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author | Eric Anholt <[email protected]> | 2012-04-26 18:21:43 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-07-20 10:43:19 -0700 |
commit | b3c093c79c2ec49c36af37aa290d5ae452149f6e (patch) | |
tree | fc55744beeeb712309595a5302995b3a17f67856 /src/mesa/gl.pc.in | |
parent | f7561e8ecd80e915150ca63c0c79a5f9839c8e12 (diff) |
glsl: Translate the AST for uniform blocks into some IR structures.
We're going to need this structure to cross-validate the uniform
blocks between shader stages, since unused ir_variables might get
dropped. It's also the place we store the RowMajor qualifier, which
is not part of the GLSL type (since that would cause a bunch of type
equality checks to fail).
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/gl.pc.in')
0 files changed, 0 insertions, 0 deletions