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authorBrian <[email protected]>2007-06-28 16:34:40 -0600
committerBrian <[email protected]>2007-06-28 16:34:40 -0600
commit767cac149441ee0a8423713a9817c7ac154cbf9e (patch)
treeadea6a7149958e58db2c335325b6e4c0aa217ec0 /src/mesa/glapi/gl_API.xml
parent37aca21129d87946d2dc6b45fa5bacd514921550 (diff)
Add a few missing GL 2.0 entrypoints, regenerate related files.
Specifically: glVertexAttrib4bv glVertexAttrib4iv glVertexAttrib4ubv glVertexAttrib4uiv glVertexAttrib4usv
Diffstat (limited to 'src/mesa/glapi/gl_API.xml')
-rw-r--r--src/mesa/glapi/gl_API.xml21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml
index c7b48c45b51..4bd3b2f0fb7 100644
--- a/src/mesa/glapi/gl_API.xml
+++ b/src/mesa/glapi/gl_API.xml
@@ -5605,7 +5605,10 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *"/>
</function>
-
+ <function name="VertexAttrib4bv" alias="VertexAttrib4bvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *" count="4"/>
+ </function>
<function name="VertexAttrib4d" alias="VertexAttrib4dARB">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
@@ -5628,6 +5631,10 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
+ <function name="VertexAttrib4iv" alias="VertexAttrib4ivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *" count="4"/>
+ </function>
<function name="VertexAttrib4s" alias="VertexAttrib4sARB">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
@@ -5639,6 +5646,18 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *"/>
</function>
+ <function name="VertexAttrib4ubv" alias="VertexAttrib4ubvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *" count="4"/>
+ </function>
+ <function name="VertexAttrib4uiv" alias="VertexAttrib4uivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *" count="4"/>
+ </function>
+ <function name="VertexAttrib4usv" alias="VertexAttrib4usvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *" count="4"/>
+ </function>
<function name="VertexAttribPointer" alias="VertexAttribPointerARB">
<param name="index" type="GLuint"/>