diff options
author | Chia-I Wu <[email protected]> | 2009-11-23 11:22:19 +0800 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-01-04 14:15:15 -0700 |
commit | e0ab739c063885784e858060d749e2937e622da2 (patch) | |
tree | 840e38c51006ab0459ad494d13f2439a119c8f06 /src/mesa/es/main/APIspec.xml | |
parent | c3bd85791766e4a6f3896ea724e18640e56c6808 (diff) |
mesa/es: Generate _mesa_GetFixedv.
Have get_gen.py generate _mesa_GetFixedv. The generated function does
all the checkings and thus simplifies APIspec.xml a bit.
Signed-off-by: Chia-I Wu <[email protected]>
Diffstat (limited to 'src/mesa/es/main/APIspec.xml')
-rw-r--r-- | src/mesa/es/main/APIspec.xml | 231 |
1 files changed, 8 insertions, 223 deletions
diff --git a/src/mesa/es/main/APIspec.xml b/src/mesa/es/main/APIspec.xml index e48b343c93e..5311f2a83df 100644 --- a/src/mesa/es/main/APIspec.xml +++ b/src/mesa/es/main/APIspec.xml @@ -1201,223 +1201,7 @@ <param name="pname" type="GLenum"/> <vector name="params" type="GLtype *" size="dynamic"/> </proto> - - <!-- XXX some enums might be missing --> - <desc name="pname"> - <value name="GL_CLIENT_ACTIVE_TEXTURE"/> - <value name="GL_VERTEX_ARRAY_SIZE"/> - <value name="GL_VERTEX_ARRAY_STRIDE"/> - <value name="GL_NORMAL_ARRAY_STRIDE"/> - <value name="GL_COLOR_ARRAY_SIZE"/> - <value name="GL_TEXTURE_COORD_ARRAY_SIZE"/> - <value name="GL_TEXTURE_COORD_ARRAY_STRIDE"/> - - <value name="GL_ARRAY_BUFFER_BINDING"/> - <value name="GL_VERTEX_ARRAY_BUFFER_BINDING"/> - <value name="GL_NORMAL_ARRAY_BUFFER_BINDING"/> - <value name="GL_COLOR_ARRAY_BUFFER_BINDING"/> - <value name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/> - - <value name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/> - <value name="GL_MODELVIEW_STACK_DEPTH"/> - <value name="GL_PROJECTION_STACK_DEPTH"/> - <value name="GL_TEXTURE_STACK_DEPTH"/> - <value name="GL_FOG_DENSITY"/> - <value name="GL_FOG_START"/> - <value name="GL_FOG_END"/> - <value name="GL_POINT_SIZE"/> - <value name="GL_POINT_SIZE_MIN"/> - <value name="GL_POINT_SIZE_MAX"/> - <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> - <value name="GL_LINE_WIDTH"/> - <value name="GL_POLYGON_OFFSET_FACTOR"/> - <value name="GL_POLYGON_OFFSET_UNITS"/> - <value name="GL_SAMPLE_COVERAGE_VALUE"/> - <value name="GL_TEXTURE_BINDING_2D"/> - <value name="GL_ALPHA_TEST_REF"/> - <value name="GL_STENCIL_VALUE_MASK"/> - <value name="GL_STENCIL_REF"/> - <value name="GL_STENCIL_WRITEMASK"/> - <value name="GL_DEPTH_CLEAR_VALUE"/> - <value name="GL_STENCIL_CLEAR_VALUE"/> - <value name="GL_UNPACK_ALIGNMENT"/> - <value name="GL_PACK_ALIGNMENT"/> - <value name="GL_MAX_LIGHTS"/> - <value name="GL_MAX_CLIP_PLANES"/> - <value name="GL_MAX_MODELVIEW_STACK_DEPTH"/> - <value name="GL_MAX_PROJECTION_STACK_DEPTH"/> - <value name="GL_MAX_TEXTURE_STACK_DEPTH"/> - <value name="GL_SUBPIXEL_BITS"/> - <value name="GL_MAX_TEXTURE_SIZE"/> - <value name="GL_MAX_TEXTURE_UNITS"/> - <value name="GL_SAMPLE_BUFFERS"/> - <value name="GL_SAMPLES"/> - <value name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/> - <value name="GL_RED_BITS"/> - <value name="GL_GREEN_BITS"/> - <value name="GL_BLUE_BITS"/> - <value name="GL_ALPHA_BITS"/> - <value name="GL_DEPTH_BITS"/> - <value name="GL_STENCIL_BITS"/> - - <value name="GL_FRAMEBUFFER_BINDING_OES" category="OES_framebuffer_object"/> - <value name="GL_RENDERBUFFER_BINDING_OES" category="OES_framebuffer_object"/> - <value name="GL_MAX_RENDERBUFFER_SIZE_OES" category="OES_framebuffer_object"/> - - <value name="GL_POINT_SIZE_ARRAY_STRIDE_OES" category="OES_point_size_array"/> - <value name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES" category="OES_point_size_array"/> - - <value name="GL_MAX_PALETTE_MATRICES_OES" category="OES_matrix_palette"/> - <value name="GL_MAX_VERTEX_UNITS_OES" category="OES_matrix_palette"/> - <value name="GL_CURRENT_PALETTE_MATRIX_OES" category="OES_matrix_palette"/> - <value name="GL_MATRIX_INDEX_ARRAY_SIZE_OES" category="OES_matrix_palette"/> - <value name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES" category="OES_matrix_palette"/> - <value name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES" category="OES_matrix_palette"/> - <value name="GL_WEIGHT_ARRAY_SIZE_OES" category="OES_matrix_palette"/> - <value name="GL_WEIGHT_ARRAY_STRIDE_OES" category="OES_matrix_palette"/> - <value name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES" category="OES_matrix_palette"/> - - <value name="GL_TEXTURE_BINDING_CUBE_MAP_OES" category="OES_texture_cube_map"/> - <value name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES" category="OES_texture_cube_map"/> - <value name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> - - <desc name="params" vector_size="1"/> - </desc> - - <!-- These values return booleans or GLenums, and should not have their - value converted --> - <desc name="pname"> - <value name="GL_VERTEX_ARRAY"/> - <value name="GL_VERTEX_ARRAY_TYPE"/> - <value name="GL_NORMAL_ARRAY"/> - <value name="GL_NORMAL_ARRAY_TYPE"/> - <value name="GL_COLOR_ARRAY"/> - <value name="GL_COLOR_ARRAY_TYPE"/> - <value name="GL_TEXTURE_COORD_ARRAY"/> - <value name="GL_TEXTURE_COORD_ARRAY_TYPE"/> - <value name="GL_MATRIX_MODE"/> - <value name="GL_NORMALIZE"/> - <value name="GL_RESCALE_NORMAL"/> - - <range base="GL_CLIP_PLANE" from="0" to="5"/> - - <value name="GL_FOG_MODE"/> - <value name="GL_FOG"/> - <value name="GL_SHADE_MODEL"/> - <value name="GL_LIGHTING"/> - <value name="GL_COLOR_MATERIAL"/> - <value name="GL_LIGHT_MODEL_TWO_SIDE"/> - - <range base="GL_LIGHT" from="0" to="7"/> - - <value name="GL_POINT_SMOOTH"/> - <value name="GL_LINE_SMOOTH"/> - <value name="GL_CULL_FACE"/> - <value name="GL_CULL_FACE_MODE"/> - <value name="GL_FRONT_FACE"/> - <value name="GL_POLYGON_OFFSET_FILL"/> - <value name="GL_MULTISAMPLE"/> - <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> - <value name="GL_SAMPLE_ALPHA_TO_ONE"/> - <value name="GL_SAMPLE_COVERAGE"/> - <value name="GL_TEXTURE_2D"/> - <value name="GL_ACTIVE_TEXTURE"/> - <value name="GL_SCISSOR_TEST"/> - <value name="GL_ALPHA_TEST"/> - <value name="GL_ALPHA_TEST_FUNC"/> - <value name="GL_STENCIL_TEST"/> - <value name="GL_STENCIL_FUNC"/> - <value name="GL_STENCIL_FAIL"/> - <value name="GL_STENCIL_PASS_DEPTH_FAIL"/> - <value name="GL_STENCIL_PASS_DEPTH_PASS"/> - <value name="GL_DEPTH_TEST"/> - <value name="GL_DEPTH_FUNC"/> - <value name="GL_BLEND"/> - <value name="GL_BLEND_SRC"/> - <value name="GL_BLEND_DST"/> - <value name="GL_DITHER"/> - <value name="GL_COLOR_LOGIC_OP"/> - <value name="GL_LOGIC_OP_MODE"/> - <value name="GL_DEPTH_WRITEMASK"/> - <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> - <value name="GL_POINT_SMOOTH_HINT"/> - <value name="GL_LINE_SMOOTH_HINT"/> - <value name="GL_FOG_HINT"/> - <value name="GL_GENERATE_MIPMAP_HINT"/> - - <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> - - <value name="GL_MATRIX_INDEX_ARRAY_TYPE_OES" category="OES_matrix_palette"/> - <value name="GL_WEIGHT_ARRAY_TYPE_OES" category="OES_matrix_palette"/> - - <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> - <value name="GL_POINT_SIZE_ARRAY_TYPE_OES" category="OES_point_size_array"/> - - <value name="GL_BLEND_SRC_RGB_OES" category="OES_blend_subtract"/> - <value name="GL_BLEND_DST_RGB_OES" category="OES_blend_subtract"/> - <value name="GL_BLEND_SRC_ALPHA_OES" category="OES_blend_subtract"/> - <value name="GL_BLEND_DST_ALPHA_OES" category="OES_blend_subtract"/> - - <value name="GL_BLEND_EQUATION_RGB_OES" category="OES_blend_equation_separate"/> - <value name="GL_BLEND_EQUATION_ALPHA_OES" category="OES_blend_equation_separate"/> - - <value name="GL_IMPLEMENTATION_COLOR_READ_TYPE" category="GLES2.0"/> - <value name="GL_IMPLEMENTATION_COLOR_READ_FORMAT" category="GLES2.0"/> - <value name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES" category="OES_read_format"/> - <value name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES" category="OES_read_format"/> - - <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> - - <desc name="params" vector_size="1" convert="false"/> - </desc> - - <desc name="pname"> - <value name="GL_MAX_VIEWPORT_DIMS"/> - <value name="GL_ALIASED_POINT_SIZE_RANGE"/> - <value name="GL_SMOOTH_POINT_SIZE_RANGE"/> - <value name="GL_ALIASED_LINE_WIDTH_RANGE"/> - <value name="GL_SMOOTH_LINE_WIDTH_RANGE"/> - <value name="GL_DEPTH_RANGE"/> - - <desc name="params" vector_size="2"/> - </desc> - - <desc name="pname"> - <value name="GL_CURRENT_NORMAL"/> - <value name="GL_POINT_DISTANCE_ATTENUATION"/> - - <desc name="params" vector_size="3"/> - </desc> - - <desc name="pname"> - <value name="GL_CURRENT_COLOR"/> - <value name="GL_CURRENT_TEXTURE_COORDS"/> - <value name="GL_SCISSOR_BOX"/> - <value name="GL_COLOR_WRITEMASK"/> - <value name="GL_COLOR_CLEAR_VALUE"/> - <value name="GL_LIGHT_MODEL_AMBIENT"/> - <value name="GL_VIEWPORT"/> - <value name="GL_FOG_COLOR"/> - - <desc name="params" vector_size="4"/> - </desc> - - <desc name="pname"> - <value name="GL_MODELVIEW_MATRIX"/> - <value name="GL_PROJECTION_MATRIX"/> - <value name="GL_TEXTURE_MATRIX"/> - - <value name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES" category="OES_matrix_get"/> - <value name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES" category="OES_matrix_get"/> - <value name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES" category="OES_matrix_get"/> - - <desc name="params" vector_size="16"/> - </desc> - - <desc name="pname"> - <value name="GL_COMPRESSED_TEXTURE_FORMATS" /> - <desc name="params" vector_size="_get_size(GL_COMPRESSED_TEXTURE_FORMATS)" convert="false"/> - </desc> + <!-- param checking is done in mesa --> </template> <template name="GetLight" direction="get"> @@ -3707,6 +3491,7 @@ <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> <function name="GetError" template="GetError"/> <function name="GetFloatv" template="GetState" gltype="GLfloat"/> + <function name="GetFixedv" template="GetState" gltype="GLfixed"/> <function name="GetIntegerv" template="GetState" gltype="GLint"/> <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> @@ -4030,15 +3815,15 @@ <function name="PixelStorei" template="PixelStore" gltype="GLint"/> <function name="ReadPixels" template="ReadPixels"/> - <function name="GetBooleanv" template="GetState" gltype="GLboolean" skip_desc="true"/> + <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> <function name="GetError" template="GetError"/> - <function name="GetFloatv" template="GetState" gltype="GLfloat" skip_desc="true"/> + <function name="GetFloatv" template="GetState" gltype="GLfloat"/> <function name="GetFixedv" template="GetState" gltype="GLfixed"/> - <function name="GetIntegerv" template="GetState" gltype="GLint" skip_desc="true"/> + <function name="GetIntegerv" template="GetState" gltype="GLint"/> <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> @@ -4250,10 +4035,10 @@ <function name="PixelStorei" template="PixelStore" gltype="GLint"/> <function name="ReadPixels" template="ReadPixels"/> - <function name="GetBooleanv" template="GetState" gltype="GLboolean" skip_desc="true"/> + <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> <function name="GetError" template="GetError"/> - <function name="GetFloatv" template="GetState" gltype="GLfloat" skip_desc="true"/> - <function name="GetIntegerv" template="GetState" gltype="GLint" skip_desc="true"/> + <function name="GetFloatv" template="GetState" gltype="GLfloat"/> + <function name="GetIntegerv" template="GetState" gltype="GLint"/> <function name="GetString" external="true" template="GetString"/> |