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authorIan Romanick <[email protected]>2013-06-27 18:20:32 -0700
committerKenneth Graunke <[email protected]>2013-06-28 13:35:22 -0700
commitd5b6b7a39ba91f21278a2ad24c4ad00d454c73c6 (patch)
tree65386af1320575c6a784ea73f5749ad785dce0eb /src/mesa/drivers
parent70966570f3e4275dc15b5a94c70698f6aef64150 (diff)
mesa: GL_ARB_texture_storage is not optional
In Mesa, this extension is implemented purely in software. Drivers may *optionally* provide optimized paths. NOTE: This has the side effect of enabling the extension in the radeon, r200, and nouveau drivers. v2: Minor whitespace tidying (suggested by Brian). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i915/intel_extensions.c1
-rw-r--r--src/mesa/drivers/dri/i965/intel_extensions.c1
2 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_extensions.c b/src/mesa/drivers/dri/i915/intel_extensions.c
index 74b304a23c4..479217b889d 100644
--- a/src/mesa/drivers/dri/i915/intel_extensions.c
+++ b/src/mesa/drivers/dri/i915/intel_extensions.c
@@ -57,7 +57,6 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
- ctx->Extensions.ARB_texture_storage = true;
ctx->Extensions.ARB_vertex_program = true;
ctx->Extensions.ARB_vertex_shader = true;
ctx->Extensions.EXT_blend_color = true;
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c
index 23b74a521d2..50640184e66 100644
--- a/src/mesa/drivers/dri/i965/intel_extensions.c
+++ b/src/mesa/drivers/dri/i965/intel_extensions.c
@@ -79,7 +79,6 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_texture_non_power_of_two = true;
ctx->Extensions.ARB_texture_rg = true;
ctx->Extensions.ARB_texture_rgb10_a2ui = true;
- ctx->Extensions.ARB_texture_storage = true;
ctx->Extensions.ARB_vertex_program = true;
ctx->Extensions.ARB_vertex_shader = true;
ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;