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authorTimothy Arceri <[email protected]>2016-11-03 14:35:08 +1100
committerTimothy Arceri <[email protected]>2016-12-30 10:57:16 +1100
commit3177eef39277b64af3213603b58ff934b5218e39 (patch)
tree7471af703fe3298068df96476c6ec4a725104ba5 /src/mesa/drivers
parent700bc94dcebf4257740483d2ba467b138234fa1a (diff)
mesa: store gl_program in gl_transform_feedback_object rather than gl_shader_program
This will allow us to make the CurrentProgram array store gl_program which allows us to do a bunch of simplifications. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/gen6_sol.c3
-rw-r--r--src/mesa/drivers/dri/i965/gen7_sol_state.c6
2 files changed, 4 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_sol.c b/src/mesa/drivers/dri/i965/gen6_sol.c
index f6a183ad169..656d042769e 100644
--- a/src/mesa/drivers/dri/i965/gen6_sol.c
+++ b/src/mesa/drivers/dri/i965/gen6_sol.c
@@ -45,8 +45,7 @@ gen6_update_sol_surfaces(struct brw_context *brw)
if (xfb_active) {
/* BRW_NEW_TRANSFORM_FEEDBACK */
xfb_obj = ctx->TransformFeedback.CurrentObject;
- linked_xfb_info =
- xfb_obj->shader_program->xfb_program->sh.LinkedTransformFeedback;
+ linked_xfb_info = xfb_obj->program->sh.LinkedTransformFeedback;
}
for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
diff --git a/src/mesa/drivers/dri/i965/gen7_sol_state.c b/src/mesa/drivers/dri/i965/gen7_sol_state.c
index 5170f6a16ea..c9f9f1f731d 100644
--- a/src/mesa/drivers/dri/i965/gen7_sol_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_sol_state.c
@@ -43,7 +43,7 @@ upload_3dstate_so_buffers(struct brw_context *brw)
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
const struct gl_transform_feedback_info *linked_xfb_info =
- xfb_obj->shader_program->xfb_program->sh.LinkedTransformFeedback;
+ xfb_obj->program->sh.LinkedTransformFeedback;
int i;
/* Set up the up to 4 output buffers. These are the ranges defined in the
@@ -103,7 +103,7 @@ gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
const struct gl_transform_feedback_info *linked_xfb_info =
- xfb_obj->shader_program->xfb_program->sh.LinkedTransformFeedback;
+ xfb_obj->program->sh.LinkedTransformFeedback;
uint16_t so_decl[MAX_VERTEX_STREAMS][128];
int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
@@ -229,7 +229,7 @@ upload_3dstate_streamout(struct brw_context *brw, bool active,
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
const struct gl_transform_feedback_info *linked_xfb_info =
- xfb_obj->shader_program->xfb_program->sh.LinkedTransformFeedback;
+ xfb_obj->program->sh.LinkedTransformFeedback;
uint32_t dw1 = 0, dw2 = 0, dw3 = 0, dw4 = 0;
int i;