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authorChia-I Wu <[email protected]>2009-11-24 10:28:27 +0800
committerBrian Paul <[email protected]>2010-01-04 14:15:15 -0700
commitb80ec33f3559e9a14d08f84c8e369a0dc81b46d7 (patch)
treed40f903535a9a8bc58592f8c5e292978dadd79b6 /src/mesa/es/main/APIspec.xml
parent3a4d0811b43295519d771fa192bd3d28bd5312d5 (diff)
mesa/es: Fix GL_OES_texture_cube_map support.
Unlike in OpenGL, GL_OES_texture_cube_map says that all coordinates are changed the same time by the token GL_TEXTURE_GEN_STR_OES, and the initial mode is GL_REFLECTION_MAP_OES. Signed-off-by: Chia-I Wu <[email protected]>
Diffstat (limited to 'src/mesa/es/main/APIspec.xml')
-rw-r--r--src/mesa/es/main/APIspec.xml25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/mesa/es/main/APIspec.xml b/src/mesa/es/main/APIspec.xml
index 8926007f8de..a7dbdc42499 100644
--- a/src/mesa/es/main/APIspec.xml
+++ b/src/mesa/es/main/APIspec.xml
@@ -3546,7 +3546,6 @@
<function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/>
<function name="TexGenfv" template="TexGen" gltype="GLfloat"/>
- <function name="TexGeni" template="TexGen" gltype="GLint" expand_vector="true"/>
<function name="Clear" template="Clear"/>
<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
@@ -3873,12 +3872,12 @@
<function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/>
<function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/>
- <function name="TexGenfOES" template="TexGen" gltype="GLfloat" expand_vector="true"/>
- <function name="TexGenfvOES" template="TexGen" gltype="GLfloat"/>
- <function name="TexGeniOES" template="TexGen" gltype="GLint" expand_vector="true"/>
- <function name="TexGenivOES" template="TexGen" gltype="GLint"/>
- <function name="TexGenxOES" template="TexGen" gltype="GLfixed" expand_vector="true"/>
- <function name="TexGenxvOES" template="TexGen" gltype="GLfixed"/>
+ <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/>
+ <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/>
+ <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/>
+ <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/>
+ <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/>
+ <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/>
<function name="Clear" template="Clear"/>
<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
@@ -3892,8 +3891,8 @@
<function name="ColorMask" template="ColorMask"/>
<function name="DepthMask" template="DepthMask"/>
- <function name="Disable" template="Disable"/>
- <function name="Enable" template="Enable"/>
+ <function name="Disable" external="true" template="Disable"/>
+ <function name="Enable" external="true" template="Enable"/>
<function name="Finish" template="Finish"/>
<function name="Flush" template="Flush"/>
@@ -3932,15 +3931,15 @@
<function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
<function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/>
- <function name="GetTexGenfvOES" template="GetTexGen" gltype="GLfloat"/>
- <function name="GetTexGenivOES" template="GetTexGen" gltype="GLint"/>
- <function name="GetTexGenxvOES" template="GetTexGen" gltype="GLfixed"/>
+ <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/>
+ <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/>
+ <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/>
<function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
<function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
<function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/>
- <function name="IsEnabled" template="IsEnabled"/>
+ <function name="IsEnabled" external="true" template="IsEnabled"/>
<function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
<function name="DepthRangex" template="DepthRange" gltype="GLclampx"/>