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author | Brian Paul <[email protected]> | 2008-07-01 17:59:07 -0600 |
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committer | Brian Paul <[email protected]> | 2008-07-01 17:59:07 -0600 |
commit | 028739faedd97a67b2348e4561840cc13785b26c (patch) | |
tree | 4014e4e6f4b6f69642b85b763e8e038e98d097d5 /src/mesa/glapi/gl_x86-64_asm.py | |
parent | e19af171cf013098c35990069225a87c3a04e197 (diff) |
mesa: fix a GLSL vector subscript/writemask bug
This fixes a failure for cases like:
vec4 v;
v[1] *= 2.0;
The v[1] actually acts like a writemask, equivalent to v.y
The fix is a bit convoluted, but will do for now.
Diffstat (limited to 'src/mesa/glapi/gl_x86-64_asm.py')
0 files changed, 0 insertions, 0 deletions