summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers
diff options
context:
space:
mode:
authorKenneth Graunke <[email protected]>2015-03-04 18:14:31 -0800
committerKenneth Graunke <[email protected]>2015-03-05 10:36:03 -0800
commitaa0705c06c03d2b882ac7b185ed123bc8a10d716 (patch)
treec5cf900b7eb0e45c40363f4f2cdbac3fca949f8e /src/mesa/drivers
parent4ddd981e407f9e97fcbb862c241f1ce165616fd4 (diff)
i965: Split Gen4-5 BlitFramebuffer code; prefer BLT over Meta.
A while back I switched intel_blit_framebuffer to prefer Meta over the BLT. This meant that Gen8 platforms would start using the 3D engine for blits, just like we do on Gen6-7.5. However, I hadn't considered Gen4-5 when making that change. The BLT engine appears to be substantially faster on 965GM than using Meta to drive the 3D engine. This isn't too surprising: original Gen4 doesn't support tile offsets (that came on G45), and the level/layer fields don't work for cubemap rendering, so for inconvenient miplevel alignments, we end up blitting or copying data to/from temporaries in order to render to it. We may as well just use the blitter. I chose to use the BLT on Gen4-5 because they use the same ring for both 3D and BLT; Gen6+ splits it out. Fixes regressions on 965GM due to botched tile offset code (we should fix those properly as well, but they're longstanding bugs - for now, put things back to the status quo). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89430 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Cc: "10.5" <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/intel_fbo.c50
1 files changed, 49 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c
index 90fd064e836..57cf583cbe8 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.c
+++ b/src/mesa/drivers/dri/i965/intel_fbo.c
@@ -916,6 +916,51 @@ intel_blit_framebuffer(struct gl_context *ctx,
}
/**
+ * Gen4-5 implementation of glBlitFrameBuffer().
+ *
+ * Tries BLT, Meta, then swrast.
+ *
+ * Gen4-5 have a single ring for both 3D and BLT operations, so there's no
+ * inter-ring synchronization issues like on Gen6+. It is apparently faster
+ * than using the 3D pipeline. Original Gen4 also has to rebase and copy
+ * miptree slices in order to render to unaligned locations.
+ */
+static void
+gen4_blit_framebuffer(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ /* Page 679 of OpenGL 4.4 spec says:
+ * "Added BlitFramebuffer to commands affected by conditional rendering in
+ * section 10.10 (Bug 9562)."
+ */
+ if (!_mesa_check_conditional_render(ctx))
+ return;
+
+ mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+ if (mask == 0x0)
+ return;
+
+ mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+ if (mask == 0x0)
+ return;
+
+ _swrast_BlitFramebuffer(ctx, readFb, drawFb,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+}
+
+/**
* Does the renderbuffer have hiz enabled?
*/
bool
@@ -1049,7 +1094,10 @@ intel_fbo_init(struct brw_context *brw)
dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
dd->RenderTexture = intel_render_texture;
dd->ValidateFramebuffer = intel_validate_framebuffer;
- dd->BlitFramebuffer = intel_blit_framebuffer;
+ if (brw->gen >= 6)
+ dd->BlitFramebuffer = intel_blit_framebuffer;
+ else
+ dd->BlitFramebuffer = gen4_blit_framebuffer;
dd->EGLImageTargetRenderbufferStorage =
intel_image_target_renderbuffer_storage;