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authorPaul Berry <[email protected]>2013-04-09 14:31:28 -0700
committerPaul Berry <[email protected]>2013-04-11 09:25:25 -0700
commit4d773603d33f5628a7e7f407371187a650c3e6e5 (patch)
tree5e71c0cc2dad16bb349426ff66e405cd58a4904e /src/mesa/drivers
parent5743bea0ba1eda07be831d95c5b7729f9ba98a92 (diff)
i965/vs: Rename vec4_generator::prog to shader_prog.
The next patch is going to change the type of vec4_generator::vp from struct gl_vertex_program * to struct gl_program *, and rename it. The sensible name to change it to is vec4_generator::prog. However, prog is already used. Since the existing vec4_generator::prog is of type struct gl_shader_program, it makes sense to rename it to shader_prog. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.h4
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_emit.cpp8
2 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index 685154271e6..152e4078a69 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -524,7 +524,7 @@ class vec4_generator
public:
vec4_generator(struct brw_context *brw,
struct brw_vs_compile *c,
- struct gl_shader_program *prog,
+ struct gl_shader_program *shader_prog,
void *mem_ctx);
~vec4_generator();
@@ -585,7 +585,7 @@ private:
struct brw_compile *p;
struct brw_vs_compile *c;
- struct gl_shader_program *prog;
+ struct gl_shader_program *shader_prog;
struct gl_shader *shader;
const struct gl_vertex_program *vp;
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
index 963901c029a..9f985b0b8ad 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
@@ -134,14 +134,14 @@ vec4_instruction::get_src(int i)
vec4_generator::vec4_generator(struct brw_context *brw,
struct brw_vs_compile *c,
- struct gl_shader_program *prog,
+ struct gl_shader_program *shader_prog,
void *mem_ctx)
- : brw(brw), c(c), prog(prog), mem_ctx(mem_ctx)
+ : brw(brw), c(c), shader_prog(shader_prog), mem_ctx(mem_ctx)
{
intel = &brw->intel;
vp = &c->vp->program;
- shader = prog ? prog->_LinkedShaders[MESA_SHADER_VERTEX] : NULL;
+ shader = shader_prog ? shader_prog->_LinkedShaders[MESA_SHADER_VERTEX] : NULL;
p = rzalloc(mem_ctx, struct brw_compile);
brw_init_compile(brw, p, mem_ctx);
@@ -708,7 +708,7 @@ vec4_generator::generate_code(exec_list *instructions)
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
if (shader) {
- printf("Native code for vertex shader %d:\n", prog->Name);
+ printf("Native code for vertex shader %d:\n", shader_prog->Name);
} else {
printf("Native code for vertex program %d:\n", c->vp->program.Base.Id);
}