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authorEric Anholt <[email protected]>2013-03-19 16:28:54 -0700
committerEric Anholt <[email protected]>2013-03-28 11:46:41 -0700
commit6192e9b377c6fa4f36da42af6c06ca32b10e7e62 (patch)
treecbc14e61786b1e02354c3e5f8f78e12ef83f353a /src/mesa/drivers
parent55feb19704ae69c580f431d6498344521de369cd (diff)
i965/vs: Include URB payload setup in shader_time.
This much more accurately reflects the cost of the vertex shader, since the payload setup is often a significant fraction of the instructions in the VS. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp3
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp12
2 files changed, 11 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index a40a0b47570..9308ed61041 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1303,9 +1303,6 @@ vec4_visitor::run()
if (c->key.userclip_active && !c->key.uses_clip_distance)
setup_uniform_clipplane_values();
- if (INTEL_DEBUG & DEBUG_SHADER_TIME)
- emit_shader_time_end();
-
emit_urb_writes();
/* Before any optimization, push array accesses out to scratch
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index d3ca06fefc2..3229d820826 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2638,11 +2638,16 @@ vec4_visitor::emit_urb_writes()
}
}
+ bool eot = slot >= c->prog_data.vue_map.num_slots;
+ if (eot) {
+ if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+ emit_shader_time_end();
+ }
current_annotation = "URB write";
vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
inst->base_mrf = base_mrf;
inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
- inst->eot = (slot >= c->prog_data.vue_map.num_slots);
+ inst->eot = eot;
/* Optional second URB write */
if (!inst->eot) {
@@ -2654,6 +2659,11 @@ vec4_visitor::emit_urb_writes()
emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_varying[slot]);
}
+ if (eot) {
+ if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+ emit_shader_time_end();
+ }
+
current_annotation = "URB write";
inst = emit(VS_OPCODE_URB_WRITE);
inst->base_mrf = base_mrf;