diff options
author | Chia-I Wu <[email protected]> | 2009-11-23 11:22:19 +0800 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-01-04 14:15:15 -0700 |
commit | e0ab739c063885784e858060d749e2937e622da2 (patch) | |
tree | 840e38c51006ab0459ad494d13f2439a119c8f06 /src/mesa/es | |
parent | c3bd85791766e4a6f3896ea724e18640e56c6808 (diff) |
mesa/es: Generate _mesa_GetFixedv.
Have get_gen.py generate _mesa_GetFixedv. The generated function does
all the checkings and thus simplifies APIspec.xml a bit.
Signed-off-by: Chia-I Wu <[email protected]>
Diffstat (limited to 'src/mesa/es')
-rw-r--r-- | src/mesa/es/main/APIspec.xml | 231 | ||||
-rw-r--r-- | src/mesa/es/main/es_generator.py | 39 | ||||
-rw-r--r-- | src/mesa/es/main/get_gen.py | 27 |
3 files changed, 31 insertions, 266 deletions
diff --git a/src/mesa/es/main/APIspec.xml b/src/mesa/es/main/APIspec.xml index e48b343c93e..5311f2a83df 100644 --- a/src/mesa/es/main/APIspec.xml +++ b/src/mesa/es/main/APIspec.xml @@ -1201,223 +1201,7 @@ <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> - - <!-- XXX some enums might be missing --> - <desc name="pname"> - <value name="GL_CLIENT_ACTIVE_TEXTURE"/> - <value name="GL_VERTEX_ARRAY_SIZE"/> - <value name="GL_VERTEX_ARRAY_STRIDE"/> - <value name="GL_NORMAL_ARRAY_STRIDE"/> - <value name="GL_COLOR_ARRAY_SIZE"/> - <value name="GL_TEXTURE_COORD_ARRAY_SIZE"/> - <value name="GL_TEXTURE_COORD_ARRAY_STRIDE"/> - - <value name="GL_ARRAY_BUFFER_BINDING"/> - <value name="GL_VERTEX_ARRAY_BUFFER_BINDING"/> - <value name="GL_NORMAL_ARRAY_BUFFER_BINDING"/> - <value name="GL_COLOR_ARRAY_BUFFER_BINDING"/> - <value name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/> - - <value name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/> - <value name="GL_MODELVIEW_STACK_DEPTH"/> - <value name="GL_PROJECTION_STACK_DEPTH"/> - <value name="GL_TEXTURE_STACK_DEPTH"/> - <value name="GL_FOG_DENSITY"/> - <value name="GL_FOG_START"/> - <value name="GL_FOG_END"/> - <value name="GL_POINT_SIZE"/> - <value name="GL_POINT_SIZE_MIN"/> - <value name="GL_POINT_SIZE_MAX"/> - <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> - <value name="GL_LINE_WIDTH"/> - <value name="GL_POLYGON_OFFSET_FACTOR"/> - <value name="GL_POLYGON_OFFSET_UNITS"/> - <value name="GL_SAMPLE_COVERAGE_VALUE"/> - <value name="GL_TEXTURE_BINDING_2D"/> - <value name="GL_ALPHA_TEST_REF"/> - <value name="GL_STENCIL_VALUE_MASK"/> - <value name="GL_STENCIL_REF"/> - <value name="GL_STENCIL_WRITEMASK"/> - <value name="GL_DEPTH_CLEAR_VALUE"/> - <value name="GL_STENCIL_CLEAR_VALUE"/> - <value name="GL_UNPACK_ALIGNMENT"/> - <value name="GL_PACK_ALIGNMENT"/> - <value name="GL_MAX_LIGHTS"/> - <value name="GL_MAX_CLIP_PLANES"/> - <value name="GL_MAX_MODELVIEW_STACK_DEPTH"/> - <value name="GL_MAX_PROJECTION_STACK_DEPTH"/> - <value name="GL_MAX_TEXTURE_STACK_DEPTH"/> - <value name="GL_SUBPIXEL_BITS"/> - <value name="GL_MAX_TEXTURE_SIZE"/> - <value name="GL_MAX_TEXTURE_UNITS"/> - <value name="GL_SAMPLE_BUFFERS"/> - <value name="GL_SAMPLES"/> - <value name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/> - <value name="GL_RED_BITS"/> - <value name="GL_GREEN_BITS"/> - <value name="GL_BLUE_BITS"/> - <value name="GL_ALPHA_BITS"/> - <value name="GL_DEPTH_BITS"/> - <value name="GL_STENCIL_BITS"/> - - <value name="GL_FRAMEBUFFER_BINDING_OES" category="OES_framebuffer_object"/> - <value name="GL_RENDERBUFFER_BINDING_OES" category="OES_framebuffer_object"/> - <value name="GL_MAX_RENDERBUFFER_SIZE_OES" category="OES_framebuffer_object"/> - - <value name="GL_POINT_SIZE_ARRAY_STRIDE_OES" category="OES_point_size_array"/> - <value name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES" category="OES_point_size_array"/> - - <value name="GL_MAX_PALETTE_MATRICES_OES" category="OES_matrix_palette"/> - <value name="GL_MAX_VERTEX_UNITS_OES" category="OES_matrix_palette"/> - <value name="GL_CURRENT_PALETTE_MATRIX_OES" category="OES_matrix_palette"/> - <value name="GL_MATRIX_INDEX_ARRAY_SIZE_OES" category="OES_matrix_palette"/> - <value name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES" category="OES_matrix_palette"/> - <value name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES" category="OES_matrix_palette"/> - <value name="GL_WEIGHT_ARRAY_SIZE_OES" category="OES_matrix_palette"/> - <value name="GL_WEIGHT_ARRAY_STRIDE_OES" category="OES_matrix_palette"/> - <value name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES" category="OES_matrix_palette"/> - - <value name="GL_TEXTURE_BINDING_CUBE_MAP_OES" category="OES_texture_cube_map"/> - <value name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES" category="OES_texture_cube_map"/> - <value name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> - - <desc name="params" vector_size="1"/> - </desc> - - <!-- These values return booleans or GLenums, and should not have their - value converted --> - <desc name="pname"> - <value name="GL_VERTEX_ARRAY"/> - <value name="GL_VERTEX_ARRAY_TYPE"/> - <value name="GL_NORMAL_ARRAY"/> - <value name="GL_NORMAL_ARRAY_TYPE"/> - <value name="GL_COLOR_ARRAY"/> - <value name="GL_COLOR_ARRAY_TYPE"/> - <value name="GL_TEXTURE_COORD_ARRAY"/> - <value name="GL_TEXTURE_COORD_ARRAY_TYPE"/> - <value name="GL_MATRIX_MODE"/> - <value name="GL_NORMALIZE"/> - <value name="GL_RESCALE_NORMAL"/> - - <range base="GL_CLIP_PLANE" from="0" to="5"/> - - <value name="GL_FOG_MODE"/> - <value name="GL_FOG"/> - <value name="GL_SHADE_MODEL"/> - <value name="GL_LIGHTING"/> - <value name="GL_COLOR_MATERIAL"/> - <value name="GL_LIGHT_MODEL_TWO_SIDE"/> - - <range base="GL_LIGHT" from="0" to="7"/> - - <value name="GL_POINT_SMOOTH"/> - <value name="GL_LINE_SMOOTH"/> - <value name="GL_CULL_FACE"/> - <value name="GL_CULL_FACE_MODE"/> - <value name="GL_FRONT_FACE"/> - <value name="GL_POLYGON_OFFSET_FILL"/> - <value name="GL_MULTISAMPLE"/> - <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> - <value name="GL_SAMPLE_ALPHA_TO_ONE"/> - <value name="GL_SAMPLE_COVERAGE"/> - <value name="GL_TEXTURE_2D"/> - <value name="GL_ACTIVE_TEXTURE"/> - <value name="GL_SCISSOR_TEST"/> - <value name="GL_ALPHA_TEST"/> - <value name="GL_ALPHA_TEST_FUNC"/> - <value name="GL_STENCIL_TEST"/> - <value name="GL_STENCIL_FUNC"/> - <value name="GL_STENCIL_FAIL"/> - <value name="GL_STENCIL_PASS_DEPTH_FAIL"/> - <value name="GL_STENCIL_PASS_DEPTH_PASS"/> - <value name="GL_DEPTH_TEST"/> - <value name="GL_DEPTH_FUNC"/> - <value name="GL_BLEND"/> - <value name="GL_BLEND_SRC"/> - <value name="GL_BLEND_DST"/> - <value name="GL_DITHER"/> - <value name="GL_COLOR_LOGIC_OP"/> - <value name="GL_LOGIC_OP_MODE"/> - <value name="GL_DEPTH_WRITEMASK"/> - <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> - <value name="GL_POINT_SMOOTH_HINT"/> - <value name="GL_LINE_SMOOTH_HINT"/> - <value name="GL_FOG_HINT"/> - <value name="GL_GENERATE_MIPMAP_HINT"/> - - <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> - - <value name="GL_MATRIX_INDEX_ARRAY_TYPE_OES" category="OES_matrix_palette"/> - <value name="GL_WEIGHT_ARRAY_TYPE_OES" category="OES_matrix_palette"/> - - <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> - <value name="GL_POINT_SIZE_ARRAY_TYPE_OES" category="OES_point_size_array"/> - - <value name="GL_BLEND_SRC_RGB_OES" category="OES_blend_subtract"/> - <value name="GL_BLEND_DST_RGB_OES" category="OES_blend_subtract"/> - <value name="GL_BLEND_SRC_ALPHA_OES" category="OES_blend_subtract"/> - <value name="GL_BLEND_DST_ALPHA_OES" category="OES_blend_subtract"/> - - <value name="GL_BLEND_EQUATION_RGB_OES" category="OES_blend_equation_separate"/> - <value name="GL_BLEND_EQUATION_ALPHA_OES" category="OES_blend_equation_separate"/> - - <value name="GL_IMPLEMENTATION_COLOR_READ_TYPE" category="GLES2.0"/> - <value name="GL_IMPLEMENTATION_COLOR_READ_FORMAT" category="GLES2.0"/> - <value name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES" category="OES_read_format"/> - <value name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES" category="OES_read_format"/> - - <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> - - <desc name="params" vector_size="1" convert="false"/> - </desc> - - <desc name="pname"> - <value name="GL_MAX_VIEWPORT_DIMS"/> - <value name="GL_ALIASED_POINT_SIZE_RANGE"/> - <value name="GL_SMOOTH_POINT_SIZE_RANGE"/> - <value name="GL_ALIASED_LINE_WIDTH_RANGE"/> - <value name="GL_SMOOTH_LINE_WIDTH_RANGE"/> - <value name="GL_DEPTH_RANGE"/> - - <desc name="params" vector_size="2"/> - </desc> - - <desc name="pname"> - <value name="GL_CURRENT_NORMAL"/> - <value name="GL_POINT_DISTANCE_ATTENUATION"/> - - <desc name="params" vector_size="3"/> - </desc> - - <desc name="pname"> - <value name="GL_CURRENT_COLOR"/> - <value name="GL_CURRENT_TEXTURE_COORDS"/> - <value name="GL_SCISSOR_BOX"/> - <value name="GL_COLOR_WRITEMASK"/> - <value name="GL_COLOR_CLEAR_VALUE"/> - <value name="GL_LIGHT_MODEL_AMBIENT"/> - <value name="GL_VIEWPORT"/> - <value name="GL_FOG_COLOR"/> - - <desc name="params" vector_size="4"/> - </desc> - - <desc name="pname"> - <value name="GL_MODELVIEW_MATRIX"/> - <value name="GL_PROJECTION_MATRIX"/> - <value name="GL_TEXTURE_MATRIX"/> - - <value name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES" category="OES_matrix_get"/> - <value name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES" category="OES_matrix_get"/> - <value name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES" category="OES_matrix_get"/> - - <desc name="params" vector_size="16"/> - </desc> - - <desc name="pname"> - <value name="GL_COMPRESSED_TEXTURE_FORMATS" /> - <desc name="params" vector_size="_get_size(GL_COMPRESSED_TEXTURE_FORMATS)" convert="false"/> - </desc> + <!-- param checking is done in mesa --> </template> <template name="GetLight" direction="get"> @@ -3707,6 +3491,7 @@ <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> <function name="GetError" template="GetError"/> <function name="GetFloatv" template="GetState" gltype="GLfloat"/> + <function name="GetFixedv" template="GetState" gltype="GLfixed"/> <function name="GetIntegerv" template="GetState" gltype="GLint"/> <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> @@ -4030,15 +3815,15 @@ <function name="PixelStorei" template="PixelStore" gltype="GLint"/> <function name="ReadPixels" template="ReadPixels"/> - <function name="GetBooleanv" template="GetState" gltype="GLboolean" skip_desc="true"/> + <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> <function name="GetError" template="GetError"/> - <function name="GetFloatv" template="GetState" gltype="GLfloat" skip_desc="true"/> + <function name="GetFloatv" template="GetState" gltype="GLfloat"/> <function name="GetFixedv" template="GetState" gltype="GLfixed"/> - <function name="GetIntegerv" template="GetState" gltype="GLint" skip_desc="true"/> + <function name="GetIntegerv" template="GetState" gltype="GLint"/> <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> @@ -4250,10 +4035,10 @@ <function name="PixelStorei" template="PixelStore" gltype="GLint"/> <function name="ReadPixels" template="ReadPixels"/> - <function name="GetBooleanv" template="GetState" gltype="GLboolean" skip_desc="true"/> + <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> <function name="GetError" template="GetError"/> - <function name="GetFloatv" template="GetState" gltype="GLfloat" skip_desc="true"/> - <function name="GetIntegerv" template="GetState" gltype="GLint" skip_desc="true"/> + <function name="GetFloatv" template="GetState" gltype="GLfloat"/> + <function name="GetIntegerv" template="GetState" gltype="GLint"/> <function name="GetString" external="true" template="GetString"/> diff --git a/src/mesa/es/main/es_generator.py b/src/mesa/es/main/es_generator.py index 5ad9c9b1d8a..0448204fcdd 100644 --- a/src/mesa/es/main/es_generator.py +++ b/src/mesa/es/main/es_generator.py @@ -256,45 +256,6 @@ extern void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... ); typedef void (*_glapi_proc)(void); /* generic function pointer */ """ -# All variant-length arrays in the GLES API are controlled by some -# selector parameter. Almost all of those are constant length based -# on the selector parameter (e.g., in glFogfv(), if the "pname" -# parameter is GL_FOG_COLOR, the "params" array is considered to be -# 4 floats long; for any other value of "pname", the "params' array -# is considered to be 1 float long. -# -# There are a very few instances where the selector parameter chooses -# a runtime-determined value: -# glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS) -# glGetIntegerv(GL_SHADER_BINARY_FORMATS) -# plus the glGetBooleanv, glGetFloatv, glGetFixedv counterparts. -# -# The number of formats in both cases is not a constant, but is a -# runtime-determined value (based on the return value of -# glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS) or -# glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS). -# -# Rather than hard-code some value (and risk memory errors when we -# overshoot arrays), in these cases we'll use a constant expresssion -# (e.g. _get_size(GL_NUM_COMPRESSED_TEXTURE_FORMATS)) to get the -# value of the variant array. Note, though, that in these cases the -# "vector" parameter should be set to some size large enough to hold -# all values (and must be set for GLfixed-based conversions, which -# need it to define an auxiliary array size). -# -# Here's the function itself. Although we only need a couple of values, -# we'll make it general. -print """ -extern void GLAPIENTRY _mesa_GetIntegerv(GLenum, GLint *); -static INLINE unsigned int _get_size(GLenum pname) -{ - /* In case of error, make sure the value returned is 0. */ - GLint value = 0; - _mesa_GetIntegerv(pname, &value); - return (unsigned int) value; -} -""" - # Finally we get to the all-important functions print """/************************************************************* * Generated functions begin here diff --git a/src/mesa/es/main/get_gen.py b/src/mesa/es/main/get_gen.py index 516facc8a31..3303c4cb5bd 100644 --- a/src/mesa/es/main/get_gen.py +++ b/src/mesa/es/main/get_gen.py @@ -36,6 +36,7 @@ GLfloat = 3 GLdouble = 4 GLboolean = 5 GLfloatN = 6 # A normalized value, such as a color or depth range +GLfixed = 7 TypeStrings = { @@ -43,7 +44,8 @@ TypeStrings = { GLenum : "GLenum", GLfloat : "GLfloat", GLdouble : "GLdouble", - GLboolean : "GLboolean" + GLboolean : "GLboolean", + GLfixed : "GLfixed" } @@ -566,7 +568,8 @@ def EmitGetFunction(stateVars, returnType): """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv.""" assert (returnType == GLboolean or returnType == GLint or - returnType == GLfloat) + returnType == GLfloat or + returnType == GLfixed) strType = TypeStrings[returnType] # Capitalize first letter of return type @@ -576,6 +579,8 @@ def EmitGetFunction(stateVars, returnType): function = "_mesa_GetBooleanv" elif returnType == GLfloat: function = "_mesa_GetFloatv" + elif returnType == GLfixed: + function = "_mesa_GetFixedv" else: abort() @@ -688,11 +693,20 @@ def EmitHeader(): #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) +#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \\ + ((F) * 65536.0f < INT_MIN) ? INT_MIN : \\ + (GLint) ((F) * 65536.0f) ) #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \\ + ((I) < SHRT_MIN) ? INT_MIN : \\ + (GLint) ((I) * 65536) ) #define BOOLEAN_TO_INT(B) ( (GLint) (B) ) #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) +#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) + +#define ENUM_TO_FIXED(E) (E) /* @@ -753,15 +767,20 @@ static GLenum compressed_formats[] = { #define ARRAY_SIZE(A) (sizeof(A) / sizeof(A[0])) +void GLAPIENTRY +_mesa_GetFixedv( GLenum pname, GLfixed *params ); + """ return -def EmitAll(stateVars): +def EmitAll(stateVars, API): EmitHeader() EmitGetFunction(stateVars, GLboolean) EmitGetFunction(stateVars, GLfloat) EmitGetFunction(stateVars, GLint) + if API == 1: + EmitGetFunction(stateVars, GLfixed) def main(args): @@ -779,7 +798,7 @@ def main(args): else: vars = StateVars_common + StateVars_es2 - EmitAll(vars) + EmitAll(vars, API) main(sys.argv) |