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authorEric Anholt <[email protected]>2011-11-15 12:53:18 -0800
committerEric Anholt <[email protected]>2011-11-22 13:58:38 -0800
commit3d798abc818326a377bbbdaac29058ac7b41e1a0 (patch)
tree2cdaf253e1fc7d88ca8df83ccbf0f8944dc2c105 /src/mesa/drivers
parent05ab8fc13461aa9d6612d75c899dac20de067da6 (diff)
intel: Improve debug output for begin/finish render texture.
I've never seen a use for the thread ID value, but knowing the format being rendered is kind of a big deal. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 9005402ea20..3fa0661ab32 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -1226,8 +1226,8 @@ intel_render_texture(struct gl_context * ctx,
return;
}
- DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
- _glthread_GetID(),
+ DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
+ _mesa_get_format_name(image->TexFormat),
att->Texture->Name, image->Width, image->Height,
irb->Base.RefCount);
@@ -1280,8 +1280,8 @@ intel_finish_render_texture(struct gl_context * ctx,
tex_obj->Image[att->CubeMapFace][att->TextureLevel];
struct intel_texture_image *intel_image = intel_texture_image(image);
- DBG("Finish render texture tid %lx tex=%u\n",
- _glthread_GetID(), att->Texture->Name);
+ DBG("Finish render %s texture tex=%u\n",
+ _mesa_get_format_name(image->TexFormat), att->Texture->Name);
/* Flag that this image may now be validated into the object's miptree. */
if (intel_image)