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authorKenneth Graunke <[email protected]>2015-08-28 00:29:05 -0700
committerKenneth Graunke <[email protected]>2015-09-03 22:31:03 -0700
commit323962182547aeafcdb3bac28434ef81f70eb785 (patch)
treeda5b88f17f8921000cf9f2bab98e5aa047a2ce4a /src/mesa/drivers
parent27e83b62bb52de7a681ed82679a707555023f43d (diff)
i965: Virtualize vec4_visitor::emit_urb_slot().
This avoids a downcast of key, which won't exist in the base class soon. I'm not a huge fan of this patch, but given that we're currently using inheritance, this seems like the "right" way to do it. The alternative is to make key a void pointer in the parent class and continue downcasting. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp15
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp26
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.h1
4 files changed, 28 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index 10439f21af5..7df87b5d841 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -360,7 +360,7 @@ public:
void emit_ndc_computation();
void emit_psiz_and_flags(dst_reg reg);
vec4_instruction *emit_generic_urb_slot(dst_reg reg, int varying);
- void emit_urb_slot(dst_reg reg, int varying);
+ virtual void emit_urb_slot(dst_reg reg, int varying);
void emit_shader_time_begin();
void emit_shader_time_end();
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index f85f2f95a02..034286fbf2e 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -3233,21 +3233,6 @@ vec4_visitor::emit_urb_slot(dst_reg reg, int varying)
case BRW_VARYING_SLOT_PAD:
/* No need to write to this slot */
break;
- case VARYING_SLOT_COL0:
- case VARYING_SLOT_COL1:
- case VARYING_SLOT_BFC0:
- case VARYING_SLOT_BFC1: {
- /* These built-in varyings are only supported in compatibility mode,
- * and we only support GS in core profile. So, this must be a vertex
- * shader.
- */
- assert(stage == MESA_SHADER_VERTEX);
- vec4_instruction *inst = emit_generic_urb_slot(reg, varying);
- if (((struct brw_vs_prog_key *) key)->clamp_vertex_color)
- inst->saturate = true;
- break;
- }
-
default:
emit_generic_urb_slot(reg, varying);
break;
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp
index f81ee4e5bc0..442cefd6c43 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp
@@ -202,6 +202,32 @@ vec4_vs_visitor::emit_urb_write_opcode(bool complete)
void
+vec4_vs_visitor::emit_urb_slot(dst_reg reg, int varying)
+{
+ reg.type = BRW_REGISTER_TYPE_F;
+ output_reg[varying].type = reg.type;
+
+ switch (varying) {
+ case VARYING_SLOT_COL0:
+ case VARYING_SLOT_COL1:
+ case VARYING_SLOT_BFC0:
+ case VARYING_SLOT_BFC1: {
+ /* These built-in varyings are only supported in compatibility mode,
+ * and we only support GS in core profile. So, this must be a vertex
+ * shader.
+ */
+ vec4_instruction *inst = emit_generic_urb_slot(reg, varying);
+ if (key->clamp_vertex_color)
+ inst->saturate = true;
+ break;
+ }
+ default:
+ return vec4_visitor::emit_urb_slot(reg, varying);
+ }
+}
+
+
+void
vec4_vs_visitor::emit_clip_distances(dst_reg reg, int offset)
{
/* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
index e98679affc1..3a847fcd28a 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.h
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -103,6 +103,7 @@ protected:
virtual void emit_program_code();
virtual void emit_thread_end();
virtual void emit_urb_write_header(int mrf);
+ virtual void emit_urb_slot(dst_reg reg, int varying);
virtual vec4_instruction *emit_urb_write_opcode(bool complete);
private: