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authorKenneth Graunke <[email protected]>2016-11-14 22:17:44 -0800
committerKenneth Graunke <[email protected]>2017-01-07 22:24:10 -0800
commitcc2df4bb81dfc8dc8f8a19d46b33d1ab519bb445 (patch)
tree4fa45ad9bc1de7c27db5f310874f45e770214b23 /src/mesa/drivers
parenta4fd84ef5f247f50a3683ecdf7f9d801a6e3cf15 (diff)
i965: Access TES shader info via NIR.
NIR exists in both GL and Vulkan, but gl_program is GL specific. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_tes.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tes.c b/src/mesa/drivers/dri/i965/brw_tes.c
index 2729d29239b..2d238f4f33b 100644
--- a/src/mesa/drivers/dri/i965/brw_tes.c
+++ b/src/mesa/drivers/dri/i965/brw_tes.c
@@ -99,9 +99,9 @@ brw_codegen_tes_prog(struct brw_context *brw,
STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
TESS_SPACING_FRACTIONAL_EVEN - 1);
- prog_data.partitioning = tep->program.info.tes.spacing - 1;
+ prog_data.partitioning = nir->info->tes.spacing - 1;
- switch (tep->program.info.tes.primitive_mode) {
+ switch (nir->info->tes.primitive_mode) {
case GL_QUADS:
prog_data.domain = BRW_TESS_DOMAIN_QUAD;
break;
@@ -115,15 +115,15 @@ brw_codegen_tes_prog(struct brw_context *brw,
unreachable("invalid domain shader primitive mode");
}
- if (tep->program.info.tes.point_mode) {
+ if (nir->info->tes.point_mode) {
prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
- } else if (tep->program.info.tes.primitive_mode == GL_ISOLINES) {
+ } else if (nir->info->tes.primitive_mode == GL_ISOLINES) {
prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
} else {
/* Hardware winding order is backwards from OpenGL */
prog_data.output_topology =
- tep->program.info.tes.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
- : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
+ nir->info->tes.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
+ : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
}
/* Allocate the references to the uniforms that will end up in the