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authorChia-I Wu <[email protected]>2009-11-23 14:40:32 +0800
committerBrian Paul <[email protected]>2010-01-04 14:15:15 -0700
commita2d21f67f901ec34799819ba47b9579ac78bf112 (patch)
tree3b3f02e50d95215208c71caba31291e67f9ac740 /src/mesa/es/main/APIspec.xml
parentf7d23dfef54f837e21ff590ab0929802c3540831 (diff)
mesa/es: Generate code for special functions.
es_generator.py did not generate code for special functions. They were supposed to be defined elsewhere. But as a result, parameter checking was also skipped. This commit changes the way special functions are called so that parameter checking is always performed. When there is nothing to check, the check functions becomes macros expanding to the real functions, as an optimization. Signed-off-by: Chia-I Wu <[email protected]>
Diffstat (limited to 'src/mesa/es/main/APIspec.xml')
-rw-r--r--src/mesa/es/main/APIspec.xml7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/es/main/APIspec.xml b/src/mesa/es/main/APIspec.xml
index 5311f2a83df..d8d85e66456 100644
--- a/src/mesa/es/main/APIspec.xml
+++ b/src/mesa/es/main/APIspec.xml
@@ -15,6 +15,10 @@
parameters. A <desc> can enumerate the valid values of a parameter. It
can also specify the error code when an invalid value is given, and etc.
By nesting <desc>s, they can create dependency between parameters.
+
+ A function can be marked as external. It means that the function cannot
+ be dispatched to the corresponding mesa function, if one exists, directly,
+ and requires an external implementation.
-->
<apispec>
@@ -1284,6 +1288,7 @@
<value name="GL_RENDERER"/>
<value name="GL_VERSION"/>
<value name="GL_EXTENSIONS"/>
+ <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/>
</desc>
</template>
@@ -3674,8 +3679,6 @@
<function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/>
<function name="GetUniformivARB" template="GetUniform" gltype="GLint"/>
- <function name="QueryMatrixx" template="QueryMatrix" gltype="GLfixed"/>
-
<function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
<function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/>
<function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/>