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authorBrian Paul <[email protected]>2012-02-01 08:42:48 -0700
committerBrian Paul <[email protected]>2012-02-01 13:45:09 -0700
commite53557996ece5ab877652b8f83ae40bb4c483453 (patch)
treef9cb3f30fbe5f46c9194b52e082854ca3acf91e8 /src/mesa/gl.pc.in
parentf09910f399d747e524731953bb11b64c1f4821d0 (diff)
vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
The node_attrsz[] array is initially copied from the node->attrsz[] array but some values get rewritten. Thereafter, we need to use the node_attrsz[] values. Fixes a bug when replaying a display list that uses generic vertex array[16] (at least). NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/gl.pc.in')
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