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authorJason Ekstrand <[email protected]>2016-05-02 12:13:14 -0700
committerJason Ekstrand <[email protected]>2016-05-14 13:34:53 -0700
commitc7269c155174c0caa1e796b30272e6ef892c18fa (patch)
tree0cf9c8ff91d6cab09dacaeaffa9a393bf9ce7a0d /src/mesa/drivers
parentdf8c2936cd5d628259094fdae12c9a35b3f1204e (diff)
i965/blorp: Add MSAA encode/decode support to the NIR path
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp_blit.cpp203
1 files changed, 194 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index 4bd427f9042..6c5a1e7229f 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -686,6 +686,182 @@ blorp_nir_retile_w_to_y(nir_builder *b, nir_ssa_def *pos)
}
/**
+ * Emit code to compensate for the difference between MSAA and non-MSAA
+ * surfaces.
+ *
+ * This code modifies the X and Y coordinates according to the formula:
+ *
+ * (X', Y', S') = encode_msaa(num_samples, IMS, X, Y, S)
+ *
+ * (See brw_blorp_blit_program).
+ */
+static inline nir_ssa_def *
+blorp_nir_encode_msaa(nir_builder *b, nir_ssa_def *pos,
+ unsigned num_samples, enum intel_msaa_layout layout)
+{
+ assert(pos->num_components == 2 || pos->num_components == 3);
+
+ switch (layout) {
+ case INTEL_MSAA_LAYOUT_NONE:
+ assert(pos->num_components == 2);
+ return pos;
+ case INTEL_MSAA_LAYOUT_CMS:
+ /* We can't compensate for compressed layout since at this point in the
+ * program we haven't read from the MCS buffer.
+ */
+ unreachable("Bad layout in encode_msaa");
+ case INTEL_MSAA_LAYOUT_UMS:
+ /* No translation needed */
+ return pos;
+ case INTEL_MSAA_LAYOUT_IMS: {
+ nir_ssa_def *x_in = nir_channel(b, pos, 0);
+ nir_ssa_def *y_in = nir_channel(b, pos, 1);
+ nir_ssa_def *s_in = pos->num_components == 2 ? nir_imm_int(b, 0) :
+ nir_channel(b, pos, 2);
+
+ nir_ssa_def *x_out = nir_imm_int(b, 0);
+ nir_ssa_def *y_out = nir_imm_int(b, 0);
+ switch (num_samples) {
+ case 2:
+ case 4:
+ /* encode_msaa(2, IMS, X, Y, S) = (X', Y', 0)
+ * where X' = (X & ~0b1) << 1 | (S & 0b1) << 1 | (X & 0b1)
+ * Y' = Y
+ *
+ * encode_msaa(4, IMS, X, Y, S) = (X', Y', 0)
+ * where X' = (X & ~0b1) << 1 | (S & 0b1) << 1 | (X & 0b1)
+ * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1)
+ */
+ x_out = nir_mask_shift_or(b, x_out, x_in, 0xfffffffe, 1);
+ x_out = nir_mask_shift_or(b, x_out, s_in, 0x1, 1);
+ x_out = nir_mask_shift_or(b, x_out, x_in, 0x1, 0);
+ if (num_samples == 2) {
+ y_out = y_in;
+ } else {
+ y_out = nir_mask_shift_or(b, y_out, y_in, 0xfffffffe, 1);
+ y_out = nir_mask_shift_or(b, y_out, s_in, 0x2, 0);
+ y_out = nir_mask_shift_or(b, y_out, y_in, 0x1, 0);
+ }
+ break;
+
+ case 8:
+ /* encode_msaa(8, IMS, X, Y, S) = (X', Y', 0)
+ * where X' = (X & ~0b1) << 2 | (S & 0b100) | (S & 0b1) << 1
+ * | (X & 0b1)
+ * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1)
+ */
+ x_out = nir_mask_shift_or(b, x_out, x_in, 0xfffffffe, 2);
+ x_out = nir_mask_shift_or(b, x_out, s_in, 0x4, 0);
+ x_out = nir_mask_shift_or(b, x_out, s_in, 0x1, 1);
+ x_out = nir_mask_shift_or(b, x_out, x_in, 0x1, 0);
+ y_out = nir_mask_shift_or(b, y_out, y_in, 0xfffffffe, 1);
+ y_out = nir_mask_shift_or(b, y_out, s_in, 0x2, 0);
+ y_out = nir_mask_shift_or(b, y_out, y_in, 0x1, 0);
+ break;
+
+ default:
+ unreachable("Invalid number of samples for IMS layout");
+ }
+
+ return nir_vec2(b, x_out, y_out);
+ }
+
+ default:
+ unreachable("Invalid MSAA layout");
+ }
+}
+
+/**
+ * Emit code to compensate for the difference between MSAA and non-MSAA
+ * surfaces.
+ *
+ * This code modifies the X and Y coordinates according to the formula:
+ *
+ * (X', Y', S) = decode_msaa(num_samples, IMS, X, Y, S)
+ *
+ * (See brw_blorp_blit_program).
+ */
+static inline nir_ssa_def *
+blorp_nir_decode_msaa(nir_builder *b, nir_ssa_def *pos,
+ unsigned num_samples, enum intel_msaa_layout layout)
+{
+ assert(pos->num_components == 2 || pos->num_components == 3);
+
+ switch (layout) {
+ case INTEL_MSAA_LAYOUT_NONE:
+ /* No translation necessary, and S should already be zero. */
+ assert(pos->num_components == 2);
+ return pos;
+ case INTEL_MSAA_LAYOUT_CMS:
+ /* We can't compensate for compressed layout since at this point in the
+ * program we don't have access to the MCS buffer.
+ */
+ unreachable("Bad layout in encode_msaa");
+ case INTEL_MSAA_LAYOUT_UMS:
+ /* No translation necessary. */
+ return pos;
+ case INTEL_MSAA_LAYOUT_IMS: {
+ assert(pos->num_components == 2);
+
+ nir_ssa_def *x_in = nir_channel(b, pos, 0);
+ nir_ssa_def *y_in = nir_channel(b, pos, 1);
+
+ nir_ssa_def *x_out = nir_imm_int(b, 0);
+ nir_ssa_def *y_out = nir_imm_int(b, 0);
+ nir_ssa_def *s_out = nir_imm_int(b, 0);
+ switch (num_samples) {
+ case 2:
+ case 4:
+ /* decode_msaa(2, IMS, X, Y, 0) = (X', Y', S)
+ * where X' = (X & ~0b11) >> 1 | (X & 0b1)
+ * S = (X & 0b10) >> 1
+ *
+ * decode_msaa(4, IMS, X, Y, 0) = (X', Y', S)
+ * where X' = (X & ~0b11) >> 1 | (X & 0b1)
+ * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
+ * S = (Y & 0b10) | (X & 0b10) >> 1
+ */
+ x_out = nir_mask_shift_or(b, x_out, x_in, 0xfffffffc, -1);
+ x_out = nir_mask_shift_or(b, x_out, x_in, 0x1, 0);
+ if (num_samples == 2) {
+ y_out = y_in;
+ s_out = nir_mask_shift_or(b, s_out, x_in, 0x2, -1);
+ } else {
+ y_out = nir_mask_shift_or(b, y_out, y_in, 0xfffffffc, -1);
+ y_out = nir_mask_shift_or(b, y_out, y_in, 0x1, 0);
+ s_out = nir_mask_shift_or(b, s_out, x_in, 0x2, -1);
+ s_out = nir_mask_shift_or(b, s_out, y_in, 0x2, 0);
+ }
+ break;
+
+ case 8:
+ /* decode_msaa(8, IMS, X, Y, 0) = (X', Y', S)
+ * where X' = (X & ~0b111) >> 2 | (X & 0b1)
+ * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
+ * S = (X & 0b100) | (Y & 0b10) | (X & 0b10) >> 1
+ */
+ x_out = nir_mask_shift_or(b, x_out, x_in, 0xfffffff8, -2);
+ x_out = nir_mask_shift_or(b, x_out, x_in, 0x1, 0);
+ y_out = nir_mask_shift_or(b, y_out, y_in, 0xfffffffc, -1);
+ y_out = nir_mask_shift_or(b, y_out, y_in, 0x1, 0);
+ s_out = nir_mask_shift_or(b, s_out, x_in, 0x4, 0);
+ s_out = nir_mask_shift_or(b, s_out, y_in, 0x2, 0);
+ s_out = nir_mask_shift_or(b, s_out, x_in, 0x2, -1);
+ break;
+
+ default:
+ unreachable("Invalid number of samples for IMS layout");
+ }
+
+ return nir_vec3(b, x_out, y_out, s_out);
+ }
+
+ default:
+ unreachable("Invalid MSAA layout");
+ }
+}
+
+/**
* Generator for WM programs used in BLORP blits.
*
* The bulk of the work done by the WM program is to wrap and unwrap the
@@ -900,12 +1076,14 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
if (rt_tiled_w != key->dst_tiled_w ||
key->rt_samples != key->dst_samples ||
key->rt_layout != key->dst_layout) {
- if (key->rt_samples != key->dst_samples ||
- key->rt_layout != key->dst_layout ||
- key->rt_samples != 0)
- goto fail;
+ dst_pos = blorp_nir_encode_msaa(&b, dst_pos, key->rt_samples,
+ key->rt_layout);
+ /* Now (X, Y, S) = detile(rt_tiling, offset) */
if (rt_tiled_w != key->dst_tiled_w)
dst_pos = blorp_nir_retile_y_to_w(&b, dst_pos);
+ /* Now (X, Y, S) = detile(rt_tiling, offset) */
+ dst_pos = blorp_nir_decode_msaa(&b, dst_pos, key->dst_samples,
+ key->dst_layout);
}
/* Now (X, Y, S) = decode_msaa(dst_samples, detile(dst_tiling, offset)).
@@ -928,6 +1106,12 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
src_pos = nir_f2i(&b, src_pos);
}
+ /* If the source image is not multisampled, then we want to fetch sample
+ * number 0, because that's the only sample there is.
+ */
+ if (key->src_samples == 0)
+ src_pos = nir_channels(&b, src_pos, 0x3);
+
/* X, Y, and S are now the coordinates of the pixel in the source image
* that we want to texture from. Exception: if we are blending, then S is
* irrelevant, because we are going to fetch all samples.
@@ -951,13 +1135,14 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
key->tex_samples != key->src_samples ||
key->tex_layout != key->src_layout) &&
!key->bilinear_filter) {
- if (key->tex_samples != key->src_samples ||
- key->tex_layout != key->src_layout ||
- key->tex_samples != 0)
- goto fail;
-
+ src_pos = blorp_nir_encode_msaa(&b, src_pos, key->src_samples,
+ key->src_layout);
+ /* Now (X, Y, S) = detile(src_tiling, offset) */
if (tex_tiled_w != key->src_tiled_w)
src_pos = blorp_nir_retile_w_to_y(&b, src_pos);
+ /* Now (X, Y, S) = detile(tex_tiling, offset) */
+ src_pos = blorp_nir_decode_msaa(&b, src_pos, key->tex_samples,
+ key->tex_layout);
}
if (key->bilinear_filter) {