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authorJordan Justen <[email protected]>2013-04-18 13:40:56 -0700
committerJordan Justen <[email protected]>2013-06-02 20:38:37 -0700
commita2d31371e942ad4dd680be0918b540d78bffbbd1 (patch)
tree271b02bef94e2ab0fcd12b006cc94ebc3ff9ca92 /src/mesa/drivers
parente20a2df4017ab10dd7199936948c6ac809bfacb6 (diff)
intel: print image depth in debug message
Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 82dd0a4148b..5a3732a1ac7 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -581,9 +581,9 @@ intel_render_texture(struct gl_context * ctx,
return;
}
- DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
+ DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
_mesa_get_format_name(image->TexFormat),
- att->Texture->Name, image->Width, image->Height,
+ att->Texture->Name, image->Width, image->Height, image->Depth,
rb->RefCount);
/* update drawing region, etc */