diff options
author | Ian Romanick <[email protected]> | 2006-08-24 20:14:45 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2006-08-24 20:14:45 +0000 |
commit | bf83e652f6d023f1cdcf83ec3ebac024dc0032dc (patch) | |
tree | 5821a0bd691b71b989a7e77245ad8ca6e5b22887 /src/mesa/glapi/gl_API.xml | |
parent | 5947f8fd636004aa2f57fb792be0cf737610f2ba (diff) |
Add a new offset mode to the GL API XML. This mode, called "assign,"
tells the scripts to assign an available offset to the function. The
important changes are in src/mesa/glapi/gl_XML.py and
src/mesa/glapi/*.xml.
Since the DRI drivers only depend on functions required by the ABI
(e.g., GL 1.2 + ARB_multitexture) having fixed offsets, all functions
not in the ABI use "assign" mode. This has caused the offset of
basically every function outside the ABI to change. I have verified
that a libGL with this patch works with a DRI driver without the patch.
Futher, several function were removed from the dispatch tables
altogether. These are the functions for the following extensions:
GL_SGIS_texture_filter4
GL_SGIS_texture4D
GL_SGIS_detail_texture
GL_SGIS_sharpen_texture
GL_SGIX_sprite
GL_SGIX_instruments
GL_SGIX_framezoom
GL_SGIX_tag_sample_buffer
GL_SGIX_reference_plane
GL_SGIX_flush_raster
GL_SGIX_list_priority
GL_SGIX_fragment_lighting
GL_PGI_misc_hints
GL_EXT_index_material
GL_EXT_index_func
GL_3DFX_tbuffer
This removes 50 functions from the dispatch table.
Diffstat (limited to 'src/mesa/glapi/gl_API.xml')
-rw-r--r-- | src/mesa/glapi/gl_API.xml | 1088 |
1 files changed, 544 insertions, 544 deletions
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 04c573b5a81..7219b698bea 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -5029,21 +5029,21 @@ <size name="PointParameterivNV"/> </enum> - <function name="StencilFuncSeparate" offset="813"> + <function name="StencilFuncSeparate" offset="assign"> <param name="face" type="GLenum"/> <param name="func" type="GLenum"/> <param name="ref" type="GLint"/> <param name="mask" type="GLuint"/> </function> - <function name="StencilOpSeparate" offset="814"> + <function name="StencilOpSeparate" offset="assign"> <param name="face" type="GLenum"/> <param name="fail" type="GLenum"/> <param name="zfail" type="GLenum"/> <param name="zpass" type="GLenum"/> </function> - <function name="StencilMaskSeparate" offset="815"> + <function name="StencilMaskSeparate" offset="assign"> <param name="face" type="GLenum"/> <param name="mask" type="GLuint"/> </function> @@ -5314,22 +5314,22 @@ <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/> <enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/> - <function name="LoadTransposeMatrixfARB" offset="408"> + <function name="LoadTransposeMatrixfARB" offset="assign"> <param name="m" type="const GLfloat *"/> <glx handcode="true"/> </function> - <function name="LoadTransposeMatrixdARB" offset="409"> + <function name="LoadTransposeMatrixdARB" offset="assign"> <param name="m" type="const GLdouble *"/> <glx handcode="true"/> </function> - <function name="MultTransposeMatrixfARB" offset="410"> + <function name="MultTransposeMatrixfARB" offset="assign"> <param name="m" type="const GLfloat *"/> <glx handcode="true"/> </function> - <function name="MultTransposeMatrixdARB" offset="411"> + <function name="MultTransposeMatrixdARB" offset="assign"> <param name="m" type="const GLdouble *"/> <glx handcode="true"/> </function> @@ -5364,7 +5364,7 @@ </enum> <enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/> - <function name="SampleCoverageARB" offset="412"> + <function name="SampleCoverageARB" offset="assign"> <param name="value" type="GLclampf"/> <param name="invert" type="GLboolean"/> <glx rop="229"/> @@ -5424,7 +5424,7 @@ </enum> <enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/> - <function name="CompressedTexImage3DARB" offset="554"> + <function name="CompressedTexImage3DARB" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -5437,7 +5437,7 @@ <glx rop="216" handcode="client"/> </function> - <function name="CompressedTexImage2DARB" offset="555"> + <function name="CompressedTexImage2DARB" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -5449,7 +5449,7 @@ <glx rop="215" handcode="client"/> </function> - <function name="CompressedTexImage1DARB" offset="556"> + <function name="CompressedTexImage1DARB" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -5460,7 +5460,7 @@ <glx rop="214" handcode="client"/> </function> - <function name="CompressedTexSubImage3DARB" offset="557"> + <function name="CompressedTexSubImage3DARB" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -5475,7 +5475,7 @@ <glx rop="219" handcode="client"/> </function> - <function name="CompressedTexSubImage2DARB" offset="558"> + <function name="CompressedTexSubImage2DARB" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -5488,7 +5488,7 @@ <glx rop="218" handcode="client"/> </function> - <function name="CompressedTexSubImage1DARB" offset="559"> + <function name="CompressedTexSubImage1DARB" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -5499,7 +5499,7 @@ <glx rop="217" handcode="client"/> </function> - <function name="GetCompressedTexImageARB" offset="560"> + <function name="GetCompressedTexImageARB" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="img" type="GLvoid *" output="true"/> @@ -5670,47 +5670,47 @@ <size name="Get" mode="get"/> </enum> - <function name="WeightbvARB" offset="?"> + <function name="WeightbvARB"> <param name="size" type="GLint"/> <param name="weights" type="const GLbyte *"/> </function> - <function name="WeightsvARB" offset="?"> + <function name="WeightsvARB"> <param name="size" type="GLint"/> <param name="weights" type="const GLshort *"/> </function> - <function name="WeightivARB" offset="?"> + <function name="WeightivARB"> <param name="size" type="GLint"/> <param name="weights" type="const GLint *"/> </function> - <function name="WeightfvARB" offset="?"> + <function name="WeightfvARB"> <param name="size" type="GLint"/> <param name="weights" type="const GLfloat *"/> </function> - <function name="WeightdvARB" offset="?"> + <function name="WeightdvARB"> <param name="size" type="GLint"/> <param name="weights" type="const GLdouble *"/> </function> - <function name="WeightubvARB" offset="?"> + <function name="WeightubvARB"> <param name="size" type="GLint"/> <param name="weights" type="const GLubyte *"/> </function> - <function name="WeightusvARB" offset="?"> + <function name="WeightusvARB"> <param name="size" type="GLint"/> <param name="weights" type="const GLushort *"/> </function> - <function name="WeightuivARB" offset="?"> + <function name="WeightuivARB"> <param name="size" type="GLint"/> <param name="weights" type="const GLuint *"/> </function> - <function name="WeightPointerARB" offset="?"> + <function name="WeightPointerARB"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -5718,7 +5718,7 @@ <glx handcode="true"/> </function> - <function name="VertexBlendARB" offset="?"> + <function name="VertexBlendARB"> <param name="count" type="GLint"/> </function> </category> @@ -5753,30 +5753,30 @@ </enum> <enum name="MATRIX_INDEX_ARRAY_POINTER_ARB" value="0x8849"/> - <function name="CurrentPaletteMatrixARB" offset="?"> + <function name="CurrentPaletteMatrixARB"> <param name="index" type="GLint"/> <glx ignore="true" rop="4329"/> </function> - <function name="MatrixIndexubvARB" offset="?"> + <function name="MatrixIndexubvARB"> <param name="size" type="GLint" counter="true"/> <param name="indices" type="const GLubyte *" count="size"/> <glx ignore="true" rop="4326"/> </function> - <function name="MatrixIndexusvARB" offset="?"> + <function name="MatrixIndexusvARB"> <param name="size" type="GLint" counter="true"/> <param name="indices" type="const GLushort *" count="size"/> <glx ignore="true" rop="4327"/> </function> - <function name="MatrixIndexuivARB" offset="?"> + <function name="MatrixIndexuivARB"> <param name="size" type="GLint" counter="true"/> <param name="indices" type="const GLuint *" count="size"/> <glx ignore="true" rop="4328"/> </function> - <function name="MatrixIndexPointerARB" offset="?"> + <function name="MatrixIndexPointerARB"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -6122,136 +6122,136 @@ <enum name="MATRIX30_ARB" value="0x88DE"/> <enum name="MATRIX31_ARB" value="0x88DF"/> - <function name="GetVertexAttribdvARB" offset="588"> + <function name="GetVertexAttribdvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *" output="true" variable_param="pname"/> <glx handcode="client" vendorpriv="1301"/> </function> - <function name="GetVertexAttribfvARB" offset="589"> + <function name="GetVertexAttribfvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx handcode="client" vendorpriv="1302"/> </function> - <function name="GetVertexAttribivARB" offset="590"> + <function name="GetVertexAttribivARB" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx handcode="client" vendorpriv="1303"/> </function> - <function name="VertexAttrib1dARB" offset="603" vectorequiv="VertexAttrib1dvARB"> + <function name="VertexAttrib1dARB" offset="assign" vectorequiv="VertexAttrib1dvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> </function> - <function name="VertexAttrib1dvARB" offset="604"> + <function name="VertexAttrib1dvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="1"/> <glx rop="4197"/> </function> - <function name="VertexAttrib1fARB" offset="605" vectorequiv="VertexAttrib1fvARB"> + <function name="VertexAttrib1fARB" offset="assign" vectorequiv="VertexAttrib1fvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> </function> - <function name="VertexAttrib1fvARB" offset="606"> + <function name="VertexAttrib1fvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="1"/> <glx rop="4193"/> </function> - <function name="VertexAttrib1sARB" offset="607" vectorequiv="VertexAttrib1svARB"> + <function name="VertexAttrib1sARB" offset="assign" vectorequiv="VertexAttrib1svARB"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> </function> - <function name="VertexAttrib1svARB" offset="608"> + <function name="VertexAttrib1svARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="1"/> <glx rop="4189"/> </function> - <function name="VertexAttrib2dARB" offset="609" vectorequiv="VertexAttrib2dvARB"> + <function name="VertexAttrib2dARB" offset="assign" vectorequiv="VertexAttrib2dvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="VertexAttrib2dvARB" offset="610"> + <function name="VertexAttrib2dvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="2"/> <glx rop="4198"/> </function> - <function name="VertexAttrib2fARB" offset="611" vectorequiv="VertexAttrib2fvARB"> + <function name="VertexAttrib2fARB" offset="assign" vectorequiv="VertexAttrib2fvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> </function> - <function name="VertexAttrib2fvARB" offset="612"> + <function name="VertexAttrib2fvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="2"/> <glx rop="4194"/> </function> - <function name="VertexAttrib2sARB" offset="613" vectorequiv="VertexAttrib2svARB"> + <function name="VertexAttrib2sARB" offset="assign" vectorequiv="VertexAttrib2svARB"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="VertexAttrib2svARB" offset="614"> + <function name="VertexAttrib2svARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="2"/> <glx rop="4190"/> </function> - <function name="VertexAttrib3dARB" offset="615" vectorequiv="VertexAttrib3dvARB"> + <function name="VertexAttrib3dARB" offset="assign" vectorequiv="VertexAttrib3dvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="VertexAttrib3dvARB" offset="616"> + <function name="VertexAttrib3dvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="3"/> <glx rop="4199"/> </function> - <function name="VertexAttrib3fARB" offset="617" vectorequiv="VertexAttrib3fvARB"> + <function name="VertexAttrib3fARB" offset="assign" vectorequiv="VertexAttrib3fvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="VertexAttrib3fvARB" offset="618"> + <function name="VertexAttrib3fvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="3"/> <glx rop="4195"/> </function> - <function name="VertexAttrib3sARB" offset="619" vectorequiv="VertexAttrib3svARB"> + <function name="VertexAttrib3sARB" offset="assign" vectorequiv="VertexAttrib3svARB"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="VertexAttrib3svARB" offset="620"> + <function name="VertexAttrib3svARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="3"/> <glx rop="4191"/> </function> - <function name="VertexAttrib4dARB" offset="621" vectorequiv="VertexAttrib4dvARB"> + <function name="VertexAttrib4dARB" offset="assign" vectorequiv="VertexAttrib4dvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> @@ -6259,13 +6259,13 @@ <param name="w" type="GLdouble"/> </function> - <function name="VertexAttrib4dvARB" offset="622"> + <function name="VertexAttrib4dvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="4"/> <glx rop="4200"/> </function> - <function name="VertexAttrib4fARB" offset="623" vectorequiv="VertexAttrib4fvARB"> + <function name="VertexAttrib4fARB" offset="assign" vectorequiv="VertexAttrib4fvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> @@ -6273,13 +6273,13 @@ <param name="w" type="GLfloat"/> </function> - <function name="VertexAttrib4fvARB" offset="624"> + <function name="VertexAttrib4fvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="4"/> <glx rop="4196"/> </function> - <function name="VertexAttrib4sARB" offset="625" vectorequiv="VertexAttrib4svARB"> + <function name="VertexAttrib4sARB" offset="assign" vectorequiv="VertexAttrib4svARB"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> @@ -6287,13 +6287,13 @@ <param name="w" type="GLshort"/> </function> - <function name="VertexAttrib4svARB" offset="626"> + <function name="VertexAttrib4svARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> <glx rop="4192"/> </function> - <function name="VertexAttrib4NubARB" offset="627" vectorequiv="VertexAttrib4NubvARB"> + <function name="VertexAttrib4NubARB" offset="assign" vectorequiv="VertexAttrib4NubvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLubyte"/> <param name="y" type="GLubyte"/> @@ -6301,73 +6301,73 @@ <param name="w" type="GLubyte"/> </function> - <function name="VertexAttrib4NubvARB" offset="628"> + <function name="VertexAttrib4NubvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> <glx rop="4201"/> </function> - <function name="VertexAttrib4bvARB" offset="654"> + <function name="VertexAttrib4bvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *" count="4"/> <glx rop="4230"/> </function> - <function name="VertexAttrib4ivARB" offset="655"> + <function name="VertexAttrib4ivARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *" count="4"/> <glx rop="4231"/> </function> - <function name="VertexAttrib4ubvARB" offset="656"> + <function name="VertexAttrib4ubvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> <glx rop="4232"/> </function> - <function name="VertexAttrib4usvARB" offset="657"> + <function name="VertexAttrib4usvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *" count="4"/> <glx rop="4233"/> </function> - <function name="VertexAttrib4uivARB" offset="658"> + <function name="VertexAttrib4uivARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *" count="4"/> <glx rop="4234"/> </function> - <function name="VertexAttrib4NbvARB" offset="659"> + <function name="VertexAttrib4NbvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *" count="4"/> <glx rop="4235"/> </function> - <function name="VertexAttrib4NsvARB" offset="660"> + <function name="VertexAttrib4NsvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> <glx rop="4236"/> </function> - <function name="VertexAttrib4NivARB" offset="661"> + <function name="VertexAttrib4NivARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *" count="4"/> <glx rop="4237"/> </function> - <function name="VertexAttrib4NusvARB" offset="662"> + <function name="VertexAttrib4NusvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *" count="4"/> <glx rop="4238"/> </function> - <function name="VertexAttrib4NuivARB" offset="663"> + <function name="VertexAttrib4NuivARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *" count="4"/> <glx rop="4239"/> </function> - <function name="VertexAttribPointerARB" offset="664"> + <function name="VertexAttribPointerARB" offset="assign"> <param name="index" type="GLuint"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> @@ -6377,17 +6377,17 @@ <glx handcode="true"/> </function> - <function name="EnableVertexAttribArrayARB" offset="665"> + <function name="EnableVertexAttribArrayARB" offset="assign"> <param name="index" type="GLuint"/> <glx handcode="true"/> </function> - <function name="DisableVertexAttribArrayARB" offset="666"> + <function name="DisableVertexAttribArrayARB" offset="assign"> <param name="index" type="GLuint"/> <glx handcode="true"/> </function> - <function name="ProgramStringARB" offset="667"> + <function name="ProgramStringARB" offset="assign"> <param name="target" type="GLenum"/> <param name="format" type="GLenum"/> <param name="len" type="GLsizei" counter="true"/> @@ -6415,7 +6415,7 @@ <return type="GLboolean"/> </function> - <function name="ProgramEnvParameter4dARB" offset="668" vectorequiv="ProgramEnvParameter4dvARB"> + <function name="ProgramEnvParameter4dARB" offset="assign" vectorequiv="ProgramEnvParameter4dvARB"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> @@ -6424,14 +6424,14 @@ <param name="w" type="GLdouble"/> </function> - <function name="ProgramEnvParameter4dvARB" offset="669"> + <function name="ProgramEnvParameter4dvARB" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> <glx rop="4185" doubles_in_order="true"/> </function> - <function name="ProgramEnvParameter4fARB" offset="670" vectorequiv="ProgramEnvParameter4fvARB"> + <function name="ProgramEnvParameter4fARB" offset="assign" vectorequiv="ProgramEnvParameter4fvARB"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> @@ -6440,14 +6440,14 @@ <param name="w" type="GLfloat"/> </function> - <function name="ProgramEnvParameter4fvARB" offset="671"> + <function name="ProgramEnvParameter4fvARB" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> <glx rop="4184"/> </function> - <function name="ProgramLocalParameter4dARB" offset="672" vectorequiv="ProgramLocalParameter4dvARB"> + <function name="ProgramLocalParameter4dARB" offset="assign" vectorequiv="ProgramLocalParameter4dvARB"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> @@ -6456,14 +6456,14 @@ <param name="w" type="GLdouble"/> </function> - <function name="ProgramLocalParameter4dvARB" offset="673"> + <function name="ProgramLocalParameter4dvARB" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> <glx rop="4216" doubles_in_order="true"/> </function> - <function name="ProgramLocalParameter4fARB" offset="674" vectorequiv="ProgramLocalParameter4fvARB"> + <function name="ProgramLocalParameter4fARB" offset="assign" vectorequiv="ProgramLocalParameter4fvARB"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> @@ -6472,7 +6472,7 @@ <param name="w" type="GLfloat"/> </function> - <function name="ProgramLocalParameter4fvARB" offset="675"> + <function name="ProgramLocalParameter4fvARB" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> @@ -6491,28 +6491,28 @@ the ARB_vertex_program protocol to unused padding. --> - <function name="GetProgramEnvParameterdvARB" offset="676"> + <function name="GetProgramEnvParameterdvARB" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLdouble *" output="true" count="4"/> <glx vendorpriv="1297" handcode="client" doubles_in_order="true"/> </function> - <function name="GetProgramEnvParameterfvARB" offset="677"> + <function name="GetProgramEnvParameterfvARB" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLfloat *" output="true" count="4"/> <glx vendorpriv="1296" handcode="client"/> </function> - <function name="GetProgramLocalParameterdvARB" offset="678"> + <function name="GetProgramLocalParameterdvARB" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLdouble *" output="true" count="4"/> <glx vendorpriv="1306" handcode="client" doubles_in_order="true"/> </function> - <function name="GetProgramLocalParameterfvARB" offset="679"> + <function name="GetProgramLocalParameterfvARB" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLfloat *" output="true" count="4"/> @@ -6520,14 +6520,14 @@ </function> - <function name="GetProgramivARB" offset="680"> + <function name="GetProgramivARB" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx vendorpriv="1307"/> </function> - <function name="GetProgramStringARB" offset="681"> + <function name="GetProgramStringARB" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="string" type="GLvoid *" output="true"/> @@ -6625,13 +6625,13 @@ <type name="intptrARB" size="4"/> <type name="sizeiptrARB" unsigned="true" size="4"/> - <function name="BindBufferARB" offset="688"> + <function name="BindBufferARB" offset="assign"> <param name="target" type="GLenum"/> <param name="buffer" type="GLuint"/> <glx ignore="true"/> </function> - <function name="BufferDataARB" offset="689"> + <function name="BufferDataARB" offset="assign"> <param name="target" type="GLenum"/> <param name="size" type="GLsizeiptrARB"/> <param name="data" type="const GLvoid *"/> @@ -6639,7 +6639,7 @@ <glx ignore="true"/> </function> - <function name="BufferSubDataARB" offset="690"> + <function name="BufferSubDataARB" offset="assign"> <param name="target" type="GLenum"/> <param name="offset" type="GLintptrARB"/> <param name="size" type="GLsizeiptrARB"/> @@ -6647,33 +6647,33 @@ <glx ignore="true"/> </function> - <function name="DeleteBuffersARB" offset="691"> + <function name="DeleteBuffersARB" offset="assign"> <param name="n" type="GLsizei"/> <param name="buffer" type="const GLuint *"/> <glx ignore="true"/> </function> - <function name="GenBuffersARB" offset="692"> + <function name="GenBuffersARB" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="buffer" type="GLuint *" output="true" count="n"/> <glx ignore="true"/> </function> - <function name="GetBufferParameterivARB" offset="693"> + <function name="GetBufferParameterivARB" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> <glx ignore="true"/> </function> - <function name="GetBufferPointervARB" offset="694"> + <function name="GetBufferPointervARB" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLvoid **" output="true"/> <glx ignore="true"/> </function> - <function name="GetBufferSubDataARB" offset="695"> + <function name="GetBufferSubDataARB" offset="assign"> <param name="target" type="GLenum"/> <param name="offset" type="GLintptrARB"/> <param name="size" type="GLsizeiptrARB"/> @@ -6681,20 +6681,20 @@ <glx ignore="true"/> </function> - <function name="IsBufferARB" offset="696"> + <function name="IsBufferARB" offset="assign"> <param name="buffer" type="GLuint"/> <return type="GLboolean"/> <glx ignore="true"/> </function> - <function name="MapBufferARB" offset="697"> + <function name="MapBufferARB" offset="assign"> <param name="target" type="GLenum"/> <param name="access" type="GLenum"/> <return type="GLvoid *"/> <glx ignore="true"/> </function> - <function name="UnmapBufferARB" offset="698"> + <function name="UnmapBufferARB" offset="assign"> <param name="target" type="GLenum"/> <return type="GLboolean"/> <glx ignore="true"/> @@ -6718,50 +6718,50 @@ </enum> <enum name="SAMPLES_PASSED_ARB" value="0x8914"/> - <function name="GenQueriesARB" offset="700"> + <function name="GenQueriesARB" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="ids" type="GLuint *" output="true" count="n"/> <glx sop="162" always_array="true"/> </function> - <function name="DeleteQueriesARB" offset="701"> + <function name="DeleteQueriesARB" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="ids" type="const GLuint *" count="n"/> <glx sop="161"/> </function> - <function name="IsQueryARB" offset="702"> + <function name="IsQueryARB" offset="assign"> <param name="id" type="GLuint"/> <return type="GLboolean"/> <glx sop="163"/> </function> - <function name="BeginQueryARB" offset="703"> + <function name="BeginQueryARB" offset="assign"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> <glx rop="231"/> </function> - <function name="EndQueryARB" offset="704"> + <function name="EndQueryARB" offset="assign"> <param name="target" type="GLenum"/> <glx rop="232"/> </function> - <function name="GetQueryivARB" offset="705"> + <function name="GetQueryivARB" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx sop="164"/> </function> - <function name="GetQueryObjectivARB" offset="706"> + <function name="GetQueryObjectivARB" offset="assign"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx sop="165"/> </function> - <function name="GetQueryObjectuivARB" offset="707"> + <function name="GetQueryObjectuivARB" offset="assign"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLuint *" output="true" variable_param="pname"/> @@ -6800,30 +6800,30 @@ <type name="charARB" size="1" glx_name="CARD8"/> <type name="handleARB" size="4" glx_name="CARD32"/> - <function name="DeleteObjectARB" offset="711"> + <function name="DeleteObjectARB" offset="assign"> <param name="obj" type="GLhandleARB"/> <glx ignore="true"/> </function> - <function name="GetHandleARB" offset="712"> + <function name="GetHandleARB" offset="assign"> <param name="pname" type="GLenum"/> <return type="GLhandleARB"/> <glx ignore="true"/> </function> - <function name="DetachObjectARB" offset="713"> + <function name="DetachObjectARB" offset="assign"> <param name="containerObj" type="GLhandleARB"/> <param name="attachedObj" type="GLhandleARB"/> <glx ignore="true"/> </function> - <function name="CreateShaderObjectARB" offset="714"> + <function name="CreateShaderObjectARB" offset="assign"> <param name="shaderType" type="GLenum"/> <return type="GLhandleARB"/> <glx ignore="true"/> </function> - <function name="ShaderSourceARB" offset="715"> + <function name="ShaderSourceARB" offset="assign"> <param name="shaderObj" type="GLhandleARB"/> <param name="count" type="GLsizei"/> <param name="string" type="const GLcharARB **"/> @@ -6831,51 +6831,51 @@ <glx ignore="true"/> </function> - <function name="CompileShaderARB" offset="716"> + <function name="CompileShaderARB" offset="assign"> <param name="shaderObj" type="GLhandleARB"/> <glx ignore="true"/> </function> - <function name="CreateProgramObjectARB" offset="717"> + <function name="CreateProgramObjectARB" offset="assign"> <return type="GLhandleARB"/> <glx ignore="true"/> </function> - <function name="AttachObjectARB" offset="718"> + <function name="AttachObjectARB" offset="assign"> <param name="containerObj" type="GLhandleARB"/> <param name="obj" type="GLhandleARB"/> <glx ignore="true"/> </function> - <function name="LinkProgramARB" offset="719"> + <function name="LinkProgramARB" offset="assign"> <param name="programObj" type="GLhandleARB"/> <glx ignore="true"/> </function> - <function name="UseProgramObjectARB" offset="720"> + <function name="UseProgramObjectARB" offset="assign"> <param name="programObj" type="GLhandleARB"/> <glx ignore="true"/> </function> - <function name="ValidateProgramARB" offset="721"> + <function name="ValidateProgramARB" offset="assign"> <param name="programObj" type="GLhandleARB"/> <glx ignore="true"/> </function> - <function name="Uniform1fARB" offset="722"> + <function name="Uniform1fARB" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="Uniform2fARB" offset="723"> + <function name="Uniform2fARB" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="Uniform3fARB" offset="724"> + <function name="Uniform3fARB" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> @@ -6883,7 +6883,7 @@ <glx ignore="true"/> </function> - <function name="Uniform4fARB" offset="725"> + <function name="Uniform4fARB" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> @@ -6892,20 +6892,20 @@ <glx ignore="true"/> </function> - <function name="Uniform1iARB" offset="726"> + <function name="Uniform1iARB" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <glx ignore="true"/> </function> - <function name="Uniform2iARB" offset="727"> + <function name="Uniform2iARB" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <glx ignore="true"/> </function> - <function name="Uniform3iARB" offset="728"> + <function name="Uniform3iARB" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> @@ -6913,7 +6913,7 @@ <glx ignore="true"/> </function> - <function name="Uniform4iARB" offset="729"> + <function name="Uniform4iARB" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> @@ -6922,63 +6922,63 @@ <glx ignore="true"/> </function> - <function name="Uniform1fvARB" offset="730"> + <function name="Uniform1fvARB" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="Uniform2fvARB" offset="731"> + <function name="Uniform2fvARB" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="Uniform3fvARB" offset="732"> + <function name="Uniform3fvARB" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="Uniform4fvARB" offset="733"> + <function name="Uniform4fvARB" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="Uniform1ivARB" offset="734"> + <function name="Uniform1ivARB" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="Uniform2ivARB" offset="735"> + <function name="Uniform2ivARB" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="Uniform3ivARB" offset="736"> + <function name="Uniform3ivARB" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="Uniform4ivARB" offset="737"> + <function name="Uniform4ivARB" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix2fvARB" offset="738"> + <function name="UniformMatrix2fvARB" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> @@ -6986,7 +6986,7 @@ <glx ignore="true"/> </function> - <function name="UniformMatrix3fvARB" offset="739"> + <function name="UniformMatrix3fvARB" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> @@ -6994,7 +6994,7 @@ <glx ignore="true"/> </function> - <function name="UniformMatrix4fvARB" offset="740"> + <function name="UniformMatrix4fvARB" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> @@ -7002,21 +7002,21 @@ <glx ignore="true"/> </function> - <function name="GetObjectParameterfvARB" offset="741"> + <function name="GetObjectParameterfvARB" offset="assign"> <param name="obj" type="GLhandleARB"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> <glx ignore="true"/> </function> - <function name="GetObjectParameterivARB" offset="742"> + <function name="GetObjectParameterivARB" offset="assign"> <param name="obj" type="GLhandleARB"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> <glx ignore="true"/> </function> - <function name="GetInfoLogARB" offset="743"> + <function name="GetInfoLogARB" offset="assign"> <param name="obj" type="GLhandleARB"/> <param name="maxLength" type="GLsizei"/> <param name="length" type="GLsizei *" output="true"/> @@ -7024,7 +7024,7 @@ <glx ignore="true"/> </function> - <function name="GetAttachedObjectsARB" offset="744"> + <function name="GetAttachedObjectsARB" offset="assign"> <param name="containerObj" type="GLhandleARB"/> <param name="maxLength" type="GLsizei"/> <param name="length" type="GLsizei *" output="true"/> @@ -7032,14 +7032,14 @@ <glx ignore="true"/> </function> - <function name="GetUniformLocationARB" offset="745"> + <function name="GetUniformLocationARB" offset="assign"> <param name="programObj" type="GLhandleARB"/> <param name="name" type="const GLcharARB *"/> <return type="GLint"/> <glx ignore="true"/> </function> - <function name="GetActiveUniformARB" offset="746"> + <function name="GetActiveUniformARB" offset="assign"> <param name="programObj" type="GLhandleARB"/> <param name="index" type="GLuint"/> <param name="maxLength" type="GLsizei"/> @@ -7050,21 +7050,21 @@ <glx ignore="true"/> </function> - <function name="GetUniformfvARB" offset="747"> + <function name="GetUniformfvARB" offset="assign"> <param name="programObj" type="GLhandleARB"/> <param name="location" type="GLint"/> <param name="params" type="GLfloat *" output="true"/> <glx ignore="true"/> </function> - <function name="GetUniformivARB" offset="748"> + <function name="GetUniformivARB" offset="assign"> <param name="programObj" type="GLhandleARB"/> <param name="location" type="GLint"/> <param name="params" type="GLint *" output="true"/> <glx ignore="true"/> </function> - <function name="GetShaderSourceARB" offset="749"> + <function name="GetShaderSourceARB" offset="assign"> <param name="obj" type="GLhandleARB"/> <param name="maxLength" type="GLsizei"/> <param name="length" type="GLsizei *" output="true"/> @@ -7082,14 +7082,14 @@ <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/> <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/> - <function name="BindAttribLocationARB" offset="750"> + <function name="BindAttribLocationARB" offset="assign"> <param name="programObj" type="GLhandleARB"/> <param name="index" type="GLuint"/> <param name="name" type="const GLcharARB *"/> <glx ignore="true"/> </function> - <function name="GetActiveAttribARB" offset="751"> + <function name="GetActiveAttribARB" offset="assign"> <param name="programObj" type="GLhandleARB"/> <param name="index" type="GLuint"/> <param name="maxLength" type="GLsizei"/> @@ -7100,7 +7100,7 @@ <glx ignore="true"/> </function> - <function name="GetAttribLocationARB" offset="752"> + <function name="GetAttribLocationARB" offset="assign"> <param name="programObj" type="GLhandleARB"/> <param name="name" type="const GLcharARB *"/> <return type="GLint"/> @@ -7190,7 +7190,7 @@ <size name="Get" mode="get"/> </enum> - <function name="DrawBuffersARB" offset="413"> + <function name="DrawBuffersARB" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="bufs" type="const GLenum *" count="n"/> <glx rop="233" large="true"/> @@ -7230,7 +7230,7 @@ </category> <category name="GL_EXT_polygon_offset" number="3"> - <function name="PolygonOffsetEXT" offset="414"> + <function name="PolygonOffsetEXT" offset="assign"> <param name="factor" type="GLfloat"/> <param name="bias" type="GLfloat"/> <glx rop="4098" ignore="true"/> @@ -7333,14 +7333,14 @@ </category> <category name="GL_SGIS_texture_filter4" number="7"> - <function name="GetTexFilterFuncSGIS" offset="415"> + <function name="GetTexFilterFuncSGIS"> <param name="target" type="GLenum"/> <param name="filter" type="GLenum"/> <param name="weights" type="GLfloat *" output="true"/> <glx vendorpriv="4101" ignore="true"/> </function> - <function name="TexFilterFuncSGIS" offset="416"> + <function name="TexFilterFuncSGIS"> <param name="target" type="GLenum"/> <param name="filter" type="GLenum"/> <param name="n" type="GLsizei" counter="true"/> @@ -7476,7 +7476,7 @@ </enum> <enum name="TABLE_TOO_LARGE_EXT" value="0x8031"/> - <function name="GetHistogramEXT" offset="417"> + <function name="GetHistogramEXT" offset="assign"> <param name="target" type="GLenum"/> <param name="reset" type="GLboolean"/> <param name="format" type="GLenum"/> @@ -7485,21 +7485,21 @@ <glx vendorpriv="5" handcode="true" ignore="true"/> </function> - <function name="GetHistogramParameterfvEXT" offset="418"> + <function name="GetHistogramParameterfvEXT" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx vendorpriv="6" ignore="true"/> </function> - <function name="GetHistogramParameterivEXT" offset="419"> + <function name="GetHistogramParameterivEXT" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx vendorpriv="7" ignore="true"/> </function> - <function name="GetMinmaxEXT" offset="420"> + <function name="GetMinmaxEXT" offset="assign"> <param name="target" type="GLenum"/> <param name="reset" type="GLboolean"/> <param name="format" type="GLenum"/> @@ -7508,14 +7508,14 @@ <glx vendorpriv="8" handcode="true" ignore="true"/> </function> - <function name="GetMinmaxParameterfvEXT" offset="421"> + <function name="GetMinmaxParameterfvEXT" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx vendorpriv="9" ignore="true"/> </function> - <function name="GetMinmaxParameterivEXT" offset="422"> + <function name="GetMinmaxParameterivEXT" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> @@ -7671,7 +7671,7 @@ <param name="height" type="GLsizei"/> </function> - <function name="GetConvolutionFilterEXT" offset="423"> + <function name="GetConvolutionFilterEXT" offset="assign"> <param name="target" type="GLenum"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> @@ -7679,21 +7679,21 @@ <glx vendorpriv="1" handcode="true" ignore="true"/> </function> - <function name="GetConvolutionParameterfvEXT" offset="424"> + <function name="GetConvolutionParameterfvEXT" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx vendorpriv="2" ignore="true"/> </function> - <function name="GetConvolutionParameterivEXT" offset="425"> + <function name="GetConvolutionParameterivEXT" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx vendorpriv="3" ignore="true"/> </function> - <function name="GetSeparableFilterEXT" offset="426"> + <function name="GetSeparableFilterEXT" offset="assign"> <param name="target" type="GLenum"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> @@ -7759,7 +7759,7 @@ <param name="width" type="GLsizei"/> </function> - <function name="GetColorTableSGI" offset="427"> + <function name="GetColorTableSGI" offset="assign"> <param name="target" type="GLenum"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> @@ -7767,14 +7767,14 @@ <glx vendorpriv="4098" handcode="true" ignore="true"/> </function> - <function name="GetColorTableParameterfvSGI" offset="428"> + <function name="GetColorTableParameterfvSGI" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx vendorpriv="4099" ignore="true"/> </function> - <function name="GetColorTableParameterivSGI" offset="429"> + <function name="GetColorTableParameterivSGI" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> @@ -7783,37 +7783,37 @@ </category> <category name="GL_SGIS_pixel_texture" number="15"> - <function name="PixelTexGenParameteriSGIS" offset="431"> + <function name="PixelTexGenParameteriSGIS" offset="assign"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> </function> - <function name="PixelTexGenParameterivSGIS" offset="432"> + <function name="PixelTexGenParameterivSGIS" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="PixelTexGenParameterfSGIS" offset="433"> + <function name="PixelTexGenParameterfSGIS" offset="assign"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="PixelTexGenParameterfvSGIS" offset="434"> + <function name="PixelTexGenParameterfvSGIS" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="GetPixelTexGenParameterivSGIS" offset="435"> + <function name="GetPixelTexGenParameterivSGIS" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetPixelTexGenParameterfvSGIS" offset="436"> + <function name="GetPixelTexGenParameterfvSGIS" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx ignore="true"/> @@ -7821,7 +7821,7 @@ </category> <category name="GL_SGIS_texture4D" number="16"> - <function name="TexImage4DSGIS" offset="437"> + <function name="TexImage4DSGIS"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -7836,7 +7836,7 @@ <glx rop="2057" ignore="true"/> </function> - <function name="TexSubImage4DSGIS" offset="438"> + <function name="TexSubImage4DSGIS"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -7862,7 +7862,7 @@ <!-- Extension number 19 is not listed in the extension registry. --> <category name="GL_EXT_texture_object" number="20"> - <function name="AreTexturesResidentEXT" offset="439"> + <function name="AreTexturesResidentEXT" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="textures" type="const GLuint *" count="n"/> <param name="residences" type="GLboolean *" output="true" count="n"/> @@ -7884,13 +7884,13 @@ <glx vendorpriv="12"/> </function> - <function name="GenTexturesEXT" offset="440"> + <function name="GenTexturesEXT" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="textures" type="GLuint *" output="true" count="n"/> <glx vendorpriv="13" always_array="true"/> </function> - <function name="IsTextureEXT" offset="441"> + <function name="IsTextureEXT" offset="assign"> <param name="texture" type="GLuint"/> <return type="GLboolean"/> <glx vendorpriv="14"/> @@ -7904,14 +7904,14 @@ </category> <category name="GL_SGIS_detail_texture" number="21"> - <function name="DetailTexFuncSGIS" offset="442"> + <function name="DetailTexFuncSGIS"> <param name="target" type="GLenum"/> <param name="n" type="GLsizei" counter="true"/> <param name="points" type="const GLfloat *" count="n"/> <glx rop="2051" ignore="true"/> </function> - <function name="GetDetailTexFuncSGIS" offset="443"> + <function name="GetDetailTexFuncSGIS"> <param name="target" type="GLenum"/> <param name="points" type="GLfloat *" output="true"/> <glx vendorpriv="4096" ignore="true"/> @@ -7919,14 +7919,14 @@ </category> <category name="GL_SGIS_sharpen_texture" number="22"> - <function name="SharpenTexFuncSGIS" offset="444"> + <function name="SharpenTexFuncSGIS"> <param name="target" type="GLenum"/> <param name="n" type="GLsizei" counter="true"/> <param name="points" type="const GLfloat *" count="n" count_scale="2"/> <glx rop="2052" ignore="true"/> </function> - <function name="GetSharpenTexFuncSGIS" offset="445"> + <function name="GetSharpenTexFuncSGIS"> <param name="target" type="GLenum"/> <param name="points" type="GLfloat *" output="true"/> <glx vendorpriv="4097" ignore="true"/> @@ -7934,13 +7934,13 @@ </category> <category name="GL_SGIS_multisample" number="25"> - <function name="SampleMaskSGIS" offset="446"> + <function name="SampleMaskSGIS" offset="assign"> <param name="value" type="GLclampf"/> <param name="invert" type="GLboolean"/> <glx rop="2048"/> </function> - <function name="SamplePatternSGIS" offset="447"> + <function name="SamplePatternSGIS" offset="assign"> <param name="pattern" type="GLenum"/> <glx rop="2049"/> </function> @@ -7962,7 +7962,7 @@ <param name="i" type="GLint"/> </function> - <function name="ColorPointerEXT" offset="448"> + <function name="ColorPointerEXT" offset="assign"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -7977,7 +7977,7 @@ <param name="count" type="GLsizei"/> </function> - <function name="EdgeFlagPointerEXT" offset="449"> + <function name="EdgeFlagPointerEXT" offset="assign"> <param name="stride" type="GLsizei"/> <param name="count" type="GLsizei"/> <param name="pointer" type="const GLboolean *"/> @@ -7989,7 +7989,7 @@ <param name="params" type="GLvoid **" output="true"/> </function> - <function name="IndexPointerEXT" offset="450"> + <function name="IndexPointerEXT" offset="assign"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="count" type="GLsizei"/> @@ -7997,7 +7997,7 @@ <glx handcode="true"/> </function> - <function name="NormalPointerEXT" offset="451"> + <function name="NormalPointerEXT" offset="assign"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="count" type="GLsizei"/> @@ -8005,7 +8005,7 @@ <glx handcode="true"/> </function> - <function name="TexCoordPointerEXT" offset="452"> + <function name="TexCoordPointerEXT" offset="assign"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -8014,7 +8014,7 @@ <glx handcode="true"/> </function> - <function name="VertexPointerEXT" offset="453"> + <function name="VertexPointerEXT" offset="assign"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -8128,25 +8128,25 @@ <!-- Extension number 50 is a GLX extension. --> <category name="GL_SGIX_sprite" number="52"> - <function name="SpriteParameterfSGIX" offset="454"> + <function name="SpriteParameterfSGIX"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="SpriteParameterfvSGIX" offset="455"> + <function name="SpriteParameterfvSGIX"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="SpriteParameteriSGIX" offset="456"> + <function name="SpriteParameteriSGIX"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> </function> - <function name="SpriteParameterivSGIX" offset="457"> + <function name="SpriteParameterivSGIX"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> <glx ignore="true"/> @@ -8167,13 +8167,13 @@ <size name="PointParameterfvEXT"/> </enum> - <function name="PointParameterfEXT" offset="458"> + <function name="PointParameterfEXT" offset="assign"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="2065"/> </function> - <function name="PointParameterfvEXT" offset="459"> + <function name="PointParameterfvEXT" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="2066"/> @@ -8181,33 +8181,33 @@ </category> <category name="GL_SGIX_instruments" number="55"> - <function name="GetInstrumentsSGIX" offset="460"> + <function name="GetInstrumentsSGIX"> <return type="GLint"/> <glx ignore="true"/> </function> - <function name="InstrumentsBufferSGIX" offset="461"> + <function name="InstrumentsBufferSGIX"> <param name="size" type="GLsizei"/> <param name="buffer" type="GLint *" output="true"/> <glx ignore="true"/> </function> - <function name="PollInstrumentsSGIX" offset="462"> + <function name="PollInstrumentsSGIX"> <param name="marker_p" type="GLint *" output="true"/> <return type="GLint"/> <glx ignore="true"/> </function> - <function name="ReadInstrumentsSGIX" offset="463"> + <function name="ReadInstrumentsSGIX"> <param name="marker" type="GLint"/> <glx ignore="true"/> </function> - <function name="StartInstrumentsSGIX" offset="464"> + <function name="StartInstrumentsSGIX"> <glx ignore="true"/> </function> - <function name="StopInstrumentsSGIX" offset="465"> + <function name="StopInstrumentsSGIX"> <param name="marker" type="GLint"/> <glx ignore="true"/> </function> @@ -8231,14 +8231,14 @@ </category> <category name="GL_SGIX_framezoom" number="57"> - <function name="FrameZoomSGIX" offset="466"> + <function name="FrameZoomSGIX"> <param name="factor" type="GLint"/> <glx rop="2072" ignore="true"/> </function> </category> <category name="GL_SGIX_tag_sample_buffer" number="58"> - <function name="TagSampleBufferSGIX" offset="467"> + <function name="TagSampleBufferSGIX"> <glx rop="2050" ignore="true"/> </function> </category> @@ -8246,14 +8246,14 @@ <!-- Extension number 59 is not listed in the extension registry. --> <category name="GL_SGIX_reference_plane" number="60"> - <function name="ReferencePlaneSGIX" offset="468"> + <function name="ReferencePlaneSGIX"> <param name="equation" type="const GLdouble *" count="4"/> <glx rop="2071" ignore="true"/> </function> </category> <category name="GL_SGIX_flush_raster" number="61"> - <function name="FlushRasterSGIX" offset="469"> + <function name="FlushRasterSGIX"> <glx vendorpriv="4105" ignore="true"/> </function> </category> @@ -8267,13 +8267,13 @@ </category> <category name="GL_SGIS_fog_function" number="64"> - <function name="FogFuncSGIS" offset="?"> + <function name="FogFuncSGIS"> <param name="n" type="GLsizei" counter="true"/> <param name="points" type="const GLfloat *" count="n" count_scale="2"/> <glx rop="2067" ignore="true"/> </function> - <function name="GetFogFuncSGIS" offset="?"> + <function name="GetFogFuncSGIS"> <param name="points" type="GLfloat *" output="true"/> <!-- GLX protocol for this function is unknown. --> </function> @@ -8288,37 +8288,37 @@ </category> <category name="GL_HP_image_transform" number="66"> - <function name="ImageTransformParameteriHP" offset="?"> + <function name="ImageTransformParameteriHP"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> </function> - <function name="ImageTransformParameterfHP" offset="?"> + <function name="ImageTransformParameterfHP"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> </function> - <function name="ImageTransformParameterivHP" offset="?"> + <function name="ImageTransformParameterivHP"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> </function> - <function name="ImageTransformParameterfvHP" offset="?"> + <function name="ImageTransformParameterfvHP"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> </function> - <function name="GetImageTransformParameterivHP" offset="?"> + <function name="GetImageTransformParameterivHP"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> </function> - <function name="GetImageTransformParameterfvHP" offset="?"> + <function name="GetImageTransformParameterfvHP"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> @@ -8365,7 +8365,7 @@ <!-- Extension number 75 is a GLU extension. --> <category name="GL_PGI_misc_hints" number="77"> - <function name="HintPGI" offset="544"> + <function name="HintPGI"> <param name="target" type="GLenum"/> <param name="mode" type="GLint"/> <glx ignore="true"/> @@ -8419,7 +8419,7 @@ <param name="table" type="const GLvoid *"/> </function> - <function name="GetColorTableEXT" offset="550"> + <function name="GetColorTableEXT" offset="assign"> <param name="target" type="GLenum"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> @@ -8427,14 +8427,14 @@ <glx ignore="true"/> </function> - <function name="GetColorTableParameterivEXT" offset="551"> + <function name="GetColorTableParameterivEXT" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetColorTableParameterfvEXT" offset="552"> + <function name="GetColorTableParameterfvEXT" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> @@ -8449,42 +8449,42 @@ </category> <category name="GL_SGIX_list_priority" number="80"> - <function name="GetListParameterfvSGIX" offset="470"> + <function name="GetListParameterfvSGIX"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetListParameterivSGIX" offset="471"> + <function name="GetListParameterivSGIX"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="ListParameterfSGIX" offset="472"> + <function name="ListParameterfSGIX"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="ListParameterfvSGIX" offset="473"> + <function name="ListParameterfvSGIX"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="ListParameteriSGIX" offset="474"> + <function name="ListParameteriSGIX"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> </function> - <function name="ListParameterivSGIX" offset="475"> + <function name="ListParameterivSGIX"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> @@ -8536,7 +8536,7 @@ <!-- Extension number 92 is a GLX extension. --> <category name="GL_EXT_index_material" number="94"> - <function name="IndexMaterialEXT" offset="538"> + <function name="IndexMaterialEXT"> <param name="face" type="GLenum"/> <param name="mode" type="GLenum"/> <glx ignore="true"/> @@ -8544,7 +8544,7 @@ </category> <category name="GL_EXT_index_func" number="95"> - <function name="IndexFuncEXT" offset="539"> + <function name="IndexFuncEXT"> <param name="func" type="GLenum"/> <param name="ref" type="GLclampf"/> <glx ignore="true"/> @@ -8552,13 +8552,13 @@ </category> <category name="GL_EXT_compiled_vertex_array" number="97"> - <function name="LockArraysEXT" offset="540"> + <function name="LockArraysEXT" offset="assign"> <param name="first" type="GLint"/> <param name="count" type="GLsizei"/> <glx handcode="true" ignore="true"/> </function> - <function name="UnlockArraysEXT" offset="541"> + <function name="UnlockArraysEXT" offset="assign"> <glx handcode="true" ignore="true"/> </function> </category> @@ -8574,13 +8574,13 @@ <size name="CullParameterdv"/> </enum> - <function name="CullParameterdvEXT" offset="542"> + <function name="CullParameterdvEXT" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *"/> <!-- Spec bug. Should be const. --> <glx ignore="true"/> </function> - <function name="CullParameterfvEXT" offset="543"> + <function name="CullParameterfvEXT" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *"/> <!-- Spec bug. Should be const. --> <glx ignore="true"/> @@ -8592,121 +8592,121 @@ <!-- Shouldn't this be EXT_fragment_lighting? --> <category name="GL_SGIX_fragment_lighting" number="102"> - <function name="FragmentColorMaterialSGIX" offset="476"> + <function name="FragmentColorMaterialSGIX"> <param name="face" type="GLenum"/> <param name="mode" type="GLenum"/> <glx ignore="true"/> </function> - <function name="FragmentLightfSGIX" offset="477"> + <function name="FragmentLightfSGIX"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="FragmentLightfvSGIX" offset="478"> + <function name="FragmentLightfvSGIX"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="FragmentLightiSGIX" offset="479"> + <function name="FragmentLightiSGIX"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> </function> - <function name="FragmentLightivSGIX" offset="480"> + <function name="FragmentLightivSGIX"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="FragmentLightModelfSGIX" offset="481"> + <function name="FragmentLightModelfSGIX"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="FragmentLightModelfvSGIX" offset="482"> + <function name="FragmentLightModelfvSGIX"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="FragmentLightModeliSGIX" offset="483"> + <function name="FragmentLightModeliSGIX"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> </function> - <function name="FragmentLightModelivSGIX" offset="484"> + <function name="FragmentLightModelivSGIX"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="FragmentMaterialfSGIX" offset="485"> + <function name="FragmentMaterialfSGIX"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="FragmentMaterialfvSGIX" offset="486"> + <function name="FragmentMaterialfvSGIX"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="FragmentMaterialiSGIX" offset="487"> + <function name="FragmentMaterialiSGIX"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> </function> - <function name="FragmentMaterialivSGIX" offset="488"> + <function name="FragmentMaterialivSGIX"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="GetFragmentLightfvSGIX" offset="489"> + <function name="GetFragmentLightfvSGIX"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetFragmentLightivSGIX" offset="490"> + <function name="GetFragmentLightivSGIX"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetFragmentMaterialfvSGIX" offset="491"> + <function name="GetFragmentMaterialfvSGIX"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetFragmentMaterialivSGIX" offset="492"> + <function name="GetFragmentMaterialivSGIX"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="LightEnviSGIX" offset="493"> + <function name="LightEnviSGIX"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> @@ -8743,15 +8743,15 @@ <!-- Extension number 116 is not listed in the extension registry. --> <category name="GL_EXT_light_texture" number="117"> - <function name="ApplyTextureEXT" offset="?"> + <function name="ApplyTextureEXT"> <param name="mode" type="GLenum"/> </function> - <function name="TextureLightEXT" offset="?"> + <function name="TextureLightEXT"> <param name="pname" type="GLenum"/> </function> - <function name="TextureMaterialEXT" offset="?"> + <function name="TextureMaterialEXT"> <param name="face" type="GLenum"/> <param name="mode" type="GLenum"/> </function> @@ -8769,55 +8769,55 @@ <!-- Extension number 131 is not listed in the extension registry. --> <category name="GL_SGIX_async" number="132"> - <function name="AsyncMarkerSGIX" offset="?"> + <function name="AsyncMarkerSGIX"> <param name="marker" type="GLuint"/> </function> - <function name="FinishAsyncSGIX" offset="?"> + <function name="FinishAsyncSGIX"> <param name="markerp" type="GLuint *"/> <!-- Spec bug. Should be const. --> <return type="GLint"/> </function> - <function name="PollAsyncSGIX" offset="?"> + <function name="PollAsyncSGIX"> <param name="markerp" type="GLuint *"/> <!-- Spec bug. Should be const. --> <return type="GLint"/> </function> - <function name="GenAsyncMarkersSGIX" offset="?"> + <function name="GenAsyncMarkersSGIX"> <param name="range" type="GLsizei"/> <return type="GLuint"/> </function> - <function name="DeleteAsyncMarkersSGIX" offset="?"> + <function name="DeleteAsyncMarkersSGIX"> <param name="marker" type="GLuint"/> <param name="range" type="GLsizei"/> </function> - <function name="IsAsyncMarkerSGIX" offset="?"> + <function name="IsAsyncMarkerSGIX"> <param name="marker" type="GLuint"/> <return type="GLboolean"/> </function> </category> <category name="GL_INTEL_parallel_arrays" number="136"> - <function name="VertexPointervINTEL" offset="?"> + <function name="VertexPointervINTEL"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="pointer" type="const GLvoid **"/> </function> - <function name="NormalPointervINTEL" offset="?"> + <function name="NormalPointervINTEL"> <param name="type" type="GLenum"/> <param name="pointer" type="const GLvoid **"/> </function> - <function name="ColorPointervINTEL" offset="?"> + <function name="ColorPointervINTEL"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="pointer" type="const GLvoid **"/> </function> - <function name="TexCoordPointervINTEL" offset="?"> + <function name="TexCoordPointervINTEL"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="pointer" type="const GLvoid **"/> @@ -8834,25 +8834,25 @@ </category> <category name="GL_EXT_pixel_transform" number="138"> - <function name="PixelTransformParameteriEXT" offset="?"> + <function name="PixelTransformParameteriEXT"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> </function> - <function name="PixelTransformParameterfEXT" offset="?"> + <function name="PixelTransformParameterfEXT"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> </function> - <function name="PixelTransformParameterivEXT" offset="?"> + <function name="PixelTransformParameterivEXT"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> </function> - <function name="PixelTransformParameterfvEXT" offset="?"> + <function name="PixelTransformParameterfvEXT"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> @@ -8878,95 +8878,95 @@ </category> <category name="GL_EXT_secondary_color" number="145"> - <function name="SecondaryColor3bEXT" offset="561" vectorequiv="SecondaryColor3bvEXT"> + <function name="SecondaryColor3bEXT" offset="assign" vectorequiv="SecondaryColor3bvEXT"> <param name="red" type="GLbyte"/> <param name="green" type="GLbyte"/> <param name="blue" type="GLbyte"/> </function> - <function name="SecondaryColor3bvEXT" offset="562"> + <function name="SecondaryColor3bvEXT" offset="assign"> <param name="v" type="const GLbyte *" count="3"/> <glx rop="4126"/> </function> - <function name="SecondaryColor3dEXT" offset="563" vectorequiv="SecondaryColor3dvEXT"> + <function name="SecondaryColor3dEXT" offset="assign" vectorequiv="SecondaryColor3dvEXT"> <param name="red" type="GLdouble"/> <param name="green" type="GLdouble"/> <param name="blue" type="GLdouble"/> </function> - <function name="SecondaryColor3dvEXT" offset="564"> + <function name="SecondaryColor3dvEXT" offset="assign"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="4130"/> </function> - <function name="SecondaryColor3fEXT" offset="565" vectorequiv="SecondaryColor3fvEXT"> + <function name="SecondaryColor3fEXT" offset="assign" vectorequiv="SecondaryColor3fvEXT"> <param name="red" type="GLfloat"/> <param name="green" type="GLfloat"/> <param name="blue" type="GLfloat"/> </function> - <function name="SecondaryColor3fvEXT" offset="566"> + <function name="SecondaryColor3fvEXT" offset="assign"> <param name="v" type="const GLfloat *" count="3"/> <glx rop="4129"/> </function> - <function name="SecondaryColor3iEXT" offset="567" vectorequiv="SecondaryColor3ivEXT"> + <function name="SecondaryColor3iEXT" offset="assign" vectorequiv="SecondaryColor3ivEXT"> <param name="red" type="GLint"/> <param name="green" type="GLint"/> <param name="blue" type="GLint"/> </function> - <function name="SecondaryColor3ivEXT" offset="568"> + <function name="SecondaryColor3ivEXT" offset="assign"> <param name="v" type="const GLint *" count="3"/> <glx rop="4128"/> </function> - <function name="SecondaryColor3sEXT" offset="569" vectorequiv="SecondaryColor3svEXT"> + <function name="SecondaryColor3sEXT" offset="assign" vectorequiv="SecondaryColor3svEXT"> <param name="red" type="GLshort"/> <param name="green" type="GLshort"/> <param name="blue" type="GLshort"/> </function> - <function name="SecondaryColor3svEXT" offset="570"> + <function name="SecondaryColor3svEXT" offset="assign"> <param name="v" type="const GLshort *" count="3"/> <glx rop="4127"/> </function> - <function name="SecondaryColor3ubEXT" offset="571" vectorequiv="SecondaryColor3ubvEXT"> + <function name="SecondaryColor3ubEXT" offset="assign" vectorequiv="SecondaryColor3ubvEXT"> <param name="red" type="GLubyte"/> <param name="green" type="GLubyte"/> <param name="blue" type="GLubyte"/> </function> - <function name="SecondaryColor3ubvEXT" offset="572"> + <function name="SecondaryColor3ubvEXT" offset="assign"> <param name="v" type="const GLubyte *" count="3"/> <glx rop="4131"/> </function> - <function name="SecondaryColor3uiEXT" offset="573" vectorequiv="SecondaryColor3uivEXT"> + <function name="SecondaryColor3uiEXT" offset="assign" vectorequiv="SecondaryColor3uivEXT"> <param name="red" type="GLuint"/> <param name="green" type="GLuint"/> <param name="blue" type="GLuint"/> </function> - <function name="SecondaryColor3uivEXT" offset="574"> + <function name="SecondaryColor3uivEXT" offset="assign"> <param name="v" type="const GLuint *" count="3"/> <glx rop="4133"/> </function> - <function name="SecondaryColor3usEXT" offset="575" vectorequiv="SecondaryColor3usvEXT"> + <function name="SecondaryColor3usEXT" offset="assign" vectorequiv="SecondaryColor3usvEXT"> <param name="red" type="GLushort"/> <param name="green" type="GLushort"/> <param name="blue" type="GLushort"/> </function> - <function name="SecondaryColor3usvEXT" offset="576"> + <function name="SecondaryColor3usvEXT" offset="assign"> <param name="v" type="const GLushort *" count="3"/> <glx rop="4132"/> </function> - <function name="SecondaryColorPointerEXT" offset="577"> + <function name="SecondaryColorPointerEXT" offset="assign"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -8976,13 +8976,13 @@ </category> <category name="GL_EXT_texture_perturb_normal" number="147"> - <function name="TextureNormalEXT" offset="?"> + <function name="TextureNormalEXT"> <param name="mode" type="GLenum"/> </function> </category> <category name="GL_EXT_multi_draw_arrays" number="148"> - <function name="MultiDrawArraysEXT" offset="644"> + <function name="MultiDrawArraysEXT" offset="assign"> <param name="mode" type="GLenum"/> <param name="first" type="GLint *"/> <!-- Spec bug. Should be const. --> <param name="count" type="GLsizei *"/> <!-- Spec bug. Should be const. --> @@ -8990,7 +8990,7 @@ <glx handcode="true"/> </function> - <function name="MultiDrawElementsEXT" offset="645"> + <function name="MultiDrawElementsEXT" offset="assign"> <param name="mode" type="GLenum"/> <param name="count" type="const GLsizei *"/> <param name="type" type="GLenum"/> @@ -9001,25 +9001,25 @@ </category> <category name="GL_EXT_fog_coord" number="149"> - <function name="FogCoordfEXT" offset="545" vectorequiv="FogCoordfvEXT"> + <function name="FogCoordfEXT" offset="assign" vectorequiv="FogCoordfvEXT"> <param name="coord" type="GLfloat"/> </function> - <function name="FogCoordfvEXT" offset="546"> + <function name="FogCoordfvEXT" offset="assign"> <param name="coord" type="const GLfloat *" count="1"/> <glx rop="4124"/> </function> - <function name="FogCoorddEXT" offset="547" vectorequiv="FogCoorddvEXT"> + <function name="FogCoorddEXT" offset="assign" vectorequiv="FogCoorddvEXT"> <param name="coord" type="GLdouble"/> </function> - <function name="FogCoorddvEXT" offset="548"> + <function name="FogCoorddvEXT" offset="assign"> <param name="coord" type="const GLdouble *" count="1"/> <glx rop="4125"/> </function> - <function name="FogCoordPointerEXT" offset="549"> + <function name="FogCoordPointerEXT" offset="assign"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> @@ -9034,113 +9034,113 @@ <!-- Extension number 154 is not listed in the extension registry. --> <category name="GL_EXT_coordinate_frame" number="156"> - <function name="Tangent3bEXT" offset="?"> + <function name="Tangent3bEXT"> <param name="tx" type="GLbyte"/> <param name="ty" type="GLbyte"/> <param name="tz" type="GLbyte"/> </function> - <function name="Tangent3bvEXT" offset="?"> + <function name="Tangent3bvEXT"> <param name="v" type="const GLbyte *"/> </function> - <function name="Tangent3dEXT" offset="?"> + <function name="Tangent3dEXT"> <param name="tx" type="GLdouble"/> <param name="ty" type="GLdouble"/> <param name="tz" type="GLdouble"/> </function> - <function name="Tangent3dvEXT" offset="?"> + <function name="Tangent3dvEXT"> <param name="v" type="const GLdouble *"/> </function> - <function name="Tangent3fEXT" offset="?"> + <function name="Tangent3fEXT"> <param name="tx" type="GLfloat"/> <param name="ty" type="GLfloat"/> <param name="tz" type="GLfloat"/> </function> - <function name="Tangent3fvEXT" offset="?"> + <function name="Tangent3fvEXT"> <param name="v" type="const GLfloat *"/> </function> - <function name="Tangent3iEXT" offset="?"> + <function name="Tangent3iEXT"> <param name="tx" type="GLint"/> <param name="ty" type="GLint"/> <param name="tz" type="GLint"/> </function> - <function name="Tangent3ivEXT" offset="?"> + <function name="Tangent3ivEXT"> <param name="v" type="const GLint *"/> </function> - <function name="Tangent3sEXT" offset="?"> + <function name="Tangent3sEXT"> <param name="tx" type="GLshort"/> <param name="ty" type="GLshort"/> <param name="tz" type="GLshort"/> </function> - <function name="Tangent3svEXT" offset="?"> + <function name="Tangent3svEXT"> <param name="v" type="const GLshort *"/> </function> - <function name="Binormal3bEXT" offset="?"> + <function name="Binormal3bEXT"> <param name="bx" type="GLbyte"/> <param name="by" type="GLbyte"/> <param name="bz" type="GLbyte"/> </function> - <function name="Binormal3bvEXT" offset="?"> + <function name="Binormal3bvEXT"> <param name="v" type="const GLbyte *"/> </function> - <function name="Binormal3dEXT" offset="?"> + <function name="Binormal3dEXT"> <param name="bx" type="GLdouble"/> <param name="by" type="GLdouble"/> <param name="bz" type="GLdouble"/> </function> - <function name="Binormal3dvEXT" offset="?"> + <function name="Binormal3dvEXT"> <param name="v" type="const GLdouble *"/> </function> - <function name="Binormal3fEXT" offset="?"> + <function name="Binormal3fEXT"> <param name="bx" type="GLfloat"/> <param name="by" type="GLfloat"/> <param name="bz" type="GLfloat"/> </function> - <function name="Binormal3fvEXT" offset="?"> + <function name="Binormal3fvEXT"> <param name="v" type="const GLfloat *"/> </function> - <function name="Binormal3iEXT" offset="?"> + <function name="Binormal3iEXT"> <param name="bx" type="GLint"/> <param name="by" type="GLint"/> <param name="bz" type="GLint"/> </function> - <function name="Binormal3ivEXT" offset="?"> + <function name="Binormal3ivEXT"> <param name="v" type="const GLint *"/> </function> - <function name="Binormal3sEXT" offset="?"> + <function name="Binormal3sEXT"> <param name="bx" type="GLshort"/> <param name="by" type="GLshort"/> <param name="bz" type="GLshort"/> </function> - <function name="Binormal3svEXT" offset="?"> + <function name="Binormal3svEXT"> <param name="v" type="const GLshort *"/> </function> - <function name="TangentPointerEXT" offset="?"> + <function name="TangentPointerEXT"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> </function> - <function name="BinormalPointerEXT" offset="?"> + <function name="BinormalPointerEXT"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> @@ -9174,7 +9174,7 @@ </category> <category name="GL_SGIX_pixel_texture" number="160"> - <function name="PixelTexGenSGIX" offset="430"> + <function name="PixelTexGenSGIX" offset="assign"> <param name="mode" type="GLenum"/> <glx rop="2059" ignore="true"/> </function> @@ -9184,70 +9184,70 @@ <!-- Extension number 162 is not listed in the extension registry. --> <category name="GL_SUNX_constant_data" number="163"> - <function name="FinishTextureSUNX" offset="?"> + <function name="FinishTextureSUNX"> </function> </category> <category name="GL_SUN_global_alpha" number="164"> - <function name="GlobalAlphaFactorbSUN" offset="?"> + <function name="GlobalAlphaFactorbSUN"> <param name="factor" type="GLbyte"/> </function> - <function name="GlobalAlphaFactorsSUN" offset="?"> + <function name="GlobalAlphaFactorsSUN"> <param name="factor" type="GLshort"/> </function> - <function name="GlobalAlphaFactoriSUN" offset="?"> + <function name="GlobalAlphaFactoriSUN"> <param name="factor" type="GLint"/> </function> - <function name="GlobalAlphaFactorfSUN" offset="?"> + <function name="GlobalAlphaFactorfSUN"> <param name="factor" type="GLfloat"/> </function> - <function name="GlobalAlphaFactordSUN" offset="?"> + <function name="GlobalAlphaFactordSUN"> <param name="factor" type="GLdouble"/> </function> - <function name="GlobalAlphaFactorubSUN" offset="?"> + <function name="GlobalAlphaFactorubSUN"> <param name="factor" type="GLubyte"/> </function> - <function name="GlobalAlphaFactorusSUN" offset="?"> + <function name="GlobalAlphaFactorusSUN"> <param name="factor" type="GLushort"/> </function> - <function name="GlobalAlphaFactoruiSUN" offset="?"> + <function name="GlobalAlphaFactoruiSUN"> <param name="factor" type="GLuint"/> </function> </category> <category name="GL_SUN_triangle_list" number="165"> - <function name="ReplacementCodeuiSUN" offset="?"> + <function name="ReplacementCodeuiSUN"> <param name="code" type="GLuint"/> </function> - <function name="ReplacementCodeusSUN" offset="?"> + <function name="ReplacementCodeusSUN"> <param name="code" type="GLushort"/> </function> - <function name="ReplacementCodeubSUN" offset="?"> + <function name="ReplacementCodeubSUN"> <param name="code" type="GLubyte"/> </function> - <function name="ReplacementCodeuivSUN" offset="?"> + <function name="ReplacementCodeuivSUN"> <param name="code" type="const GLuint *"/> </function> - <function name="ReplacementCodeusvSUN" offset="?"> + <function name="ReplacementCodeusvSUN"> <param name="code" type="const GLushort *"/> </function> - <function name="ReplacementCodeubvSUN" offset="?"> + <function name="ReplacementCodeubvSUN"> <param name="code" type="const GLubyte *"/> </function> - <function name="ReplacementCodePointerSUN" offset="?"> + <function name="ReplacementCodePointerSUN"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> @@ -9255,7 +9255,7 @@ </category> <category name="GL_SUN_vertex" number="166"> - <function name="Color4ubVertex2fSUN" offset="?"> + <function name="Color4ubVertex2fSUN"> <param name="r" type="GLubyte"/> <param name="g" type="GLubyte"/> <param name="b" type="GLubyte"/> @@ -9264,12 +9264,12 @@ <param name="y" type="GLfloat"/> </function> - <function name="Color4ubVertex2fvSUN" offset="?"> + <function name="Color4ubVertex2fvSUN"> <param name="c" type="const GLubyte *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="Color4ubVertex3fSUN" offset="?"> + <function name="Color4ubVertex3fSUN"> <param name="r" type="GLubyte"/> <param name="g" type="GLubyte"/> <param name="b" type="GLubyte"/> @@ -9279,12 +9279,12 @@ <param name="z" type="GLfloat"/> </function> - <function name="Color4ubVertex3fvSUN" offset="?"> + <function name="Color4ubVertex3fvSUN"> <param name="c" type="const GLubyte *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="Color3fVertex3fSUN" offset="?"> + <function name="Color3fVertex3fSUN"> <param name="r" type="GLfloat"/> <param name="g" type="GLfloat"/> <param name="b" type="GLfloat"/> @@ -9293,12 +9293,12 @@ <param name="z" type="GLfloat"/> </function> - <function name="Color3fVertex3fvSUN" offset="?"> + <function name="Color3fVertex3fvSUN"> <param name="c" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="Normal3fVertex3fSUN" offset="?"> + <function name="Normal3fVertex3fSUN"> <param name="nx" type="GLfloat"/> <param name="ny" type="GLfloat"/> <param name="nz" type="GLfloat"/> @@ -9307,12 +9307,12 @@ <param name="z" type="GLfloat"/> </function> - <function name="Normal3fVertex3fvSUN" offset="?"> + <function name="Normal3fVertex3fvSUN"> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="Color4fNormal3fVertex3fSUN" offset="?"> + <function name="Color4fNormal3fVertex3fSUN"> <param name="r" type="GLfloat"/> <param name="g" type="GLfloat"/> <param name="b" type="GLfloat"/> @@ -9325,13 +9325,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="Color4fNormal3fVertex3fvSUN" offset="?"> + <function name="Color4fNormal3fVertex3fvSUN"> <param name="c" type="const GLfloat *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord2fVertex3fSUN" offset="?"> + <function name="TexCoord2fVertex3fSUN"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="x" type="GLfloat"/> @@ -9339,12 +9339,12 @@ <param name="z" type="GLfloat"/> </function> - <function name="TexCoord2fVertex3fvSUN" offset="?"> + <function name="TexCoord2fVertex3fvSUN"> <param name="tc" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord4fVertex4fSUN" offset="?"> + <function name="TexCoord4fVertex4fSUN"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="p" type="GLfloat"/> @@ -9355,12 +9355,12 @@ <param name="w" type="GLfloat"/> </function> - <function name="TexCoord4fVertex4fvSUN" offset="?"> + <function name="TexCoord4fVertex4fvSUN"> <param name="tc" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord2fColor4ubVertex3fSUN" offset="?"> + <function name="TexCoord2fColor4ubVertex3fSUN"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="r" type="GLubyte"/> @@ -9372,13 +9372,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="TexCoord2fColor4ubVertex3fvSUN" offset="?"> + <function name="TexCoord2fColor4ubVertex3fvSUN"> <param name="tc" type="const GLfloat *"/> <param name="c" type="const GLubyte *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord2fColor3fVertex3fSUN" offset="?"> + <function name="TexCoord2fColor3fVertex3fSUN"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="r" type="GLfloat"/> @@ -9389,13 +9389,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="TexCoord2fColor3fVertex3fvSUN" offset="?"> + <function name="TexCoord2fColor3fVertex3fvSUN"> <param name="tc" type="const GLfloat *"/> <param name="c" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord2fNormal3fVertex3fSUN" offset="?"> + <function name="TexCoord2fNormal3fVertex3fSUN"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="nx" type="GLfloat"/> @@ -9406,13 +9406,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="TexCoord2fNormal3fVertex3fvSUN" offset="?"> + <function name="TexCoord2fNormal3fVertex3fvSUN"> <param name="tc" type="const GLfloat *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord2fColor4fNormal3fVertex3fSUN" offset="?"> + <function name="TexCoord2fColor4fNormal3fVertex3fSUN"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="r" type="GLfloat"/> @@ -9427,14 +9427,14 @@ <param name="z" type="GLfloat"/> </function> - <function name="TexCoord2fColor4fNormal3fVertex3fvSUN" offset="?"> + <function name="TexCoord2fColor4fNormal3fVertex3fvSUN"> <param name="tc" type="const GLfloat *"/> <param name="c" type="const GLfloat *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord4fColor4fNormal3fVertex4fSUN" offset="?"> + <function name="TexCoord4fColor4fNormal3fVertex4fSUN"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="p" type="GLfloat"/> @@ -9452,26 +9452,26 @@ <param name="w" type="GLfloat"/> </function> - <function name="TexCoord4fColor4fNormal3fVertex4fvSUN" offset="?"> + <function name="TexCoord4fColor4fNormal3fVertex4fvSUN"> <param name="tc" type="const GLfloat *"/> <param name="c" type="const GLfloat *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiVertex3fSUN" offset="?"> + <function name="ReplacementCodeuiVertex3fSUN"> <param name="rc" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiVertex3fvSUN" offset="?"> + <function name="ReplacementCodeuiVertex3fvSUN"> <param name="rc" type="const GLuint *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiColor4ubVertex3fSUN" offset="?"> + <function name="ReplacementCodeuiColor4ubVertex3fSUN"> <param name="rc" type="GLuint"/> <param name="r" type="GLubyte"/> <param name="g" type="GLubyte"/> @@ -9482,13 +9482,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiColor4ubVertex3fvSUN" offset="?"> + <function name="ReplacementCodeuiColor4ubVertex3fvSUN"> <param name="rc" type="const GLuint *"/> <param name="c" type="const GLubyte *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiColor3fVertex3fSUN" offset="?"> + <function name="ReplacementCodeuiColor3fVertex3fSUN"> <param name="rc" type="GLuint"/> <param name="r" type="GLfloat"/> <param name="g" type="GLfloat"/> @@ -9498,13 +9498,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiColor3fVertex3fvSUN" offset="?"> + <function name="ReplacementCodeuiColor3fVertex3fvSUN"> <param name="rc" type="const GLuint *"/> <param name="c" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiNormal3fVertex3fSUN" offset="?"> + <function name="ReplacementCodeuiNormal3fVertex3fSUN"> <param name="rc" type="GLuint"/> <param name="nx" type="GLfloat"/> <param name="ny" type="GLfloat"/> @@ -9514,13 +9514,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiNormal3fVertex3fvSUN" offset="?"> + <function name="ReplacementCodeuiNormal3fVertex3fvSUN"> <param name="rc" type="const GLuint *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiColor4fNormal3fVertex3fSUN" offset="?"> + <function name="ReplacementCodeuiColor4fNormal3fVertex3fSUN"> <param name="rc" type="GLuint"/> <param name="r" type="GLfloat"/> <param name="g" type="GLfloat"/> @@ -9534,14 +9534,14 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiColor4fNormal3fVertex3fvSUN" offset="?"> + <function name="ReplacementCodeuiColor4fNormal3fVertex3fvSUN"> <param name="rc" type="const GLuint *"/> <param name="c" type="const GLfloat *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiTexCoord2fVertex3fSUN" offset="?"> + <function name="ReplacementCodeuiTexCoord2fVertex3fSUN"> <param name="rc" type="GLuint"/> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> @@ -9550,13 +9550,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiTexCoord2fVertex3fvSUN" offset="?"> + <function name="ReplacementCodeuiTexCoord2fVertex3fvSUN"> <param name="rc" type="const GLuint *"/> <param name="tc" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN" offset="?"> + <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"> <param name="rc" type="GLuint"/> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> @@ -9568,14 +9568,14 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN" offset="?"> + <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"> <param name="rc" type="const GLuint *"/> <param name="tc" type="const GLfloat *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN" offset="?"> + <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"> <param name="rc" type="GLuint"/> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> @@ -9591,7 +9591,7 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN" offset="?"> + <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"> <param name="rc" type="const GLuint *"/> <param name="tc" type="const GLfloat *"/> <param name="c" type="const GLfloat *"/> @@ -9608,7 +9608,7 @@ <!-- Extension number 172 is a WGL extension. --> <category name="GL_EXT_blend_func_separate" number="173"> - <function name="BlendFuncSeparateEXT" offset="537"> + <function name="BlendFuncSeparateEXT" offset="assign"> <param name="sfactorRGB" type="GLenum"/> <param name="dfactorRGB" type="GLenum"/> <param name="sfactorAlpha" type="GLenum"/> @@ -9662,17 +9662,17 @@ </category> <category name="GL_EXT_vertex_weighting" number="188"> - <function name="VertexWeightfEXT" offset="494" vectorequiv="VertexWeightfvEXT"> + <function name="VertexWeightfEXT" offset="assign" vectorequiv="VertexWeightfvEXT"> <param name="weight" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="VertexWeightfvEXT" offset="495"> + <function name="VertexWeightfvEXT" offset="assign"> <param name="weight" type="const GLfloat *" count="1"/> <glx rop="4135" ignore="true"/> </function> - <function name="VertexWeightPointerEXT" offset="496"> + <function name="VertexWeightPointerEXT" offset="assign"> <param name="size" type="GLsizei"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -9691,11 +9691,11 @@ </category> <category name="GL_NV_vertex_array_range" number="190"> - <function name="FlushVertexArrayRangeNV" offset="497"> + <function name="FlushVertexArrayRangeNV" offset="assign"> <glx ignore="true"/> </function> - <function name="VertexArrayRangeNV" offset="498"> + <function name="VertexArrayRangeNV" offset="assign"> <param name="length" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> <glx ignore="true"/> @@ -9703,31 +9703,31 @@ </category> <category name="GL_NV_register_combiners" number="191"> - <function name="CombinerParameterfvNV" offset="499"> + <function name="CombinerParameterfvNV" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="4137" ignore="true"/> </function> - <function name="CombinerParameterfNV" offset="500"> + <function name="CombinerParameterfNV" offset="assign"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="4136" ignore="true"/> </function> - <function name="CombinerParameterivNV" offset="501"> + <function name="CombinerParameterivNV" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> <glx rop="4139" ignore="true"/> </function> - <function name="CombinerParameteriNV" offset="502"> + <function name="CombinerParameteriNV" offset="assign"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="4138" ignore="true"/> </function> - <function name="CombinerInputNV" offset="503"> + <function name="CombinerInputNV" offset="assign"> <param name="stage" type="GLenum"/> <param name="portion" type="GLenum"/> <param name="variable" type="GLenum"/> @@ -9737,7 +9737,7 @@ <glx rop="4140" ignore="true"/> </function> - <function name="CombinerOutputNV" offset="504"> + <function name="CombinerOutputNV" offset="assign"> <param name="stage" type="GLenum"/> <param name="portion" type="GLenum"/> <param name="abOutput" type="GLenum"/> @@ -9751,7 +9751,7 @@ <glx rop="4141" ignore="true"/> </function> - <function name="FinalCombinerInputNV" offset="505"> + <function name="FinalCombinerInputNV" offset="assign"> <param name="variable" type="GLenum"/> <param name="input" type="GLenum"/> <param name="mapping" type="GLenum"/> @@ -9759,7 +9759,7 @@ <glx rop="4142" ignore="true"/> </function> - <function name="GetCombinerInputParameterfvNV" offset="506"> + <function name="GetCombinerInputParameterfvNV" offset="assign"> <param name="stage" type="GLenum"/> <param name="portion" type="GLenum"/> <param name="variable" type="GLenum"/> @@ -9768,7 +9768,7 @@ <glx vendorpriv="1270" ignore="true"/> </function> - <function name="GetCombinerInputParameterivNV" offset="507"> + <function name="GetCombinerInputParameterivNV" offset="assign"> <param name="stage" type="GLenum"/> <param name="portion" type="GLenum"/> <param name="variable" type="GLenum"/> @@ -9777,7 +9777,7 @@ <glx vendorpriv="1271" ignore="true"/> </function> - <function name="GetCombinerOutputParameterfvNV" offset="508"> + <function name="GetCombinerOutputParameterfvNV" offset="assign"> <param name="stage" type="GLenum"/> <param name="portion" type="GLenum"/> <param name="pname" type="GLenum"/> @@ -9785,7 +9785,7 @@ <glx vendorpriv="1272" ignore="true"/> </function> - <function name="GetCombinerOutputParameterivNV" offset="509"> + <function name="GetCombinerOutputParameterivNV" offset="assign"> <param name="stage" type="GLenum"/> <param name="portion" type="GLenum"/> <param name="pname" type="GLenum"/> @@ -9793,14 +9793,14 @@ <glx vendorpriv="1273" ignore="true"/> </function> - <function name="GetFinalCombinerInputParameterfvNV" offset="510"> + <function name="GetFinalCombinerInputParameterfvNV" offset="assign"> <param name="variable" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> <glx vendorpriv="1274" ignore="true"/> </function> - <function name="GetFinalCombinerInputParameterivNV" offset="511"> + <function name="GetFinalCombinerInputParameterivNV" offset="assign"> <param name="variable" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> @@ -9851,104 +9851,104 @@ </category> <category name="GL_MESA_resize_buffers" number="196"> - <function name="ResizeBuffersMESA" offset="512"> + <function name="ResizeBuffersMESA" offset="assign"> <glx ignore="true"/> </function> </category> <category name="GL_MESA_window_pos" number="197"> - <function name="WindowPos2dMESA" offset="513"> + <function name="WindowPos2dMESA" offset="assign"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <glx handcode="true"/> </function> - <function name="WindowPos2dvMESA" offset="514"> + <function name="WindowPos2dvMESA" offset="assign"> <param name="v" type="const GLdouble *"/> <glx handcode="true"/> </function> - <function name="WindowPos2fMESA" offset="515"> + <function name="WindowPos2fMESA" offset="assign"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <glx handcode="true"/> </function> - <function name="WindowPos2fvMESA" offset="516"> + <function name="WindowPos2fvMESA" offset="assign"> <param name="v" type="const GLfloat *"/> <glx handcode="true"/> </function> - <function name="WindowPos2iMESA" offset="517"> + <function name="WindowPos2iMESA" offset="assign"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <glx handcode="true"/> </function> - <function name="WindowPos2ivMESA" offset="518"> + <function name="WindowPos2ivMESA" offset="assign"> <param name="v" type="const GLint *"/> <glx handcode="true"/> </function> - <function name="WindowPos2sMESA" offset="519"> + <function name="WindowPos2sMESA" offset="assign"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <glx handcode="true"/> </function> - <function name="WindowPos2svMESA" offset="520"> + <function name="WindowPos2svMESA" offset="assign"> <param name="v" type="const GLshort *"/> <glx handcode="true"/> </function> - <function name="WindowPos3dMESA" offset="521"> + <function name="WindowPos3dMESA" offset="assign"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <glx handcode="true"/> </function> - <function name="WindowPos3dvMESA" offset="522"> + <function name="WindowPos3dvMESA" offset="assign"> <param name="v" type="const GLdouble *"/> <glx handcode="true"/> </function> - <function name="WindowPos3fMESA" offset="523" vectorequiv="WindowPos3fvMESA"> + <function name="WindowPos3fMESA" offset="assign" vectorequiv="WindowPos3fvMESA"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="WindowPos3fvMESA" offset="524"> + <function name="WindowPos3fvMESA" offset="assign"> <param name="v" type="const GLfloat *" count="3"/> <glx rop="230"/> </function> - <function name="WindowPos3iMESA" offset="525"> + <function name="WindowPos3iMESA" offset="assign"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> <glx handcode="true"/> </function> - <function name="WindowPos3ivMESA" offset="526"> + <function name="WindowPos3ivMESA" offset="assign"> <param name="v" type="const GLint *"/> <glx handcode="true"/> </function> - <function name="WindowPos3sMESA" offset="527"> + <function name="WindowPos3sMESA" offset="assign"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> <glx handcode="true"/> </function> - <function name="WindowPos3svMESA" offset="528"> + <function name="WindowPos3svMESA" offset="assign"> <param name="v" type="const GLshort *"/> <glx handcode="true"/> </function> - <function name="WindowPos4dMESA" offset="529"> + <function name="WindowPos4dMESA" offset="assign"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> @@ -9956,12 +9956,12 @@ <glx ignore="true"/> </function> - <function name="WindowPos4dvMESA" offset="530"> + <function name="WindowPos4dvMESA" offset="assign"> <param name="v" type="const GLdouble *"/> <glx ignore="true"/> </function> - <function name="WindowPos4fMESA" offset="531"> + <function name="WindowPos4fMESA" offset="assign"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> @@ -9969,12 +9969,12 @@ <glx ignore="true"/> </function> - <function name="WindowPos4fvMESA" offset="532"> + <function name="WindowPos4fvMESA" offset="assign"> <param name="v" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="WindowPos4iMESA" offset="533"> + <function name="WindowPos4iMESA" offset="assign"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> @@ -9982,12 +9982,12 @@ <glx ignore="true"/> </function> - <function name="WindowPos4ivMESA" offset="534"> + <function name="WindowPos4ivMESA" offset="assign"> <param name="v" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="WindowPos4sMESA" offset="535"> + <function name="WindowPos4sMESA" offset="assign"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> @@ -9995,7 +9995,7 @@ <glx ignore="true"/> </function> - <function name="WindowPos4svMESA" offset="536"> + <function name="WindowPos4svMESA" offset="assign"> <param name="v" type="const GLshort *"/> <glx ignore="true"/> </function> @@ -10009,7 +10009,7 @@ </category> <category name="GL_IBM_multimode_draw_arrays" number="200"> - <function name="MultiModeDrawArraysIBM" offset="708"> + <function name="MultiModeDrawArraysIBM" offset="assign"> <param name="mode" type="const GLenum *"/> <param name="first" type="const GLint *"/> <param name="count" type="const GLsizei *"/> @@ -10018,7 +10018,7 @@ <glx handcode="true" ignore="true"/> </function> - <function name="MultiModeDrawElementsIBM" offset="709"> + <function name="MultiModeDrawElementsIBM" offset="assign"> <param name="mode" type="const GLenum *"/> <param name="count" type="const GLsizei *"/> <param name="type" type="GLenum"/> @@ -10030,7 +10030,7 @@ </category> <category name="GL_IBM_vertex_array_lists" number="201"> - <function name="ColorPointerListIBM" offset="?"> + <function name="ColorPointerListIBM"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> @@ -10038,7 +10038,7 @@ <param name="ptrstride" type="GLint"/> </function> - <function name="SecondaryColorPointerListIBM" offset="?"> + <function name="SecondaryColorPointerListIBM"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> @@ -10046,34 +10046,34 @@ <param name="ptrstride" type="GLint"/> </function> - <function name="EdgeFlagPointerListIBM" offset="?"> + <function name="EdgeFlagPointerListIBM"> <param name="stride" type="GLint"/> <param name="pointer" type="const GLboolean **"/> <param name="ptrstride" type="GLint"/> </function> - <function name="FogCoordPointerListIBM" offset="?"> + <function name="FogCoordPointerListIBM"> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> <param name="pointer" type="const GLvoid **"/> <param name="ptrstride" type="GLint"/> </function> - <function name="IndexPointerListIBM" offset="?"> + <function name="IndexPointerListIBM"> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> <param name="pointer" type="const GLvoid **"/> <param name="ptrstride" type="GLint"/> </function> - <function name="NormalPointerListIBM" offset="?"> + <function name="NormalPointerListIBM"> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> <param name="pointer" type="const GLvoid **"/> <param name="ptrstride" type="GLint"/> </function> - <function name="TexCoordPointerListIBM" offset="?"> + <function name="TexCoordPointerListIBM"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> @@ -10081,7 +10081,7 @@ <param name="ptrstride" type="GLint"/> </function> - <function name="VertexPointerListIBM" offset="?"> + <function name="VertexPointerListIBM"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> @@ -10108,7 +10108,7 @@ </category> <category name="GL_3DFX_tbuffer" number="208"> - <function name="TbufferMask3DFX" offset="553"> + <function name="TbufferMask3DFX"> <param name="mask" type="GLuint"/> <glx ignore="true"/> </function> @@ -10131,7 +10131,7 @@ <category name="GL_SGIS_texture_color_mask" number="214"> <enum name="TEXTURE_COLOR_WRITEMASK_SGIS" value="0x81EF"/> - <function name="TextureColorMaskSGIS" offset="?"> + <function name="TextureColorMaskSGIS"> <param name="red" type="GLboolean"/> <param name="green" type="GLboolean"/> <param name="blue" type="GLboolean"/> @@ -10157,43 +10157,43 @@ </category> <category name="GL_NV_fence" number="222"> - <function name="DeleteFencesNV" offset="647"> + <function name="DeleteFencesNV" offset="assign"> <param name="n" type="GLsizei"/> <param name="fences" type="const GLuint *"/> <glx ignore="true"/> </function> - <function name="GenFencesNV" offset="648"> + <function name="GenFencesNV" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="fences" type="GLuint *" output="true" count="n"/> <glx ignore="true"/> </function> - <function name="IsFenceNV" offset="649"> + <function name="IsFenceNV" offset="assign"> <param name="fence" type="GLuint"/> <return type="GLboolean"/> <glx ignore="true"/> </function> - <function name="TestFenceNV" offset="650"> + <function name="TestFenceNV" offset="assign"> <param name="fence" type="GLuint"/> <return type="GLboolean"/> <glx ignore="true"/> </function> - <function name="GetFenceivNV" offset="651"> + <function name="GetFenceivNV" offset="assign"> <param name="fence" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> <glx ignore="true"/> </function> - <function name="FinishFenceNV" offset="652"> + <function name="FinishFenceNV" offset="assign"> <param name="fence" type="GLuint"/> <glx ignore="true"/> </function> - <function name="SetFenceNV" offset="653"> + <function name="SetFenceNV" offset="assign"> <param name="fence" type="GLuint"/> <param name="condition" type="GLenum"/> <glx ignore="true"/> @@ -10205,7 +10205,7 @@ </category> <category name="GL_NV_evaluators" number="225"> - <function name="MapControlPointsNV" offset="?"> + <function name="MapControlPointsNV"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="type" type="GLenum"/> @@ -10217,19 +10217,19 @@ <param name="points" type="const GLvoid *"/> </function> - <function name="MapParameterivNV" offset="?"> + <function name="MapParameterivNV"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> </function> - <function name="MapParameterfvNV" offset="?"> + <function name="MapParameterfvNV"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> </function> - <function name="GetMapControlPointsNV" offset="?"> + <function name="GetMapControlPointsNV"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="type" type="GLenum"/> @@ -10239,33 +10239,33 @@ <param name="points" type="GLvoid *" output="true"/> </function> - <function name="GetMapParameterivNV" offset="?"> + <function name="GetMapParameterivNV"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> </function> - <function name="GetMapParameterfvNV" offset="?"> + <function name="GetMapParameterfvNV"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> </function> - <function name="GetMapAttribParameterivNV" offset="?"> + <function name="GetMapAttribParameterivNV"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> </function> - <function name="GetMapAttribParameterfvNV" offset="?"> + <function name="GetMapAttribParameterfvNV"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> </function> - <function name="EvalMapsNV" offset="?"> + <function name="EvalMapsNV"> <param name="target" type="GLenum"/> <param name="mode" type="GLenum"/> </function> @@ -10277,13 +10277,13 @@ </category> <category name="GL_NV_register_combiners2" number="227"> - <function name="CombinerStageParameterfvNV" offset="?"> + <function name="CombinerStageParameterfvNV"> <param name="stage" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> </function> - <function name="GetCombinerStageParameterfvNV" offset="?"> + <function name="GetCombinerStageParameterfvNV"> <param name="stage" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> @@ -10417,7 +10417,7 @@ <enum name="MAP2_VERTEX_ATTRIB14_4_NV" value="0x867E"/> <enum name="MAP2_VERTEX_ATTRIB15_4_NV" value="0x867F"/> - <function name="AreProgramsResidentNV" offset="578"> + <function name="AreProgramsResidentNV" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="ids" type="const GLuint *" count="n"/> <param name="residences" type="GLboolean *" output="true" count="n"/> @@ -10425,26 +10425,26 @@ <glx vendorpriv="1293"/> </function> - <function name="BindProgramNV" offset="579"> + <function name="BindProgramNV" offset="assign"> <param name="target" type="GLenum"/> <param name="program" type="GLuint"/> <glx rop="4180"/> </function> - <function name="DeleteProgramsNV" offset="580"> + <function name="DeleteProgramsNV" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="programs" type="const GLuint *" count="n"/> <glx vendorpriv="1294"/> </function> - <function name="ExecuteProgramNV" offset="581"> + <function name="ExecuteProgramNV" offset="assign"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> <glx rop="4181"/> </function> - <function name="GenProgramsNV" offset="582"> + <function name="GenProgramsNV" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="programs" type="GLuint *" output="true" count="n"/> <glx vendorpriv="1295" always_array="true"/> @@ -10456,7 +10456,7 @@ of these functions. --> - <function name="GetProgramParameterdvNV" offset="583"> + <function name="GetProgramParameterdvNV" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> @@ -10464,7 +10464,7 @@ <glx vendorpriv="1297"/> </function> - <function name="GetProgramParameterfvNV" offset="584"> + <function name="GetProgramParameterfvNV" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> @@ -10472,21 +10472,21 @@ <glx vendorpriv="1296"/> </function> - <function name="GetProgramivNV" offset="585"> + <function name="GetProgramivNV" offset="assign"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx vendorpriv="1298"/> </function> - <function name="GetProgramStringNV" offset="586"> + <function name="GetProgramStringNV" offset="assign"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="program" type="GLubyte *" output="true"/> <glx vendorpriv="1299" handcode="server" always_array="true"/> </function> - <function name="GetTrackMatrixivNV" offset="587"> + <function name="GetTrackMatrixivNV" offset="assign"> <param name="target" type="GLenum"/> <param name="address" type="GLuint"/> <param name="pname" type="GLenum"/> @@ -10494,41 +10494,41 @@ <glx vendorpriv="1300"/> </function> - <function name="GetVertexAttribdvNV" offset="753"> + <function name="GetVertexAttribdvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *" output="true" variable_param="pname"/> <glx vendorpriv="1301"/> </function> - <function name="GetVertexAttribfvNV" offset="754"> + <function name="GetVertexAttribfvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx vendorpriv="1302"/> </function> - <function name="GetVertexAttribivNV" offset="755"> + <function name="GetVertexAttribivNV" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx vendorpriv="1303"/> </function> - <function name="GetVertexAttribPointervNV" offset="591"> + <function name="GetVertexAttribPointervNV" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLvoid **" output="true"/> <glx handcode="true"/> </function> - <function name="IsProgramNV" offset="592"> + <function name="IsProgramNV" offset="assign"> <param name="program" type="GLuint"/> <return type="GLboolean"/> <glx vendorpriv="1304"/> </function> - <function name="LoadProgramNV" offset="593"> + <function name="LoadProgramNV" offset="assign"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> @@ -10536,7 +10536,7 @@ <glx rop="4183"/> </function> - <function name="ProgramParameter4dNV" offset="594" vectorequiv="ProgramParameter4dvNV"> + <function name="ProgramParameter4dNV" offset="assign" vectorequiv="ProgramParameter4dvNV"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> @@ -10545,14 +10545,14 @@ <param name="w" type="GLdouble"/> </function> - <function name="ProgramParameter4dvNV" offset="595"> + <function name="ProgramParameter4dvNV" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> <glx rop="4185" doubles_in_order="true"/> </function> - <function name="ProgramParameter4fNV" offset="596" vectorequiv="ProgramParameter4fvNV"> + <function name="ProgramParameter4fNV" offset="assign" vectorequiv="ProgramParameter4fvNV"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> @@ -10561,14 +10561,14 @@ <param name="w" type="GLfloat"/> </function> - <function name="ProgramParameter4fvNV" offset="597"> + <function name="ProgramParameter4fvNV" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> <glx rop="4184"/> </function> - <function name="ProgramParameters4dvNV" offset="598"> + <function name="ProgramParameters4dvNV" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="num" type="GLuint" counter="true"/> @@ -10576,7 +10576,7 @@ <glx rop="4187"/> </function> - <function name="ProgramParameters4fvNV" offset="599"> + <function name="ProgramParameters4fvNV" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="num" type="GLuint" counter="true"/> @@ -10584,13 +10584,13 @@ <glx rop="4186"/> </function> - <function name="RequestResidentProgramsNV" offset="600"> + <function name="RequestResidentProgramsNV" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="ids" type="const GLuint *" count="n"/> <glx rop="4182"/> </function> - <function name="TrackMatrixNV" offset="601"> + <function name="TrackMatrixNV" offset="assign"> <param name="target" type="GLenum"/> <param name="address" type="GLuint"/> <param name="matrix" type="GLenum"/> @@ -10598,7 +10598,7 @@ <glx rop="4188"/> </function> - <function name="VertexAttribPointerNV" offset="602"> + <function name="VertexAttribPointerNV" offset="assign"> <param name="index" type="GLuint"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> @@ -10607,43 +10607,43 @@ <glx handcode="true"/> </function> - <function name="VertexAttrib1sNV" offset="760" vectorequiv="VertexAttrib1svNV"> + <function name="VertexAttrib1sNV" offset="assign" vectorequiv="VertexAttrib1svNV"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> </function> - <function name="VertexAttrib1svNV" offset="761"> + <function name="VertexAttrib1svNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="1"/> <glx rop="4189"/> </function> - <function name="VertexAttrib2sNV" offset="766" vectorequiv="VertexAttrib2svNV"> + <function name="VertexAttrib2sNV" offset="assign" vectorequiv="VertexAttrib2svNV"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="VertexAttrib2svNV" offset="767"> + <function name="VertexAttrib2svNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="2"/> <glx rop="4190"/> </function> - <function name="VertexAttrib3sNV" offset="772" vectorequiv="VertexAttrib3svNV"> + <function name="VertexAttrib3sNV" offset="assign" vectorequiv="VertexAttrib3svNV"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="VertexAttrib3svNV" offset="773"> + <function name="VertexAttrib3svNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="3"/> <glx rop="4191"/> </function> - <function name="VertexAttrib4sNV" offset="778" vectorequiv="VertexAttrib4svNV"> + <function name="VertexAttrib4sNV" offset="assign" vectorequiv="VertexAttrib4svNV"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> @@ -10651,49 +10651,49 @@ <param name="w" type="GLshort"/> </function> - <function name="VertexAttrib4svNV" offset="779"> + <function name="VertexAttrib4svNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> <glx rop="4192"/> </function> - <function name="VertexAttrib1fNV" offset="758" vectorequiv="VertexAttrib1fvNV"> + <function name="VertexAttrib1fNV" offset="assign" vectorequiv="VertexAttrib1fvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> </function> - <function name="VertexAttrib1fvNV" offset="759"> + <function name="VertexAttrib1fvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="1"/> <glx rop="4193"/> </function> - <function name="VertexAttrib2fNV" offset="764" vectorequiv="VertexAttrib2fvNV"> + <function name="VertexAttrib2fNV" offset="assign" vectorequiv="VertexAttrib2fvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> </function> - <function name="VertexAttrib2fvNV" offset="765"> + <function name="VertexAttrib2fvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="2"/> <glx rop="4194"/> </function> - <function name="VertexAttrib3fNV" offset="770" vectorequiv="VertexAttrib3fvNV"> + <function name="VertexAttrib3fNV" offset="assign" vectorequiv="VertexAttrib3fvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="VertexAttrib3fvNV" offset="771"> + <function name="VertexAttrib3fvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="3"/> <glx rop="4195"/> </function> - <function name="VertexAttrib4fNV" offset="776" vectorequiv="VertexAttrib4fvNV"> + <function name="VertexAttrib4fNV" offset="assign" vectorequiv="VertexAttrib4fvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> @@ -10701,49 +10701,49 @@ <param name="w" type="GLfloat"/> </function> - <function name="VertexAttrib4fvNV" offset="777"> + <function name="VertexAttrib4fvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="4"/> <glx rop="4196"/> </function> - <function name="VertexAttrib1dNV" offset="756" vectorequiv="VertexAttrib1dvNV"> + <function name="VertexAttrib1dNV" offset="assign" vectorequiv="VertexAttrib1dvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> </function> - <function name="VertexAttrib1dvNV" offset="757"> + <function name="VertexAttrib1dvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="1"/> <glx rop="4197" doubles_in_order="true"/> </function> - <function name="VertexAttrib2dNV" offset="762" vectorequiv="VertexAttrib2dvNV"> + <function name="VertexAttrib2dNV" offset="assign" vectorequiv="VertexAttrib2dvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="VertexAttrib2dvNV" offset="763"> + <function name="VertexAttrib2dvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="2"/> <glx rop="4198" doubles_in_order="true"/> </function> - <function name="VertexAttrib3dNV" offset="768" vectorequiv="VertexAttrib3dvNV"> + <function name="VertexAttrib3dNV" offset="assign" vectorequiv="VertexAttrib3dvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="VertexAttrib3dvNV" offset="769"> + <function name="VertexAttrib3dvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="3"/> <glx rop="4199" doubles_in_order="true"/> </function> - <function name="VertexAttrib4dNV" offset="774" vectorequiv="VertexAttrib4dvNV"> + <function name="VertexAttrib4dNV" offset="assign" vectorequiv="VertexAttrib4dvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> @@ -10751,13 +10751,13 @@ <param name="w" type="GLdouble"/> </function> - <function name="VertexAttrib4dvNV" offset="775"> + <function name="VertexAttrib4dvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="4"/> <glx rop="4200" doubles_in_order="true"/> </function> - <function name="VertexAttrib4ubNV" offset="780" vectorequiv="VertexAttrib4ubvNV"> + <function name="VertexAttrib4ubNV" offset="assign" vectorequiv="VertexAttrib4ubvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLubyte"/> <param name="y" type="GLubyte"/> @@ -10765,97 +10765,97 @@ <param name="w" type="GLubyte"/> </function> - <function name="VertexAttrib4ubvNV" offset="781"> + <function name="VertexAttrib4ubvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> <glx rop="4201"/> </function> - <function name="VertexAttribs1svNV" offset="631"> + <function name="VertexAttribs1svNV" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n"/> <glx rop="4202"/> </function> - <function name="VertexAttribs2svNV" offset="634"> + <function name="VertexAttribs2svNV" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="2"/> <glx rop="4203"/> </function> - <function name="VertexAttribs3svNV" offset="637"> + <function name="VertexAttribs3svNV" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="3"/> <glx rop="4204"/> </function> - <function name="VertexAttribs4svNV" offset="640"> + <function name="VertexAttribs4svNV" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="4"/> <glx rop="4205"/> </function> - <function name="VertexAttribs1fvNV" offset="630"> + <function name="VertexAttribs1fvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n"/> <glx rop="4206"/> </function> - <function name="VertexAttribs2fvNV" offset="633"> + <function name="VertexAttribs2fvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="2"/> <glx rop="4207"/> </function> - <function name="VertexAttribs3fvNV" offset="636"> + <function name="VertexAttribs3fvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="3"/> <glx rop="4208"/> </function> - <function name="VertexAttribs4fvNV" offset="639"> + <function name="VertexAttribs4fvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="4"/> <glx rop="4209"/> </function> - <function name="VertexAttribs1dvNV" offset="629"> + <function name="VertexAttribs1dvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n"/> <glx rop="4210" doubles_in_order="true"/> </function> - <function name="VertexAttribs2dvNV" offset="632"> + <function name="VertexAttribs2dvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n" count_scale="2"/> <glx rop="4211" doubles_in_order="true"/> </function> - <function name="VertexAttribs3dvNV" offset="635"> + <function name="VertexAttribs3dvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n" count_scale="3"/> <glx rop="4212" doubles_in_order="true"/> </function> - <function name="VertexAttribs4dvNV" offset="638"> + <function name="VertexAttribs4dvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n" count_scale="4"/> <glx rop="4213" doubles_in_order="true"/> </function> - <function name="VertexAttribs4ubvNV" offset="641"> + <function name="VertexAttribs4ubvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLubyte *" count="n" count_scale="4"/> @@ -10897,45 +10897,45 @@ </category> <category name="GL_ATI_fragment_shader" number="245"> - <function name="GenFragmentShadersATI" offset="782"> + <function name="GenFragmentShadersATI" offset="assign"> <return type="GLuint"/> <param name="range" type="GLuint"/> <glx ignore="true"/> </function> - <function name="BindFragmentShaderATI" offset="783"> + <function name="BindFragmentShaderATI" offset="assign"> <param name="id" type="GLuint"/> <glx ignore="true"/> </function> - <function name="DeleteFragmentShaderATI" offset="784"> + <function name="DeleteFragmentShaderATI" offset="assign"> <param name="id" type="GLuint"/> <glx ignore="true"/> </function> - <function name="BeginFragmentShaderATI" offset="785"> + <function name="BeginFragmentShaderATI" offset="assign"> <glx ignore="true"/> </function> - <function name="EndFragmentShaderATI" offset="786"> + <function name="EndFragmentShaderATI" offset="assign"> <glx ignore="true"/> </function> - <function name="PassTexCoordATI" offset="787"> + <function name="PassTexCoordATI" offset="assign"> <param name="dst" type="GLuint"/> <param name="coord" type="GLuint"/> <param name="swizzle" type="GLenum"/> <glx ignore="true"/> </function> - <function name="SampleMapATI" offset="788"> + <function name="SampleMapATI" offset="assign"> <param name="dst" type="GLuint"/> <param name="interp" type="GLuint"/> <param name="swizzle" type="GLenum"/> <glx ignore="true"/> </function> - <function name="ColorFragmentOp1ATI" offset="789"> + <function name="ColorFragmentOp1ATI" offset="assign"> <param name="op" type="GLenum"/> <param name="dst" type="GLuint"/> <param name="dstMask" type="GLuint"/> @@ -10946,7 +10946,7 @@ <glx ignore="true"/> </function> - <function name="ColorFragmentOp2ATI" offset="790"> + <function name="ColorFragmentOp2ATI" offset="assign"> <param name="op" type="GLenum"/> <param name="dst" type="GLuint"/> <param name="dstMask" type="GLuint"/> @@ -10960,7 +10960,7 @@ <glx ignore="true"/> </function> - <function name="ColorFragmentOp3ATI" offset="791"> + <function name="ColorFragmentOp3ATI" offset="assign"> <param name="op" type="GLenum"/> <param name="dst" type="GLuint"/> <param name="dstMask" type="GLuint"/> @@ -10977,7 +10977,7 @@ <glx ignore="true"/> </function> - <function name="AlphaFragmentOp1ATI" offset="792"> + <function name="AlphaFragmentOp1ATI" offset="assign"> <param name="op" type="GLenum"/> <param name="dst" type="GLuint"/> <param name="dstMod" type="GLuint"/> @@ -10987,7 +10987,7 @@ <glx ignore="true"/> </function> - <function name="AlphaFragmentOp2ATI" offset="793"> + <function name="AlphaFragmentOp2ATI" offset="assign"> <param name="op" type="GLenum"/> <param name="dst" type="GLuint"/> <param name="dstMod" type="GLuint"/> @@ -11000,7 +11000,7 @@ <glx ignore="true"/> </function> - <function name="AlphaFragmentOp3ATI" offset="794"> + <function name="AlphaFragmentOp3ATI" offset="assign"> <param name="op" type="GLenum"/> <param name="dst" type="GLuint"/> <param name="dstMod" type="GLuint"/> @@ -11016,7 +11016,7 @@ <glx ignore="true"/> </function> - <function name="SetFragmentShaderConstantATI" offset="795"> + <function name="SetFragmentShaderConstantATI" offset="assign"> <param name="dst" type="GLuint"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> @@ -11034,7 +11034,7 @@ <enum name="QUAD_MESH_SUN" value="0x8614"/> <enum name="TRIANGLE_MESH_SUN" value="0x8615"/> - <function name="DrawMeshArraysSUN" offset="?"> + <function name="DrawMeshArraysSUN"> <param name="mode" type="GLenum"/> <param name="first" type="GLint"/> <param name="count" type="GLsizei"/> @@ -11090,13 +11090,13 @@ <size name="Get" mode="get"/> </enum> - <function name="PointParameteriNV" offset="642"> + <function name="PointParameteriNV" offset="assign"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="4221"/> </function> - <function name="PointParameterivNV" offset="643"> + <function name="PointParameterivNV" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> <glx rop="4222"/> @@ -11118,7 +11118,7 @@ <size name="Get" mode="get"/> </enum> - <function name="ActiveStencilFaceEXT" offset="646"> + <function name="ActiveStencilFaceEXT" offset="assign"> <param name="face" type="GLenum"/> <glx rop="4220"/> </function> @@ -11210,7 +11210,7 @@ </category> <category name="GL_NV_fragment_program" number="282"> - <function name="ProgramNamedParameter4fNV" offset="682" vectorequiv="ProgramNamedParameter4fvNV"> + <function name="ProgramNamedParameter4fNV" offset="assign" vectorequiv="ProgramNamedParameter4fvNV"> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="name" type="const GLubyte *" count="len"/> @@ -11220,7 +11220,7 @@ <param name="w" type="GLfloat"/> </function> - <function name="ProgramNamedParameter4dNV" offset="683" vectorequiv="ProgramNamedParameter4dvNV"> + <function name="ProgramNamedParameter4dNV" offset="assign" vectorequiv="ProgramNamedParameter4dvNV"> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="name" type="const GLubyte *" count="len"/> @@ -11230,7 +11230,7 @@ <param name="w" type="GLdouble"/> </function> - <function name="ProgramNamedParameter4fvNV" offset="684"> + <function name="ProgramNamedParameter4fvNV" offset="assign"> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="name" type="const GLubyte *" count="len"/> @@ -11238,7 +11238,7 @@ <glx rop="4218"/> </function> - <function name="ProgramNamedParameter4dvNV" offset="685"> + <function name="ProgramNamedParameter4dvNV" offset="assign"> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="name" type="const GLubyte *" count="len"/> @@ -11246,7 +11246,7 @@ <glx rop="4219"/> </function> - <function name="GetProgramNamedParameterfvNV" offset="686"> + <function name="GetProgramNamedParameterfvNV" offset="assign"> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="name" type="const GLubyte *" count="len"/> @@ -11254,7 +11254,7 @@ <glx vendorpriv="1310" always_array="true"/> </function> - <function name="GetProgramNamedParameterdvNV" offset="687"> + <function name="GetProgramNamedParameterdvNV" offset="assign"> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="name" type="const GLubyte *" count="len"/> @@ -11298,7 +11298,7 @@ <size name="Get" mode="get"/> </enum> - <function name="DepthBoundsEXT" offset="699"> + <function name="DepthBoundsEXT" offset="assign"> <param name="zmin" type="GLclampd"/> <param name="zmax" type="GLclampd"/> <glx rop="4229" ignore="true"/> @@ -11319,7 +11319,7 @@ <size name="Get" mode="get"/> </enum> - <function name="BlendEquationSeparateEXT" offset="710"> + <function name="BlendEquationSeparateEXT" offset="assign"> <param name="modeRGB" type="GLenum"/> <param name="modeA" type="GLenum"/> <glx rop="4228" ignore="true"/> @@ -11416,13 +11416,13 @@ <return type="GLhandleARB"/> <glx ignore="true"/> </function> - <function name="ClearDebugLogMESA" offset="?"> + <function name="ClearDebugLogMESA"> <param name="obj" type="GLhandleARB"/> <param name="logType" type="GLenum"/> <param name="shaderType" type="GLenum"/> <glx ignore="true"/> </function> - <function name="GetDebugLogMESA" offset="?"> + <function name="GetDebugLogMESA"> <param name="obj" type="GLhandleARB"/> <param name="logType" type="GLenum"/> <param name="shaderType" type="GLenum"/> @@ -11431,7 +11431,7 @@ <param name="debugLog" type="GLcharARB *" output="true"/> <glx ignore="true"/> </function> - <function name="GetDebugLogLengthMESA" offset="?"> + <function name="GetDebugLogLengthMESA"> <return type="GLsizei"/> <param name="obj" type="GLhandleARB"/> <param name="logType" type="GLenum"/> @@ -11466,14 +11466,14 @@ </category> <category name="GL_SGIX_igloo_interface"> - <function name="IglooInterfaceSGIX" offset="?"> + <function name="IglooInterfaceSGIX"> <param name="pname" type="GLenum"/> <param name="params" type="const GLvoid *"/> </function> </category> <category name="GL_SGIX_polynomial_ffd"> - <function name="DeformationMap3dSGIX" offset="?"> + <function name="DeformationMap3dSGIX"> <param name="target" type="GLenum"/> <param name="u1" type="GLdouble"/> <param name="u2" type="GLdouble"/> @@ -11490,7 +11490,7 @@ <param name="points" type="const GLdouble *"/> </function> - <function name="DeformationMap3fSGIX" offset="?"> + <function name="DeformationMap3fSGIX"> <param name="target" type="GLenum"/> <param name="u1" type="GLfloat"/> <param name="u2" type="GLfloat"/> @@ -11507,11 +11507,11 @@ <param name="points" type="const GLfloat *"/> </function> - <function name="DeformSGIX" offset="?"> + <function name="DeformSGIX"> <param name="mask" type="GLenum"/> </function> - <function name="LoadIdentityDeformationMapSGIX" offset="?"> + <function name="LoadIdentityDeformationMapSGIX"> <param name="mask" type="GLenum"/> </function> </category> @@ -11520,12 +11520,12 @@ <enum name="TIME_ELAPSED_EXT" value="0x88BF"/> <type name="int64EXT" size="8"/> <type name="uint64EXT" unsigned="true" size="8"/> - <function name="GetQueryObjecti64vEXT" offset="816"> + <function name="GetQueryObjecti64vEXT" offset="assign"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint64EXT *"/> </function> - <function name="GetQueryObjectui64vEXT" offset="817"> + <function name="GetQueryObjectui64vEXT" offset="assign"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLuint64EXT *"/> @@ -11537,7 +11537,7 @@ <enum name="DRAW_FRAMEBUFFER_EXT" value="0x8CA9"/> <enum name="DRAW_FRAMEBUFFER_BINDING_EXT" value="0x8CA6"/> <enum name="READ_FRAMEBUFFER_BINDING_EXT" value="0x8CAA"/> - <function name="BlitFramebufferEXT" offset="818"> + <function name="BlitFramebufferEXT" offset="assign"> <param name="srcX0" type="GLint"/> <param name="srcY0" type="GLint"/> <param name="srcX1" type="GLint"/> @@ -11552,14 +11552,14 @@ </category> <category name="GL_EXT_gpu_program_parameters" number="319"> - <function name="ProgramEnvParameters4fvEXT" offset="823" static_dispatch="false"> + <function name="ProgramEnvParameters4fvEXT" offset="assign" static_dispatch="false"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="count" type="GLsizei"/> <param name="params" type="const GLfloat *"/> </function> - <function name="ProgramLocalParameters4fvEXT" offset="824" static_dispatch="false"> + <function name="ProgramLocalParameters4fvEXT" offset="assign" static_dispatch="false"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="count" type="GLsizei"/> |