diff options
author | Kristian Høgsberg <[email protected]> | 2010-04-27 10:52:23 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-04-28 14:05:20 -0400 |
commit | 0f5e8f77022f8bb4ac00128af6d217da747e63df (patch) | |
tree | 85ad73d73bbebc3c867aa643d881a441205b9ac0 /src/mesa/es | |
parent | 3bd6e003462e579c6c1b4a62d8e5f26cb314862d (diff) |
st/mesa: Move st_cb_drawtex.c to the mesa state tracker
Diffstat (limited to 'src/mesa/es')
-rw-r--r-- | src/mesa/es/sources.mak | 12 | ||||
-rw-r--r-- | src/mesa/es/state_tracker/st_cb_drawtex.c | 312 | ||||
-rw-r--r-- | src/mesa/es/state_tracker/st_cb_drawtex.h | 18 |
3 files changed, 1 insertions, 341 deletions
diff --git a/src/mesa/es/sources.mak b/src/mesa/es/sources.mak index 96199d63968..9bb7a6ff38c 100644 --- a/src/mesa/es/sources.mak +++ b/src/mesa/es/sources.mak @@ -1,17 +1,11 @@ include $(MESA)/sources.mak -# LOCAL sources - -LOCAL_ES1_GALLIUM_SOURCES := \ - state_tracker/st_cb_drawtex.c - # always use local version of GLAPI_ASM_SOURCES LOCAL_ES1_API_ASM := $(addprefix glapi/glapi-es1/, $(GLAPI_ASM_SOURCES)) LOCAL_ES1_INCLUDES := \ -I. \ -I./glapi/glapi-es1 \ - -I./state_tracker \ -I$(MESA)/state_tracker LOCAL_ES2_API_ASM := $(subst es1,es2, $(LOCAL_ES1_API_ASM)) @@ -74,9 +68,6 @@ MESA_ES1_API_SOURCES := \ MESA_ES1_INCLUDES := $(INCLUDE_DIRS) -# remove LOCAL sources from MESA sources -MESA_ES1_GALLIUM_SOURCES := $(filter-out $(LOCAL_ES1_GALLIUM_SOURCES), $(MESA_ES1_GALLIUM_SOURCES)) - # right now es2 and es1 share MESA sources MESA_ES2_SOURCES := $(MESA_ES1_SOURCES) MESA_ES2_GALLIUM_SOURCES := $(MESA_ES1_GALLIUM_SOURCES) @@ -89,7 +80,7 @@ MESA_ES_ASM := $(MESA_ASM_SOURCES) # collect sources, adjust the pathes ES1_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_SOURCES)) -ES1_GALLIUM_SOURCES := $(LOCAL_ES1_GALLIUM_SOURCES) $(addprefix $(MESA)/,$(MESA_ES1_GALLIUM_SOURCES)) +ES1_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_GALLIUM_SOURCES)) ES1_API_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_API_SOURCES)) ES2_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_SOURCES)) @@ -106,7 +97,6 @@ ES1_OBJECTS := \ $(MESA_ES_ASM:.S=.o) ES1_GALLIUM_OBJECTS := \ - $(LOCAL_ES1_GALLIUM_SOURCES:.c=.o) \ $(MESA_ES1_GALLIUM_SOURCES:.c=.o) \ $(MESA_ES_ASM:.S=.o) diff --git a/src/mesa/es/state_tracker/st_cb_drawtex.c b/src/mesa/es/state_tracker/st_cb_drawtex.c deleted file mode 100644 index 6d387d5ccf1..00000000000 --- a/src/mesa/es/state_tracker/st_cb_drawtex.c +++ /dev/null @@ -1,312 +0,0 @@ -/************************************************************************** - * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - **************************************************************************/ - - -/** - * Implementation of glDrawTex() for GL_OES_draw_tex - */ - - - -#include "main/imports.h" -#include "main/image.h" -#include "main/bufferobj.h" -#include "main/drawtex.h" -#include "main/macros.h" -#include "main/state.h" -#include "main/texformat.h" -#include "shader/program.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" - -#include "st_context.h" -#include "st_atom.h" -#include "st_atom_constbuf.h" -#include "st_draw.h" -#include "st_cb_drawtex.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" -#include "pipe/p_shader_tokens.h" -#include "util/u_tile.h" -#include "util/u_draw_quad.h" -#include "util/u_simple_shaders.h" - -#include "cso_cache/cso_context.h" - - -struct cached_shader -{ - //struct pipe_shader_state shader; - void *handle; - - uint num_attribs; - uint semantic_names[2 + MAX_TEXTURE_UNITS]; - uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; -}; - -#define MAX_SHADERS (2 * MAX_TEXTURE_UNITS) - -/** - * Simple linear list cache. - * Most of the time there'll only be one cached shader. - */ -static struct cached_shader CachedShaders[MAX_SHADERS]; -static GLuint NumCachedShaders = 0; - - -#if FEATURE_OES_draw_texture - - -static void * -lookup_shader(struct pipe_context *pipe, - uint num_attribs, - const uint *semantic_names, - const uint *semantic_indexes) -{ - GLuint i, j; - - /* look for existing shader with same attributes */ - for (i = 0; i < NumCachedShaders; i++) { - if (CachedShaders[i].num_attribs == num_attribs) { - GLboolean match = GL_TRUE; - for (j = 0; j < num_attribs; j++) { - if (semantic_names[j] != CachedShaders[i].semantic_names[j] || - semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) { - match = GL_FALSE; - break; - } - } - if (match) - return CachedShaders[i].handle; - } - } - - /* not found - create new one now */ - if (NumCachedShaders >= MAX_SHADERS) { - return NULL; - } - - CachedShaders[i].num_attribs = num_attribs; - for (j = 0; j < num_attribs; j++) { - CachedShaders[i].semantic_names[j] = semantic_names[j]; - CachedShaders[i].semantic_indexes[j] = semantic_indexes[j]; - } - - CachedShaders[i].handle = - util_make_vertex_passthrough_shader(pipe, - num_attribs, - semantic_names, - semantic_indexes); - NumCachedShaders++; - - return CachedShaders[i].handle; -} - -static void -st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, - GLfloat width, GLfloat height) -{ - struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; - struct cso_context *cso = ctx->st->cso_context; - struct pipe_resource *vbuffer; - struct pipe_transfer *vbuffer_transfer; - GLuint i, numTexCoords, numAttribs; - GLboolean emitColor; - uint semantic_names[2 + MAX_TEXTURE_UNITS]; - uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; - struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS]; - GLbitfield inputs = VERT_BIT_POS; - - st_validate_state(st); - - /* determine if we need vertex color */ - if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0) - emitColor = GL_TRUE; - else - emitColor = GL_FALSE; - - /* determine how many enabled sets of texcoords */ - numTexCoords = 0; - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { - inputs |= VERT_BIT_TEX(i); - numTexCoords++; - } - } - - /* total number of attributes per vertex */ - numAttribs = 1 + emitColor + numTexCoords; - - - /* create the vertex buffer */ - vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, - numAttribs * 4 * 4 * sizeof(GLfloat)); - - /* load vertex buffer */ - { -#define SET_ATTRIB(VERT, ATTR, X, Y, Z, W) \ - do { \ - GLuint k = (((VERT) * numAttribs + (ATTR)) * 4); \ - assert(k < 4 * 4 * numAttribs); \ - vbuf[k + 0] = X; \ - vbuf[k + 1] = Y; \ - vbuf[k + 2] = Z; \ - vbuf[k + 3] = W; \ - } while (0) - - const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height; - GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer, - PIPE_TRANSFER_WRITE, - &vbuffer_transfer); - GLuint attr; - - z = CLAMP(z, 0.0f, 1.0f); - - /* positions (in clip coords) */ - { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLfloat fb_width = (GLfloat)fb->Width; - const GLfloat fb_height = (GLfloat)fb->Height; - - const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); - const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); - const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); - const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); - - SET_ATTRIB(0, 0, clip_x0, clip_y0, z, 1.0f); /* lower left */ - SET_ATTRIB(1, 0, clip_x1, clip_y0, z, 1.0f); /* lower right */ - SET_ATTRIB(2, 0, clip_x1, clip_y1, z, 1.0f); /* upper right */ - SET_ATTRIB(3, 0, clip_x0, clip_y1, z, 1.0f); /* upper left */ - - semantic_names[0] = TGSI_SEMANTIC_POSITION; - semantic_indexes[0] = 0; - } - - /* colors */ - if (emitColor) { - const GLfloat *c = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - SET_ATTRIB(0, 1, c[0], c[1], c[2], c[3]); - SET_ATTRIB(1, 1, c[0], c[1], c[2], c[3]); - SET_ATTRIB(2, 1, c[0], c[1], c[2], c[3]); - SET_ATTRIB(3, 1, c[0], c[1], c[2], c[3]); - semantic_names[1] = TGSI_SEMANTIC_COLOR; - semantic_indexes[1] = 0; - attr = 2; - } - else { - attr = 1; - } - - /* texcoords */ - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { - struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current; - struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; - const GLfloat wt = (GLfloat) img->Width; - const GLfloat ht = (GLfloat) img->Height; - const GLfloat s0 = obj->CropRect[0] / wt; - const GLfloat t0 = obj->CropRect[1] / ht; - const GLfloat s1 = (obj->CropRect[0] + obj->CropRect[2]) / wt; - const GLfloat t1 = (obj->CropRect[1] + obj->CropRect[3]) / ht; - - /*printf("crop texcoords: %g, %g .. %g, %g\n", s0, t0, s1, t1);*/ - SET_ATTRIB(0, attr, s0, t0, 0.0f, 1.0f); /* lower left */ - SET_ATTRIB(1, attr, s1, t0, 0.0f, 1.0f); /* lower right */ - SET_ATTRIB(2, attr, s1, t1, 0.0f, 1.0f); /* upper right */ - SET_ATTRIB(3, attr, s0, t1, 0.0f, 1.0f); /* upper left */ - - semantic_names[attr] = TGSI_SEMANTIC_GENERIC; - semantic_indexes[attr] = 0; - - attr++; - } - } - - pipe_buffer_unmap(pipe, vbuffer, vbuffer_transfer); - -#undef SET_ATTRIB - } - - - cso_save_viewport(cso); - cso_save_vertex_shader(cso); - cso_save_vertex_elements(cso); - - { - void *vs = lookup_shader(pipe, numAttribs, - semantic_names, semantic_indexes); - cso_set_vertex_shader_handle(cso, vs); - } - - for (i = 0; i < numAttribs; i++) { - velements[i].src_offset = i * 4 * sizeof(float); - velements[i].instance_divisor = 0; - velements[i].vertex_buffer_index = 0; - velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - } - cso_set_vertex_elements(cso, numAttribs, velements); - - /* viewport state: viewport matching window dims */ - { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); - const GLfloat width = (GLfloat)fb->Width; - const GLfloat height = (GLfloat)fb->Height; - struct pipe_viewport_state vp; - vp.scale[0] = 0.5f * width; - vp.scale[1] = height * (invert ? -0.5f : 0.5f); - vp.scale[2] = 1.0f; - vp.scale[3] = 1.0f; - vp.translate[0] = 0.5f * width; - vp.translate[1] = 0.5f * height; - vp.translate[2] = 0.0f; - vp.translate[3] = 0.0f; - cso_set_viewport(cso, &vp); - } - - - util_draw_vertex_buffer(pipe, vbuffer, - 0, /* offset */ - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - numAttribs); /* attribs/vert */ - - - pipe_resource_reference(&vbuffer, NULL); - - /* restore state */ - cso_restore_viewport(cso); - cso_restore_vertex_shader(cso); - cso_restore_vertex_elements(cso); -} - - -#endif /* FEATURE_OES_draw_texture */ - - -void -st_init_drawtex_functions(struct dd_function_table *functions) -{ - _MESA_INIT_DRAWTEX_FUNCTIONS(functions, st_); -} - - -/** - * Free any cached shaders - */ -void -st_destroy_drawtex(struct st_context *st) -{ - GLuint i; - for (i = 0; i < NumCachedShaders; i++) { - cso_delete_vertex_shader(st->cso_context, CachedShaders[i].handle); - } - NumCachedShaders = 0; -} diff --git a/src/mesa/es/state_tracker/st_cb_drawtex.h b/src/mesa/es/state_tracker/st_cb_drawtex.h deleted file mode 100644 index 7b0da702798..00000000000 --- a/src/mesa/es/state_tracker/st_cb_drawtex.h +++ /dev/null @@ -1,18 +0,0 @@ -/************************************************************************** - * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - **************************************************************************/ - - -#ifndef ST_CB_DRAWTEX_H -#define ST_CB_DRAWTEX_H - -extern void -st_init_drawtex_functions(struct dd_function_table *functions); - -extern void -st_destroy_drawtex(struct st_context *st); - -#endif /* ST_CB_DRAWTEX_H */ |