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authorIan Romanick <[email protected]>2005-01-28 17:30:25 +0000
committerIan Romanick <[email protected]>2005-01-28 17:30:25 +0000
commitfdb0527ddce8eb2927631d4fbf38e6625b0af8b1 (patch)
treea38a60921c3e05664bb5ab5545b4190bedb35259 /src/mesa/glapi/glX_XML.py
parent1fca5632325e1da42e278909e404dd57e0a62252 (diff)
Slightly modify the meaning of the 'handcode' attribute in a 'glx' element.
The attribute can now take one of 4 states. "false" (the default value) means that no handcoding is required for the function. "client" means that the function must be handcoded on the client-side only. "server" means that the function must be handcoded on the server-side only. "true" menas that the function must be handcoded on both the client-side and the server-side. Version 1.14 of glX_proto_send.py accidentally contained a line of this change.
Diffstat (limited to 'src/mesa/glapi/glX_XML.py')
-rw-r--r--src/mesa/glapi/glX_XML.py29
1 files changed, 23 insertions, 6 deletions
diff --git a/src/mesa/glapi/glX_XML.py b/src/mesa/glapi/glX_XML.py
index df3e6bb1cb8..6eb2f553f96 100644
--- a/src/mesa/glapi/glX_XML.py
+++ b/src/mesa/glapi/glX_XML.py
@@ -328,8 +328,6 @@ class glXFunction(gl_XML.glFunction):
glx_doubles_in_order = 0
vectorequiv = None
- handcode = 0
- ignore = 0
can_be_large = 0
def __init__(self, context, name, attrs):
@@ -340,6 +338,10 @@ class glXFunction(gl_XML.glFunction):
self.can_be_large = 0
self.reply_always_array = 0
+ self.server_handcode = 0
+ self.client_handcode = 0
+ self.ignore = 0
+
gl_XML.glFunction.__init__(self, context, name, attrs)
return
@@ -356,10 +358,25 @@ class glXFunction(gl_XML.glFunction):
self.glx_sop = int(attrs.get('sop', "0"))
self.glx_vendorpriv = int(attrs.get('vendorpriv', "0"))
- if attrs.get('handcode', "false") == "true":
- self.handcode = 1
+ # The 'handcode' attribute can be one of 'true',
+ # 'false', 'client', or 'server'.
+
+ handcode = attrs.get('handcode', "false")
+ if handcode == "false":
+ self.server_handcode = 0
+ self.client_handcode = 0
+ elif handcode == "true":
+ self.server_handcode = 1
+ self.client_handcode = 1
+ elif handcode == "client":
+ self.server_handcode = 0
+ self.client_handcode = 1
+ elif handcode == "server":
+ self.server_handcode = 1
+ self.client_handcode = 0
else:
- self.handcode = 0
+ raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name))
+
if attrs.get('ignore', "false") == "true":
self.ignore = 1
@@ -395,7 +412,7 @@ class glXFunction(gl_XML.glFunction):
# This will also mark functions that don't have a
# dispatch offset at ignored.
- if (self.fn_offset == -1 and not self.fn_alias) or not (self.handcode or self.glx_rop or self.glx_sop or self.glx_vendorpriv or self.vectorequiv or self.fn_alias):
+ if (self.fn_offset == -1 and not self.fn_alias) or not (self.client_handcode or self.server_handcode or self.glx_rop or self.glx_sop or self.glx_vendorpriv or self.vectorequiv or self.fn_alias):
#if not self.ignore:
# if self.fn_offset == -1:
# print '/* %s ignored becuase no offset assigned. */' % (self.name)