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authorTimothy Arceri <[email protected]>2016-10-25 21:55:17 +1100
committerTimothy Arceri <[email protected]>2016-11-11 20:39:09 +1100
commite36f0878cf391c2ae4a12f7fed22c64b9d215100 (patch)
tree4243e777b49f99fb85e5627b74fc4a0b727ac79c /src/mesa/drivers
parent00620782c92100d77c660f9783504c6d80fa1d58 (diff)
i965: update gl_PrimitiveIDIn to be a system variable
Now that we have switched to using nir_shader_gather_info() we can remove the hacks and just use the system variable. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp3
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp9
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp5
3 files changed, 4 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index cd893b16419..61bc868db9e 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1355,8 +1355,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
nir->info->patch_inputs_read = key->patch_inputs_read;
struct brw_vue_map input_vue_map;
- brw_compute_tess_vue_map(&input_vue_map,
- nir->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
+ brw_compute_tess_vue_map(&input_vue_map, nir->info->inputs_read,
nir->info->patch_inputs_read);
nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index 2f4306ab581..b2add0378d1 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -609,12 +609,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
*
* For SSO pipelines, we use a fixed VUE map layout based on variable
* locations, so we can rely on rendezvous-by-location making this work.
- *
- * However, we need to ignore VARYING_SLOT_PRIMITIVE_ID, as it's not
- * written by previous stages and shows up via payload magic.
*/
- GLbitfield64 inputs_read =
- shader->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID;
+ GLbitfield64 inputs_read = shader->info->inputs_read;
brw_compute_vue_map(compiler->devinfo,
&c.input_vue_map, inputs_read,
shader->info->separate_shader);
@@ -626,8 +622,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
prog_data->include_primitive_id =
- (shader->info->inputs_read & VARYING_BIT_PRIMITIVE_ID) ||
- (shader->info->system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID));
+ (shader->info->system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID)) != 0;
prog_data->invocations = shader->info->gs.invocations;
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
index c6a6b5e1516..da2559c9330 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
@@ -461,10 +461,7 @@ brw_compile_tcs(const struct brw_compiler *compiler,
nir->info->patch_outputs_written = key->patch_outputs_written;
struct brw_vue_map input_vue_map;
- brw_compute_vue_map(devinfo, &input_vue_map,
- nir->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
- true);
-
+ brw_compute_vue_map(devinfo, &input_vue_map, nir->info->inputs_read, true);
brw_compute_tess_vue_map(&vue_prog_data->vue_map,
nir->info->outputs_written,
nir->info->patch_outputs_written);