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authorChris Forbes <[email protected]>2012-12-22 23:27:24 +1300
committerChris Forbes <[email protected]>2013-03-02 11:35:24 +1300
commit8cc26ae9937685438d1554463e0ba69972ec26cf (patch)
tree4f4048cd002ba0781034955ed5f7c00cd8512cd3 /src/mesa/drivers
parente62b6a10bcebae9fe6cb8fe81e95941ac06f13cd (diff)
i965: Support multisampling in surface_state for textures
The surface_state setup for renderbuffers already worked; only the texturing side needed work. BLORP does something similar, but does its own surface_state setup. On Gen6, we just need to set the correct sample count. On Gen7: - set the correct sample count - set the correct layout mode - set GEN7_SURFACE_ARYSPC_LOD0 if it's set in the miptree. V2: - Clarify commit message - Rebased onto Paul's physical/logical dims cleanup - Added Gen7 support Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen7_wm_surface_state.c9
2 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 267d00b60ee..5eee364eb72 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -885,7 +885,7 @@ brw_update_texture_surface(struct gl_context *ctx,
(intelObj->mt->region->pitch - 1) <<
BRW_SURFACE_PITCH_SHIFT);
- surf[4] = 0;
+ surf[4] = brw_get_surface_num_multisamples(intelObj->mt->num_samples);
intel_miptree_get_tile_offsets(intelObj->mt, firstImage->Level, 0,
&tile_x, &tile_y);
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
index d53df20d63c..ef062d2fba4 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
@@ -299,10 +299,6 @@ gen7_update_texture_surface(struct gl_context *ctx,
return;
}
- /* We don't support MSAA for textures. */
- assert(!mt->array_spacing_lod0);
- assert(mt->num_samples <= 1);
-
intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
@@ -328,6 +324,9 @@ gen7_update_texture_surface(struct gl_context *ctx,
if (depth > 1 && tObj->Target != GL_TEXTURE_3D)
surf[0] |= GEN7_SURFACE_IS_ARRAY;
+ if (mt->array_spacing_lod0)
+ surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
+
surf[1] = mt->region->bo->offset + mt->offset; /* reloc */
surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
@@ -335,6 +334,8 @@ gen7_update_texture_surface(struct gl_context *ctx,
surf[3] = SET_FIELD(depth - 1, BRW_SURFACE_DEPTH) |
((intelObj->mt->region->pitch) - 1);
+ surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout);
+
intel_miptree_get_tile_offsets(intelObj->mt, firstImage->Level, 0,
&tile_x, &tile_y);
assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));