diff options
author | Chia-I Wu <[email protected]> | 2009-11-24 10:28:27 +0800 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-01-04 14:15:15 -0700 |
commit | b80ec33f3559e9a14d08f84c8e369a0dc81b46d7 (patch) | |
tree | d40f903535a9a8bc58592f8c5e292978dadd79b6 /src/mesa/es/main/APIspec.xml | |
parent | 3a4d0811b43295519d771fa192bd3d28bd5312d5 (diff) |
mesa/es: Fix GL_OES_texture_cube_map support.
Unlike in OpenGL, GL_OES_texture_cube_map says that all coordinates are
changed the same time by the token GL_TEXTURE_GEN_STR_OES, and the
initial mode is GL_REFLECTION_MAP_OES.
Signed-off-by: Chia-I Wu <[email protected]>
Diffstat (limited to 'src/mesa/es/main/APIspec.xml')
-rw-r--r-- | src/mesa/es/main/APIspec.xml | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/src/mesa/es/main/APIspec.xml b/src/mesa/es/main/APIspec.xml index 8926007f8de..a7dbdc42499 100644 --- a/src/mesa/es/main/APIspec.xml +++ b/src/mesa/es/main/APIspec.xml @@ -3546,7 +3546,6 @@ <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> - <function name="TexGeni" template="TexGen" gltype="GLint" expand_vector="true"/> <function name="Clear" template="Clear"/> <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> @@ -3873,12 +3872,12 @@ <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> - <function name="TexGenfOES" template="TexGen" gltype="GLfloat" expand_vector="true"/> - <function name="TexGenfvOES" template="TexGen" gltype="GLfloat"/> - <function name="TexGeniOES" template="TexGen" gltype="GLint" expand_vector="true"/> - <function name="TexGenivOES" template="TexGen" gltype="GLint"/> - <function name="TexGenxOES" template="TexGen" gltype="GLfixed" expand_vector="true"/> - <function name="TexGenxvOES" template="TexGen" gltype="GLfixed"/> + <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> + <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> + <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> + <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> + <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> + <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> <function name="Clear" template="Clear"/> <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> @@ -3892,8 +3891,8 @@ <function name="ColorMask" template="ColorMask"/> <function name="DepthMask" template="DepthMask"/> - <function name="Disable" template="Disable"/> - <function name="Enable" template="Enable"/> + <function name="Disable" external="true" template="Disable"/> + <function name="Enable" external="true" template="Enable"/> <function name="Finish" template="Finish"/> <function name="Flush" template="Flush"/> @@ -3932,15 +3931,15 @@ <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> - <function name="GetTexGenfvOES" template="GetTexGen" gltype="GLfloat"/> - <function name="GetTexGenivOES" template="GetTexGen" gltype="GLint"/> - <function name="GetTexGenxvOES" template="GetTexGen" gltype="GLfixed"/> + <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> + <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> + <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> - <function name="IsEnabled" template="IsEnabled"/> + <function name="IsEnabled" external="true" template="IsEnabled"/> <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> |