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authorIan Romanick <[email protected]>2004-05-20 21:24:27 +0000
committerIan Romanick <[email protected]>2004-05-20 21:24:27 +0000
commit0c963b31422fda4de5ef3c001787b2125332b549 (patch)
tree39dcad435ac9bd69c8ec58814756dd59ca51b780 /src/mesa/glapi/gl_API.xml
parenta863d4bffba3abfa7226e7b727d3c44bbb8d82be (diff)
Added all of the missing ARB extensions. Added all the enums and
types for all core versions and ARB extensions. Converted all tabs to spaces.
Diffstat (limited to 'src/mesa/glapi/gl_API.xml')
-rw-r--r--src/mesa/glapi/gl_API.xml2652
1 files changed, 2048 insertions, 604 deletions
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml
index adade55b56c..9852c4c2b49 100644
--- a/src/mesa/glapi/gl_API.xml
+++ b/src/mesa/glapi/gl_API.xml
@@ -34,6 +34,450 @@
<!-- Core versions sorted by version number. -->
<category name="1.0">
+ <enum name="FALSE" value="0x0"/>
+ <enum name="TRUE" value="0x1"/>
+ <enum name="ZERO" value="0x0"/>
+ <enum name="ONE" value="0x1"/>
+ <enum name="NONE" value="0x0"/>
+ <enum name="NO_ERROR" value="0x0"/>
+ <enum name="POINTS" value="0x0000"/>
+ <enum name="LINES" value="0x0001"/>
+ <enum name="LINE_LOOP" value="0x0002"/>
+ <enum name="LINE_STRIP" value="0x0003"/>
+ <enum name="TRIANGLES" value="0x0004"/>
+ <enum name="TRIANGLE_STRIP" value="0x0005"/>
+ <enum name="TRIANGLE_FAN" value="0x0006"/>
+ <enum name="QUADS" value="0x0007"/>
+ <enum name="QUAD_STRIP" value="0x0008"/>
+ <enum name="POLYGON" value="0x0009"/>
+ <enum name="ACCUM" value="0x0100"/>
+ <enum name="LOAD" value="0x0101"/>
+ <enum name="RETURN" value="0x0102"/>
+ <enum name="MULT" value="0x0103"/>
+ <enum name="ADD" value="0x0104"/>
+ <enum name="NEVER" value="0x0200"/>
+ <enum name="LESS" value="0x0201"/>
+ <enum name="EQUAL" value="0x0202"/>
+ <enum name="LEQUAL" value="0x0203"/>
+ <enum name="GREATER" value="0x0204"/>
+ <enum name="NOTEQUAL" value="0x0205"/>
+ <enum name="GEQUAL" value="0x0206"/>
+ <enum name="ALWAYS" value="0x0207"/>
+ <enum name="SRC_COLOR" value="0x0300"/>
+ <enum name="ONE_MINUS_SRC_COLOR" value="0x0301"/>
+ <enum name="SRC_ALPHA" value="0x0302"/>
+ <enum name="ONE_MINUS_SRC_ALPHA" value="0x0303"/>
+ <enum name="DST_ALPHA" value="0x0304"/>
+ <enum name="ONE_MINUS_DST_ALPHA" value="0x0305"/>
+ <enum name="DST_COLOR" value="0x0306"/>
+ <enum name="ONE_MINUS_DST_COLOR" value="0x0307"/>
+ <enum name="SRC_ALPHA_SATURATE" value="0x0308"/>
+ <enum name="FRONT_LEFT" value="0x0400"/>
+ <enum name="FRONT_RIGHT" value="0x0401"/>
+ <enum name="BACK_LEFT" value="0x0402"/>
+ <enum name="BACK_RIGHT" value="0x0403"/>
+ <enum name="FRONT" value="0x0404"/>
+ <enum name="BACK" value="0x0405"/>
+ <enum name="LEFT" value="0x0406"/>
+ <enum name="RIGHT" value="0x0407"/>
+ <enum name="FRONT_AND_BACK" value="0x0408"/>
+ <enum name="AUX0" value="0x0409"/>
+ <enum name="AUX1" value="0x040A"/>
+ <enum name="AUX2" value="0x040B"/>
+ <enum name="AUX3" value="0x040C"/>
+ <enum name="INVALID_VALUE" value="0x0501"/>
+ <enum name="INVALID_ENUM" value="0x0500"/>
+ <enum name="INVALID_OPERATION" value="0x0502"/>
+ <enum name="STACK_OVERFLOW" value="0x0503"/>
+ <enum name="STACK_UNDERFLOW" value="0x0504"/>
+ <enum name="OUT_OF_MEMORY" value="0x0505"/>
+ <enum name="2D" value="0x0600"/>
+ <enum name="3D" value="0x0601"/>
+ <enum name="3D_COLOR" value="0x0602"/>
+ <enum name="3D_COLOR_TEXTURE" value="0x0603"/>
+ <enum name="4D_COLOR_TEXTURE" value="0x0604"/>
+ <enum name="PASS_THROUGH_TOKEN" value="0x0700"/>
+ <enum name="POINT_TOKEN" value="0x0701"/>
+ <enum name="LINE_TOKEN" value="0x0702"/>
+ <enum name="POLYGON_TOKEN" value="0x0703"/>
+ <enum name="BITMAP_TOKEN" value="0x0704"/>
+ <enum name="DRAW_PIXEL_TOKEN" value="0x0705"/>
+ <enum name="COPY_PIXEL_TOKEN" value="0x0706"/>
+ <enum name="LINE_RESET_TOKEN" value="0x0707"/>
+ <enum name="EXP" value="0x0800"/>
+ <enum name="EXP2" value="0x0801"/>
+ <enum name="CW" value="0x0900"/>
+ <enum name="CCW" value="0x0901"/>
+ <enum name="COEFF" value="0x0A00"/>
+ <enum name="ORDER" value="0x0A01"/>
+ <enum name="DOMAIN" value="0x0A02"/>
+ <enum name="CURRENT_COLOR" value="0x0B00"/>
+ <enum name="CURRENT_INDEX" value="0x0B01"/>
+ <enum name="CURRENT_NORMAL" value="0x0B02"/>
+ <enum name="CURRENT_TEXTURE_COORDS" value="0x0B03"/>
+ <enum name="CURRENT_RASTER_COLOR" value="0x0B04"/>
+ <enum name="CURRENT_RASTER_INDEX" value="0x0B05"/>
+ <enum name="CURRENT_RASTER_TEXTURE_COORDS" value="0x0B06"/>
+ <enum name="CURRENT_RASTER_POSITION" value="0x0B07"/>
+ <enum name="CURRENT_RASTER_POSITION_VALID" value="0x0B08"/>
+ <enum name="CURRENT_RASTER_DISTANCE" value="0x0B09"/>
+ <enum name="POINT_SMOOTH" value="0x0B10"/>
+ <enum name="POINT_SIZE" value="0x0B11"/>
+ <enum name="POINT_SIZE_RANGE" value="0x0B12"/>
+ <enum name="POINT_SIZE_GRANULARITY" value="0x0B13"/>
+ <enum name="LINE_SMOOTH" value="0x0B20"/>
+ <enum name="LINE_WIDTH" value="0x0B21"/>
+ <enum name="LINE_WIDTH_RANGE" value="0x0B22"/>
+ <enum name="LINE_WIDTH_GRANULARITY" value="0x0B23"/>
+ <enum name="LINE_STIPPLE" value="0x0B24"/>
+ <enum name="LINE_STIPPLE_PATTERN" value="0x0B25"/>
+ <enum name="LINE_STIPPLE_REPEAT" value="0x0B26"/>
+ <enum name="LIST_MODE" value="0x0B30"/>
+ <enum name="MAX_LIST_NESTING" value="0x0B31"/>
+ <enum name="LIST_BASE" value="0x0B32"/>
+ <enum name="LIST_INDEX" value="0x0B33"/>
+ <enum name="POLYGON_MODE" value="0x0B40"/>
+ <enum name="POLYGON_SMOOTH" value="0x0B41"/>
+ <enum name="POLYGON_STIPPLE" value="0x0B42"/>
+ <enum name="EDGE_FLAG" value="0x0B43"/>
+ <enum name="CULL_FACE" value="0x0B44"/>
+ <enum name="CULL_FACE_MODE" value="0x0B45"/>
+ <enum name="FRONT_FACE" value="0x0B46"/>
+ <enum name="LIGHTING" value="0x0B50"/>
+ <enum name="LIGHT_MODEL_LOCAL_VIEWER" value="0x0B51"/>
+ <enum name="LIGHT_MODEL_TWO_SIDE" value="0x0B52"/>
+ <enum name="LIGHT_MODEL_AMBIENT" value="0x0B53"/>
+ <enum name="SHADE_MODEL" value="0x0B54"/>
+ <enum name="COLOR_MATERIAL_FACE" value="0x0B55"/>
+ <enum name="COLOR_MATERIAL_PARAMETER" value="0x0B56"/>
+ <enum name="COLOR_MATERIAL" value="0x0B57"/>
+ <enum name="FOG" value="0x0B60"/>
+ <enum name="FOG_INDEX" value="0x0B61"/>
+ <enum name="FOG_DENSITY" value="0x0B62"/>
+ <enum name="FOG_START" value="0x0B63"/>
+ <enum name="FOG_END" value="0x0B64"/>
+ <enum name="FOG_MODE" value="0x0B65"/>
+ <enum name="FOG_COLOR" value="0x0B66"/>
+ <enum name="DEPTH_RANGE" value="0x0B70"/>
+ <enum name="DEPTH_TEST" value="0x0B71"/>
+ <enum name="DEPTH_WRITEMASK" value="0x0B72"/>
+ <enum name="DEPTH_CLEAR_VALUE" value="0x0B73"/>
+ <enum name="DEPTH_FUNC" value="0x0B74"/>
+ <enum name="ACCUM_CLEAR_VALUE" value="0x0B80"/>
+ <enum name="STENCIL_TEST" value="0x0B90"/>
+ <enum name="STENCIL_CLEAR_VALUE" value="0x0B91"/>
+ <enum name="STENCIL_FUNC" value="0x0B92"/>
+ <enum name="STENCIL_VALUE_MASK" value="0x0B93"/>
+ <enum name="STENCIL_FAIL" value="0x0B94"/>
+ <enum name="STENCIL_PASS_DEPTH_FAIL" value="0x0B95"/>
+ <enum name="STENCIL_PASS_DEPTH_PASS" value="0x0B96"/>
+ <enum name="STENCIL_REF" value="0x0B97"/>
+ <enum name="STENCIL_WRITEMASK" value="0x0B98"/>
+ <enum name="MATRIX_MODE" value="0x0BA0"/>
+ <enum name="NORMALIZE" value="0x0BA1"/>
+ <enum name="VIEWPORT" value="0x0BA2"/>
+ <enum name="MODELVIEW_STACK_DEPTH" value="0x0BA3"/>
+ <enum name="PROJECTION_STACK_DEPTH" value="0x0BA4"/>
+ <enum name="TEXTURE_STACK_DEPTH" value="0x0BA5"/>
+ <enum name="MODELVIEW_MATRIX" value="0x0BA6"/>
+ <enum name="PROJECTION_MATRIX" value="0x0BA7"/>
+ <enum name="TEXTURE_MATRIX" value="0x0BA8"/>
+ <enum name="ATTRIB_STACK_DEPTH" value="0x0BB0"/>
+ <enum name="CLIENT_ATTRIB_STACK_DEPTH" value="0x0BB1"/>
+ <enum name="ALPHA_TEST" value="0x0BC0"/>
+ <enum name="ALPHA_TEST_FUNC" value="0x0BC1"/>
+ <enum name="ALPHA_TEST_REF" value="0x0BC2"/>
+ <enum name="DITHER" value="0x0BD0"/>
+ <enum name="BLEND_DST" value="0x0BE0"/>
+ <enum name="BLEND_SRC" value="0x0BE1"/>
+ <enum name="BLEND" value="0x0BE2"/>
+ <enum name="LOGIC_OP_MODE" value="0x0BF0"/>
+ <enum name="LOGIC_OP" value="0x0BF1"/>
+ <enum name="AUX_BUFFERS" value="0x0C00"/>
+ <enum name="DRAW_BUFFER" value="0x0C01"/>
+ <enum name="READ_BUFFER" value="0x0C02"/>
+ <enum name="SCISSOR_BOX" value="0x0C10"/>
+ <enum name="SCISSOR_TEST" value="0x0C11"/>
+ <enum name="INDEX_CLEAR_VALUE" value="0x0C20"/>
+ <enum name="INDEX_WRITEMASK" value="0x0C21"/>
+ <enum name="COLOR_CLEAR_VALUE" value="0x0C22"/>
+ <enum name="COLOR_WRITEMASK" value="0x0C23"/>
+ <enum name="INDEX_MODE" value="0x0C30"/>
+ <enum name="RGBA_MODE" value="0x0C31"/>
+ <enum name="DOUBLEBUFFER" value="0x0C32"/>
+ <enum name="STEREO" value="0x0C33"/>
+ <enum name="RENDER_MODE" value="0x0C40"/>
+ <enum name="PERSPECTIVE_CORRECTION_HINT" value="0x0C50"/>
+ <enum name="POINT_SMOOTH_HINT" value="0x0C51"/>
+ <enum name="LINE_SMOOTH_HINT" value="0x0C52"/>
+ <enum name="POLYGON_SMOOTH_HINT" value="0x0C53"/>
+ <enum name="FOG_HINT" value="0x0C54"/>
+ <enum name="TEXTURE_GEN_S" value="0x0C60"/>
+ <enum name="TEXTURE_GEN_T" value="0x0C61"/>
+ <enum name="TEXTURE_GEN_R" value="0x0C62"/>
+ <enum name="TEXTURE_GEN_Q" value="0x0C63"/>
+ <enum name="PIXEL_MAP_I_TO_I" value="0x0C70"/>
+ <enum name="PIXEL_MAP_S_TO_S" value="0x0C71"/>
+ <enum name="PIXEL_MAP_I_TO_R" value="0x0C72"/>
+ <enum name="PIXEL_MAP_I_TO_G" value="0x0C73"/>
+ <enum name="PIXEL_MAP_I_TO_B" value="0x0C74"/>
+ <enum name="PIXEL_MAP_I_TO_A" value="0x0C75"/>
+ <enum name="PIXEL_MAP_R_TO_R" value="0x0C76"/>
+ <enum name="PIXEL_MAP_G_TO_G" value="0x0C77"/>
+ <enum name="PIXEL_MAP_B_TO_B" value="0x0C78"/>
+ <enum name="PIXEL_MAP_A_TO_A" value="0x0C79"/>
+ <enum name="PIXEL_MAP_I_TO_I_SIZE" value="0x0CB0"/>
+ <enum name="PIXEL_MAP_S_TO_S_SIZE" value="0x0CB1"/>
+ <enum name="PIXEL_MAP_I_TO_R_SIZE" value="0x0CB2"/>
+ <enum name="PIXEL_MAP_I_TO_G_SIZE" value="0x0CB3"/>
+ <enum name="PIXEL_MAP_I_TO_B_SIZE" value="0x0CB4"/>
+ <enum name="PIXEL_MAP_I_TO_A_SIZE" value="0x0CB5"/>
+ <enum name="PIXEL_MAP_R_TO_R_SIZE" value="0x0CB6"/>
+ <enum name="PIXEL_MAP_G_TO_G_SIZE" value="0x0CB7"/>
+ <enum name="PIXEL_MAP_B_TO_B_SIZE" value="0x0CB8"/>
+ <enum name="PIXEL_MAP_A_TO_A_SIZE" value="0x0CB9"/>
+ <enum name="UNPACK_SWAP_BYTES" value="0x0CF0"/>
+ <enum name="UNPACK_LSB_FIRST" value="0x0CF1"/>
+ <enum name="UNPACK_ROW_LENGTH" value="0x0CF2"/>
+ <enum name="UNPACK_SKIP_PIXELS" value="0x0CF4"/>
+ <enum name="UNPACK_SKIP_ROWS" value="0x0CF3"/>
+ <enum name="UNPACK_ALIGNMENT" value="0x0CF5"/>
+ <enum name="PACK_SWAP_BYTES" value="0x0D00"/>
+ <enum name="PACK_LSB_FIRST" value="0x0D01"/>
+ <enum name="PACK_ROW_LENGTH" value="0x0D02"/>
+ <enum name="PACK_SKIP_ROWS" value="0x0D03"/>
+ <enum name="PACK_SKIP_PIXELS" value="0x0D04"/>
+ <enum name="PACK_ALIGNMENT" value="0x0D05"/>
+ <enum name="MAP_COLOR" value="0x0D10"/>
+ <enum name="MAP_STENCIL" value="0x0D11"/>
+ <enum name="INDEX_SHIFT" value="0x0D12"/>
+ <enum name="INDEX_OFFSET" value="0x0D13"/>
+ <enum name="RED_SCALE" value="0x0D14"/>
+ <enum name="RED_BIAS" value="0x0D15"/>
+ <enum name="ZOOM_X" value="0x0D16"/>
+ <enum name="ZOOM_Y" value="0x0D17"/>
+ <enum name="GREEN_SCALE" value="0x0D18"/>
+ <enum name="GREEN_BIAS" value="0x0D19"/>
+ <enum name="BLUE_SCALE" value="0x0D1A"/>
+ <enum name="BLUE_BIAS" value="0x0D1B"/>
+ <enum name="ALPHA_SCALE" value="0x0D1C"/>
+ <enum name="ALPHA_BIAS" value="0x0D1D"/>
+ <enum name="DEPTH_SCALE" value="0x0D1E"/>
+ <enum name="DEPTH_BIAS" value="0x0D1F"/>
+ <enum name="MAX_EVAL_ORDER" value="0x0D30"/>
+ <enum name="MAX_LIGHTS" value="0x0D31"/>
+ <enum name="MAX_CLIP_PLANES" value="0x0D32"/>
+ <enum name="MAX_TEXTURE_SIZE" value="0x0D33"/>
+ <enum name="MAX_PIXEL_MAP_TABLE" value="0x0D34"/>
+ <enum name="MAX_ATTRIB_STACK_DEPTH" value="0x0D35"/>
+ <enum name="MAX_MODELVIEW_STACK_DEPTH" value="0x0D36"/>
+ <enum name="MAX_NAME_STACK_DEPTH" value="0x0D37"/>
+ <enum name="MAX_PROJECTION_STACK_DEPTH" value="0x0D38"/>
+ <enum name="MAX_TEXTURE_STACK_DEPTH" value="0x0D39"/>
+ <enum name="MAX_VIEWPORT_DIMS" value="0x0D3A"/>
+ <enum name="MAX_CLIENT_ATTRIB_STACK_DEPTH" value="0x0D3B"/>
+ <enum name="SUBPIXEL_BITS" value="0x0D50"/>
+ <enum name="INDEX_BITS" value="0x0D51"/>
+ <enum name="RED_BITS" value="0x0D52"/>
+ <enum name="GREEN_BITS" value="0x0D53"/>
+ <enum name="BLUE_BITS" value="0x0D54"/>
+ <enum name="ALPHA_BITS" value="0x0D55"/>
+ <enum name="DEPTH_BITS" value="0x0D56"/>
+ <enum name="STENCIL_BITS" value="0x0D57"/>
+ <enum name="ACCUM_RED_BITS" value="0x0D58"/>
+ <enum name="ACCUM_GREEN_BITS" value="0x0D59"/>
+ <enum name="ACCUM_BLUE_BITS" value="0x0D5A"/>
+ <enum name="ACCUM_ALPHA_BITS" value="0x0D5B"/>
+ <enum name="NAME_STACK_DEPTH" value="0x0D70"/>
+ <enum name="AUTO_NORMAL" value="0x0D80"/>
+ <enum name="MAP1_COLOR_4" value="0x0D90"/>
+ <enum name="MAP1_INDEX" value="0x0D91"/>
+ <enum name="MAP1_NORMAL" value="0x0D92"/>
+ <enum name="MAP1_TEXTURE_COORD_1" value="0x0D93"/>
+ <enum name="MAP1_TEXTURE_COORD_2" value="0x0D94"/>
+ <enum name="MAP1_TEXTURE_COORD_3" value="0x0D95"/>
+ <enum name="MAP1_TEXTURE_COORD_4" value="0x0D96"/>
+ <enum name="MAP1_VERTEX_3" value="0x0D97"/>
+ <enum name="MAP1_VERTEX_4" value="0x0D98"/>
+ <enum name="MAP2_COLOR_4" value="0x0DB0"/>
+ <enum name="MAP2_INDEX" value="0x0DB1"/>
+ <enum name="MAP2_NORMAL" value="0x0DB2"/>
+ <enum name="MAP2_TEXTURE_COORD_1" value="0x0DB3"/>
+ <enum name="MAP2_TEXTURE_COORD_2" value="0x0DB4"/>
+ <enum name="MAP2_TEXTURE_COORD_3" value="0x0DB5"/>
+ <enum name="MAP2_TEXTURE_COORD_4" value="0x0DB6"/>
+ <enum name="MAP2_VERTEX_3" value="0x0DB7"/>
+ <enum name="MAP2_VERTEX_4" value="0x0DB8"/>
+ <enum name="MAP1_GRID_DOMAIN" value="0x0DD0"/>
+ <enum name="MAP1_GRID_SEGMENTS" value="0x0DD1"/>
+ <enum name="MAP2_GRID_DOMAIN" value="0x0DD2"/>
+ <enum name="MAP2_GRID_SEGMENTS" value="0x0DD3"/>
+ <enum name="TEXTURE_1D" value="0x0DE0"/>
+ <enum name="TEXTURE_2D" value="0x0DE1"/>
+ <enum name="FEEDBACK_BUFFER_POINTER" value="0x0DF0"/>
+ <enum name="FEEDBACK_BUFFER_SIZE" value="0x0DF1"/>
+ <enum name="FEEDBACK_BUFFER_TYPE" value="0x0DF2"/>
+ <enum name="SELECTION_BUFFER_POINTER" value="0x0DF3"/>
+ <enum name="SELECTION_BUFFER_SIZE" value="0x0DF4"/>
+ <enum name="TEXTURE_WIDTH" value="0x1000"/>
+ <enum name="TEXTURE_HEIGHT" value="0x1001"/>
+ <enum name="TEXTURE_BORDER" value="0x1005"/>
+ <enum name="TEXTURE_COMPONENTS" value="0x1003"/>
+ <enum name="TEXTURE_BORDER_COLOR" value="0x1004"/>
+ <enum name="DONT_CARE" value="0x1100"/>
+ <enum name="FASTEST" value="0x1101"/>
+ <enum name="NICEST" value="0x1102"/>
+ <enum name="AMBIENT" value="0x1200"/>
+ <enum name="DIFFUSE" value="0x1201"/>
+ <enum name="SPECULAR" value="0x1202"/>
+ <enum name="POSITION" value="0x1203"/>
+ <enum name="SPOT_DIRECTION" value="0x1204"/>
+ <enum name="SPOT_EXPONENT" value="0x1205"/>
+ <enum name="SPOT_CUTOFF" value="0x1206"/>
+ <enum name="CONSTANT_ATTENUATION" value="0x1207"/>
+ <enum name="LINEAR_ATTENUATION" value="0x1208"/>
+ <enum name="QUADRATIC_ATTENUATION" value="0x1209"/>
+ <enum name="COMPILE" value="0x1300"/>
+ <enum name="COMPILE_AND_EXECUTE" value="0x1301"/>
+ <enum name="BYTE" value="0x1400"/>
+ <enum name="UNSIGNED_BYTE" value="0x1401"/>
+ <enum name="SHORT" value="0x1402"/>
+ <enum name="UNSIGNED_SHORT" value="0x1403"/>
+ <enum name="INT" value="0x1404"/>
+ <enum name="UNSIGNED_INT" value="0x1405"/>
+ <enum name="FLOAT" value="0x1406"/>
+ <enum name="2_BYTES" value="0x1407"/>
+ <enum name="3_BYTES" value="0x1408"/>
+ <enum name="4_BYTES" value="0x1409"/>
+ <enum name="CLEAR" value="0x1500"/>
+ <enum name="AND" value="0x1501"/>
+ <enum name="AND_REVERSE" value="0x1502"/>
+ <enum name="COPY" value="0x1503"/>
+ <enum name="AND_INVERTED" value="0x1504"/>
+ <enum name="NOOP" value="0x1505"/>
+ <enum name="XOR" value="0x1506"/>
+ <enum name="OR" value="0x1507"/>
+ <enum name="NOR" value="0x1508"/>
+ <enum name="EQUIV" value="0x1509"/>
+ <enum name="INVERT" value="0x150A"/>
+ <enum name="OR_REVERSE" value="0x150B"/>
+ <enum name="COPY_INVERTED" value="0x150C"/>
+ <enum name="OR_INVERTED" value="0x150D"/>
+ <enum name="NAND" value="0x150E"/>
+ <enum name="SET" value="0x150F"/>
+ <enum name="EMISSION" value="0x1600"/>
+ <enum name="SHININESS" value="0x1601"/>
+ <enum name="AMBIENT_AND_DIFFUSE" value="0x1602"/>
+ <enum name="COLOR_INDEXES" value="0x1603"/>
+ <enum name="MODELVIEW" value="0x1700"/>
+ <enum name="PROJECTION" value="0x1701"/>
+ <enum name="TEXTURE" value="0x1702"/>
+ <enum name="COLOR" value="0x1800"/>
+ <enum name="DEPTH" value="0x1801"/>
+ <enum name="STENCIL" value="0x1802"/>
+ <enum name="COLOR_INDEX" value="0x1900"/>
+ <enum name="STENCIL_INDEX" value="0x1901"/>
+ <enum name="DEPTH_COMPONENT" value="0x1902"/>
+ <enum name="RED" value="0x1903"/>
+ <enum name="GREEN" value="0x1904"/>
+ <enum name="BLUE" value="0x1905"/>
+ <enum name="ALPHA" value="0x1906"/>
+ <enum name="RGBA" value="0x1908"/>
+ <enum name="RGB" value="0x1907"/>
+ <enum name="LUMINANCE" value="0x1909"/>
+ <enum name="LUMINANCE_ALPHA" value="0x190A"/>
+ <enum name="BITMAP" value="0x1A00"/>
+ <enum name="POINT" value="0x1B00"/>
+ <enum name="LINE" value="0x1B01"/>
+ <enum name="FILL" value="0x1B02"/>
+ <enum name="FEEDBACK" value="0x1C01"/>
+ <enum name="RENDER" value="0x1C00"/>
+ <enum name="SELECT" value="0x1C02"/>
+ <enum name="FLAT" value="0x1D00"/>
+ <enum name="SMOOTH" value="0x1D01"/>
+ <enum name="KEEP" value="0x1E00"/>
+ <enum name="REPLACE" value="0x1E01"/>
+ <enum name="INCR" value="0x1E02"/>
+ <enum name="DECR" value="0x1E03"/>
+ <enum name="VENDOR" value="0x1F00"/>
+ <enum name="RENDERER" value="0x1F01"/>
+ <enum name="VERSION" value="0x1F02"/>
+ <enum name="EXTENSIONS" value="0x1F03"/>
+ <enum name="S" value="0x2000"/>
+ <enum name="T" value="0x2001"/>
+ <enum name="R" value="0x2002"/>
+ <enum name="Q" value="0x2003"/>
+ <enum name="MODULATE" value="0x2100"/>
+ <enum name="DECAL" value="0x2101"/>
+ <enum name="TEXTURE_ENV_MODE" value="0x2200"/>
+ <enum name="TEXTURE_ENV_COLOR" value="0x2201"/>
+ <enum name="TEXTURE_ENV" value="0x2300"/>
+ <enum name="EYE_LINEAR" value="0x2400"/>
+ <enum name="OBJECT_LINEAR" value="0x2401"/>
+ <enum name="SPHERE_MAP" value="0x2402"/>
+ <enum name="TEXTURE_GEN_MODE" value="0x2500">
+ <size name="TexGendv" count="1"/>
+ <size name="TexGenfv" count="1"/>
+ <size name="TexGeniv" count="1"/>
+ </enum>
+ <enum name="OBJECT_PLANE" value="0x2501">
+ <size name="TexGendv" count="4"/>
+ <size name="TexGenfv" count="4"/>
+ <size name="TexGeniv" count="4"/>
+ </enum>
+ <enum name="EYE_PLANE" value="0x2502">
+ <size name="TexGendv" count="4"/>
+ <size name="TexGenfv" count="4"/>
+ <size name="TexGeniv" count="4"/>
+ </enum>
+ <enum name="NEAREST" value="0x2600"/>
+ <enum name="LINEAR" value="0x2601"/>
+ <enum name="NEAREST_MIPMAP_NEAREST" value="0x2700"/>
+ <enum name="LINEAR_MIPMAP_NEAREST" value="0x2701"/>
+ <enum name="NEAREST_MIPMAP_LINEAR" value="0x2702"/>
+ <enum name="LINEAR_MIPMAP_LINEAR" value="0x2703"/>
+ <enum name="TEXTURE_MAG_FILTER" value="0x2800"/>
+ <enum name="TEXTURE_MIN_FILTER" value="0x2801"/>
+ <enum name="TEXTURE_WRAP_S" value="0x2802"/>
+ <enum name="TEXTURE_WRAP_T" value="0x2803"/>
+ <enum name="CLAMP" value="0x2900"/>
+ <enum name="REPEAT" value="0x2901"/>
+ <enum name="CLIP_PLANE0" value="0x3000"/>
+ <enum name="CLIP_PLANE1" value="0x3001"/>
+ <enum name="CLIP_PLANE2" value="0x3002"/>
+ <enum name="CLIP_PLANE3" value="0x3003"/>
+ <enum name="CLIP_PLANE4" value="0x3004"/>
+ <enum name="CLIP_PLANE5" value="0x3005"/>
+ <enum name="LIGHT0" value="0x4000"/>
+ <enum name="LIGHT1" value="0x4001"/>
+ <enum name="LIGHT2" value="0x4002"/>
+ <enum name="LIGHT3" value="0x4003"/>
+ <enum name="LIGHT4" value="0x4004"/>
+ <enum name="LIGHT5" value="0x4005"/>
+ <enum name="LIGHT6" value="0x4006"/>
+ <enum name="LIGHT7" value="0x4007"/>
+ <enum name="CURRENT_BIT" value="0x00000001"/>
+ <enum name="POINT_BIT" value="0x00000002"/>
+ <enum name="LINE_BIT" value="0x00000004"/>
+ <enum name="POLYGON_BIT" value="0x00000008"/>
+ <enum name="POLYGON_STIPPLE_BIT" value="0x00000010"/>
+ <enum name="PIXEL_MODE_BIT" value="0x00000020"/>
+ <enum name="LIGHTING_BIT" value="0x00000040"/>
+ <enum name="FOG_BIT" value="0x00000080"/>
+ <enum name="DEPTH_BUFFER_BIT" value="0x00000100"/>
+ <enum name="ACCUM_BUFFER_BIT" value="0x00000200"/>
+ <enum name="STENCIL_BUFFER_BIT" value="0x00000400"/>
+ <enum name="VIEWPORT_BIT" value="0x00000800"/>
+ <enum name="TRANSFORM_BIT" value="0x00001000"/>
+ <enum name="ENABLE_BIT" value="0x00002000"/>
+ <enum name="COLOR_BUFFER_BIT" value="0x00004000"/>
+ <enum name="HINT_BIT" value="0x00008000"/>
+ <enum name="EVAL_BIT" value="0x00010000"/>
+ <enum name="LIST_BIT" value="0x00020000"/>
+ <enum name="TEXTURE_BIT" value="0x00040000"/>
+ <enum name="SCISSOR_BIT" value="0x00080000"/>
+ <enum name="ALL_ATTRIB_BITS" value="0x000FFFFF"/>
+
<type name="double" size="8"/>
<type name="clampd" size="8"/>
@@ -55,32 +499,14 @@
<type name="void" size="0"/>
- <enum name="TEXTURE_GEN_MODE" value="0x2500">
- <size name="TexGendv" count="1"/>
- <size name="TexGenfv" count="1"/>
- <size name="TexGeniv" count="1"/>
- </enum>
-
- <enum name="OBJECT_PLANE" value="0x2501">
- <size name="TexGendv" count="4"/>
- <size name="TexGenfv" count="4"/>
- <size name="TexGeniv" count="4"/>
- </enum>
-
- <enum name="EYE_PLANE" value="0x2502">
- <size name="TexGendv" count="4"/>
- <size name="TexGenfv" count="4"/>
- <size name="TexGeniv" count="4"/>
- </enum>
-
<function name="NewList" offset="0">
<param name="list" type="GLuint"/>
<param name="mode" type="GLenum"/>
- <glx sop="101"/>
+ <glx sop="101"/>
</function>
<function name="EndList" offset="1">
- <glx sop="102"/>
+ <glx sop="102"/>
</function>
<function name="CallList" offset="2">
@@ -92,19 +518,19 @@
<param name="n" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="lists" type="const GLvoid *" variable_count="n, type"/>
- <glx rop="2" handcode="true"/>
+ <glx rop="2" handcode="true"/>
</function>
<function name="DeleteLists" offset="4">
<param name="list" type="GLuint"/>
<param name="range" type="GLsizei"/>
- <glx sop="103"/>
+ <glx sop="103"/>
</function>
<function name="GenLists" offset="5">
<param name="range" type="GLsizei"/>
<return type="GLuint"/>
- <glx sop="104"/>
+ <glx sop="104"/>
</function>
<function name="ListBase" offset="6">
@@ -125,7 +551,7 @@
<param name="xmove" type="GLfloat"/>
<param name="ymove" type="GLfloat"/>
<param name="bitmap" type="const GLubyte *"/>
- <glx rop="5" handcode="true"/>
+ <glx rop="5" handcode="true"/>
</function>
<function name="Color3b" offset="9" vectorequiv="Color3bv">
@@ -318,7 +744,7 @@
<function name="EdgeFlagv" offset="42">
<param name="flag" type="const GLboolean *" count="1"/>
- <glx rop="22"/>
+ <glx rop="22"/>
</function>
<function name="End" offset="43">
@@ -558,7 +984,7 @@
<function name="Rectdv" offset="87">
<param name="v1" type="const GLdouble *" count="2"/>
<param name="v2" type="const GLdouble *" count="2"/>
- <glx rop="45"/>
+ <glx rop="45"/>
</function>
<function name="Rectf" offset="88" vectorequiv="Rectfv">
@@ -571,7 +997,7 @@
<function name="Rectfv" offset="89">
<param name="v1" type="const GLfloat *" count="2"/>
<param name="v2" type="const GLfloat *" count="2"/>
- <glx rop="46"/>
+ <glx rop="46"/>
</function>
<function name="Recti" offset="90" vectorequiv="Rectiv">
@@ -584,7 +1010,7 @@
<function name="Rectiv" offset="91">
<param name="v1" type="const GLint *" count="2"/>
<param name="v2" type="const GLint *" count="2"/>
- <glx rop="47"/>
+ <glx rop="47"/>
</function>
<function name="Rects" offset="92" vectorequiv="Rectsv">
@@ -597,7 +1023,7 @@
<function name="Rectsv" offset="93">
<param name="v1" type="const GLshort *" count="2"/>
<param name="v2" type="const GLshort *" count="2"/>
- <glx rop="48"/>
+ <glx rop="48"/>
</function>
<function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv">
@@ -606,7 +1032,7 @@
<function name="TexCoord1dv" offset="95">
<param name="v" type="const GLdouble *" count="1"/>
- <glx rop="49"/>
+ <glx rop="49"/>
</function>
<function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv">
@@ -615,7 +1041,7 @@
<function name="TexCoord1fv" offset="97">
<param name="v" type="const GLfloat *" count="1"/>
- <glx rop="50"/>
+ <glx rop="50"/>
</function>
<function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv">
@@ -624,7 +1050,7 @@
<function name="TexCoord1iv" offset="99">
<param name="v" type="const GLint *" count="1"/>
- <glx rop="51"/>
+ <glx rop="51"/>
</function>
<function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv">
@@ -633,7 +1059,7 @@
<function name="TexCoord1sv" offset="101">
<param name="v" type="const GLshort *" count="1"/>
- <glx rop="52"/>
+ <glx rop="52"/>
</function>
<function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv">
@@ -643,7 +1069,7 @@
<function name="TexCoord2dv" offset="103">
<param name="v" type="const GLdouble *" count="2"/>
- <glx rop="53"/>
+ <glx rop="53"/>
</function>
<function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv">
@@ -653,7 +1079,7 @@
<function name="TexCoord2fv" offset="105">
<param name="v" type="const GLfloat *" count="2"/>
- <glx rop="54"/>
+ <glx rop="54"/>
</function>
<function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv">
@@ -663,7 +1089,7 @@
<function name="TexCoord2iv" offset="107">
<param name="v" type="const GLint *" count="2"/>
- <glx rop="55"/>
+ <glx rop="55"/>
</function>
<function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv">
@@ -673,7 +1099,7 @@
<function name="TexCoord2sv" offset="109">
<param name="v" type="const GLshort *" count="2"/>
- <glx rop="56"/>
+ <glx rop="56"/>
</function>
<function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv">
@@ -684,7 +1110,7 @@
<function name="TexCoord3dv" offset="111">
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="57"/>
+ <glx rop="57"/>
</function>
<function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv">
@@ -695,7 +1121,7 @@
<function name="TexCoord3fv" offset="113">
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="58"/>
+ <glx rop="58"/>
</function>
<function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv">
@@ -706,7 +1132,7 @@
<function name="TexCoord3iv" offset="115">
<param name="v" type="const GLint *" count="3"/>
- <glx rop="59"/>
+ <glx rop="59"/>
</function>
<function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv">
@@ -717,7 +1143,7 @@
<function name="TexCoord3sv" offset="117">
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="60"/>
+ <glx rop="60"/>
</function>
<function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv">
@@ -729,7 +1155,7 @@
<function name="TexCoord4dv" offset="119">
<param name="v" type="const GLdouble *" count="4"/>
- <glx rop="61"/>
+ <glx rop="61"/>
</function>
<function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv">
@@ -741,7 +1167,7 @@
<function name="TexCoord4fv" offset="121">
<param name="v" type="const GLfloat *" count="4"/>
- <glx rop="62"/>
+ <glx rop="62"/>
</function>
<function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv">
@@ -753,7 +1179,7 @@
<function name="TexCoord4iv" offset="123">
<param name="v" type="const GLint *" count="4"/>
- <glx rop="63"/>
+ <glx rop="63"/>
</function>
<function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv">
@@ -765,7 +1191,7 @@
<function name="TexCoord4sv" offset="125">
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="64"/>
+ <glx rop="64"/>
</function>
<function name="Vertex2d" offset="126" vectorequiv="Vertex2dv">
@@ -775,7 +1201,7 @@
<function name="Vertex2dv" offset="127">
<param name="v" type="const GLdouble *" count="2"/>
- <glx rop="65"/>
+ <glx rop="65"/>
</function>
<function name="Vertex2f" offset="128" vectorequiv="Vertex2fv">
@@ -785,7 +1211,7 @@
<function name="Vertex2fv" offset="129">
<param name="v" type="const GLfloat *" count="2"/>
- <glx rop="66"/>
+ <glx rop="66"/>
</function>
<function name="Vertex2i" offset="130" vectorequiv="Vertex2iv">
@@ -795,7 +1221,7 @@
<function name="Vertex2iv" offset="131">
<param name="v" type="const GLint *" count="2"/>
- <glx rop="67"/>
+ <glx rop="67"/>
</function>
<function name="Vertex2s" offset="132" vectorequiv="Vertex2sv">
@@ -805,7 +1231,7 @@
<function name="Vertex2sv" offset="133">
<param name="v" type="const GLshort *" count="2"/>
- <glx rop="68"/>
+ <glx rop="68"/>
</function>
<function name="Vertex3d" offset="134" vectorequiv="Vertex3dv">
@@ -816,7 +1242,7 @@
<function name="Vertex3dv" offset="135">
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="69"/>
+ <glx rop="69"/>
</function>
<function name="Vertex3f" offset="136" vectorequiv="Vertex3fv">
@@ -827,7 +1253,7 @@
<function name="Vertex3fv" offset="137">
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="70"/>
+ <glx rop="70"/>
</function>
<function name="Vertex3i" offset="138" vectorequiv="Vertex3iv">
@@ -838,7 +1264,7 @@
<function name="Vertex3iv" offset="139">
<param name="v" type="const GLint *" count="3"/>
- <glx rop="71"/>
+ <glx rop="71"/>
</function>
<function name="Vertex3s" offset="140" vectorequiv="Vertex3sv">
@@ -849,7 +1275,7 @@
<function name="Vertex3sv" offset="141">
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="72"/>
+ <glx rop="72"/>
</function>
<function name="Vertex4d" offset="142" vectorequiv="Vertex4dv">
@@ -861,7 +1287,7 @@
<function name="Vertex4dv" offset="143">
<param name="v" type="const GLdouble *" count="4"/>
- <glx rop="73"/>
+ <glx rop="73"/>
</function>
<function name="Vertex4f" offset="144" vectorequiv="Vertex4fv">
@@ -873,7 +1299,7 @@
<function name="Vertex4fv" offset="145">
<param name="v" type="const GLfloat *" count="4"/>
- <glx rop="74"/>
+ <glx rop="74"/>
</function>
<function name="Vertex4i" offset="146" vectorequiv="Vertex4iv">
@@ -885,7 +1311,7 @@
<function name="Vertex4iv" offset="147">
<param name="v" type="const GLint *" count="4"/>
- <glx rop="75"/>
+ <glx rop="75"/>
</function>
<function name="Vertex4s" offset="148" vectorequiv="Vertex4sv">
@@ -897,166 +1323,166 @@
<function name="Vertex4sv" offset="149">
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="76"/>
+ <glx rop="76"/>
</function>
<function name="ClipPlane" offset="150">
<param name="plane" type="GLenum"/>
<param name="equation" type="const GLdouble *" count="4"/>
- <glx rop="77"/>
+ <glx rop="77"/>
</function>
<function name="ColorMaterial" offset="151">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
- <glx rop="78"/>
+ <glx rop="78"/>
</function>
<function name="CullFace" offset="152">
<param name="mode" type="GLenum"/>
- <glx rop="79"/>
+ <glx rop="79"/>
</function>
<function name="Fogf" offset="153">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="80"/>
+ <glx rop="80"/>
</function>
<function name="Fogfv" offset="154">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="81"/>
+ <glx rop="81"/>
</function>
<function name="Fogi" offset="155">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="82"/>
+ <glx rop="82"/>
</function>
<function name="Fogiv" offset="156">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="83"/>
+ <glx rop="83"/>
</function>
<function name="FrontFace" offset="157">
<param name="mode" type="GLenum"/>
- <glx rop="84"/>
+ <glx rop="84"/>
</function>
<function name="Hint" offset="158">
<param name="target" type="GLenum"/>
<param name="mode" type="GLenum"/>
- <glx rop="85"/>
+ <glx rop="85"/>
</function>
<function name="Lightf" offset="159">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="86"/>
+ <glx rop="86"/>
</function>
<function name="Lightfv" offset="160">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="87"/>
+ <glx rop="87"/>
</function>
<function name="Lighti" offset="161">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="88"/>
+ <glx rop="88"/>
</function>
<function name="Lightiv" offset="162">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="89"/>
+ <glx rop="89"/>
</function>
<function name="LightModelf" offset="163">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="90"/>
+ <glx rop="90"/>
</function>
<function name="LightModelfv" offset="164">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="91"/>
+ <glx rop="91"/>
</function>
<function name="LightModeli" offset="165">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="92"/>
+ <glx rop="92"/>
</function>
<function name="LightModeliv" offset="166">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="93"/>
+ <glx rop="93"/>
</function>
<function name="LineStipple" offset="167">
<param name="factor" type="GLint"/>
<param name="pattern" type="GLushort"/>
- <glx rop="94"/>
+ <glx rop="94"/>
</function>
<function name="LineWidth" offset="168">
<param name="width" type="GLfloat"/>
- <glx rop="95"/>
+ <glx rop="95"/>
</function>
<function name="Materialf" offset="169">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="96"/>
+ <glx rop="96"/>
</function>
<function name="Materialfv" offset="170">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="97"/>
+ <glx rop="97"/>
</function>
<function name="Materiali" offset="171">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="98"/>
+ <glx rop="98"/>
</function>
<function name="Materialiv" offset="172">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="99"/>
+ <glx rop="99"/>
</function>
<function name="PointSize" offset="173">
<param name="size" type="GLfloat"/>
- <glx rop="100"/>
+ <glx rop="100"/>
</function>
<function name="PolygonMode" offset="174">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
- <glx rop="101"/>
+ <glx rop="101"/>
</function>
<function name="PolygonStipple" offset="175">
<param name="mask" type="const GLubyte *"/>
- <glx rop="102" handcode="true"/>
+ <glx rop="102" handcode="true"/>
</function>
<function name="Scissor" offset="176">
@@ -1064,40 +1490,40 @@
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
- <glx rop="103"/>
+ <glx rop="103"/>
</function>
<function name="ShadeModel" offset="177">
<param name="mode" type="GLenum"/>
- <glx rop="104"/>
+ <glx rop="104"/>
</function>
<function name="TexParameterf" offset="178">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="105"/>
+ <glx rop="105"/>
</function>
<function name="TexParameterfv" offset="179">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="106"/>
+ <glx rop="106"/>
</function>
<function name="TexParameteri" offset="180">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="107"/>
+ <glx rop="107"/>
</function>
<function name="TexParameteriv" offset="181">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="108"/>
+ <glx rop="108"/>
</function>
<function name="TexImage1D" offset="182">
@@ -1109,7 +1535,7 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="109" handcode="true"/>
+ <glx rop="109" handcode="true"/>
</function>
<function name="TexImage2D" offset="183">
@@ -1122,129 +1548,129 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="110" handcode="true"/>
+ <glx rop="110" handcode="true"/>
</function>
<function name="TexEnvf" offset="184">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="111"/>
+ <glx rop="111"/>
</function>
<function name="TexEnvfv" offset="185">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="112"/>
+ <glx rop="112"/>
</function>
<function name="TexEnvi" offset="186">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="113"/>
+ <glx rop="113"/>
</function>
<function name="TexEnviv" offset="187">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="114"/>
+ <glx rop="114"/>
</function>
<function name="TexGend" offset="188">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLdouble"/>
- <glx rop="115"/>
+ <glx rop="115"/>
</function>
<function name="TexGendv" offset="189">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLdouble *" variable_param="pname"/>
- <glx rop="116"/>
+ <glx rop="116"/>
</function>
<function name="TexGenf" offset="190">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="117"/>
+ <glx rop="117"/>
</function>
<function name="TexGenfv" offset="191">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="118"/>
+ <glx rop="118"/>
</function>
<function name="TexGeni" offset="192">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="119"/>
+ <glx rop="119"/>
</function>
<function name="TexGeniv" offset="193">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="120"/>
+ <glx rop="120"/>
</function>
<function name="FeedbackBuffer" offset="194">
<param name="size" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="buffer" type="GLfloat *"/>
- <glx sop="105" handcode="true"/>
+ <glx sop="105" handcode="true"/>
</function>
<function name="SelectBuffer" offset="195">
<param name="size" type="GLsizei"/>
<param name="buffer" type="GLuint *"/>
- <glx sop="106" handcode="true"/>
+ <glx sop="106" handcode="true"/>
</function>
<function name="RenderMode" offset="196">
<param name="mode" type="GLenum"/>
<return type="GLint"/>
- <glx sop="107" handcode="true"/>
+ <glx sop="107" handcode="true"/>
</function>
<function name="InitNames" offset="197">
- <glx rop="121"/>
+ <glx rop="121"/>
</function>
<function name="LoadName" offset="198">
<param name="name" type="GLuint"/>
- <glx rop="122"/>
+ <glx rop="122"/>
</function>
<function name="PassThrough" offset="199">
<param name="token" type="GLfloat"/>
- <glx rop="123"/>
+ <glx rop="123"/>
</function>
<function name="PopName" offset="200">
- <glx rop="124"/>
+ <glx rop="124"/>
</function>
<function name="PushName" offset="201">
<param name="name" type="GLuint"/>
- <glx rop="125"/>
+ <glx rop="125"/>
</function>
<function name="DrawBuffer" offset="202">
<param name="mode" type="GLenum"/>
- <glx rop="126"/>
+ <glx rop="126"/>
</function>
<function name="Clear" offset="203">
<param name="mask" type="GLbitfield"/>
- <glx rop="127"/>
+ <glx rop="127"/>
</function>
<function name="ClearAccum" offset="204">
@@ -1252,12 +1678,12 @@
<param name="green" type="GLfloat"/>
<param name="blue" type="GLfloat"/>
<param name="alpha" type="GLfloat"/>
- <glx rop="128"/>
+ <glx rop="128"/>
</function>
<function name="ClearIndex" offset="205">
<param name="c" type="GLfloat"/>
- <glx rop="129"/>
+ <glx rop="129"/>
</function>
<function name="ClearColor" offset="206">
@@ -1265,22 +1691,22 @@
<param name="green" type="GLclampf"/>
<param name="blue" type="GLclampf"/>
<param name="alpha" type="GLclampf"/>
- <glx rop="130"/>
+ <glx rop="130"/>
</function>
<function name="ClearStencil" offset="207">
<param name="s" type="GLint"/>
- <glx rop="131"/>
+ <glx rop="131"/>
</function>
<function name="ClearDepth" offset="208">
<param name="depth" type="GLclampd"/>
- <glx rop="132"/>
+ <glx rop="132"/>
</function>
<function name="StencilMask" offset="209">
<param name="mask" type="GLuint"/>
- <glx rop="133"/>
+ <glx rop="133"/>
</function>
<function name="ColorMask" offset="210">
@@ -1288,33 +1714,33 @@
<param name="green" type="GLboolean"/>
<param name="blue" type="GLboolean"/>
<param name="alpha" type="GLboolean"/>
- <glx rop="134"/>
+ <glx rop="134"/>
</function>
<function name="DepthMask" offset="211">
<param name="flag" type="GLboolean"/>
- <glx rop="135"/>
+ <glx rop="135"/>
</function>
<function name="IndexMask" offset="212">
<param name="mask" type="GLuint"/>
- <glx rop="136"/>
+ <glx rop="136"/>
</function>
<function name="Accum" offset="213">
<param name="op" type="GLenum"/>
<param name="value" type="GLfloat"/>
- <glx rop="137"/>
+ <glx rop="137"/>
</function>
<function name="Disable" offset="214">
<param name="cap" type="GLenum"/>
- <glx rop="138"/>
+ <glx rop="138"/>
</function>
<function name="Enable" offset="215">
<param name="cap" type="GLenum"/>
- <glx rop="139"/>
+ <glx rop="139"/>
</function>
<function name="Finish" offset="216">
@@ -1326,12 +1752,12 @@
</function>
<function name="PopAttrib" offset="218">
- <glx rop="141"/>
+ <glx rop="141"/>
</function>
<function name="PushAttrib" offset="219">
<param name="mask" type="GLbitfield"/>
- <glx rop="142"/>
+ <glx rop="142"/>
</function>
<function name="Map1d" offset="220">
@@ -1341,7 +1767,7 @@
<param name="stride" type="GLint"/>
<param name="order" type="GLint"/>
<param name="points" type="const GLdouble *"/>
- <glx rop="143" handcode="true"/>
+ <glx rop="143" handcode="true"/>
</function>
<function name="Map1f" offset="221">
@@ -1351,7 +1777,7 @@
<param name="stride" type="GLint"/>
<param name="order" type="GLint"/>
<param name="points" type="const GLfloat *"/>
- <glx rop="144" handcode="true"/>
+ <glx rop="144" handcode="true"/>
</function>
<function name="Map2d" offset="222">
@@ -1365,7 +1791,7 @@
<param name="vstride" type="GLint"/>
<param name="vorder" type="GLint"/>
<param name="points" type="const GLdouble *"/>
- <glx rop="145" handcode="true"/>
+ <glx rop="145" handcode="true"/>
</function>
<function name="Map2f" offset="223">
@@ -1379,21 +1805,21 @@
<param name="vstride" type="GLint"/>
<param name="vorder" type="GLint"/>
<param name="points" type="const GLfloat *"/>
- <glx rop="146" handcode="true"/>
+ <glx rop="146" handcode="true"/>
</function>
<function name="MapGrid1d" offset="224">
<param name="un" type="GLint"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
- <glx rop="147"/>
+ <glx rop="147"/>
</function>
<function name="MapGrid1f" offset="225">
<param name="un" type="GLint"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
- <glx rop="148"/>
+ <glx rop="148"/>
</function>
<function name="MapGrid2d" offset="226">
@@ -1403,7 +1829,7 @@
<param name="vn" type="GLint"/>
<param name="v1" type="GLdouble"/>
<param name="v2" type="GLdouble"/>
- <glx rop="149"/>
+ <glx rop="149"/>
</function>
<function name="MapGrid2f" offset="227">
@@ -1413,7 +1839,7 @@
<param name="vn" type="GLint"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
- <glx rop="150"/>
+ <glx rop="150"/>
</function>
<function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv">
@@ -1422,7 +1848,7 @@
<function name="EvalCoord1dv" offset="229">
<param name="u" type="const GLdouble *" count="1"/>
- <glx rop="151"/>
+ <glx rop="151"/>
</function>
<function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv">
@@ -1431,7 +1857,7 @@
<function name="EvalCoord1fv" offset="231">
<param name="u" type="const GLfloat *" count="1"/>
- <glx rop="152"/>
+ <glx rop="152"/>
</function>
<function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv">
@@ -1441,7 +1867,7 @@
<function name="EvalCoord2dv" offset="233">
<param name="u" type="const GLdouble *" count="2"/>
- <glx rop="153"/>
+ <glx rop="153"/>
</function>
<function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv">
@@ -1451,19 +1877,19 @@
<function name="EvalCoord2fv" offset="235">
<param name="u" type="const GLfloat *" count="2"/>
- <glx rop="154"/>
+ <glx rop="154"/>
</function>
<function name="EvalMesh1" offset="236">
<param name="mode" type="GLenum"/>
<param name="i1" type="GLint"/>
<param name="i2" type="GLint"/>
- <glx rop="155"/>
+ <glx rop="155"/>
</function>
<function name="EvalPoint1" offset="237">
<param name="i" type="GLint"/>
- <glx rop="156"/>
+ <glx rop="156"/>
</function>
<function name="EvalMesh2" offset="238">
@@ -1472,105 +1898,105 @@
<param name="i2" type="GLint"/>
<param name="j1" type="GLint"/>
<param name="j2" type="GLint"/>
- <glx rop="157"/>
+ <glx rop="157"/>
</function>
<function name="EvalPoint2" offset="239">
<param name="i" type="GLint"/>
<param name="j" type="GLint"/>
- <glx rop="158"/>
+ <glx rop="158"/>
</function>
<function name="AlphaFunc" offset="240">
<param name="func" type="GLenum"/>
<param name="ref" type="GLclampf"/>
- <glx rop="159"/>
+ <glx rop="159"/>
</function>
<function name="BlendFunc" offset="241">
<param name="sfactor" type="GLenum"/>
<param name="dfactor" type="GLenum"/>
- <glx rop="160"/>
+ <glx rop="160"/>
</function>
<function name="LogicOp" offset="242">
<param name="opcode" type="GLenum"/>
- <glx rop="161"/>
+ <glx rop="161"/>
</function>
<function name="StencilFunc" offset="243">
<param name="func" type="GLenum"/>
<param name="ref" type="GLint"/>
<param name="mask" type="GLuint"/>
- <glx rop="162"/>
+ <glx rop="162"/>
</function>
<function name="StencilOp" offset="244">
<param name="fail" type="GLenum"/>
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
- <glx rop="163"/>
+ <glx rop="163"/>
</function>
<function name="DepthFunc" offset="245">
<param name="func" type="GLenum"/>
- <glx rop="164"/>
+ <glx rop="164"/>
</function>
<function name="PixelZoom" offset="246">
<param name="xfactor" type="GLfloat"/>
<param name="yfactor" type="GLfloat"/>
- <glx rop="165"/>
+ <glx rop="165"/>
</function>
<function name="PixelTransferf" offset="247">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="166"/>
+ <glx rop="166"/>
</function>
<function name="PixelTransferi" offset="248">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="167"/>
+ <glx rop="167"/>
</function>
<function name="PixelStoref" offset="249">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="109" handcode="true"/>
+ <glx rop="109" handcode="true"/>
</function>
<function name="PixelStorei" offset="250">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="110" handcode="true"/>
+ <glx rop="110" handcode="true"/>
</function>
<function name="PixelMapfv" offset="251">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei"/>
<param name="values" type="const GLfloat *"/>
- <glx sop="125" handcode="true"/>
+ <glx sop="125" handcode="true"/>
</function>
<function name="PixelMapuiv" offset="252">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei"/>
<param name="values" type="const GLuint *"/>
- <glx sop="126" handcode="true"/>
+ <glx sop="126" handcode="true"/>
</function>
<function name="PixelMapusv" offset="253">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei"/>
<param name="values" type="const GLushort *"/>
- <glx sop="127" handcode="true"/>
+ <glx sop="127" handcode="true"/>
</function>
<function name="ReadBuffer" offset="254">
<param name="mode" type="GLenum"/>
- <glx rop="171"/>
+ <glx rop="171"/>
</function>
<function name="CopyPixels" offset="255">
@@ -1579,7 +2005,7 @@
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="type" type="GLenum"/>
- <glx rop="172"/>
+ <glx rop="172"/>
</function>
<function name="ReadPixels" offset="256">
@@ -1590,7 +2016,7 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="GLvoid *"/>
- <glx sop="111" handcode="true"/>
+ <glx sop="111" handcode="true"/>
</function>
<function name="DrawPixels" offset="257">
@@ -1599,155 +2025,155 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="173" handcode="true"/>
+ <glx rop="173" handcode="true"/>
</function>
<function name="GetBooleanv" offset="258">
<param name="pname" type="GLenum"/>
<param name="params" type="GLboolean *"/>
- <glx sop="112" handcode="true"/>
+ <glx sop="112" handcode="true"/>
</function>
<function name="GetClipPlane" offset="259">
<param name="plane" type="GLenum"/>
<param name="equation" type="GLdouble *" output="true"/>
- <glx sop="113" handcode="true"/>
+ <glx sop="113" handcode="true"/>
</function>
<function name="GetDoublev" offset="260">
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *"/>
- <glx sop="114" handcode="true"/>
+ <glx sop="114" handcode="true"/>
</function>
<function name="GetError" offset="261">
<return type="GLenum"/>
- <glx sop="115" handcode="true"/>
+ <glx sop="115" handcode="true"/>
</function>
<function name="GetFloatv" offset="262">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *"/>
- <glx sop="116" handcode="true"/>
+ <glx sop="116" handcode="true"/>
</function>
<function name="GetIntegerv" offset="263">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx sop="117" handcode="true"/>
+ <glx sop="117" handcode="true"/>
</function>
<function name="GetLightfv" offset="264">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="118"/>
+ <glx sop="118"/>
</function>
<function name="GetLightiv" offset="265">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="119"/>
+ <glx sop="119"/>
</function>
<function name="GetMapdv" offset="266">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLdouble *" output="true"/>
- <glx sop="120"/>
+ <glx sop="120"/>
</function>
<function name="GetMapfv" offset="267">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLfloat *" output="true"/>
- <glx sop="121"/>
+ <glx sop="121"/>
</function>
<function name="GetMapiv" offset="268">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLint *" output="true"/>
- <glx sop="122"/>
+ <glx sop="122"/>
</function>
<function name="GetMaterialfv" offset="269">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="123"/>
+ <glx sop="123"/>
</function>
<function name="GetMaterialiv" offset="270">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="124"/>
+ <glx sop="124"/>
</function>
<function name="GetPixelMapfv" offset="271">
<param name="map" type="GLenum"/>
<param name="values" type="GLfloat *" output="true"/>
- <glx sop="125"/>
+ <glx sop="125"/>
</function>
<function name="GetPixelMapuiv" offset="272">
<param name="map" type="GLenum"/>
<param name="values" type="GLuint *" output="true"/>
- <glx sop="126"/>
+ <glx sop="126"/>
</function>
<function name="GetPixelMapusv" offset="273">
<param name="map" type="GLenum"/>
<param name="values" type="GLushort *" output="true"/>
- <glx sop="127"/>
+ <glx sop="127"/>
</function>
<function name="GetPolygonStipple" offset="274">
<param name="mask" type="GLubyte *"/>
- <glx sop="128" handcode="true"/>
+ <glx sop="128" handcode="true"/>
</function>
<function name="GetString" offset="275">
<param name="name" type="GLenum"/>
<return type="const GLubyte *"/>
- <glx sop="129" handcode="true"/>
+ <glx sop="129" handcode="true"/>
</function>
<function name="GetTexEnvfv" offset="276">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="130"/>
+ <glx sop="130"/>
</function>
<function name="GetTexEnviv" offset="277">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="131"/>
+ <glx sop="131"/>
</function>
<function name="GetTexGendv" offset="278">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx sop="132"/>
+ <glx sop="132"/>
</function>
<function name="GetTexGenfv" offset="279">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="133"/>
+ <glx sop="133"/>
</function>
<function name="GetTexGeniv" offset="280">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="134"/>
+ <glx sop="134"/>
</function>
<function name="GetTexImage" offset="281">
@@ -1756,21 +2182,21 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="GLvoid *"/>
- <glx sop="135" handcode="true"/>
+ <glx sop="135" handcode="true"/>
</function>
<function name="GetTexParameterfv" offset="282">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="136"/>
+ <glx sop="136"/>
</function>
<function name="GetTexParameteriv" offset="283">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="137"/>
+ <glx sop="137"/>
</function>
<function name="GetTexLevelParameterfv" offset="284">
@@ -1778,7 +2204,7 @@
<param name="level" type="GLint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="138"/>
+ <glx sop="138"/>
</function>
<function name="GetTexLevelParameteriv" offset="285">
@@ -1786,25 +2212,25 @@
<param name="level" type="GLint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="139"/>
+ <glx sop="139"/>
</function>
<function name="IsEnabled" offset="286">
<param name="cap" type="GLenum"/>
<return type="GLboolean"/>
- <glx sop="140" handcode="true"/>
+ <glx sop="140" handcode="true"/>
</function>
<function name="IsList" offset="287">
<param name="list" type="GLuint"/>
<return type="GLboolean"/>
- <glx sop="141"/>
+ <glx sop="141"/>
</function>
<function name="DepthRange" offset="288">
<param name="zNear" type="GLclampd"/>
<param name="zFar" type="GLclampd"/>
- <glx rop="174"/>
+ <glx rop="174"/>
</function>
<function name="Frustum" offset="289">
@@ -1814,36 +2240,36 @@
<param name="top" type="GLdouble"/>
<param name="zNear" type="GLdouble"/>
<param name="zFar" type="GLdouble"/>
- <glx rop="175"/>
+ <glx rop="175"/>
</function>
<function name="LoadIdentity" offset="290">
- <glx rop="176"/>
+ <glx rop="176"/>
</function>
<function name="LoadMatrixf" offset="291">
<param name="m" type="const GLfloat *" count="16"/>
- <glx rop="177"/>
+ <glx rop="177"/>
</function>
<function name="LoadMatrixd" offset="292">
<param name="m" type="const GLdouble *" count="16"/>
- <glx rop="178"/>
+ <glx rop="178"/>
</function>
<function name="MatrixMode" offset="293">
<param name="mode" type="GLenum"/>
- <glx rop="179"/>
+ <glx rop="179"/>
</function>
<function name="MultMatrixf" offset="294">
<param name="m" type="const GLfloat *" count="16"/>
- <glx rop="180"/>
+ <glx rop="180"/>
</function>
<function name="MultMatrixd" offset="295">
<param name="m" type="const GLdouble *" count="16"/>
- <glx rop="181"/>
+ <glx rop="181"/>
</function>
<function name="Ortho" offset="296">
@@ -1853,15 +2279,15 @@
<param name="top" type="GLdouble"/>
<param name="zNear" type="GLdouble"/>
<param name="zFar" type="GLdouble"/>
- <glx rop="182"/>
+ <glx rop="182"/>
</function>
<function name="PopMatrix" offset="297">
- <glx rop="183"/>
+ <glx rop="183"/>
</function>
<function name="PushMatrix" offset="298">
- <glx rop="184"/>
+ <glx rop="184"/>
</function>
<function name="Rotated" offset="299">
@@ -1869,7 +2295,7 @@
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
- <glx rop="185"/>
+ <glx rop="185"/>
</function>
<function name="Rotatef" offset="300">
@@ -1877,35 +2303,35 @@
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
- <glx rop="186"/>
+ <glx rop="186"/>
</function>
<function name="Scaled" offset="301">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
- <glx rop="187"/>
+ <glx rop="187"/>
</function>
<function name="Scalef" offset="302">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
- <glx rop="188"/>
+ <glx rop="188"/>
</function>
<function name="Translated" offset="303">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
- <glx rop="189"/>
+ <glx rop="189"/>
</function>
<function name="Translatef" offset="304">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
- <glx rop="190"/>
+ <glx rop="190"/>
</function>
<function name="Viewport" offset="305">
@@ -1913,14 +2339,120 @@
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
- <glx rop="191"/>
+ <glx rop="191"/>
</function>
</category>
<category name="1.1">
+ <enum name="INDEX_LOGIC_OP" value="0x0BF1"/>
+ <enum name="COLOR_LOGIC_OP" value="0x0BF2"/>
+ <enum name="TEXTURE_INTERNAL_FORMAT" value="0x1003"/>
+ <enum name="DOUBLE" value="0x140A"/>
+ <enum name="POLYGON_OFFSET_UNITS" value="0x2A00"/>
+ <enum name="POLYGON_OFFSET_POINT" value="0x2A01"/>
+ <enum name="POLYGON_OFFSET_LINE" value="0x2A02"/>
+ <enum name="R3_G3_B2" value="0x2A10"/>
+ <enum name="V2F" value="0x2A20"/>
+ <enum name="V3F" value="0x2A21"/>
+ <enum name="C4UB_V2F" value="0x2A22"/>
+ <enum name="C4UB_V3F" value="0x2A23"/>
+ <enum name="C3F_V3F" value="0x2A24"/>
+ <enum name="N3F_V3F" value="0x2A25"/>
+ <enum name="C4F_N3F_V3F" value="0x2A26"/>
+ <enum name="T2F_V3F" value="0x2A27"/>
+ <enum name="T4F_V4F" value="0x2A28"/>
+ <enum name="T2F_C4UB_V3F" value="0x2A29"/>
+ <enum name="T2F_C3F_V3F" value="0x2A2A"/>
+ <enum name="T2F_N3F_V3F" value="0x2A2B"/>
+ <enum name="T2F_C4F_N3F_V3F" value="0x2A2C"/>
+ <enum name="T4F_C4F_N3F_V4F" value="0x2A2D"/>
+ <enum name="POLYGON_OFFSET_FILL" value="0x8037"/>
+ <enum name="POLYGON_OFFSET_FACTOR" value="0x8038"/>
+ <enum name="POLYGON_OFFSET_BIAS" value="0x8039"/>
+ <enum name="ALPHA4" value="0x803B"/>
+ <enum name="ALPHA8" value="0x803C"/>
+ <enum name="ALPHA12" value="0x803D"/>
+ <enum name="ALPHA16" value="0x803E"/>
+ <enum name="LUMINANCE4" value="0x803F"/>
+ <enum name="LUMINANCE8" value="0x8040"/>
+ <enum name="LUMINANCE12" value="0x8041"/>
+ <enum name="LUMINANCE16" value="0x8042"/>
+ <enum name="LUMINANCE4_ALPHA4" value="0x8043"/>
+ <enum name="LUMINANCE6_ALPHA2" value="0x8044"/>
+ <enum name="LUMINANCE8_ALPHA8" value="0x8045"/>
+ <enum name="LUMINANCE12_ALPHA4" value="0x8046"/>
+ <enum name="LUMINANCE12_ALPHA12" value="0x8047"/>
+ <enum name="LUMINANCE16_ALPHA16" value="0x8048"/>
+ <enum name="INTENSITY" value="0x8049"/>
+ <enum name="INTENSITY4" value="0x804A"/>
+ <enum name="INTENSITY8" value="0x804B"/>
+ <enum name="INTENSITY12" value="0x804C"/>
+ <enum name="INTENSITY16" value="0x804D"/>
+ <enum name="RGB4" value="0x804F"/>
+ <enum name="RGB5" value="0x8050"/>
+ <enum name="RGB8" value="0x8051"/>
+ <enum name="RGB10" value="0x8052"/>
+ <enum name="RGB12" value="0x8053"/>
+ <enum name="RGB16" value="0x8054"/>
+ <enum name="RGBA2" value="0x8055"/>
+ <enum name="RGBA4" value="0x8056"/>
+ <enum name="RGB5_A1" value="0x8057"/>
+ <enum name="RGBA8" value="0x8058"/>
+ <enum name="RGB10_A2" value="0x8059"/>
+ <enum name="RGBA12" value="0x805A"/>
+ <enum name="RGBA16" value="0x805B"/>
+ <enum name="TEXTURE_RED_SIZE" value="0x805C"/>
+ <enum name="TEXTURE_GREEN_SIZE" value="0x805D"/>
+ <enum name="TEXTURE_BLUE_SIZE" value="0x805E"/>
+ <enum name="TEXTURE_ALPHA_SIZE" value="0x805F"/>
+ <enum name="TEXTURE_LUMINANCE_SIZE" value="0x8060"/>
+ <enum name="TEXTURE_INTENSITY_SIZE" value="0x8061"/>
+ <enum name="PROXY_TEXTURE_1D" value="0x8063"/>
+ <enum name="PROXY_TEXTURE_2D" value="0x8064"/>
+ <enum name="TEXTURE_PRIORITY" value="0x8066"/>
+ <enum name="TEXTURE_RESIDENT" value="0x8067"/>
+ <enum name="TEXTURE_BINDING_1D" value="0x8068"/>
+ <enum name="TEXTURE_BINDING_2D" value="0x8069"/>
+ <enum name="VERTEX_ARRAY" value="0x8074"/>
+ <enum name="NORMAL_ARRAY" value="0x8075"/>
+ <enum name="COLOR_ARRAY" value="0x8076"/>
+ <enum name="INDEX_ARRAY" value="0x8077"/>
+ <enum name="TEXTURE_COORD_ARRAY" value="0x8078"/>
+ <enum name="EDGE_FLAG_ARRAY" value="0x8079"/>
+ <enum name="VERTEX_ARRAY_SIZE" value="0x807A"/>
+ <enum name="VERTEX_ARRAY_TYPE" value="0x807B"/>
+ <enum name="VERTEX_ARRAY_STRIDE" value="0x807C"/>
+ <enum name="VERTEX_ARRAY_COUNT" value="0x807D"/>
+ <enum name="NORMAL_ARRAY_TYPE" value="0x807E"/>
+ <enum name="NORMAL_ARRAY_STRIDE" value="0x807F"/>
+ <enum name="NORMAL_ARRAY_COUNT" value="0x8080"/>
+ <enum name="COLOR_ARRAY_SIZE" value="0x8081"/>
+ <enum name="COLOR_ARRAY_TYPE" value="0x8082"/>
+ <enum name="COLOR_ARRAY_STRIDE" value="0x8083"/>
+ <enum name="COLOR_ARRAY_COUNT" value="0x8084"/>
+ <enum name="INDEX_ARRAY_TYPE" value="0x8085"/>
+ <enum name="INDEX_ARRAY_STRIDE" value="0x8086"/>
+ <enum name="INDEX_ARRAY_COUNT" value="0x8087"/>
+ <enum name="TEXTURE_COORD_ARRAY_SIZE" value="0x8088"/>
+ <enum name="TEXTURE_COORD_ARRAY_TYPE" value="0x8089"/>
+ <enum name="TEXTURE_COORD_ARRAY_STRIDE" value="0x808A"/>
+ <enum name="TEXTURE_COORD_ARRAY_COUNT" value="0x808B"/>
+ <enum name="EDGE_FLAG_ARRAY_STRIDE" value="0x808C"/>
+ <enum name="EDGE_FLAG_ARRAY_COUNT" value="0x808D"/>
+ <enum name="VERTEX_ARRAY_POINTER" value="0x808E"/>
+ <enum name="NORMAL_ARRAY_POINTER" value="0x808F"/>
+ <enum name="COLOR_ARRAY_POINTER" value="0x8090"/>
+ <enum name="INDEX_ARRAY_POINTER" value="0x8091"/>
+ <enum name="TEXTURE_COORD_ARRAY_POINTER" value="0x8092"/>
+ <enum name="EDGE_FLAG_ARRAY_POINTER" value="0x8093"/>
+ <enum name="CLIENT_PIXEL_STORE_BIT" value="0x00000001"/>
+ <enum name="CLIENT_VERTEX_ARRAY_BIT" value="0x00000002"/>
+ <enum name="ALL_CLIENT_ATTRIB_BITS" value="0xFFFFFFFF"/>
+ <enum name="CLIENT_ALL_ATTRIB_BITS" value="0xFFFFFFFF"/>
+
<function name="ArrayElement" offset="306">
<param name="i" type="GLint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="ColorPointer" offset="308">
@@ -1928,19 +2460,19 @@
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="DisableClientState" offset="309">
<param name="array" type="GLenum"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="DrawArrays" offset="310">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="DrawElements" offset="311">
@@ -1948,45 +2480,45 @@
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="indices" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="EdgeFlagPointer" offset="312">
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="EnableClientState" offset="313">
<param name="array" type="GLenum"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="GetPointerv" offset="329">
<param name="pname" type="GLenum"/>
<param name="params" type="GLvoid **"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="IndexPointer" offset="314">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="InterleavedArrays" offset="317">
<param name="format" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="NormalPointer" offset="318">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="TexCoordPointer" offset="320">
@@ -1994,7 +2526,7 @@
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="VertexPointer" offset="321">
@@ -2002,13 +2534,13 @@
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="PolygonOffset" offset="319">
<param name="factor" type="GLfloat"/>
<param name="units" type="GLfloat"/>
- <glx rop="192"/>
+ <glx rop="192"/>
</function>
<function name="CopyTexImage1D" offset="323">
@@ -2019,7 +2551,7 @@
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="border" type="GLint"/>
- <glx rop="4119"/>
+ <glx rop="4119"/>
</function>
<function name="CopyTexImage2D" offset="324">
@@ -2031,7 +2563,7 @@
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="border" type="GLint"/>
- <glx rop="4120"/>
+ <glx rop="4120"/>
</function>
<function name="CopyTexSubImage1D" offset="325">
@@ -2041,7 +2573,7 @@
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
- <glx rop="4121"/>
+ <glx rop="4121"/>
</function>
<function name="CopyTexSubImage2D" offset="326">
@@ -2053,7 +2585,7 @@
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
- <glx rop="4122"/>
+ <glx rop="4122"/>
</function>
<function name="TexSubImage1D" offset="332">
@@ -2064,7 +2596,7 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="4099" handcode="true"/>
+ <glx rop="4099" handcode="true"/>
</function>
<function name="TexSubImage2D" offset="333">
@@ -2077,7 +2609,7 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="4100" handcode="true"/>
+ <glx rop="4100" handcode="true"/>
</function>
<function name="AreTexturesResident" offset="322">
@@ -2085,38 +2617,38 @@
<param name="textures" type="const GLuint *"/>
<param name="residences" type="GLboolean *"/>
<return type="GLboolean"/>
- <glx sop="143" handcode="true"/>
+ <glx sop="143" handcode="true"/>
</function>
<function name="BindTexture" offset="307">
<param name="target" type="GLenum"/>
<param name="texture" type="GLuint"/>
- <glx rop="4117"/>
+ <glx rop="4117"/>
</function>
<function name="DeleteTextures" offset="327">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
- <glx sop="144"/>
+ <glx sop="144"/>
</function>
<function name="GenTextures" offset="328">
<param name="n" type="GLsizei"/>
<param name="textures" type="GLuint *" output="true"/>
- <glx sop="145" handcode="true"/>
+ <glx sop="145" handcode="true"/>
</function>
<function name="IsTexture" offset="330">
<param name="texture" type="GLuint"/>
<return type="GLboolean"/>
- <glx sop="146"/>
+ <glx sop="146"/>
</function>
<function name="PrioritizeTextures" offset="331">
<param name="n" type="GLsizei"/>
<param name="textures" type="const GLuint *"/>
<param name="priorities" type="const GLclampf *"/>
- <glx rop="4118" handcode="true"/>
+ <glx rop="4118" handcode="true"/>
</function>
<function name="Indexub" offset="315" vectorequiv="Indexubv">
@@ -2125,31 +2657,73 @@
<function name="Indexubv" offset="316">
<param name="c" type="const GLubyte *" count="1"/>
- <glx rop="194"/>
+ <glx rop="194"/>
</function>
<function name="PopClientAttrib" offset="334">
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="PushClientAttrib" offset="335">
<param name="mask" type="GLbitfield"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
<category name="1.2">
+ <enum name="UNSIGNED_BYTE_3_3_2" value="0x8032"/>
+ <enum name="UNSIGNED_SHORT_4_4_4_4" value="0x8033"/>
+ <enum name="UNSIGNED_SHORT_5_5_5_1" value="0x8034"/>
+ <enum name="UNSIGNED_INT_8_8_8_8" value="0x8035"/>
+ <enum name="UNSIGNED_INT_10_10_10_2" value="0x8036"/>
+ <enum name="RESCALE_NORMAL" value="0x803A"/>
+ <enum name="TEXTURE_BINDING_3D" value="0x806A"/>
+ <enum name="PACK_SKIP_IMAGES" value="0x806B"/>
+ <enum name="PACK_IMAGE_HEIGHT" value="0x806C"/>
+ <enum name="UNPACK_SKIP_IMAGES" value="0x806D"/>
+ <enum name="UNPACK_IMAGE_HEIGHT" value="0x806E"/>
+ <enum name="TEXTURE_3D" value="0x806F"/>
+ <enum name="PROXY_TEXTURE_3D" value="0x8070"/>
+ <enum name="TEXTURE_DEPTH" value="0x8071"/>
+ <enum name="TEXTURE_WRAP_R" value="0x8072"/>
+ <enum name="MAX_3D_TEXTURE_SIZE" value="0x8073"/>
+ <enum name="UNSIGNED_BYTE_2_3_3_REV" value="0x8362"/>
+ <enum name="UNSIGNED_SHORT_5_6_5" value="0x8363"/>
+ <enum name="UNSIGNED_SHORT_5_6_5_REV" value="0x8364"/>
+ <enum name="UNSIGNED_SHORT_4_4_4_4_REV" value="0x8365"/>
+ <enum name="UNSIGNED_SHORT_1_5_5_5_REV" value="0x8366"/>
+ <enum name="UNSIGNED_INT_8_8_8_8_REV" value="0x8367"/>
+ <enum name="UNSIGNED_INT_2_10_10_10_REV" value="0x8368"/>
+ <enum name="BGR" value="0x80E0"/>
+ <enum name="BGRA" value="0x80E1"/>
+ <enum name="MAX_ELEMENTS_VERTICES" value="0x80E8"/>
+ <enum name="MAX_ELEMENTS_INDICES" value="0x80E9"/>
+ <enum name="CLAMP_TO_EDGE" value="0x812F"/>
+ <enum name="TEXTURE_MIN_LOD" value="0x813A"/>
+ <enum name="TEXTURE_MAX_LOD" value="0x813B"/>
+ <enum name="TEXTURE_BASE_LEVEL" value="0x813C"/>
+ <enum name="TEXTURE_MAX_LEVEL" value="0x813D"/>
+ <enum name="LIGHT_MODEL_COLOR_CONTROL" value="0x81F8"/>
+ <enum name="SINGLE_COLOR" value="0x81F9"/>
+ <enum name="SEPARATE_SPECULAR_COLOR" value="0x81FA"/>
+ <enum name="SMOOTH_POINT_SIZE_RANGE" value="0x0B12"/>
+ <enum name="SMOOTH_POINT_SIZE_GRANULARITY" value="0x0B13"/>
+ <enum name="SMOOTH_LINE_WIDTH_RANGE" value="0x0B22"/>
+ <enum name="SMOOTH_LINE_WIDTH_GRANULARITY" value="0x0B23"/>
+ <enum name="ALIASED_POINT_SIZE_RANGE" value="0x846D"/>
+ <enum name="ALIASED_LINE_WIDTH_RANGE" value="0x846E"/>
+
<function name="BlendColor" offset="336">
<param name="red" type="GLclampf"/>
<param name="green" type="GLclampf"/>
<param name="blue" type="GLclampf"/>
<param name="alpha" type="GLclampf"/>
- <glx rop="4096"/>
+ <glx rop="4096"/>
</function>
<function name="BlendEquation" offset="337">
<param name="mode" type="GLenum"/>
- <glx rop="4097"/>
+ <glx rop="4097"/>
</function>
<function name="DrawRangeElements" offset="338">
@@ -2159,7 +2733,7 @@
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="indices" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="ColorTable" offset="339">
@@ -2169,21 +2743,21 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="table" type="const GLvoid *"/>
- <glx rop="2053" handcode="true"/>
+ <glx rop="2053" handcode="true"/>
</function>
<function name="ColorTableParameterfv" offset="340">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="2054"/>
+ <glx rop="2054"/>
</function>
<function name="ColorTableParameteriv" offset="341">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="2055"/>
+ <glx rop="2055"/>
</function>
<function name="CopyColorTable" offset="342">
@@ -2192,7 +2766,7 @@
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
- <glx rop="2056"/>
+ <glx rop="2056"/>
</function>
<function name="GetColorTable" offset="343">
@@ -2200,21 +2774,21 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="table" type="GLvoid *"/>
- <glx sop="147" handcode="true"/>
+ <glx sop="147" handcode="true"/>
</function>
<function name="GetColorTableParameterfv" offset="344">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="148"/>
+ <glx sop="148"/>
</function>
<function name="GetColorTableParameteriv" offset="345">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="149"/>
+ <glx sop="149"/>
</function>
<function name="ColorSubTable" offset="346">
@@ -2224,7 +2798,7 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="195" handcode="true"/>
+ <glx rop="195" handcode="true"/>
</function>
<function name="CopyColorSubTable" offset="347">
@@ -2233,7 +2807,7 @@
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
- <glx rop="196"/>
+ <glx rop="196"/>
</function>
<function name="ConvolutionFilter1D" offset="348">
@@ -2243,7 +2817,7 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="image" type="const GLvoid *"/>
- <glx rop="4101" handcode="true"/>
+ <glx rop="4101" handcode="true"/>
</function>
<function name="ConvolutionFilter2D" offset="349">
@@ -2254,35 +2828,35 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="image" type="const GLvoid *"/>
- <glx rop="4102" handcode="true"/>
+ <glx rop="4102" handcode="true"/>
</function>
<function name="ConvolutionParameterf" offset="350">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat"/>
- <glx rop="4103"/>
+ <glx rop="4103"/>
</function>
<function name="ConvolutionParameterfv" offset="351">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="4104"/>
+ <glx rop="4104"/>
</function>
<function name="ConvolutionParameteri" offset="352">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint"/>
- <glx rop="4105"/>
+ <glx rop="4105"/>
</function>
<function name="ConvolutionParameteriv" offset="353">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="4106"/>
+ <glx rop="4106"/>
</function>
<function name="CopyConvolutionFilter1D" offset="354">
@@ -2291,7 +2865,7 @@
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
- <glx rop="4107"/>
+ <glx rop="4107"/>
</function>
<function name="CopyConvolutionFilter2D" offset="355">
@@ -2301,7 +2875,7 @@
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
- <glx rop="4108"/>
+ <glx rop="4108"/>
</function>
<function name="GetConvolutionFilter" offset="356">
@@ -2309,21 +2883,21 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="image" type="GLvoid *"/>
- <glx sop="150" handcode="true"/>
+ <glx sop="150" handcode="true"/>
</function>
<function name="GetConvolutionParameterfv" offset="357">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="151"/>
+ <glx sop="151"/>
</function>
<function name="GetConvolutionParameteriv" offset="358">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="152"/>
+ <glx sop="152"/>
</function>
<function name="GetSeparableFilter" offset="359">
@@ -2333,7 +2907,7 @@
<param name="row" type="GLvoid *"/>
<param name="column" type="GLvoid *"/>
<param name="span" type="GLvoid *"/>
- <glx sop="153" handcode="true"/>
+ <glx sop="153" handcode="true"/>
</function>
<function name="SeparableFilter2D" offset="360">
@@ -2345,7 +2919,7 @@
<param name="type" type="GLenum"/>
<param name="row" type="const GLvoid *"/>
<param name="column" type="const GLvoid *"/>
- <glx rop="4109" handcode="true"/>
+ <glx rop="4109" handcode="true"/>
</function>
<function name="GetHistogram" offset="361">
@@ -2354,21 +2928,21 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="values" type="GLvoid *" output="true"/>
- <glx sop="154" handcode="true"/>
+ <glx sop="154" handcode="true"/>
</function>
<function name="GetHistogramParameterfv" offset="362">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="155"/>
+ <glx sop="155"/>
</function>
<function name="GetHistogramParameteriv" offset="363">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="156"/>
+ <glx sop="156"/>
</function>
<function name="GetMinmax" offset="364">
@@ -2377,21 +2951,21 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="values" type="GLvoid *"/>
- <glx sop="157" handcode="true"/>
+ <glx sop="157" handcode="true"/>
</function>
<function name="GetMinmaxParameterfv" offset="365">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="158"/>
+ <glx sop="158"/>
</function>
<function name="GetMinmaxParameteriv" offset="366">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="159"/>
+ <glx sop="159"/>
</function>
<function name="Histogram" offset="367">
@@ -2399,24 +2973,24 @@
<param name="width" type="GLsizei"/>
<param name="internalformat" type="GLenum"/>
<param name="sink" type="GLboolean"/>
- <glx rop="4110"/>
+ <glx rop="4110"/>
</function>
<function name="Minmax" offset="368">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="sink" type="GLboolean"/>
- <glx rop="4111"/>
+ <glx rop="4111"/>
</function>
<function name="ResetHistogram" offset="369">
<param name="target" type="GLenum"/>
- <glx rop="4112"/>
+ <glx rop="4112"/>
</function>
<function name="ResetMinmax" offset="370">
<param name="target" type="GLenum"/>
- <glx rop="4113"/>
+ <glx rop="4113"/>
</function>
<function name="TexImage3D" offset="371">
@@ -2430,7 +3004,7 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="4114" handcode="true"/>
+ <glx rop="4114" handcode="true"/>
</function>
<function name="TexSubImage3D" offset="372">
@@ -2445,7 +3019,7 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="4115" handcode="true"/>
+ <glx rop="4115" handcode="true"/>
</function>
<function name="CopyTexSubImage3D" offset="373">
@@ -2458,11 +3032,109 @@
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
- <glx rop="4123"/>
+ <glx rop="4123"/>
</function>
</category>
<category name="1.3">
+ <enum name="TEXTURE0" value="0x84C0"/>
+ <enum name="TEXTURE1" value="0x84C1"/>
+ <enum name="TEXTURE2" value="0x84C2"/>
+ <enum name="TEXTURE3" value="0x84C3"/>
+ <enum name="TEXTURE4" value="0x84C4"/>
+ <enum name="TEXTURE5" value="0x84C5"/>
+ <enum name="TEXTURE6" value="0x84C6"/>
+ <enum name="TEXTURE7" value="0x84C7"/>
+ <enum name="TEXTURE8" value="0x84C8"/>
+ <enum name="TEXTURE9" value="0x84C9"/>
+ <enum name="TEXTURE10" value="0x84CA"/>
+ <enum name="TEXTURE11" value="0x84CB"/>
+ <enum name="TEXTURE12" value="0x84CC"/>
+ <enum name="TEXTURE13" value="0x84CD"/>
+ <enum name="TEXTURE14" value="0x84CE"/>
+ <enum name="TEXTURE15" value="0x84CF"/>
+ <enum name="TEXTURE16" value="0x84D0"/>
+ <enum name="TEXTURE17" value="0x84D1"/>
+ <enum name="TEXTURE18" value="0x84D2"/>
+ <enum name="TEXTURE19" value="0x84D3"/>
+ <enum name="TEXTURE20" value="0x84D4"/>
+ <enum name="TEXTURE21" value="0x84D5"/>
+ <enum name="TEXTURE22" value="0x84D6"/>
+ <enum name="TEXTURE23" value="0x84D7"/>
+ <enum name="TEXTURE24" value="0x84D8"/>
+ <enum name="TEXTURE25" value="0x84D9"/>
+ <enum name="TEXTURE26" value="0x84DA"/>
+ <enum name="TEXTURE27" value="0x84DB"/>
+ <enum name="TEXTURE28" value="0x84DC"/>
+ <enum name="TEXTURE29" value="0x84DD"/>
+ <enum name="TEXTURE30" value="0x84DE"/>
+ <enum name="TEXTURE31" value="0x84DF"/>
+ <enum name="ACTIVE_TEXTURE" value="0x84E0"/>
+ <enum name="CLIENT_ACTIVE_TEXTURE" value="0x84E1"/>
+ <enum name="MAX_TEXTURE_UNITS" value="0x84E2"/>
+ <enum name="TRANSPOSE_MODELVIEW_MATRIX" value="0x84E3"/>
+ <enum name="TRANSPOSE_PROJECTION_MATRIX" value="0x84E4"/>
+ <enum name="TRANSPOSE_TEXTURE_MATRIX" value="0x84E5"/>
+ <enum name="TRANSPOSE_COLOR_MATRIX" value="0x84E6"/>
+ <enum name="MULTISAMPLE" value="0x809D"/>
+ <enum name="SAMPLE_ALPHA_TO_COVERAGE" value="0x809E"/>
+ <enum name="SAMPLE_ALPHA_TO_ONE" value="0x809F"/>
+ <enum name="SAMPLE_COVERAGE" value="0x80A0"/>
+ <enum name="SAMPLE_BUFFERS" value="0x80A8"/>
+ <enum name="SAMPLES" value="0x80A9"/>
+ <enum name="SAMPLE_COVERAGE_VALUE" value="0x80AA"/>
+ <enum name="SAMPLE_COVERAGE_INVERT" value="0x80AB"/>
+ <enum name="MULTISAMPLE_BIT" value="0x20000000"/>
+ <enum name="NORMAL_MAP" value="0x8511"/>
+ <enum name="REFLECTION_MAP" value="0x8512"/>
+ <enum name="TEXTURE_CUBE_MAP" value="0x8513"/>
+ <enum name="TEXTURE_BINDING_CUBE_MAP" value="0x8514"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_X" value="0x8515"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X" value="0x8516"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y" value="0x8517"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y" value="0x8518"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z" value="0x8519"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z" value="0x851A"/>
+ <enum name="PROXY_TEXTURE_CUBE_MAP" value="0x851B"/>
+ <enum name="MAX_CUBE_MAP_TEXTURE_SIZE" value="0x851C"/>
+ <enum name="COMPRESSED_ALPHA" value="0x84E9"/>
+ <enum name="COMPRESSED_LUMINANCE" value="0x84EA"/>
+ <enum name="COMPRESSED_LUMINANCE_ALPHA" value="0x84EB"/>
+ <enum name="COMPRESSED_INTENSITY" value="0x84EC"/>
+ <enum name="COMPRESSED_RGB" value="0x84ED"/>
+ <enum name="COMPRESSED_RGBA" value="0x84EE"/>
+ <enum name="TEXTURE_COMPRESSION_HINT" value="0x84EF"/>
+ <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE" value="0x86A0"/>
+ <enum name="TEXTURE_COMPRESSED" value="0x86A1"/>
+ <enum name="NUM_COMPRESSED_TEXTURE_FORMATS" value="0x86A2"/>
+ <enum name="COMPRESSED_TEXTURE_FORMATS" value="0x86A3"/>
+ <enum name="CLAMP_TO_BORDER" value="0x812D"/>
+ <enum name="CLAMP_TO_BORDER_SGIS" value="0x812D"/>
+ <enum name="COMBINE" value="0x8570"/>
+ <enum name="COMBINE_RGB" value="0x8571"/>
+ <enum name="COMBINE_ALPHA" value="0x8572"/>
+ <enum name="SOURCE0_RGB" value="0x8580"/>
+ <enum name="SOURCE1_RGB" value="0x8581"/>
+ <enum name="SOURCE2_RGB" value="0x8582"/>
+ <enum name="SOURCE0_ALPHA" value="0x8588"/>
+ <enum name="SOURCE1_ALPHA" value="0x8589"/>
+ <enum name="SOURCE2_ALPHA" value="0x858A"/>
+ <enum name="OPERAND0_RGB" value="0x8590"/>
+ <enum name="OPERAND1_RGB" value="0x8591"/>
+ <enum name="OPERAND2_RGB" value="0x8592"/>
+ <enum name="OPERAND0_ALPHA" value="0x8598"/>
+ <enum name="OPERAND1_ALPHA" value="0x8599"/>
+ <enum name="OPERAND2_ALPHA" value="0x859A"/>
+ <enum name="RGB_SCALE" value="0x8573"/>
+ <enum name="ADD_SIGNED" value="0x8574"/>
+ <enum name="INTERPOLATE" value="0x8575"/>
+ <enum name="SUBTRACT" value="0x84E7"/>
+ <enum name="CONSTANT" value="0x8576"/>
+ <enum name="PRIMARY_COLOR" value="0x8577"/>
+ <enum name="PREVIOUS" value="0x8578"/>
+ <enum name="DOT3_RGB" value="0x86AE"/>
+ <enum name="DOT3_RGBA" value="0x86AF"/>
+
<function name="ActiveTexture" alias="ActiveTextureARB">
<param name="texture" type="GLenum"/>
</function>
@@ -2753,6 +3425,46 @@
</category>
<category name="1.4">
+ <enum name="BLEND_DST_RGB" value="0x80C8"/>
+ <enum name="BLEND_SRC_RGB" value="0x80C9"/>
+ <enum name="BLEND_DST_ALPHA" value="0x80CA"/>
+ <enum name="BLEND_SRC_ALPHA" value="0x80CB"/>
+ <enum name="POINT_SIZE_MIN" value="0x8126"/>
+ <enum name="POINT_SIZE_MAX" value="0x8127"/>
+ <enum name="POINT_FADE_THRESHOLD_SIZE" value="0x8128"/>
+ <enum name="POINT_DISTANCE_ATTENUATION" value="0x8129"/>
+ <enum name="GENERATE_MIPMAP" value="0x8191"/>
+ <enum name="GENERATE_MIPMAP_HINT" value="0x8192"/>
+ <enum name="DEPTH_COMPONENT16" value="0x81A5"/>
+ <enum name="DEPTH_COMPONENT24" value="0x81A6"/>
+ <enum name="DEPTH_COMPONENT32" value="0x81A7"/>
+ <enum name="MIRRORED_REPEAT" value="0x8370"/>
+ <enum name="FOG_COORDINATE_SOURCE" value="0x8450"/>
+ <enum name="FOG_COORDINATE" value="0x8451"/>
+ <enum name="FRAGMENT_DEPTH" value="0x8452"/>
+ <enum name="CURRENT_FOG_COORDINATE" value="0x8453"/>
+ <enum name="FOG_COORDINATE_ARRAY_TYPE" value="0x8454"/>
+ <enum name="FOG_COORDINATE_ARRAY_STRIDE" value="0x8455"/>
+ <enum name="FOG_COORDINATE_ARRAY_POINTER" value="0x8456"/>
+ <enum name="FOG_COORDINATE_ARRAY" value="0x8457"/>
+ <enum name="COLOR_SUM" value="0x8458"/>
+ <enum name="CURRENT_SECONDARY_COLOR" value="0x8459"/>
+ <enum name="SECONDARY_COLOR_ARRAY_SIZE" value="0x845A"/>
+ <enum name="SECONDARY_COLOR_ARRAY_TYPE" value="0x845B"/>
+ <enum name="SECONDARY_COLOR_ARRAY_STRIDE" value="0x845C"/>
+ <enum name="SECONDARY_COLOR_ARRAY_POINTER" value="0x845D"/>
+ <enum name="SECONDARY_COLOR_ARRAY" value="0x845E"/>
+ <enum name="MAX_TEXTURE_LOD_BIAS" value="0x84FD"/>
+ <enum name="TEXTURE_FILTER_CONTROL" value="0x8500"/>
+ <enum name="TEXTURE_LOD_BIAS" value="0x8501"/>
+ <enum name="INCR_WRAP" value="0x8507"/>
+ <enum name="DECR_WRAP" value="0x8508"/>
+ <enum name="TEXTURE_DEPTH_SIZE" value="0x884A"/>
+ <enum name="DEPTH_TEXTURE_MODE" value="0x884B"/>
+ <enum name="TEXTURE_COMPARE_MODE" value="0x884C"/>
+ <enum name="TEXTURE_COMPARE_FUNC" value="0x884D"/>
+ <enum name="COMPARE_R_TO_TEXTURE" value="0x884E"/>
+
<function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT">
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
@@ -2982,6 +3694,60 @@
</category>
<category name="1.5">
+ <enum name="BUFFER_SIZE" value="0x8764"/>
+ <enum name="BUFFER_USAGE" value="0x8765"/>
+ <enum name="QUERY_COUNTER_BITS" value="0x8864"/>
+ <enum name="CURRENT_QUERY" value="0x8865"/>
+ <enum name="QUERY_RESULT" value="0x8866"/>
+ <enum name="QUERY_RESULT_AVAILABLE" value="0x8867"/>
+ <enum name="ARRAY_BUFFER" value="0x8892"/>
+ <enum name="ELEMENT_ARRAY_BUFFER" value="0x8893"/>
+ <enum name="ARRAY_BUFFER_BINDING" value="0x8894"/>
+ <enum name="ELEMENT_ARRAY_BUFFER_BINDING" value="0x8895"/>
+ <enum name="VERTEX_ARRAY_BUFFER_BINDING" value="0x8896"/>
+ <enum name="NORMAL_ARRAY_BUFFER_BINDING" value="0x8897"/>
+ <enum name="COLOR_ARRAY_BUFFER_BINDING" value="0x8898"/>
+ <enum name="INDEX_ARRAY_BUFFER_BINDING" value="0x8899"/>
+ <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING" value="0x889A"/>
+ <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING" value="0x889B"/>
+ <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING" value="0x889C"/>
+ <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING" value="0x889D"/>
+ <enum name="WEIGHT_ARRAY_BUFFER_BINDING" value="0x889E"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" value="0x889F"/>
+ <enum name="READ_ONLY" value="0x88B8"/>
+ <enum name="WRITE_ONLY" value="0x88B9"/>
+ <enum name="READ_WRITE" value="0x88BA"/>
+ <enum name="BUFFER_ACCESS" value="0x88BB"/>
+ <enum name="BUFFER_MAPPED" value="0x88BC"/>
+ <enum name="BUFFER_MAP_POINTER" value="0x88BD"/>
+ <enum name="STREAM_DRAW" value="0x88E0"/>
+ <enum name="STREAM_READ" value="0x88E1"/>
+ <enum name="STREAM_COPY" value="0x88E2"/>
+ <enum name="STATIC_DRAW" value="0x88E4"/>
+ <enum name="STATIC_READ" value="0x88E5"/>
+ <enum name="STATIC_COPY" value="0x88E6"/>
+ <enum name="DYNAMIC_DRAW" value="0x88E8"/>
+ <enum name="DYNAMIC_READ" value="0x88E9"/>
+ <enum name="DYNAMIC_COPY" value="0x88EA"/>
+ <enum name="SAMPLES_PASSED" value="0x8914"/>
+ <enum name="FOG_COORD_SOURCE" value="0x8450"/>
+ <enum name="FOG_COORD" value="0x8451"/>
+ <enum name="CURRENT_FOG_COORD" value="0x8453"/>
+ <enum name="FOG_COORD_ARRAY_TYPE" value="0x8454"/>
+ <enum name="FOG_COORD_ARRAY_STRIDE" value="0x8455"/>
+ <enum name="FOG_COORD_ARRAY_POINTER" value="0x8456"/>
+ <enum name="FOG_COORD_ARRAY" value="0x8457"/>
+ <enum name="FOG_COORD_ARRAY_BUFFER_BINDING" value="0x889D"/>
+ <enum name="SRC0_RGB" value="0x8580"/>
+ <enum name="SRC1_RGB" value="0x8581"/>
+ <enum name="SRC2_RGB" value="0x8582"/>
+ <enum name="SRC0_ALPHA" value="0x8588"/>
+ <enum name="SRC1_ALPHA" value="0x8589"/>
+ <enum name="SRC2_ALPHA" value="0x858A"/>
+
+ <type name="intptr" size="4"/>
+ <type name="sizeiptr" size="4"/>
+
<function name="BindBuffer" alias="BindBufferARB">
<param name="target" type="GLenum"/>
<param name="buffer" type="GLuint"/>
@@ -3093,14 +3859,50 @@
<!-- ARB extensions sorted by extension number. -->
<category name="GL_ARB_multitexture" number="1">
+ <enum name="TEXTURE0_ARB" value="0x84C0"/>
+ <enum name="TEXTURE1_ARB" value="0x84C1"/>
+ <enum name="TEXTURE2_ARB" value="0x84C2"/>
+ <enum name="TEXTURE3_ARB" value="0x84C3"/>
+ <enum name="TEXTURE4_ARB" value="0x84C4"/>
+ <enum name="TEXTURE5_ARB" value="0x84C5"/>
+ <enum name="TEXTURE6_ARB" value="0x84C6"/>
+ <enum name="TEXTURE7_ARB" value="0x84C7"/>
+ <enum name="TEXTURE8_ARB" value="0x84C8"/>
+ <enum name="TEXTURE9_ARB" value="0x84C9"/>
+ <enum name="TEXTURE10_ARB" value="0x84CA"/>
+ <enum name="TEXTURE11_ARB" value="0x84CB"/>
+ <enum name="TEXTURE12_ARB" value="0x84CC"/>
+ <enum name="TEXTURE13_ARB" value="0x84CD"/>
+ <enum name="TEXTURE14_ARB" value="0x84CE"/>
+ <enum name="TEXTURE15_ARB" value="0x84CF"/>
+ <enum name="TEXTURE16_ARB" value="0x84D0"/>
+ <enum name="TEXTURE17_ARB" value="0x84D1"/>
+ <enum name="TEXTURE18_ARB" value="0x84D2"/>
+ <enum name="TEXTURE19_ARB" value="0x84D3"/>
+ <enum name="TEXTURE20_ARB" value="0x84D4"/>
+ <enum name="TEXTURE21_ARB" value="0x84D5"/>
+ <enum name="TEXTURE22_ARB" value="0x84D6"/>
+ <enum name="TEXTURE23_ARB" value="0x84D7"/>
+ <enum name="TEXTURE24_ARB" value="0x84D8"/>
+ <enum name="TEXTURE25_ARB" value="0x84D9"/>
+ <enum name="TEXTURE26_ARB" value="0x84DA"/>
+ <enum name="TEXTURE27_ARB" value="0x84DB"/>
+ <enum name="TEXTURE28_ARB" value="0x84DC"/>
+ <enum name="TEXTURE29_ARB" value="0x84DD"/>
+ <enum name="TEXTURE30_ARB" value="0x84DE"/>
+ <enum name="TEXTURE31_ARB" value="0x84DF"/>
+ <enum name="ACTIVE_TEXTURE_ARB" value="0x84E0"/>
+ <enum name="CLIENT_ACTIVE_TEXTURE_ARB" value="0x84E1"/>
+ <enum name="MAX_TEXTURE_UNITS_ARB" value="0x84E2"/>
+
<function name="ActiveTextureARB" offset="374">
<param name="texture" type="GLenum"/>
- <glx rop="197"/>
+ <glx rop="197"/>
</function>
<function name="ClientActiveTextureARB" offset="375">
<param name="texture" type="GLenum"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB">
@@ -3111,7 +3913,7 @@
<function name="MultiTexCoord1dvARB" offset="377">
<param name="target" type="GLenum"/>
<param name="v" type="const GLdouble *" count="1"/>
- <glx rop="198"/>
+ <glx rop="198"/>
</function>
<function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB">
@@ -3122,7 +3924,7 @@
<function name="MultiTexCoord1fvARB" offset="379">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="1"/>
- <glx rop="199"/>
+ <glx rop="199"/>
</function>
<function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB">
@@ -3133,7 +3935,7 @@
<function name="MultiTexCoord1ivARB" offset="381">
<param name="target" type="GLenum"/>
<param name="v" type="const GLint *" count="1"/>
- <glx rop="200"/>
+ <glx rop="200"/>
</function>
<function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB">
@@ -3144,7 +3946,7 @@
<function name="MultiTexCoord1svARB" offset="383">
<param name="target" type="GLenum"/>
<param name="v" type="const GLshort *" count="1"/>
- <glx rop="201"/>
+ <glx rop="201"/>
</function>
<function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB">
@@ -3156,7 +3958,7 @@
<function name="MultiTexCoord2dvARB" offset="385">
<param name="target" type="GLenum"/>
<param name="v" type="const GLdouble *" count="2"/>
- <glx rop="202"/>
+ <glx rop="202"/>
</function>
<function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB">
@@ -3168,7 +3970,7 @@
<function name="MultiTexCoord2fvARB" offset="387">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="2"/>
- <glx rop="203"/>
+ <glx rop="203"/>
</function>
<function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB">
@@ -3180,7 +3982,7 @@
<function name="MultiTexCoord2ivARB" offset="389">
<param name="target" type="GLenum"/>
<param name="v" type="const GLint *" count="2"/>
- <glx rop="204"/>
+ <glx rop="204"/>
</function>
<function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB">
@@ -3192,7 +3994,7 @@
<function name="MultiTexCoord2svARB" offset="391">
<param name="target" type="GLenum"/>
<param name="v" type="const GLshort *" count="2"/>
- <glx rop="205"/>
+ <glx rop="205"/>
</function>
<function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB">
@@ -3205,7 +4007,7 @@
<function name="MultiTexCoord3dvARB" offset="393">
<param name="target" type="GLenum"/>
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="206"/>
+ <glx rop="206"/>
</function>
<function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB">
@@ -3218,7 +4020,7 @@
<function name="MultiTexCoord3fvARB" offset="395">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="207"/>
+ <glx rop="207"/>
</function>
<function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB">
@@ -3231,7 +4033,7 @@
<function name="MultiTexCoord3ivARB" offset="397">
<param name="target" type="GLenum"/>
<param name="v" type="const GLint *" count="3"/>
- <glx rop="208"/>
+ <glx rop="208"/>
</function>
<function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB">
@@ -3244,7 +4046,7 @@
<function name="MultiTexCoord3svARB" offset="399">
<param name="target" type="GLenum"/>
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="209"/>
+ <glx rop="209"/>
</function>
<function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB">
@@ -3258,7 +4060,7 @@
<function name="MultiTexCoord4dvARB" offset="401">
<param name="target" type="GLenum"/>
<param name="v" type="const GLdouble *" count="4"/>
- <glx rop="210"/>
+ <glx rop="210"/>
</function>
<function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB">
@@ -3272,7 +4074,7 @@
<function name="MultiTexCoord4fvARB" offset="403">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="4"/>
- <glx rop="211"/>
+ <glx rop="211"/>
</function>
<function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB">
@@ -3286,7 +4088,7 @@
<function name="MultiTexCoord4ivARB" offset="405">
<param name="target" type="GLenum"/>
<param name="v" type="const GLint *" count="4"/>
- <glx rop="212"/>
+ <glx rop="212"/>
</function>
<function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB">
@@ -3300,78 +4102,95 @@
<function name="MultiTexCoord4svARB" offset="407">
<param name="target" type="GLenum"/>
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="213"/>
+ <glx rop="213"/>
</function>
</category>
<!-- ARB extension number 2 is a GLX extension. -->
<category name="GL_ARB_transpose_matrix" number="3">
- <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/>
- <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/>
- <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/>
- <enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/>
+ <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/>
+ <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/>
+ <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/>
+ <enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/>
<function name="LoadTransposeMatrixfARB" offset="408">
<param name="m" type="const GLfloat *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="LoadTransposeMatrixdARB" offset="409">
<param name="m" type="const GLdouble *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="MultTransposeMatrixfARB" offset="410">
<param name="m" type="const GLfloat *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="MultTransposeMatrixdARB" offset="411">
<param name="m" type="const GLdouble *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
<!-- ARB extension number 4 is a WGL extension. -->
<category name="GL_ARB_multisample" number="5">
- <enum name="MULTISAMPLE_ARB" value="0x809D"/>
- <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/>
- <enum name="SAMPLE_ALPHA_TO_ONE_ARB" value="0x809F"/>
- <enum name="SAMPLE_COVERAGE_ARB" value="0x80A0"/>
-
- <enum name="SAMPLE_BUFFERS_ARB" value="0x80A8"/>
- <enum name="SAMPLES_ARB" value="0x80A9"/>
- <enum name="SAMPLE_COVERAGE_VALUE_ARB" value="0x80AA"/>
- <enum name="SAMPLE_COVERAGE_INVERT_ARB" value="0x80AB"/>
-
- <enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/>
+ <enum name="MULTISAMPLE_ARB" value="0x809D"/>
+ <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/>
+ <enum name="SAMPLE_ALPHA_TO_ONE_ARB" value="0x809F"/>
+ <enum name="SAMPLE_COVERAGE_ARB" value="0x80A0"/>
+ <enum name="SAMPLE_BUFFERS_ARB" value="0x80A8"/>
+ <enum name="SAMPLES_ARB" value="0x80A9"/>
+ <enum name="SAMPLE_COVERAGE_VALUE_ARB" value="0x80AA"/>
+ <enum name="SAMPLE_COVERAGE_INVERT_ARB" value="0x80AB"/>
+ <enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/>
<function name="SampleCoverageARB" offset="412">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
- <glx rop="229"/>
+ <glx rop="229"/>
</function>
</category>
+<category name="GL_ARB_texture_env_add" number="6">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_cube_map" number="7">
+ <enum name="NORMAL_MAP_ARB" value="0x8511"/>
+ <enum name="REFLECTION_MAP_ARB" value="0x8512"/>
+ <enum name="TEXTURE_CUBE_MAP_ARB" value="0x8513"/>
+ <enum name="TEXTURE_BINDING_CUBE_MAP_ARB" value="0x8514"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_X_ARB" value="0x8515"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" value="0x8516"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" value="0x8517"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" value="0x8518"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" value="0x8519"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" value="0x851A"/>
+ <enum name="PROXY_TEXTURE_CUBE_MAP_ARB" value="0x851B"/>
+ <enum name="MAX_CUBE_MAP_TEXTURE_SIZE_ARB" value="0x851C"/>
+</category>
+
<!-- ARB extension number 8 is a WGL extension. -->
<!-- ARB extension number 9 is a WGL extension. -->
<!-- ARB extension number 10 is a WGL extension. -->
<!-- ARB extension number 11 is a WGL extension. -->
<category name="GL_ARB_texture_compression" number="12">
- <enum name="COMPRESSED_ALPHA_ARB" value="0x84E9"/>
- <enum name="COMPRESSED_LUMINANCE_ARB" value="0x84EA"/>
- <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/>
- <enum name="COMPRESSED_INTENSITY_ARB" value="0x84EC"/>
- <enum name="COMPRESSED_RGB_ARB" value="0x84ED"/>
- <enum name="COMPRESSED_RGBA_ARB" value="0x84EE"/>
- <enum name="TEXTURE_COMPRESSION_HINT_ARB" value="0x84EF"/>
- <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" value="0x86A0"/>
- <enum name="TEXTURE_COMPRESSED_ARB" value="0x86A1"/>
- <enum name="NUM_TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A2"/>
- <enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/>
+ <enum name="COMPRESSED_ALPHA_ARB" value="0x84E9"/>
+ <enum name="COMPRESSED_LUMINANCE_ARB" value="0x84EA"/>
+ <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/>
+ <enum name="COMPRESSED_INTENSITY_ARB" value="0x84EC"/>
+ <enum name="COMPRESSED_RGB_ARB" value="0x84ED"/>
+ <enum name="COMPRESSED_RGBA_ARB" value="0x84EE"/>
+ <enum name="TEXTURE_COMPRESSION_HINT_ARB" value="0x84EF"/>
+ <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" value="0x86A0"/>
+ <enum name="TEXTURE_COMPRESSED_ARB" value="0x86A1"/>
+ <enum name="NUM_TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A2"/>
+ <enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/>
<function name="CompressedTexImage3DARB" offset="554">
<param name="target" type="GLenum"/>
@@ -3383,7 +4202,7 @@
<param name="border" type="GLint"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="216" handcode="true"/>
+ <glx rop="216" handcode="true"/>
</function>
<function name="CompressedTexImage2DARB" offset="555">
@@ -3395,7 +4214,7 @@
<param name="border" type="GLint"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="215" handcode="true"/>
+ <glx rop="215" handcode="true"/>
</function>
<function name="CompressedTexImage1DARB" offset="556">
@@ -3406,7 +4225,7 @@
<param name="border" type="GLint"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="214" handcode="true"/>
+ <glx rop="214" handcode="true"/>
</function>
<function name="CompressedTexSubImage3DARB" offset="557">
@@ -3421,7 +4240,7 @@
<param name="format" type="GLenum"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="219" handcode="true"/>
+ <glx rop="219" handcode="true"/>
</function>
<function name="CompressedTexSubImage2DARB" offset="558">
@@ -3434,7 +4253,7 @@
<param name="format" type="GLenum"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="218" handcode="true"/>
+ <glx rop="218" handcode="true"/>
</function>
<function name="CompressedTexSubImage1DARB" offset="559">
@@ -3445,32 +4264,84 @@
<param name="format" type="GLenum"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="217" handcode="true"/>
+ <glx rop="217" handcode="true"/>
</function>
<function name="GetCompressedTexImageARB" offset="560">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="img" type="GLvoid *"/>
- <glx sop="160" handcode="true"/>
+ <glx sop="160" handcode="true"/>
</function>
</category>
+<category name="GL_ARB_texture_border_clamp" number="13">
+ <enum name="CLAMP_TO_BORDER_ARB" value="0x812D"/>
+</category>
+
<category name="GL_ARB_point_parameters" number="14">
+ <enum name="POINT_SIZE_MIN_ARB" value="0x8126"/>
+ <enum name="POINT_SIZE_MAX_ARB" value="0x8127"/>
+ <enum name="POINT_FADE_THRESHOLD_SIZE_ARB" value="0x8128"/>
+ <enum name="POINT_DISTANCE_ATTENUATION_ARB" value="0x8129"/>
+
<function name="PointParameterfARB" alias="PointParameterfEXT">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="2065"/>
+ <glx rop="2065"/>
</function>
<function name="PointParameterfvARB" alias="PointParameterfvEXT">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="2066"/>
+ <glx rop="2066"/>
</function>
</category>
<category name="GL_ARB_vertex_blend" number="15">
+ <enum name="MAX_VERTEX_UNITS_ARB" value="0x86A4"/>
+ <enum name="ACTIVE_VERTEX_UNITS_ARB" value="0x86A5"/>
+ <enum name="WEIGHT_SUM_UNITY_ARB" value="0x86A6"/>
+ <enum name="VERTEX_BLEND_ARB" value="0x86A7"/>
+ <enum name="CURRENT_WEIGHT_ARB" value="0x86A8"/>
+ <enum name="WEIGHT_ARRAY_TYPE_ARB" value="0x86A9"/>
+ <enum name="WEIGHT_ARRAY_STRIDE_ARB" value="0x86AA"/>
+ <enum name="WEIGHT_ARRAY_SIZE_ARB" value="0x86AB"/>
+ <enum name="WEIGHT_ARRAY_POINTER_ARB" value="0x86AC"/>
+ <enum name="WEIGHT_ARRAY_ARB" value="0x86AD"/>
+ <enum name="MODELVIEW0_ARB" value="0x1700"/>
+ <enum name="MODELVIEW1_ARB" value="0x850A"/>
+ <enum name="MODELVIEW2_ARB" value="0x8722"/>
+ <enum name="MODELVIEW3_ARB" value="0x8723"/>
+ <enum name="MODELVIEW4_ARB" value="0x8724"/>
+ <enum name="MODELVIEW5_ARB" value="0x8725"/>
+ <enum name="MODELVIEW6_ARB" value="0x8726"/>
+ <enum name="MODELVIEW7_ARB" value="0x8727"/>
+ <enum name="MODELVIEW8_ARB" value="0x8728"/>
+ <enum name="MODELVIEW9_ARB" value="0x8729"/>
+ <enum name="MODELVIEW10_ARB" value="0x872A"/>
+ <enum name="MODELVIEW11_ARB" value="0x872B"/>
+ <enum name="MODELVIEW12_ARB" value="0x872C"/>
+ <enum name="MODELVIEW13_ARB" value="0x872D"/>
+ <enum name="MODELVIEW14_ARB" value="0x872E"/>
+ <enum name="MODELVIEW15_ARB" value="0x872F"/>
+ <enum name="MODELVIEW16_ARB" value="0x8730"/>
+ <enum name="MODELVIEW17_ARB" value="0x8731"/>
+ <enum name="MODELVIEW18_ARB" value="0x8732"/>
+ <enum name="MODELVIEW19_ARB" value="0x8733"/>
+ <enum name="MODELVIEW20_ARB" value="0x8734"/>
+ <enum name="MODELVIEW21_ARB" value="0x8735"/>
+ <enum name="MODELVIEW22_ARB" value="0x8736"/>
+ <enum name="MODELVIEW23_ARB" value="0x8737"/>
+ <enum name="MODELVIEW24_ARB" value="0x8738"/>
+ <enum name="MODELVIEW25_ARB" value="0x8739"/>
+ <enum name="MODELVIEW26_ARB" value="0x873A"/>
+ <enum name="MODELVIEW27_ARB" value="0x873B"/>
+ <enum name="MODELVIEW28_ARB" value="0x873C"/>
+ <enum name="MODELVIEW29_ARB" value="0x873D"/>
+ <enum name="MODELVIEW30_ARB" value="0x873E"/>
+ <enum name="MODELVIEW31_ARB" value="0x873F"/>
+
<function name="WeightbvARB" offset="?">
<param name="size" type="GLint"/>
<param name="weights" type="const GLbyte *"/>
@@ -3516,7 +4387,7 @@
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="VertexBlendARB" offset="?">
@@ -3525,6 +4396,17 @@
</category>
<category name="GL_ARB_matrix_palette" number="16">
+ <enum name="MATRIX_PALETTE_ARB" value="0x8840"/>
+ <enum name="MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" value="0x8841"/>
+ <enum name="MAX_PALETTE_MATRICES_ARB" value="0x8842"/>
+ <enum name="CURRENT_PALETTE_MATRIX_ARB" value="0x8843"/>
+ <enum name="MATRIX_INDEX_ARRAY_ARB" value="0x8844"/>
+ <enum name="CURRENT_MATRIX_INDEX_ARB" value="0x8845"/>
+ <enum name="MATRIX_INDEX_ARRAY_SIZE_ARB" value="0x8846"/>
+ <enum name="MATRIX_INDEX_ARRAY_TYPE_ARB" value="0x8847"/>
+ <enum name="MATRIX_INDEX_ARRAY_STRIDE_ARB" value="0x8848"/>
+ <enum name="MATRIX_INDEX_ARRAY_POINTER_ARB" value="0x8849"/>
+
<function name="CurrentPaletteMatrixARB" offset="?">
<param name="index" type="GLint"/>
</function>
@@ -3549,12 +4431,68 @@
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
+<category name="GL_ARB_texture_env_combine" number="17">
+ <enum name="COMBINE_ARB" value="0x8570"/>
+ <enum name="COMBINE_RGB_ARB" value="0x8571"/>
+ <enum name="COMBINE_ALPHA_ARB" value="0x8572"/>
+ <enum name="SOURCE0_RGB_ARB" value="0x8580"/>
+ <enum name="SOURCE1_RGB_ARB" value="0x8581"/>
+ <enum name="SOURCE2_RGB_ARB" value="0x8582"/>
+ <enum name="SOURCE0_ALPHA_ARB" value="0x8588"/>
+ <enum name="SOURCE1_ALPHA_ARB" value="0x8589"/>
+ <enum name="SOURCE2_ALPHA_ARB" value="0x858A"/>
+ <enum name="OPERAND0_RGB_ARB" value="0x8590"/>
+ <enum name="OPERAND1_RGB_ARB" value="0x8591"/>
+ <enum name="OPERAND2_RGB_ARB" value="0x8592"/>
+ <enum name="OPERAND0_ALPHA_ARB" value="0x8598"/>
+ <enum name="OPERAND1_ALPHA_ARB" value="0x8599"/>
+ <enum name="OPERAND2_ALPHA_ARB" value="0x859A"/>
+ <enum name="RGB_SCALE_ARB" value="0x8573"/>
+ <enum name="ADD_SIGNED_ARB" value="0x8574"/>
+ <enum name="INTERPOLATE_ARB" value="0x8575"/>
+ <enum name="SUBTRACT_ARB" value="0x84E7"/>
+ <enum name="CONSTANT_ARB" value="0x8576"/>
+ <enum name="PRIMARY_COLOR_ARB" value="0x8577"/>
+ <enum name="PREVIOUS_ARB" value="0x8578"/>
+</category>
+
+<category name="GL_ARB_texture_env_crossbar" number="18">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_env_dot3" number="19">
+ <enum name="DOT3_RGB_ARB" value="0x86AE"/>
+ <enum name="DOT3_RGBA_ARB" value="0x86AF"/>
+</category>
+
<!-- ARB extension number 20 is a WGL extension. -->
+<category name="GL_ARB_texture_mirrored_repeat" number="21">
+ <enum name="MIRRORED_REPEAT_ARB" value="0x8370"/>
+</category>
+
+<category name="GL_ARB_depth_texture" number="22">
+ <enum name="DEPTH_COMPONENT16_ARB" value="0x81A5"/>
+ <enum name="DEPTH_COMPONENT24_ARB" value="0x81A6"/>
+ <enum name="DEPTH_COMPONENT32_ARB" value="0x81A7"/>
+ <enum name="TEXTURE_DEPTH_SIZE_ARB" value="0x884A"/>
+ <enum name="DEPTH_TEXTURE_MODE_ARB" value="0x884B"/>
+</category>
+
+<category name="GL_ARB_shadow" number="23">
+ <enum name="TEXTURE_COMPARE_MODE_ARB" value="0x884C"/>
+ <enum name="TEXTURE_COMPARE_FUNC_ARB" value="0x884D"/>
+ <enum name="COMPARE_R_TO_TEXTURE_ARB" value="0x884E"/>
+</category>
+
+<category name="GL_ARB_shadow_ambient" number="24">
+ <enum name="TEXTURE_COMPARE_FAIL_VALUE_ARB" value="0x80BF"/>
+</category>
+
<category name="GL_ARB_window_pos" number="25">
<function name="WindowPos2dARB" alias="WindowPos2dMESA">
<param name="x" type="GLdouble"/>
@@ -3634,6 +4572,86 @@
</category>
<category name="GL_ARB_vertex_program" number="26">
+ <enum name="COLOR_SUM_ARB" value="0x8458"/>
+ <enum name="VERTEX_PROGRAM_ARB" value="0x8620"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB" value="0x8622"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB" value="0x8623"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB" value="0x8624"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB" value="0x8625"/>
+ <enum name="CURRENT_VERTEX_ATTRIB_ARB" value="0x8626"/>
+ <enum name="PROGRAM_LENGTH_ARB" value="0x8627"/>
+ <enum name="PROGRAM_STRING_ARB" value="0x8628"/>
+ <enum name="MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" value="0x862E"/>
+ <enum name="MAX_PROGRAM_MATRICES_ARB" value="0x862F"/>
+ <enum name="CURRENT_MATRIX_STACK_DEPTH_ARB" value="0x8640"/>
+ <enum name="CURRENT_MATRIX_ARB" value="0x8641"/>
+ <enum name="VERTEX_PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
+ <enum name="VERTEX_PROGRAM_TWO_SIDE_ARB" value="0x8643"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_POINTER_ARB" value="0x8645"/>
+ <enum name="PROGRAM_ERROR_POSITION_ARB" value="0x864B"/>
+ <enum name="PROGRAM_BINDING_ARB" value="0x8677"/>
+ <enum name="MAX_VERTEX_ATTRIBS_ARB" value="0x8869"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" value="0x886A"/>
+ <enum name="PROGRAM_ERROR_STRING_ARB" value="0x8874"/>
+ <enum name="PROGRAM_FORMAT_ASCII_ARB" value="0x8875"/>
+ <enum name="PROGRAM_FORMAT_ARB" value="0x8876"/>
+ <enum name="PROGRAM_INSTRUCTIONS_ARB" value="0x88A0"/>
+ <enum name="MAX_PROGRAM_INSTRUCTIONS_ARB" value="0x88A1"/>
+ <enum name="PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A2"/>
+ <enum name="MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A3"/>
+ <enum name="PROGRAM_TEMPORARIES_ARB" value="0x88A4"/>
+ <enum name="MAX_PROGRAM_TEMPORARIES_ARB" value="0x88A5"/>
+ <enum name="PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A6"/>
+ <enum name="MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A7"/>
+ <enum name="PROGRAM_PARAMETERS_ARB" value="0x88A8"/>
+ <enum name="MAX_PROGRAM_PARAMETERS_ARB" value="0x88A9"/>
+ <enum name="PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AA"/>
+ <enum name="MAX_PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AB"/>
+ <enum name="PROGRAM_ATTRIBS_ARB" value="0x88AC"/>
+ <enum name="MAX_PROGRAM_ATTRIBS_ARB" value="0x88AD"/>
+ <enum name="PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AE"/>
+ <enum name="MAX_PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AF"/>
+ <enum name="PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B0"/>
+ <enum name="MAX_PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B1"/>
+ <enum name="PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B2"/>
+ <enum name="MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B3"/>
+ <enum name="MAX_PROGRAM_LOCAL_PARAMETERS_ARB" value="0x88B4"/>
+ <enum name="MAX_PROGRAM_ENV_PARAMETERS_ARB" value="0x88B5"/>
+ <enum name="PROGRAM_UNDER_NATIVE_LIMITS_ARB" value="0x88B6"/>
+ <enum name="TRANSPOSE_CURRENT_MATRIX_ARB" value="0x88B7"/>
+ <enum name="MATRIX0_ARB" value="0x88C0"/>
+ <enum name="MATRIX1_ARB" value="0x88C1"/>
+ <enum name="MATRIX2_ARB" value="0x88C2"/>
+ <enum name="MATRIX3_ARB" value="0x88C3"/>
+ <enum name="MATRIX4_ARB" value="0x88C4"/>
+ <enum name="MATRIX5_ARB" value="0x88C5"/>
+ <enum name="MATRIX6_ARB" value="0x88C6"/>
+ <enum name="MATRIX7_ARB" value="0x88C7"/>
+ <enum name="MATRIX8_ARB" value="0x88C8"/>
+ <enum name="MATRIX9_ARB" value="0x88C9"/>
+ <enum name="MATRIX10_ARB" value="0x88CA"/>
+ <enum name="MATRIX11_ARB" value="0x88CB"/>
+ <enum name="MATRIX12_ARB" value="0x88CC"/>
+ <enum name="MATRIX13_ARB" value="0x88CD"/>
+ <enum name="MATRIX14_ARB" value="0x88CE"/>
+ <enum name="MATRIX15_ARB" value="0x88CF"/>
+ <enum name="MATRIX16_ARB" value="0x88D0"/>
+ <enum name="MATRIX17_ARB" value="0x88D1"/>
+ <enum name="MATRIX18_ARB" value="0x88D2"/>
+ <enum name="MATRIX19_ARB" value="0x88D3"/>
+ <enum name="MATRIX20_ARB" value="0x88D4"/>
+ <enum name="MATRIX21_ARB" value="0x88D5"/>
+ <enum name="MATRIX22_ARB" value="0x88D6"/>
+ <enum name="MATRIX23_ARB" value="0x88D7"/>
+ <enum name="MATRIX24_ARB" value="0x88D8"/>
+ <enum name="MATRIX25_ARB" value="0x88D9"/>
+ <enum name="MATRIX26_ARB" value="0x88DA"/>
+ <enum name="MATRIX27_ARB" value="0x88DB"/>
+ <enum name="MATRIX28_ARB" value="0x88DC"/>
+ <enum name="MATRIX29_ARB" value="0x88DD"/>
+ <enum name="MATRIX30_ARB" value="0x88DE"/>
+ <enum name="MATRIX31_ARB" value="0x88DF"/>
+
<function name="VertexAttrib1sARB" alias="VertexAttrib1sNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
@@ -3768,7 +4786,7 @@
<function name="VertexAttrib4bvARB" offset="654">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *" count="4"/>
- <glx rop="4230"/>
+ <glx rop="4230"/>
</function>
<function name="VertexAttrib4svARB" alias="VertexAttrib4svNV">
@@ -3779,25 +4797,25 @@
<function name="VertexAttrib4ivARB" offset="655">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
- <glx rop="4231"/>
+ <glx rop="4231"/>
</function>
<function name="VertexAttrib4ubvARB" offset="656">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4232"/>
+ <glx rop="4232"/>
</function>
<function name="VertexAttrib4usvARB" offset="657">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *" count="4"/>
- <glx rop="4233"/>
+ <glx rop="4233"/>
</function>
<function name="VertexAttrib4uivARB" offset="658">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *" count="4"/>
- <glx rop="4234"/>
+ <glx rop="4234"/>
</function>
<function name="VertexAttrib4fvARB" alias="VertexAttrib4fvNV">
@@ -3813,19 +4831,19 @@
<function name="VertexAttrib4NbvARB" offset="659">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *" count="4"/>
- <glx rop="4235"/>
+ <glx rop="4235"/>
</function>
<function name="VertexAttrib4NsvARB" offset="660">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="4236"/>
+ <glx rop="4236"/>
</function>
<function name="VertexAttrib4NivARB" offset="661">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
- <glx rop="4237"/>
+ <glx rop="4237"/>
</function>
<function name="VertexAttrib4NubvARB" alias="VertexAttrib4ubvNV">
@@ -3836,13 +4854,13 @@
<function name="VertexAttrib4NusvARB" offset="662">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *" count="4"/>
- <glx rop="4238"/>
+ <glx rop="4238"/>
</function>
<function name="VertexAttrib4NuivARB" offset="663">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *" count="4"/>
- <glx rop="4239"/>
+ <glx rop="4239"/>
</function>
<function name="VertexAttribPointerARB" offset="664">
@@ -3852,17 +4870,17 @@
<param name="normalized" type="GLboolean"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="EnableVertexAttribArrayARB" offset="665">
<param name="index" type="GLuint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="DisableVertexAttribArrayARB" offset="666">
<param name="index" type="GLuint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="ProgramStringARB" offset="667">
@@ -3870,7 +4888,7 @@
<param name="format" type="GLenum"/>
<param name="len" type="GLsizei"/>
<param name="string" type="const GLvoid *"/>
- <glx rop="4217" handcode="true"/>
+ <glx rop="4217" handcode="true"/>
</function>
<function name="BindProgramARB" alias="BindProgramNV">
@@ -3908,7 +4926,7 @@
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLdouble *" count="4"/>
- <glx rop="4185" doubles_in_order="true"/>
+ <glx rop="4185" doubles_in_order="true"/>
</function>
<!-- FIXME: This should alias to ProgramParameter*NV -->
@@ -3926,7 +4944,7 @@
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLfloat *" count="4"/>
- <glx rop="4184"/>
+ <glx rop="4184"/>
</function>
<function name="ProgramLocalParameter4dARB" offset="672" vectorequiv="ProgramLocalParameter4dvARB">
@@ -3942,7 +4960,7 @@
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLdouble *" count="4"/>
- <glx rop="4216" doubles_in_order="true"/>
+ <glx rop="4216" doubles_in_order="true"/>
</function>
<function name="ProgramLocalParameter4fARB" offset="674" vectorequiv="ProgramLocalParameter4fvARB">
@@ -3958,7 +4976,7 @@
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLfloat *" count="4"/>
- <glx rop="4215"/>
+ <glx rop="4215"/>
</function>
<!-- FIXME: This should alias to GetProgramParameter*NV -->
@@ -3966,7 +4984,7 @@
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx vendorpriv="1297" doubles_in_order="true"/>
+ <glx vendorpriv="1297" doubles_in_order="true"/>
</function>
<!-- FIXME: This should alias to GetProgramParameter*NV -->
@@ -3974,21 +4992,21 @@
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1296"/>
+ <glx vendorpriv="1296"/>
</function>
<function name="GetProgramLocalParameterdvARB" offset="678">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx vendorpriv="1306" doubles_in_order="true"/>
+ <glx vendorpriv="1306" doubles_in_order="true"/>
</function>
<function name="GetProgramLocalParameterfvARB" offset="679">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1305"/>
+ <glx vendorpriv="1305"/>
</function>
<!-- FIXME: This should alias to GetProgramivNV -->
@@ -3996,7 +5014,7 @@
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1307"/>
+ <glx vendorpriv="1307"/>
</function>
<!-- FIXME: This should alias to GetProgramStringNV -->
@@ -4004,7 +5022,7 @@
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="string" type="GLvoid *"/>
- <glx vendorpriv="1308" handcode="true"/>
+ <glx vendorpriv="1308" handcode="true"/>
</function>
<function name="GetVertexAttribdvARB" alias="GetVertexAttribdvNV">
@@ -4032,11 +5050,64 @@
</function>
</category>
+<category name="GL_ARB_fragment_program" number="27">
+ <enum name="FRAGMENT_PROGRAM_ARB" value="0x8804"/>
+ <enum name="PROGRAM_ALU_INSTRUCTIONS_ARB" value="0x8805"/>
+ <enum name="PROGRAM_TEX_INSTRUCTIONS_ARB" value="0x8806"/>
+ <enum name="PROGRAM_TEX_INDIRECTIONS_ARB" value="0x8807"/>
+ <enum name="PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" value="0x8808"/>
+ <enum name="PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" value="0x8809"/>
+ <enum name="PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" value="0x880A"/>
+ <enum name="MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" value="0x880B"/>
+ <enum name="MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" value="0x880C"/>
+ <enum name="MAX_PROGRAM_TEX_INDIRECTIONS_ARB" value="0x880D"/>
+ <enum name="MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" value="0x880E"/>
+ <enum name="MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" value="0x880F"/>
+ <enum name="MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" value="0x8810"/>
+ <enum name="MAX_TEXTURE_COORDS_ARB" value="0x8871"/>
+ <enum name="MAX_TEXTURE_IMAGE_UNITS_ARB" value="0x8872"/>
+</category>
+
<category name="GL_ARB_vertex_buffer_object" number="28">
+ <enum name="BUFFER_SIZE_ARB" value="0x8764"/>
+ <enum name="BUFFER_USAGE_ARB" value="0x8765"/>
+ <enum name="ARRAY_BUFFER_ARB" value="0x8892"/>
+ <enum name="ELEMENT_ARRAY_BUFFER_ARB" value="0x8893"/>
+ <enum name="ARRAY_BUFFER_BINDING_ARB" value="0x8894"/>
+ <enum name="ELEMENT_ARRAY_BUFFER_BINDING_ARB" value="0x8895"/>
+ <enum name="VERTEX_ARRAY_BUFFER_BINDING_ARB" value="0x8896"/>
+ <enum name="NORMAL_ARRAY_BUFFER_BINDING_ARB" value="0x8897"/>
+ <enum name="COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x8898"/>
+ <enum name="INDEX_ARRAY_BUFFER_BINDING_ARB" value="0x8899"/>
+ <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" value="0x889A"/>
+ <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" value="0x889B"/>
+ <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x889C"/>
+ <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" value="0x889D"/>
+ <enum name="WEIGHT_ARRAY_BUFFER_BINDING_ARB" value="0x889E"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" value="0x889F"/>
+ <enum name="READ_ONLY_ARB" value="0x88B8"/>
+ <enum name="WRITE_ONLY_ARB" value="0x88B9"/>
+ <enum name="READ_WRITE_ARB" value="0x88BA"/>
+ <enum name="BUFFER_ACCESS_ARB" value="0x88BB"/>
+ <enum name="BUFFER_MAPPED_ARB" value="0x88BC"/>
+ <enum name="BUFFER_MAP_POINTER_ARB" value="0x88BD"/>
+ <enum name="STREAM_DRAW_ARB" value="0x88E0"/>
+ <enum name="STREAM_READ_ARB" value="0x88E1"/>
+ <enum name="STREAM_COPY_ARB" value="0x88E2"/>
+ <enum name="STATIC_DRAW_ARB" value="0x88E4"/>
+ <enum name="STATIC_READ_ARB" value="0x88E5"/>
+ <enum name="STATIC_COPY_ARB" value="0x88E6"/>
+ <enum name="DYNAMIC_DRAW_ARB" value="0x88E8"/>
+ <enum name="DYNAMIC_READ_ARB" value="0x88E9"/>
+ <enum name="DYNAMIC_COPY_ARB" value="0x88EA"/>
+
+ <type name="intptrARB" size="4"/>
+ <type name="sizeiptrARB" size="4"/>
+
<function name="BindBufferARB" offset="688">
<param name="target" type="GLenum"/>
<param name="buffer" type="GLuint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="BufferDataARB" offset="689">
@@ -4044,7 +5115,7 @@
<param name="size" type="GLsizeiptrARB"/>
<param name="data" type="const GLvoid *"/>
<param name="usage" type="GLenum"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="BufferSubDataARB" offset="690">
@@ -4052,33 +5123,33 @@
<param name="offset" type="GLintptrARB"/>
<param name="size" type="GLsizeiptrARB"/>
<param name="data" type="const GLvoid *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="DeleteBuffersARB" offset="691">
<param name="n" type="GLsizei"/>
<param name="buffer" type="const GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GenBuffersARB" offset="692">
<param name="n" type="GLsizei"/>
<param name="buffer" type="GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetBufferParameterivARB" offset="693">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetBufferPointervARB" offset="694">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLvoid **"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetBufferSubDataARB" offset="695">
@@ -4086,91 +5157,416 @@
<param name="offset" type="GLintptrARB"/>
<param name="size" type="GLsizeiptrARB"/>
<param name="data" type="GLvoid *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="IsBufferARB" offset="696">
<param name="buffer" type="GLuint"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="MapBufferARB" offset="697">
<param name="target" type="GLenum"/>
<param name="access" type="GLenum"/>
<return type="GLvoid *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="UnmapBufferARB" offset="698">
<param name="target" type="GLenum"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<category name="GL_ARB_occlusion_query" number="29">
+ <enum name="QUERY_COUNTER_BITS_ARB" value="0x8864"/>
+ <enum name="CURRENT_QUERY_ARB" value="0x8865"/>
+ <enum name="QUERY_RESULT_ARB" value="0x8866"/>
+ <enum name="QUERY_RESULT_AVAILABLE_ARB" value="0x8867"/>
+ <enum name="SAMPLES_PASSED_ARB" value="0x8914"/>
+
<function name="GenQueriesARB" offset="700">
<param name="n" type="GLsizei"/>
<param name="ids" type="GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="DeleteQueriesARB" offset="701">
<param name="n" type="GLsizei"/>
<param name="ids" type="const GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="IsQueryARB" offset="702">
<param name="id" type="GLuint"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="BeginQueryARB" offset="703">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="EndQueryARB" offset="704">
<param name="target" type="GLenum"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetQueryivARB" offset="705">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetQueryObjectivARB" offset="706">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetQueryObjectuivARB" offset="707">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
+<category name="GL_ARB_shader_objects" number="30">
+ <enum name="PROGRAM_OBJECT_ARB" value="0x8B40"/>
+ <enum name="SHADER_OBJECT_ARB" value="0x8B48"/>
+ <enum name="OBJECT_TYPE_ARB" value="0x8B4E"/>
+ <enum name="OBJECT_SUBTYPE_ARB" value="0x8B4F"/>
+ <enum name="FLOAT_VEC2_ARB" value="0x8B50"/>
+ <enum name="FLOAT_VEC3_ARB" value="0x8B51"/>
+ <enum name="FLOAT_VEC4_ARB" value="0x8B52"/>
+ <enum name="INT_VEC2_ARB" value="0x8B53"/>
+ <enum name="INT_VEC3_ARB" value="0x8B54"/>
+ <enum name="INT_VEC4_ARB" value="0x8B55"/>
+ <enum name="BOOL_ARB" value="0x8B56"/>
+ <enum name="BOOL_VEC2_ARB" value="0x8B57"/>
+ <enum name="BOOL_VEC3_ARB" value="0x8B58"/>
+ <enum name="BOOL_VEC4_ARB" value="0x8B59"/>
+ <enum name="FLOAT_MAT2_ARB" value="0x8B5A"/>
+ <enum name="FLOAT_MAT3_ARB" value="0x8B5B"/>
+ <enum name="FLOAT_MAT4_ARB" value="0x8B5C"/>
+ <enum name="OBJECT_DELETE_STATUS_ARB" value="0x8B80"/>
+ <enum name="OBJECT_COMPILE_STATUS_ARB" value="0x8B81"/>
+ <enum name="OBJECT_LINK_STATUS_ARB" value="0x8B82"/>
+ <enum name="OBJECT_VALIDATE_STATUS_ARB" value="0x8B83"/>
+ <enum name="OBJECT_INFO_LOG_LENGTH_ARB" value="0x8B84"/>
+ <enum name="OBJECT_ATTACHED_OBJECTS_ARB" value="0x8B85"/>
+ <enum name="OBJECT_ACTIVE_UNIFORMS_ARB" value="0x8B86"/>
+ <enum name="OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" value="0x8B87"/>
+ <enum name="OBJECT_SHADER_SOURCE_LENGTH_ARB" value="0x8B88"/>
+
+ <type name="charARB" size="1"/>
+ <type name="handleARB" size="4"/>
+
+ <function name="DeleteObjectARB" offset="?">
+ <param name="obj" type="GLhandleARB"/>
+ </function>
+
+ <function name="GetHandleARB" offset="?">
+ <param name="pname" type="GLenum"/>
+ <return type="GLhandleARB"/>
+ </function>
+
+ <function name="DetachObjectARB" offset="?">
+ <param name="containerObj" type="GLhandleARB"/>
+ <param name="attachedObj" type="GLhandleARB"/>
+ </function>
+
+ <function name="CreateShaderObjectARB" offset="?">
+ <param name="shaderType" type="GLenum"/>
+ <return type="GLhandleARB"/>
+ </function>
+
+ <function name="ShaderSourceARB" offset="?">
+ <param name="shaderObj" type="GLhandleARB"/>
+ <param name="count" type="GLsizei"/>
+ <param name="string" type="const GLcharARB **"/>
+ <param name="length" type="const GLint *"/>
+ </function>
+
+ <function name="CompileShaderARB" offset="?">
+ <param name="shaderObj" type="GLhandleARB"/>
+ </function>
+
+ <function name="CreateProgramObjectARB" offset="?">
+ <return type="GLhandleARB"/>
+ </function>
+
+ <function name="AttachObjectARB" offset="?">
+ <param name="containerObj" type="GLhandleARB"/>
+ <param name="obj" type="GLhandleARB"/>
+ </function>
+
+ <function name="LinkProgramARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ </function>
+
+ <function name="UseProgramObjectARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ </function>
+
+ <function name="ValidateProgramARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ </function>
+
+ <function name="Uniform1fARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ </function>
+
+ <function name="Uniform2fARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ </function>
+
+ <function name="Uniform3fARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ </function>
+
+ <function name="Uniform4fARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <param name="v3" type="GLfloat"/>
+ </function>
+
+ <function name="Uniform1iARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ </function>
+
+ <function name="Uniform2iARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ </function>
+
+ <function name="Uniform3iARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ </function>
+
+ <function name="Uniform4iARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ <param name="v3" type="GLint"/>
+ </function>
+
+ <function name="Uniform1fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="Uniform2fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="Uniform3fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="Uniform4fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="Uniform1ivARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+
+ <function name="Uniform2ivARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+
+ <function name="Uniform3ivARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+
+ <function name="Uniform4ivARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+
+ <function name="UniformMatrix2fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="UniformMatrix3fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="UniformMatrix4fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="GetObjectParameterfvARB" offset="?">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *"/>
+ </function>
+
+ <function name="GetObjectParameterivARB" offset="?">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ </function>
+
+ <function name="GetInfoLogARB" offset="?">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="" type="GLsizei"/>
+ <param name="" type="GLsizei *"/>
+ <param name="" type="GLcharARB *"/>
+ </function>
+
+ <function name="GetAttachedObjectsARB" offset="?">
+ <param name="containerObj" type="GLhandleARB"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="infoLog" type="GLhandleARB *"/>
+ </function>
+
+ <function name="GetUniformLocationARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="name" type="const GLcharARB *"/>
+ <return type="GLint"/>
+ </function>
+
+ <function name="GetActiveUniformARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="index" type="GLuint"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="lenght" type="GLsizei *"/>
+ <param name="size" type="GLint *"/>
+ <param name="type" type="GLenum *"/>
+ <param name="name" type="GLcharARB *"/>
+ </function>
+
+ <function name="GetUniformfvARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLfloat *"/>
+ </function>
+
+ <function name="GetUniformivARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLint *"/>
+ </function>
+
+ <function name="GetShaderSourceARB" offset="?">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="source" type="GLcharARB *"/>
+ </function>
+</category>
+
+<category name="GL_ARB_vertex_shader" number="31">
+ <enum name="VERTEX_SHADER_ARB" value="0x8B31"/>
+ <enum name="MAX_VERTEX_UNIFORM_COMPONENTS_ARB" value="0x8B4A"/>
+ <enum name="MAX_VARYING_FLOATS_ARB" value="0x8B4B"/>
+ <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4C"/>
+ <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4D"/>
+ <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/>
+ <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/>
+
+ <function name="BindAttribLocationARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="index" type="GLuint"/>
+ <param name="name" type="const GLcharARB *"/>
+ </function>
+
+ <function name="GetActiveAttribARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="index" type="GLuint"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="size" type="GLint *" output="true"/>
+ <param name="type" type="GLenum *" output="true"/>
+ <param name="name" type="const GLcharARB *"/>
+ </function>
+
+ <function name="GetAttribLocationARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="name" type="const GLcharARB *"/>
+ <return type="GLint"/>
+ </function>
+</category>
+
+<category name="GL_ARB_fragment_shader" number="32">
+ <enum name="FRAGMENT_SHADER_ARB" value="0x8B30"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" value="0x8B49"/>
+</category>
+
+<category name="GL_ARB_shading_language_100" number="33">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_non_power_of_two" number="34">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_point_sprite" number="35">
+ <enum name="POINT_SPRITE_ARB" value="0x8861"/>
+ <enum name="COORD_REPLACE_ARB" value="0x8862"/>
+</category>
+
+<category name="GL_ARB_fragment_program_shadow" number="36">
+ <!-- No new functions, types, enums. -->
+</category>
+
<!-- Non-ARB extensions sorted by extension number. -->
<category name="GL_EXT_blend_color" number="2">
- <enum name="CONSTANT_COLOR_EXT" value="0x8001"/>
- <enum name="ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/>
- <enum name="CONSTANT_ALPHA_EXT" value="0x8003"/>
- <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/>
- <enum name="BLEND_COLOR_EXT" value="0x8005"/>
+ <enum name="CONSTANT_COLOR_EXT" value="0x8001"/>
+ <enum name="ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/>
+ <enum name="CONSTANT_ALPHA_EXT" value="0x8003"/>
+ <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/>
+ <enum name="BLEND_COLOR_EXT" value="0x8005"/>
<function name="BlendColorEXT" alias="BlendColor">
<param name="red" type="GLclampf"/>
@@ -4184,10 +5580,58 @@
<function name="PolygonOffsetEXT" offset="414">
<param name="factor" type="GLfloat"/>
<param name="bias" type="GLfloat"/>
- <glx rop="4098"/>
+ <glx rop="4098"/>
</function>
</category>
+<category name="GL_EXT_texture" number="4">
+ <enum name="ALPHA4_EXT" value="0x803B"/>
+ <enum name="ALPHA8_EXT" value="0x803C"/>
+ <enum name="ALPHA12_EXT" value="0x803D"/>
+ <enum name="ALPHA16_EXT" value="0x803E"/>
+ <enum name="LUMINANCE4_EXT" value="0x803F"/>
+ <enum name="LUMINANCE8_EXT" value="0x8040"/>
+ <enum name="LUMINANCE12_EXT" value="0x8041"/>
+ <enum name="LUMINANCE16_EXT" value="0x8042"/>
+ <enum name="LUMINANCE4_ALPHA4_EXT" value="0x8043"/>
+ <enum name="LUMINANCE6_ALPHA2_EXT" value="0x8044"/>
+ <enum name="LUMINANCE8_ALPHA8_EXT" value="0x8045"/>
+ <enum name="LUMINANCE12_ALPHA4_EXT" value="0x8046"/>
+ <enum name="LUMINANCE12_ALPHA12_EXT" value="0x8047"/>
+ <enum name="LUMINANCE16_ALPHA16_EXT" value="0x8048"/>
+ <enum name="INTENSITY_EXT" value="0x8049"/>
+ <enum name="INTENSITY4_EXT" value="0x804A"/>
+ <enum name="INTENSITY8_EXT" value="0x804B"/>
+ <enum name="INTENSITY12_EXT" value="0x804C"/>
+ <enum name="INTENSITY16_EXT" value="0x804D"/>
+ <enum name="RGB2_EXT" value="0x804E"/>
+ <enum name="RGB4_EXT" value="0x804F"/>
+ <enum name="RGB5_EXT" value="0x8050"/>
+ <enum name="RGB8_EXT" value="0x8051"/>
+ <enum name="RGB10_EXT" value="0x8052"/>
+ <enum name="RGB12_EXT" value="0x8053"/>
+ <enum name="RGB16_EXT" value="0x8054"/>
+ <enum name="RGBA2_EXT" value="0x8055"/>
+ <enum name="RGBA4_EXT" value="0x8056"/>
+ <enum name="RGB5_A1_EXT" value="0x8057"/>
+ <enum name="RGBA8_EXT" value="0x8058"/>
+ <enum name="RGB10_A2_EXT" value="0x8059"/>
+ <enum name="RGBA12_EXT" value="0x805A"/>
+ <enum name="RGBA16_EXT" value="0x805B"/>
+ <enum name="TEXTURE_RED_SIZE_EXT" value="0x805C"/>
+ <enum name="TEXTURE_GREEN_SIZE_EXT" value="0x805D"/>
+ <enum name="TEXTURE_BLUE_SIZE_EXT" value="0x805E"/>
+ <enum name="TEXTURE_ALPHA_SIZE_EXT" value="0x805F"/>
+ <enum name="TEXTURE_LUMINANCE_SIZE_EXT" value="0x8060"/>
+ <enum name="TEXTURE_INTENSITY_SIZE_EXT" value="0x8061"/>
+ <enum name="REPLACE_EXT" value="0x8062"/>
+ <enum name="PROXY_TEXTURE_1D_EXT" value="0x8063"/>
+ <enum name="PROXY_TEXTURE_2D_EXT" value="0x8064"/>
+ <enum name="TEXTURE_TOO_LARGE_EXT" value="0x8065"/>
+</category>
+
+<!-- Extension number 5 is not listed in the extension registry. -->
+
<category name="GL_EXT_texture3D" number="6">
<function name="TexImage3DEXT" alias="TexImage3D">
<param name="target" type="GLenum"/>
@@ -4222,7 +5666,7 @@
<param name="target" type="GLenum"/>
<param name="filter" type="GLenum"/>
<param name="weights" type="GLfloat *" output="true"/>
- <glx vendorpriv="4101"/>
+ <glx vendorpriv="4101"/>
</function>
<function name="TexFilterFuncSGIS" offset="416">
@@ -4230,7 +5674,7 @@
<param name="filter" type="GLenum"/>
<param name="n" type="GLsizei"/>
<param name="weights" type="const GLfloat *"/>
- <glx rop="2064" handcode="true"/>
+ <glx rop="2064" handcode="true"/>
</function>
</category>
@@ -4322,21 +5766,21 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="values" type="GLvoid *" output="true"/>
- <glx vendorpriv="5" handcode="true"/>
+ <glx vendorpriv="5" handcode="true"/>
</function>
<function name="GetHistogramParameterfvEXT" offset="418">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="6"/>
+ <glx vendorpriv="6"/>
</function>
<function name="GetHistogramParameterivEXT" offset="419">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="7"/>
+ <glx vendorpriv="7"/>
</function>
<function name="GetMinmaxEXT" offset="420">
@@ -4345,21 +5789,21 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="values" type="GLvoid *" output="true"/>
- <glx vendorpriv="8" handcode="true"/>
+ <glx vendorpriv="8" handcode="true"/>
</function>
<function name="GetMinmaxParameterfvEXT" offset="421">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="9"/>
+ <glx vendorpriv="9"/>
</function>
<function name="GetMinmaxParameterivEXT" offset="422">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="10"/>
+ <glx vendorpriv="10"/>
</function>
<function name="HistogramEXT" alias="Histogram">
@@ -4450,21 +5894,21 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="image" type="GLvoid *"/>
- <glx sop="1" handcode="true"/>
+ <glx sop="1" handcode="true"/>
</function>
<function name="GetConvolutionParameterfvEXT" offset="424">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="2"/>
+ <glx sop="2"/>
</function>
<function name="GetConvolutionParameterivEXT" offset="425">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="3"/>
+ <glx sop="3"/>
</function>
<function name="GetSeparableFilterEXT" offset="426">
@@ -4474,7 +5918,7 @@
<param name="row" type="GLvoid *" output="true"/>
<param name="column" type="GLvoid *" output="true"/>
<param name="span" type="GLvoid *" output="true"/>
- <glx sop="4" handcode="true"/>
+ <glx sop="4" handcode="true"/>
</function>
<function name="SeparableFilter2DEXT" alias="SeparableFilter2D">
@@ -4524,21 +5968,21 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="table" type="GLvoid *" output="true"/>
- <glx vendorpriv="4098" handcode="true"/>
+ <glx vendorpriv="4098" handcode="true"/>
</function>
<function name="GetColorTableParameterfvSGI" offset="428">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="4099"/>
+ <glx vendorpriv="4099"/>
</function>
<function name="GetColorTableParameterivSGI" offset="429">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="4100"/>
+ <glx vendorpriv="4100"/>
</function>
</category>
@@ -4546,37 +5990,37 @@
<function name="PixelTexGenParameteriSGIS" offset="431">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="PixelTexGenParameterivSGIS" offset="432">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="PixelTexGenParameterfSGIS" offset="433">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="PixelTexGenParameterfvSGIS" offset="434">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetPixelTexGenParameterivSGIS" offset="435">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetPixelTexGenParameterfvSGIS" offset="436">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -4593,7 +6037,7 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="2057" ignore="true"/>
+ <glx rop="2057" ignore="true"/>
</function>
<function name="TexSubImage4DSGIS" offset="438">
@@ -4610,7 +6054,7 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="2058" ignore="true"/>
+ <glx rop="2058" ignore="true"/>
</function>
</category>
@@ -4622,7 +6066,7 @@
<param name="textures" type="const GLuint *"/>
<param name="residences" type="GLboolean *" output="true"/>
<return type="GLboolean"/>
- <glx vendorpriv="11" handcode="true"/>
+ <glx vendorpriv="11" handcode="true"/>
</function>
<function name="BindTextureEXT" alias="BindTexture">
@@ -4638,13 +6082,13 @@
<function name="GenTexturesEXT" offset="440">
<param name="n" type="GLsizei"/>
<param name="textures" type="GLuint *" output="true"/>
- <glx vendorpriv="13" handcode="true"/>
+ <glx vendorpriv="13" handcode="true"/>
</function>
<function name="IsTextureEXT" offset="441">
<param name="texture" type="GLuint"/>
<return type="GLboolean"/>
- <glx vendorpriv="14"/>
+ <glx vendorpriv="14"/>
</function>
<function name="PrioritizeTexturesEXT" alias="PrioritizeTextures">
@@ -4659,13 +6103,13 @@
<param name="target" type="GLenum"/>
<param name="n" type="GLsizei"/>
<param name="points" type="const GLfloat *"/>
- <glx rop="2051" handcode="true"/>
+ <glx rop="2051" handcode="true"/>
</function>
<function name="GetDetailTexFuncSGIS" offset="443">
<param name="target" type="GLenum"/>
<param name="points" type="GLfloat *" output="true"/>
- <glx vendorpriv="4096"/>
+ <glx vendorpriv="4096"/>
</function>
</category>
@@ -4674,13 +6118,13 @@
<param name="target" type="GLenum"/>
<param name="n" type="GLsizei"/>
<param name="points" type="const GLfloat *"/>
- <glx rop="2052" handcode="true"/>
+ <glx rop="2052" handcode="true"/>
</function>
<function name="GetSharpenTexFuncSGIS" offset="445">
<param name="target" type="GLenum"/>
<param name="points" type="GLfloat *" output="true"/>
- <glx vendorpriv="4097"/>
+ <glx vendorpriv="4097"/>
</function>
</category>
@@ -4688,12 +6132,12 @@
<function name="SampleMaskSGIS" offset="446">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
- <glx rop="2048"/>
+ <glx rop="2048"/>
</function>
<function name="SamplePatternSGIS" offset="447">
<param name="pattern" type="GLenum"/>
- <glx rop="2049"/>
+ <glx rop="2049"/>
</function>
</category>
@@ -4711,7 +6155,7 @@
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="DrawArraysEXT" alias="DrawArrays">
@@ -4724,7 +6168,7 @@
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLboolean *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="GetPointervEXT" alias="GetPointerv">
@@ -4737,7 +6181,7 @@
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="NormalPointerEXT" offset="451">
@@ -4745,7 +6189,7 @@
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="TexCoordPointerEXT" offset="452">
@@ -4754,7 +6198,7 @@
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="VertexPointerEXT" offset="453">
@@ -4763,7 +6207,7 @@
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
@@ -4788,25 +6232,25 @@
<function name="SpriteParameterfSGIX" offset="454">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="SpriteParameterfvSGIX" offset="455">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="SpriteParameteriSGIX" offset="456">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="SpriteParameterivSGIX" offset="457">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -4814,59 +6258,59 @@
<function name="PointParameterfEXT" offset="458">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="2065"/>
+ <glx rop="2065"/>
</function>
<function name="PointParameterfvEXT" offset="459">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="2066"/>
+ <glx rop="2066"/>
</function>
</category>
<category name="GL_SGIX_instruments" number="55">
<function name="GetInstrumentsSGIX" offset="460">
<return type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="InstrumentsBufferSGIX" offset="461">
<param name="size" type="GLsizei"/>
<param name="buffer" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="PollInstrumentsSGIX" offset="462">
<param name="marker_p" type="GLint *"/>
<return type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="ReadInstrumentsSGIX" offset="463">
<param name="marker" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="StartInstrumentsSGIX" offset="464">
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="StopInstrumentsSGIX" offset="465">
<param name="marker" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<category name="GL_SGIX_framezoom" number="57">
<function name="FrameZoomSGIX" offset="466">
<param name="factor" type="GLint"/>
- <glx rop="2072"/>
+ <glx rop="2072"/>
</function>
</category>
<category name="GL_SGIX_tag_sample_buffer" number="58">
<function name="TagSampleBufferSGIX" offset="467">
- <glx rop="2050"/>
+ <glx rop="2050"/>
</function>
</category>
@@ -4875,13 +6319,13 @@
<category name="GL_SGIX_reference_plane" number="60">
<function name="ReferencePlaneSGIX" offset="468">
<param name="equation" type="const GLdouble *" count="4"/>
- <glx rop="2071"/>
+ <glx rop="2071"/>
</function>
</category>
<category name="GL_SGIX_flush_raster" number="61">
<function name="FlushRasterSGIX" offset="469">
- <glx vendorpriv="4105" ignore="true"/>
+ <glx vendorpriv="4105" ignore="true"/>
</function>
</category>
@@ -4891,12 +6335,12 @@
<function name="FogFuncSGIS" offset="?">
<param name="n" type="GLsizei"/>
<param name="points" type="const GLfloat *"/>
- <glx rop="2067" handcode="true"/>
+ <glx rop="2067" handcode="true"/>
</function>
<function name="GetFogFuncSGIS" offset="?">
<param name="points" type="GLfloat *" output="true"/>
- <!-- GLX protocol for this function is unknown. -->
+ <!-- GLX protocol for this function is unknown. -->
</function>
</category>
@@ -4969,7 +6413,7 @@
<function name="HintPGI" offset="544">
<param name="target" type="GLenum"/>
<param name="mode" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -4988,21 +6432,21 @@
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="data" type="GLvoid *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetColorTableParameterivEXT" offset="551">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetColorTableParameterfvEXT" offset="552">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -5011,42 +6455,42 @@
<param name="list" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetListParameterivSGIX" offset="471">
<param name="list" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="ListParameterfSGIX" offset="472">
<param name="list" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="ListParameterfvSGIX" offset="473">
<param name="list" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="ListParameteriSGIX" offset="474">
<param name="list" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="ListParameterivSGIX" offset="475">
<param name="list" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -5064,7 +6508,7 @@
<function name="IndexMaterialEXT" offset="538">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -5072,7 +6516,7 @@
<function name="IndexFuncEXT" offset="539">
<param name="func" type="GLenum"/>
<param name="ref" type="GLclampf"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -5080,11 +6524,11 @@
<function name="LockArraysEXT" offset="540">
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="UnlockArraysEXT" offset="541">
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
@@ -5092,13 +6536,13 @@
<function name="CullParameterdvEXT" offset="542">
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="CullParameterfvEXT" offset="543">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -5110,121 +6554,121 @@
<function name="FragmentColorMaterialSGIX" offset="476">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightfSGIX" offset="477">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightfvSGIX" offset="478">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightiSGIX" offset="479">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightivSGIX" offset="480">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightModelfSGIX" offset="481">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightModelfvSGIX" offset="482">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightModeliSGIX" offset="483">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightModelivSGIX" offset="484">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentMaterialfSGIX" offset="485">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentMaterialfvSGIX" offset="486">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentMaterialiSGIX" offset="487">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentMaterialivSGIX" offset="488">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetFragmentLightfvSGIX" offset="489">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetFragmentLightivSGIX" offset="490">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetFragmentMaterialfvSGIX" offset="491">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetFragmentMaterialivSGIX" offset="492">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="LightEnviSGIX" offset="493">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -5244,7 +6688,7 @@
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="indices" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
@@ -5372,7 +6816,7 @@
<function name="SecondaryColor3bvEXT" offset="562">
<param name="v" type="const GLbyte *" count="3"/>
- <glx rop="4126"/>
+ <glx rop="4126"/>
</function>
<function name="SecondaryColor3dEXT" offset="563" vectorequiv="SecondaryColor3dvEXT">
@@ -5383,7 +6827,7 @@
<function name="SecondaryColor3dvEXT" offset="564">
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4130"/>
+ <glx rop="4130"/>
</function>
<function name="SecondaryColor3fEXT" offset="565" vectorequiv="SecondaryColor3fvEXT">
@@ -5394,7 +6838,7 @@
<function name="SecondaryColor3fvEXT" offset="566">
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="4129"/>
+ <glx rop="4129"/>
</function>
<function name="SecondaryColor3iEXT" offset="567" vectorequiv="SecondaryColor3ivEXT">
@@ -5405,7 +6849,7 @@
<function name="SecondaryColor3ivEXT" offset="568">
<param name="v" type="const GLint *" count="3"/>
- <glx rop="4128"/>
+ <glx rop="4128"/>
</function>
<function name="SecondaryColor3sEXT" offset="569" vectorequiv="SecondaryColor3svEXT">
@@ -5416,7 +6860,7 @@
<function name="SecondaryColor3svEXT" offset="570">
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="4128"/>
+ <glx rop="4128"/>
</function>
<function name="SecondaryColor3ubEXT" offset="571" vectorequiv="SecondaryColor3ubvEXT">
@@ -5427,7 +6871,7 @@
<function name="SecondaryColor3ubvEXT" offset="572">
<param name="v" type="const GLubyte *" count="3"/>
- <glx rop="4131"/>
+ <glx rop="4131"/>
</function>
<function name="SecondaryColor3uiEXT" offset="573" vectorequiv="SecondaryColor3uivEXT">
@@ -5438,7 +6882,7 @@
<function name="SecondaryColor3uivEXT" offset="574">
<param name="v" type="const GLuint *" count="3"/>
- <glx rop="4133"/>
+ <glx rop="4133"/>
</function>
<function name="SecondaryColor3usEXT" offset="575" vectorequiv="SecondaryColor3usvEXT">
@@ -5449,7 +6893,7 @@
<function name="SecondaryColor3usvEXT" offset="576">
<param name="v" type="const GLushort *" count="3"/>
- <glx rop="4132"/>
+ <glx rop="4132"/>
</function>
<function name="SecondaryColorPointerEXT" offset="577">
@@ -5457,7 +6901,7 @@
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
@@ -5473,7 +6917,7 @@
<param name="first" type="GLint *"/>
<param name="count" type="GLsizei *"/>
<param name="primcount" type="GLsizei"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="MultiDrawElementsEXT" offset="645">
@@ -5482,7 +6926,7 @@
<param name="type" type="GLenum"/>
<param name="indices" type="const GLvoid **"/>
<param name="primcount" type="GLsizei"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
@@ -5493,7 +6937,7 @@
<function name="FogCoordfvEXT" offset="546">
<param name="coord" type="const GLfloat *" count="1"/>
- <glx rop="4124"/>
+ <glx rop="4124"/>
</function>
<function name="FogCoorddEXT" offset="547" vectorequiv="FogCoorddvEXT">
@@ -5502,14 +6946,14 @@
<function name="FogCoorddvEXT" offset="548">
<param name="coord" type="const GLdouble *" count="1"/>
- <glx rop="4125"/>
+ <glx rop="4125"/>
</function>
<function name="FogCoordPointerEXT" offset="549">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
@@ -5638,7 +7082,7 @@
<category name="GL_SGIX_pixel_texture" number="160">
<function name="PixelTexGenSGIX" offset="430">
<param name="mode" type="GLenum"/>
- <glx rop="2059"/>
+ <glx rop="2059"/>
</function>
</category>
@@ -6075,7 +7519,7 @@
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
<param name="dfactorAlpha" type="GLenum"/>
- <glx rop="4134"/>
+ <glx rop="4134"/>
</function>
</category>
@@ -6091,7 +7535,7 @@
<function name="VertexWeightfvEXT" offset="495">
<param name="weight" type="const GLfloat *" count="1"/>
- <glx rop="4135"/>
+ <glx rop="4135"/>
</function>
<function name="VertexWeightPointerEXT" offset="496">
@@ -6099,19 +7543,19 @@
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
<category name="GL_NV_vertex_array_range" number="190">
<function name="FlushVertexArrayRangeNV" offset="497">
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="VertexArrayRangeNV" offset="498">
<param name="length" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -6119,25 +7563,25 @@
<function name="CombinerParameterfvNV" offset="499">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="4137"/>
+ <glx rop="4137"/>
</function>
<function name="CombinerParameterfNV" offset="500">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="4136"/>
+ <glx rop="4136"/>
</function>
<function name="CombinerParameterivNV" offset="501">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="4139"/>
+ <glx rop="4139"/>
</function>
<function name="CombinerParameteriNV" offset="502">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="4138"/>
+ <glx rop="4138"/>
</function>
<function name="CombinerInputNV" offset="503">
@@ -6147,7 +7591,7 @@
<param name="input" type="GLenum"/>
<param name="mapping" type="GLenum"/>
<param name="componentUsage" type="GLenum"/>
- <glx rop="4140"/>
+ <glx rop="4140"/>
</function>
<function name="CombinerOutputNV" offset="504">
@@ -6161,7 +7605,7 @@
<param name="abDotProduct" type="GLboolean"/>
<param name="cdDotProduct" type="GLboolean"/>
<param name="muxSum" type="GLboolean"/>
- <glx rop="4141"/>
+ <glx rop="4141"/>
</function>
<function name="FinalCombinerInputNV" offset="505">
@@ -6169,7 +7613,7 @@
<param name="input" type="GLenum"/>
<param name="mapping" type="GLenum"/>
<param name="componentUsage" type="GLenum"/>
- <glx rop="4142"/>
+ <glx rop="4142"/>
</function>
<function name="GetCombinerInputParameterfvNV" offset="506">
@@ -6178,7 +7622,7 @@
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1270"/>
+ <glx vendorpriv="1270"/>
</function>
<function name="GetCombinerInputParameterivNV" offset="507">
@@ -6187,7 +7631,7 @@
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1271"/>
+ <glx vendorpriv="1271"/>
</function>
<function name="GetCombinerOutputParameterfvNV" offset="508">
@@ -6195,7 +7639,7 @@
<param name="portion" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1272"/>
+ <glx vendorpriv="1272"/>
</function>
<function name="GetCombinerOutputParameterivNV" offset="509">
@@ -6203,27 +7647,27 @@
<param name="portion" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1273"/>
+ <glx vendorpriv="1273"/>
</function>
<function name="GetFinalCombinerInputParameterfvNV" offset="510">
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1274"/>
+ <glx vendorpriv="1274"/>
</function>
<function name="GetFinalCombinerInputParameterivNV" offset="511">
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1275"/>
+ <glx vendorpriv="1275"/>
</function>
</category>
<category name="GL_MESA_resize_buffers" number="196">
<function name="ResizeBuffersMESA" offset="512">
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -6231,93 +7675,93 @@
<function name="WindowPos2dMESA" offset="513">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2dvMESA" offset="514">
<param name="v" type="const GLdouble *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2fMESA" offset="515">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2fvMESA" offset="516">
<param name="v" type="const GLfloat *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2iMESA" offset="517">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2ivMESA" offset="518">
<param name="v" type="const GLint *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2sMESA" offset="519">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2svMESA" offset="520">
<param name="v" type="const GLshort *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3dMESA" offset="521">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3dvMESA" offset="522">
<param name="v" type="const GLdouble *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3fMESA" offset="523" vectorequiv="WindowPos3fvMESA">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3fvMESA" offset="524">
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="230"/>
+ <glx rop="230"/>
</function>
<function name="WindowPos3iMESA" offset="525">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3ivMESA" offset="526">
<param name="v" type="const GLint *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3sMESA" offset="527">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3svMESA" offset="528">
<param name="v" type="const GLshort *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos4dMESA" offset="529">
@@ -6325,12 +7769,12 @@
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4dvMESA" offset="530">
<param name="v" type="const GLdouble *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4fMESA" offset="531">
@@ -6338,12 +7782,12 @@
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4fvMESA" offset="532">
<param name="v" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4iMESA" offset="533">
@@ -6351,12 +7795,12 @@
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
<param name="w" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4ivMESA" offset="534">
<param name="v" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4sMESA" offset="535">
@@ -6364,12 +7808,12 @@
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<param name="w" type="GLshort"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4svMESA" offset="536">
<param name="v" type="const GLshort *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -6380,7 +7824,7 @@
<param name="count" type="const GLsizei *"/>
<param name="primcount" type="GLsizei"/>
<param name="modestride" type="GLint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="MultiModeDrawElementsIBM" offset="709">
@@ -6390,7 +7834,7 @@
<param name="indices" type="const GLvoid * const *"/>
<param name="primcount" type="GLsizei"/>
<param name="modestride" type="GLint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
@@ -6463,7 +7907,7 @@
<category name="GL_3DFX_tbuffer" number="208">
<function name="TbufferMask3DFX" offset="553">
<param name="mask" type="GLuint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -6500,43 +7944,43 @@
<function name="DeleteFencesNV" offset="647">
<param name="n" type="GLsizei"/>
<param name="fences" type="const GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GenFencesNV" offset="648">
<param name="n" type="GLsizei"/>
<param name="fences" type="GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="IsFenceNV" offset="649">
<param name="fence" type="GLuint"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="TestFenceNV" offset="650">
<param name="fence" type="GLuint"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetFenceivNV" offset="651">
<param name="fence" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FinishFenceNV" offset="652">
<param name="fence" type="GLuint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="SetFenceNV" offset="653">
<param name="fence" type="GLuint"/>
<param name="condition" type="GLenum"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
@@ -6627,32 +8071,32 @@
<param name="ids" type="const GLuint *"/>
<param name="residences" type="GLboolean *"/>
<return type="GLboolean"/>
- <glx vendorpriv="1293" handcode="true"/>
+ <glx vendorpriv="1293" handcode="true"/>
</function>
<function name="BindProgramNV" offset="579">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
- <glx rop="4108"/>
+ <glx rop="4108"/>
</function>
<function name="DeleteProgramsNV" offset="580">
<param name="n" type="GLsizei"/>
<param name="ids" type="const GLuint *"/>
- <glx vendorpriv="1294" handcode="true"/>
+ <glx vendorpriv="1294" handcode="true"/>
</function>
<function name="ExecuteProgramNV" offset="581">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
<param name="params" type="const GLfloat *" variable_param="target"/>
- <glx rop="4181"/>
+ <glx rop="4181"/>
</function>
<function name="GenProgramsNV" offset="582">
<param name="n" type="GLsizei"/>
<param name="ids" type="GLuint *"/>
- <glx vendorpriv="1295" handcode="true"/>
+ <glx vendorpriv="1295" handcode="true"/>
</function>
<function name="GetProgramParameterdvNV" offset="583">
@@ -6660,7 +8104,7 @@
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx vendorpriv="1297"/>
+ <glx vendorpriv="1297"/>
</function>
<function name="GetProgramParameterfvNV" offset="584">
@@ -6668,21 +8112,21 @@
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1296"/>
+ <glx vendorpriv="1296"/>
</function>
<function name="GetProgramivNV" offset="585">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1307"/>
+ <glx vendorpriv="1307"/>
</function>
<function name="GetProgramStringNV" offset="586">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="program" type="GLubyte *" output="true"/>
- <glx vendorpriv="1308" handcode="true"/>
+ <glx vendorpriv="1308" handcode="true"/>
</function>
<function name="GetTrackMatrixivNV" offset="587">
@@ -6690,41 +8134,41 @@
<param name="address" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1300"/>
+ <glx vendorpriv="1300"/>
</function>
<function name="GetVertexAttribdvNV" offset="588">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx vendorpriv="1301"/>
+ <glx vendorpriv="1301"/>
</function>
<function name="GetVertexAttribfvNV" offset="589">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1302"/>
+ <glx vendorpriv="1302"/>
</function>
<function name="GetVertexAttribivNV" offset="590">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1303"/>
+ <glx vendorpriv="1303"/>
</function>
<function name="GetVertexAttribPointervNV" offset="591">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="pointer" type="GLvoid **" output="true"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="IsProgramNV" offset="592">
<param name="id" type="GLuint"/>
<return type="GLboolean"/>
- <glx vendorpriv="1304"/>
+ <glx vendorpriv="1304"/>
</function>
<function name="LoadProgramNV" offset="593">
@@ -6732,7 +8176,7 @@
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei"/>
<param name="program" type="const GLubyte *"/>
- <glx rop="4183" handcode="true"/>
+ <glx rop="4183" handcode="true"/>
</function>
<function name="ProgramParameter4dNV" offset="594" vectorequiv="ProgramParameter4dvNV">
@@ -6748,7 +8192,7 @@
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLdouble *" count="4"/>
- <glx rop="4185" doubles_in_order="true"/>
+ <glx rop="4185" doubles_in_order="true"/>
</function>
<function name="ProgramParameter4fNV" offset="596" vectorequiv="ProgramParameter4fvNV">
@@ -6764,7 +8208,7 @@
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLfloat *" count="4"/>
- <glx rop="4184"/>
+ <glx rop="4184"/>
</function>
<function name="ProgramParameters4dvNV" offset="598">
@@ -6772,7 +8216,7 @@
<param name="index" type="GLuint"/>
<param name="num" type="GLuint"/>
<param name="params" type="const GLdouble *"/>
- <glx rop="4187" handcode="true"/>
+ <glx rop="4187" handcode="true"/>
</function>
<function name="ProgramParameters4fvNV" offset="599">
@@ -6780,13 +8224,13 @@
<param name="index" type="GLuint"/>
<param name="num" type="GLuint"/>
<param name="params" type="const GLfloat *"/>
- <glx rop="4186" handcode="true"/>
+ <glx rop="4186" handcode="true"/>
</function>
<function name="RequestResidentProgramsNV" offset="600">
<param name="n" type="GLsizei"/>
<param name="ids" type="const GLuint *"/>
- <glx rop="4182" handcode="true"/>
+ <glx rop="4182" handcode="true"/>
</function>
<function name="TrackMatrixNV" offset="601">
@@ -6794,7 +8238,7 @@
<param name="address" type="GLuint"/>
<param name="matrix" type="GLenum"/>
<param name="transform" type="GLenum"/>
- <glx rop="4188"/>
+ <glx rop="4188"/>
</function>
<function name="VertexAttribPointerNV" offset="602">
@@ -6803,7 +8247,7 @@
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="VertexAttrib1dNV" offset="603" vectorequiv="VertexAttrib1dvNV">
@@ -6814,7 +8258,7 @@
<function name="VertexAttrib1dvNV" offset="604">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
- <glx rop="4197" doubles_in_order="true"/>
+ <glx rop="4197" doubles_in_order="true"/>
</function>
<function name="VertexAttrib1fNV" offset="605" vectorequiv="VertexAttrib1fvNV">
@@ -6825,7 +8269,7 @@
<function name="VertexAttrib1fvNV" offset="606">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="1"/>
- <glx rop="4193"/>
+ <glx rop="4193"/>
</function>
<function name="VertexAttrib1sNV" offset="607" vectorequiv="VertexAttrib1svNV">
@@ -6836,7 +8280,7 @@
<function name="VertexAttrib1svNV" offset="608">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="1"/>
- <glx rop="4189"/>
+ <glx rop="4189"/>
</function>
<function name="VertexAttrib2dNV" offset="609" vectorequiv="VertexAttrib2dvNV">
@@ -6848,7 +8292,7 @@
<function name="VertexAttrib2dvNV" offset="610">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
- <glx rop="4198" doubles_in_order="true"/>
+ <glx rop="4198" doubles_in_order="true"/>
</function>
<function name="VertexAttrib2fNV" offset="611" vectorequiv="VertexAttrib2fvNV">
@@ -6860,7 +8304,7 @@
<function name="VertexAttrib2fvNV" offset="612">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="2"/>
- <glx rop="4194"/>
+ <glx rop="4194"/>
</function>
<function name="VertexAttrib2sNV" offset="613" vectorequiv="VertexAttrib2svNV">
@@ -6872,7 +8316,7 @@
<function name="VertexAttrib2svNV" offset="614">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="2"/>
- <glx rop="4190"/>
+ <glx rop="4190"/>
</function>
<function name="VertexAttrib3dNV" offset="615" vectorequiv="VertexAttrib3dvNV">
@@ -6885,7 +8329,7 @@
<function name="VertexAttrib3dvNV" offset="616">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4199" doubles_in_order="true"/>
+ <glx rop="4199" doubles_in_order="true"/>
</function>
<function name="VertexAttrib3fNV" offset="617" vectorequiv="VertexAttrib3fvNV">
@@ -6898,7 +8342,7 @@
<function name="VertexAttrib3fvNV" offset="618">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="4195"/>
+ <glx rop="4195"/>
</function>
<function name="VertexAttrib3sNV" offset="619" vectorequiv="VertexAttrib3svNV">
@@ -6911,7 +8355,7 @@
<function name="VertexAttrib3svNV" offset="620">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="4191"/>
+ <glx rop="4191"/>
</function>
<function name="VertexAttrib4dNV" offset="621" vectorequiv="VertexAttrib4dvNV">
@@ -6925,7 +8369,7 @@
<function name="VertexAttrib4dvNV" offset="622">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
- <glx rop="4200" doubles_in_order="true"/>
+ <glx rop="4200" doubles_in_order="true"/>
</function>
<function name="VertexAttrib4fNV" offset="623" vectorequiv="VertexAttrib4fvNV">
@@ -6939,7 +8383,7 @@
<function name="VertexAttrib4fvNV" offset="624">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="4"/>
- <glx rop="4196"/>
+ <glx rop="4196"/>
</function>
<function name="VertexAttrib4sNV" offset="625" vectorequiv="VertexAttrib4svNV">
@@ -6953,7 +8397,7 @@
<function name="VertexAttrib4svNV" offset="626">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="4192"/>
+ <glx rop="4192"/>
</function>
<function name="VertexAttrib4ubNV" offset="627" vectorequiv="VertexAttrib4ubvNV">
@@ -6967,98 +8411,98 @@
<function name="VertexAttrib4ubvNV" offset="628">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4201"/>
+ <glx rop="4201"/>
</function>
<function name="VertexAttribs1dvNV" offset="629">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLdouble *"/>
- <glx rop="4210" handcode="true"/>
+ <glx rop="4210" handcode="true"/>
</function>
<function name="VertexAttribs1fvNV" offset="630">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
- <glx rop="4206" handcode="true"/>
+ <glx rop="4206" handcode="true"/>
</function>
<function name="VertexAttribs1svNV" offset="631">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLshort *"/>
- <glx rop="4202" handcode="true"/>
+ <glx rop="4202" handcode="true"/>
</function>
<function name="VertexAttribs2dvNV" offset="632">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLdouble *"/>
- <glx rop="4211" handcode="true"/>
+ <glx rop="4211" handcode="true"/>
</function>
<function name="VertexAttribs2fvNV" offset="633">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
- <glx rop="4207" handcode="true"/>
+ <glx rop="4207" handcode="true"/>
</function>
<function name="VertexAttribs2svNV" offset="634">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLshort *"/>
- <glx rop="4203" handcode="true"/>
+ <glx rop="4203" handcode="true"/>
</function>
<function name="VertexAttribs3dvNV" offset="635">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLdouble *"/>
- <glx rop="4212" handcode="true"/>
+ <glx rop="4212" handcode="true"/>
</function>
<function name="VertexAttribs3fvNV" offset="636">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
- <glx rop="4208" handcode="true"/>
+ <glx rop="4208" handcode="true"/>
</function>
<function name="VertexAttribs3svNV" offset="637">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLshort *"/>
- <glx rop="4204" handcode="true"/>
+ <glx rop="4204" handcode="true"/>
</function>
<function name="VertexAttribs4dvNV" offset="638">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLdouble *"/>
- <glx rop="4213" handcode="true"/>
+ <glx rop="4213" handcode="true"/>
</function>
<function name="VertexAttribs4fvNV" offset="639">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
- <glx rop="4209" handcode="true"/>
+ <glx rop="4209" handcode="true"/>
</function>
<function name="VertexAttribs4svNV" offset="640">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLshort *"/>
- <glx rop="4205" handcode="true"/>
+ <glx rop="4205" handcode="true"/>
</function>
<function name="VertexAttribs4ubvNV" offset="641">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLubyte *"/>
- <glx rop="4214" handcode="true"/>
+ <glx rop="4214" handcode="true"/>
</function>
</category>
@@ -7078,13 +8522,13 @@
<function name="PointParameteriNV" offset="642">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint"/>
- <glx rop="4221"/>
+ <glx rop="4221"/>
</function>
<function name="PointParameterivNV" offset="643">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="4222"/>
+ <glx rop="4222"/>
</function>
</category>
@@ -7094,15 +8538,15 @@
<category name="EXT_stencil_two_side" number="268">
<function name="ActiveStencilFaceEXT" offset="646">
<param name="face" type="GLenum"/>
- <glx rop="4220"/>
+ <glx rop="4220"/>
</function>
</category>
<category name="GL_ATI_draw_buffers" number="277">
<function name="DrawBuffersATI" offset="?">
<param name="n" type="GLsizei"/>
- <param name="bufs" type="const GLenum *"/>
- <glx handcode="true"/>
+ <param name="bufs" type="const GLenum *"/>
+ <glx handcode="true"/>
</function>
</category>
@@ -7117,7 +8561,7 @@
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
- <glx rop="4218" handcode="true"/>
+ <glx rop="4218" handcode="true"/>
</function>
<function name="ProgramNamedParameter4dNV" offset="683" vectorequiv="ProgramNamedParameter4dvNV">
@@ -7135,7 +8579,7 @@
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
<param name="v" type="const GLfloat *"/>
- <glx rop="4218" handcode="true"/>
+ <glx rop="4218" handcode="true"/>
</function>
<function name="ProgramNamedParameter4dvNV" offset="685">
@@ -7143,7 +8587,7 @@
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
<param name="v" type="const GLdouble *"/>
- <glx rop="4219" handcode="true"/>
+ <glx rop="4219" handcode="true"/>
</function>
<function name="GetProgramNamedParameterfvNV" offset="686">
@@ -7151,7 +8595,7 @@
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
<param name="params" type="GLfloat *"/>
- <glx vendorpriv="1310" handcode="true"/>
+ <glx vendorpriv="1310" handcode="true"/>
</function>
<function name="GetProgramNamedParameterdvNV" offset="687">
@@ -7159,7 +8603,7 @@
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
<param name="params" type="GLdouble *"/>
- <glx vendorpriv="1311" handcode="true"/>
+ <glx vendorpriv="1311" handcode="true"/>
</function>
</category>
@@ -7167,7 +8611,7 @@
<function name="DepthBoundsEXT" offset="699">
<param name="zmin" type="GLclampd"/>
<param name="zmax" type="GLclampd"/>
- <glx rop="4229"/>
+ <glx rop="4229"/>
</function>
</category>
@@ -7175,7 +8619,7 @@
<function name="BlendEquationSeparateEXT" offset="710">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
- <glx rop="4228"/>
+ <glx rop="4228"/>
</function>
</category>
@@ -7263,7 +8707,7 @@
<category name="unused">
<function name="__unused413" offset="413">
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>