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author | Nicolai Hähnle <[email protected]> | 2017-01-27 10:35:13 +0100 |
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committer | Nicolai Hähnle <[email protected]> | 2017-02-02 16:53:42 +0100 |
commit | a020cb3a72019748fee1824fc542b3b8225226c9 (patch) | |
tree | 0d672109379cb159e7671c8b315815c6d8046f64 /src/mesa/gl.pc.in | |
parent | 96123dbad9f0de74e9b08d08df9e2e75cbfcd745 (diff) |
gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen capability
Make the cap consistent with PIPE_CAP_INT64.
Aside from the hypothetical case of using draw for vertex shaders (and
actually caring about doubles...), every implementation supports doubles
either nowhere or everywhere.
Also, st/mesa didn't even check the cap correctly in all supported
shader stages.
While at it, add a missing LLVM version check for 64-bit integers in
radeonsi. This is conservative: judging by the log, LLVM 3.8 might be
sufficient, but there are probably bugs that have been fixed since then.
v2: fix clover (Marek)
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/gl.pc.in')
0 files changed, 0 insertions, 0 deletions