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authorTimothy Arceri <[email protected]>2020-05-28 10:59:28 +1000
committerMarge Bot <[email protected]>2020-06-03 02:22:23 +0000
commit04dbf709edf069bc720d941fab27c53269336bcf (patch)
treee3c561c6c20d201d7b6cd2da5336afff921807e6 /src/mesa/drivers
parentbc79442f3fa23ecb40fcc67ea3cf4fd73fb0d3fe (diff)
nir: add callback to nir_remove_dead_variables()
This allows us to do API specific checks before removing variable without filling nir_remove_dead_variables() with API specific code. In the following patches we will use this to support the removal of dead uniforms in GLSL. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index be4347881f2..cbb5b312efd 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -106,7 +106,8 @@ brw_create_nir(struct brw_context *brw,
}
assert (nir);
- nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
+ nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out,
+ NULL);
nir_validate_shader(nir, "after glsl_to_nir or spirv_to_nir");
NIR_PASS_V(nir, nir_lower_io_to_temporaries,
nir_shader_get_entrypoint(nir), true, false);