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authorMarek Olšák <[email protected]>2010-05-02 06:24:55 +0200
committerMarek Olšák <[email protected]>2010-05-02 12:56:34 +0200
commit68e720e12d51cf6d5237467a74af8c56b021acb7 (patch)
tree804718853b5add078944e5e1feeda6a16b4f5567 /src/mesa/gl.pc.in
parent35232172db40fc756f3a0d1c17ed19e696a8878d (diff)
r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
These two should be tied together because what's set in VAP or stuffed in GA should be rasterized in RS. Not doing so causes a hardlock. The reason for the merge is that if stuffed texture coordinates (e.g. point sprite texgen) happen to occupy the texcoord slot dedicated to fog or wpos, the two must be relocated to other free slots, which needs remapping the vertex shader outputs. The rasterizer code is now literally a sequence read-rasterize-write.
Diffstat (limited to 'src/mesa/gl.pc.in')
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