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authorPaul Berry <[email protected]>2011-12-07 07:14:56 -0800
committerPaul Berry <[email protected]>2011-12-20 14:32:16 -0800
commit1413f955ebe213037a9d893e0b7391cac4ba3a57 (patch)
tree2ed56ca5e62b066be9bb09e07c0e601844e53434 /src/mesa/drivers
parentfd5d0c8b12a0e144aa8e95540c0da2161d8e089a (diff)
i965 gs: Move vue_map to brw_gs_compile.
This patch stores the geometry shader VUE map from a local variable in compile_gs_prog() to a field in the brw_gs_compile struct, so that it will be available while compiling the geometry shader. This is necessary in order to support transform feedback on Gen6, because the Gen6 geometry shader code that supports transform feedback needs to be able to inspect the VUE map in order to find the correct vertex data to output. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.h2
2 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 69ffa19c40c..f5d5898e04b 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -57,9 +57,8 @@ static void compile_gs_prog( struct brw_context *brw,
c.key = *key;
/* The geometry shader needs to access the entire VUE. */
- struct brw_vue_map vue_map;
- brw_compute_vue_map(&vue_map, intel, c.key.userclip_active, c.key.attrs);
- c.nr_regs = (vue_map.num_slots + 1)/2;
+ brw_compute_vue_map(&c.vue_map, intel, c.key.userclip_active, c.key.attrs);
+ c.nr_regs = (c.vue_map.num_slots + 1)/2;
mem_ctx = NULL;
diff --git a/src/mesa/drivers/dri/i965/brw_gs.h b/src/mesa/drivers/dri/i965/brw_gs.h
index abcb0b2db59..ecab3ef37fa 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.h
+++ b/src/mesa/drivers/dri/i965/brw_gs.h
@@ -66,6 +66,8 @@ struct brw_gs_compile {
/* Number of registers used to store vertex data */
GLuint nr_regs;
+
+ struct brw_vue_map vue_map;
};
#define ATTR_SIZE (4*4)