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authorXiang, Haihao <[email protected]>2008-12-11 14:03:00 +0800
committerXiang, Haihao <[email protected]>2008-12-11 14:03:00 +0800
commitc8b505d8260cccf289c947c629471df8f5c81c0d (patch)
tree54554a2f1f5a4b88e5a228d6dbcbd429f068b709 /src/mesa/drivers
parent3b9bc821e1dfe39905585746166183264c335416 (diff)
i915: fallback for cube map texture.
The i915 (and related graphics cores) only support TEXCOORDMODE_CLAMP and TEXCOORDMODE_CUBE when using cube map texture coordinates, so fall back to software rendering for other modes to avoid potential gpu hang issue. This fixes scorched3d issue on 945GM(see bug 14539).
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index d1b0dcdf319..d53e2cbd5aa 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -295,6 +295,13 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
wt == GL_CLAMP_TO_BORDER || wr == GL_CLAMP_TO_BORDER))
return GL_FALSE;
+ /* Only support TEXCOORDMODE_CLAMP_EDGE and TEXCOORDMODE_CUBE (not
+ * used) when using cube map texture coordinates
+ */
+ if (tObj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
+ (((ws != GL_CLAMP) && (ws != GL_CLAMP_TO_EDGE)) ||
+ ((wr != GL_CLAMP) && (wr != GL_CLAMP_TO_EDGE))))
+ return GL_FALSE;
state[I915_TEXREG_SS3] = ss3; /* SS3_NORMALIZED_COORDS */