapfv);
- assert(table->PixelMapuiv);
- assert(table->PixelMapusv);
- assert(table->PixelStoref);
- assert(table->PixelStorei);
- assert(table->PixelTransferf);
- assert(table->PixelTransferi);
- assert(table->PixelZoom);
- assert(table->PointSize);
- assert(table->PolygonMode);
- assert(table->PolygonOffset);
- assert(table->PolygonStipple);
- assert(table->PopAttrib);
- assert(table->PopMatrix);
- assert(table->PopName);
- assert(table->PushAttrib);
- assert(table->PushMatrix);
- assert(table->PushName);
- assert(table->RasterPos2d);
- assert(table->RasterPos2dv);
- assert(table->RasterPos2f);
- assert(table->RasterPos2fv);
- assert(table->RasterPos2i);
- assert(table->RasterPos2iv);
- assert(table->RasterPos2s);
- assert(table->RasterPos2sv);
- assert(table->RasterPos3d);
- assert(table->RasterPos3dv);
- assert(table->RasterPos3f);
- assert(table->RasterPos3fv);
- assert(table->RasterPos3i);
- assert(table->RasterPos3iv);
- assert(table->RasterPos3s);
- assert(table->RasterPos3sv);
- assert(table->RasterPos4d);
- assert(table->RasterPos4dv);
- assert(table->RasterPos4f);
- assert(table->RasterPos4fv);
- assert(table->RasterPos4i);
- assert(table->RasterPos4iv);
- assert(table->RasterPos4s);
- assert(table->RasterPos4sv);
- assert(table->ReadBuffer);
- assert(table->ReadPixels);
- assert(table->Rectd);
- assert(table->Rectdv);
- assert(table->Rectf);
- assert(table->Rectfv);
- assert(table->Recti);
- assert(table->Rectiv);
- assert(table->Rects);
- assert(table->Rectsv);
- assert(table->RenderMode);
- assert(table->Rotated);
- assert(table->Rotatef);
- assert(table->Scaled);
- assert(table->Scalef);
- assert(table->Scissor);
- assert(table->SelectBuffer);
- assert(table->ShadeModel);
- assert(table->StencilFunc);
- assert(table->StencilMask);
- assert(table->StencilOp);
- assert(table->TexCoord1d);
- assert(table->TexCoord1dv);
- assert(table->TexCoord1f);
- assert(table->TexCoord1fv);
- assert(table->TexCoord1i);
- assert(table->TexCoord1iv);
- assert(table->TexCoord1s);
- assert(table->TexCoord1sv);
- assert(table->TexCoord2d);
- assert(table->TexCoord2dv);
- assert(table->TexCoord2f);
- assert(table->TexCoord2fv);
- assert(table->TexCoord2i);
- assert(table->TexCoord2iv);
- assert(table->TexCoord2s);
- assert(table->TexCoord2sv);
- assert(table->TexCoord3d);
- assert(table->TexCoord3dv);
- assert(table->TexCoord3f);
- assert(table->TexCoord3fv);
- assert(table->TexCoord3i);
- assert(table->TexCoord3iv);
- assert(table->TexCoord3s);
- assert(table->TexCoord3sv);
- assert(table->TexCoord4d);
- assert(table->TexCoord4dv);
- assert(table->TexCoord4f);
- assert(table->TexCoord4fv);
- assert(table->TexCoord4i);
- assert(table->TexCoord4iv);
- assert(table->TexCoord4s);
- assert(table->TexCoord4sv);
- assert(table->TexEnvf);
- assert(table->TexEnvfv);
- assert(table->TexEnvi);
- assert(table->TexEnviv);
- assert(table->TexGend);
- assert(table->TexGendv);
- assert(table->TexGenf);
- assert(table->TexGenfv);
- assert(table->TexGeni);
- assert(table->TexGeniv);
- assert(table->TexImage1D);
- assert(table->TexImage2D);
- assert(table->TexParameterf);
- assert(table->TexParameterfv);
- assert(table->TexParameteri);
- assert(table->TexParameteriv);
- assert(table->Translated);
- assert(table->Translatef);
- assert(table->Vertex2d);
- assert(table->Vertex2dv);
- assert(table->Vertex2f);
- assert(table->Vertex2fv);
- assert(table->Vertex2i);
- assert(table->Vertex2iv);
- assert(table->Vertex2s);
- assert(table->Vertex2sv);
- assert(table->Vertex3d);
- assert(table->Vertex3dv);
- assert(table->Vertex3f);
- assert(table->Vertex3fv);
- assert(table->Vertex3i);
- assert(table->Vertex3iv);
- assert(table->Vertex3s);
- assert(table->Vertex3sv);
- assert(table->Vertex4d);
- assert(table->Vertex4dv);
- assert(table->Vertex4f);
- assert(table->Vertex4fv);
- assert(table->Vertex4i);
- assert(table->Vertex4iv);
- assert(table->Vertex4s);
- assert(table->Vertex4sv);
- assert(table->Viewport);
-
-#ifdef _GLAPI_VERSION_1_1
- assert(table->AreTexturesResident);
- assert(table->ArrayElement);
- assert(table->BindTexture);
- assert(table->ColorPointer);
- assert(table->CopyTexImage1D);
- assert(table->CopyTexImage2D);
- assert(table->CopyTexSubImage1D);
- assert(table->CopyTexSubImage2D);
- assert(table->DeleteTextures);
- assert(table->DisableClientState);
- assert(table->DrawArrays);
- assert(table->EdgeFlagPointer);
- assert(table->EnableClientState);
- assert(table->GenTextures);
- assert(table->GetPointerv);
- assert(table->IndexPointer);
- assert(table->Indexub);
- assert(table->Indexubv);
- assert(table->InterleavedArrays);
- assert(table->IsTexture);
- assert(table->NormalPointer);
- assert(table->PopClientAttrib);
- assert(table->PrioritizeTextures);
- assert(table->PushClientAttrib);
- assert(table->TexCoordPointer);
- assert(table->TexSubImage1D);
- assert(table->TexSubImage2D);
- assert(table->VertexPointer);
-#endif
-
-#ifdef _GLAPI_VERSION_1_2
- assert(table->CopyTexSubImage3D);
- assert(table->DrawRangeElements);
- assert(table->TexImage3D);
- assert(table->TexSubImage3D);
-#ifdef _GLAPI_ARB_imaging
- assert(table->BlendColor);
- assert(table->BlendEquation);
- assert(table->ColorSubTable);
- assert(table->ColorTable);
- assert(table->ColorTableParameterfv);
- assert(table->ColorTableParameteriv);
- assert(table->ConvolutionFilter1D);
- assert(table->ConvolutionFilter2D);
- assert(table->ConvolutionParameterf);
- assert(table->ConvolutionParameterfv);
- assert(table->ConvolutionParameteri);
- assert(table->ConvolutionParameteriv);
- assert(table->CopyColorSubTable);
- assert(table->CopyColorTable);
- assert(table->CopyConvolutionFilter1D);
- assert(table->CopyConvolutionFilter2D);
- assert(table->GetColorTable);
- assert(table->GetColorTableParameterfv);
- assert(table->GetColorTableParameteriv);
- assert(table->GetConvolutionFilter);
- assert(table->GetConvolutionParameterfv);
- assert(table->GetConvolutionParameteriv);
- assert(table->GetHistogram);
- assert(table->GetHistogramParameterfv);
- assert(table->GetHistogramParameteriv);
- assert(table->GetMinmax);
- assert(table->GetMinmaxParameterfv);
- assert(table->GetMinmaxParameteriv);
- assert(table->Histogram);
- assert(table->Minmax);
- assert(table->ResetHistogram);
- assert(table->ResetMinmax);
- assert(table->SeparableFilter2D);
-#endif
-#endif
-
-
-#ifdef _GLAPI_EXT_paletted_texture
- assert(table->ColorTableEXT);
- assert(table->ColorSubTableEXT);
- assert(table->GetColorTableEXT);
- assert(table->GetColorTableParameterfvEXT);
- assert(table->GetColorTableParameterivEXT);
-#endif
-
-#ifdef _GLAPI_EXT_compiled_vertex_array
- assert(table->LockArraysEXT);
- assert(table->UnlockArraysEXT);
-#endif
-
-#ifdef _GLAPI_EXT_point_parameter
- assert(table->PointParameterfEXT);
- assert(table->PointParameterfvEXT);
-#endif
-
-#ifdef _GLAPI_EXT_polygon_offset
- assert(table->PolygonOffsetEXT);
-#endif
-
-#ifdef _GLAPI_ARB_multitexture
- assert(table->ActiveTextureARB);
- assert(table->ClientActiveTextureARB);
- assert(table->MultiTexCoord1dARB);
- assert(table->MultiTexCoord1dvARB);
- assert(table->MultiTexCoord1fARB);
- assert(table->MultiTexCoord1fvARB);
- assert(table->MultiTexCoord1iARB);
- assert(table->MultiTexCoord1ivARB);
- assert(table->MultiTexCoord1sARB);
- assert(table->MultiTexCoord1svARB);
- assert(table->MultiTexCoord2dARB);
- assert(table->MultiTexCoord2dvARB);
- assert(table->MultiTexCoord2fARB);
- assert(table->MultiTexCoord2fvARB);
- assert(table->MultiTexCoord2iARB);
- assert(table->MultiTexCoord2ivARB);
- assert(table->MultiTexCoord2sARB);
- assert(table->MultiTexCoord2svARB);
- assert(table->MultiTexCoord3dARB);
- assert(table->MultiTexCoord3dvARB);
- assert(table->MultiTexCoord3fARB);
- assert(table->MultiTexCoord3fvARB);
- assert(table->MultiTexCoord3iARB);
- assert(table->MultiTexCoord3ivARB);
- assert(table->MultiTexCoord3sARB);
- assert(table->MultiTexCoord3svARB);
- assert(table->MultiTexCoord4dARB);
- assert(table->MultiTexCoord4dvARB);
- assert(table->MultiTexCoord4fARB);
- assert(table->MultiTexCoord4fvARB);
- assert(table->MultiTexCoord4iARB);
- assert(table->MultiTexCoord4ivARB);
- assert(table->MultiTexCoord4sARB);
- assert(table->MultiTexCoord4svARB);
-#endif
-
-#ifdef _GLAPI_INGR_blend_func_separate
- assert(table->BlendFuncSeparateINGR);
-#endif
-
-#ifdef _GLAPI_MESA_window_pos
- assert(table->WindowPos4fMESA);
-#endif
-
-#ifdef _GLAPI_MESA_resize_buffers
- assert(table->ResizeBuffersMESA);
-#endif
-}
-