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authorEric Anholt <[email protected]>2015-01-22 13:08:59 -0800
committerEric Anholt <[email protected]>2015-01-28 16:33:34 -0800
commitdd4d9a4e62ecf44011cfa2e020d08029299dd7e0 (patch)
tree2a6534f587d236fb10654c8aef8b05abd38d7c66 /src/mesa/gl.pc.in
parentd70eb3851753ed7b57c56e4a7fd538857e4385ce (diff)
nir: Make vec-to-movs handle src/dest aliasing.
It now emits vector MOVs instead of a series of individual MOVs, which should be useful to any vector backends. This pushes the problem of src/dest aliasing of channels on a scalar chip to the backend, but if there are any vector operations in your shader then you needed to be handling this already. Fixes fs-swap-problem with my scalarizing patches. v2: Rename to insert_mov(), and add a comment about what it does. v3: Rewrite the comment. Reviewed-by: Connor Abbott <[email protected]> (v3)
Diffstat (limited to 'src/mesa/gl.pc.in')
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