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authorKenneth Graunke <[email protected]>2015-02-20 14:09:17 -0800
committerKenneth Graunke <[email protected]>2015-04-06 13:49:02 -0700
commit8aee87fe4cce0a883867df3546db0e0a36908086 (patch)
treed9cd7b1bbfca7ae291ebc407485dbc3bf4930678 /src/mesa/drivers
parent108b92b1e9f645e9d2ff33b24648f5d089cb89c9 (diff)
i965: Use SIMD16 instead of SIMD8 on Gen4 when possible.
Gen5+ systems allow you to specify multiple shader programs - both SIMD8 and SIMD16 - and the hardware will automatically dispatch to the most appropriate one, given the number of subspans to be processed. However, that is not the case on Gen4. Instead, you program a single shader. If you enable multiple dispatch modes (SIMD8 and SIMD16), the shader is supposed to contain a series of jump instructions at the beginning. The hardware will launch the shader at a small offset, hitting one of the jumps. We've always thought that sounds like a pain, and weren't clear how it affected performance - is it worth having multiple shader types? So, we never bothered with SIMD16 until now. This patch takes a simpler approach: try and compile a SIMD16 shader. If possible, set the no_8 flag, telling the hardware to just use the SIMD16 variant all the time. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp5
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp2
2 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 1f8febc594d..5c475b2b738 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -4030,8 +4030,7 @@ brw_wm_fs_emit(struct brw_context *brw,
cfg_t *simd16_cfg = NULL;
fs_visitor v2(brw, mem_ctx, key, prog_data, prog, fp, 16);
- if (brw->gen >= 5 && likely(!(INTEL_DEBUG & DEBUG_NO16) ||
- brw->use_rep_send)) {
+ if (likely(!(INTEL_DEBUG & DEBUG_NO16) || brw->use_rep_send)) {
if (!v.simd16_unsupported) {
/* Try a SIMD16 compile */
v2.import_uniforms(&v);
@@ -4049,7 +4048,7 @@ brw_wm_fs_emit(struct brw_context *brw,
cfg_t *simd8_cfg;
int no_simd8 = (INTEL_DEBUG & DEBUG_NO8) || brw->no_simd8;
- if (no_simd8 && simd16_cfg) {
+ if ((no_simd8 || brw->gen < 5) && simd16_cfg) {
simd8_cfg = NULL;
prog_data->no_8 = true;
} else {
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 305972d5baa..c538dcff42a 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -1433,6 +1433,8 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
bool simd16 = false;
fs_reg orig_dst;
+ no16("SIMD16 texturing on Gen4 not supported yet.");
+
/* g0 header. */
mlen = 1;