diff options
author | Iago Toral Quiroga <[email protected]> | 2015-06-05 09:11:53 +0200 |
---|---|---|
committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-07-14 07:04:03 +0200 |
commit | 1146696f75ea0f2b49e6379c2a62602dfeb51190 (patch) | |
tree | 7dd5455f4a88910f60f0f101f4ba4c6a3b3d3fcd /src/mesa/drivers | |
parent | 18feaa8f36b311c443fd56666507ec1768fb9582 (diff) |
mesa: rename is_in_uniform_block to is_in_buffer_block
Since this now checks if a variable is inside a uniform or a shader
storage block.
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index c9c26611d95..67f2b5c29ff 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -1063,7 +1063,7 @@ vec4_visitor::visit(ir_variable *ir) * Some uniforms, such as samplers and atomic counters, have no actual * storage, so we should ignore them. */ - if (ir->is_in_uniform_block() || type_size(ir->type) == 0) + if (ir->is_in_buffer_block() || type_size(ir->type) == 0) return; /* Track how big the whole uniform variable is, in case we need to put a |