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authorJason Ekstrand <jason.ekstrand@intel.com>2016-02-09 18:17:06 -0800
committerJason Ekstrand <jason.ekstrand@intel.com>2016-02-13 17:22:36 -0800
commit95ea9f770878517364ac2161eb943afbc77bfef9 (patch)
tree1051207ec3cfdfd8da23828fef8ed591602c7660 /src/mesa/drivers
parent5ec6a65388871cc11ba9058dac4a76f4181c2334 (diff)
glsl/types: Add support for function types
SPIR-V has a concept of a function type that's used fairly heavily. We could special-case function types in SPIR-V -> NIR but it's easier if we just add support to glsl_types. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp1
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp1
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp1
3 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 80939b36208..41b10a45105 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -510,6 +510,7 @@ type_size_scalar(const struct glsl_type *type)
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_FUNCTION:
unreachable("not reached");
}
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 8518622c0b6..91e47800e1f 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -84,6 +84,7 @@ brw_type_for_base_type(const struct glsl_type *type)
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_FUNCTION:
unreachable("not reached");
}
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 96dbc376001..6a8c76c4ea0 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -622,6 +622,7 @@ type_size_vec4(const struct glsl_type *type)
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
+ case GLSL_TYPE_FUNCTION:
unreachable("not reached");
}