diff options
author | Eric Anholt <[email protected]> | 2010-10-29 11:28:38 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2010-10-29 11:28:38 -0700 |
commit | a974949f3b586eee2bc8d6d97d3adb71796fe167 (patch) | |
tree | 0fcda3bff1e1ebf89a1bd65a61a7b0dfeb7255de /src/mesa/drivers | |
parent | 34e8801b9c04960337fa59d4b24f9df68a06a0d9 (diff) |
mesa: Make metaops use program refcounts instead of names.
Fixes failure on restoring state when the program was active but
deleted, and the name no longer exists.
Bug #31194
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 1bfd76a665d..c48709714d7 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -52,6 +52,7 @@ #include "main/readpix.h" #include "main/scissor.h" #include "main/shaderapi.h" +#include "main/shaderobj.h" #include "main/state.h" #include "main/stencil.h" #include "main/texobj.h" @@ -143,10 +144,10 @@ struct save_state struct gl_vertex_program *VertexProgram; GLboolean FragmentProgramEnabled; struct gl_fragment_program *FragmentProgram; - GLuint VertexShader; - GLuint GeometryShader; - GLuint FragmentShader; - GLuint ActiveShader; + struct gl_shader_program *VertexShader; + struct gl_shader_program *GeometryShader; + struct gl_shader_program *FragmentShader; + struct gl_shader_program *ActiveShader; /** META_STENCIL_TEST */ struct gl_stencil_attrib Stencil; @@ -436,14 +437,14 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) } if (ctx->Extensions.ARB_shader_objects) { - save->VertexShader = ctx->Shader.CurrentVertexProgram ? - ctx->Shader.CurrentVertexProgram->Name : 0; - save->GeometryShader = ctx->Shader.CurrentGeometryProgram ? - ctx->Shader.CurrentGeometryProgram->Name : 0; - save->FragmentShader = ctx->Shader.CurrentFragmentProgram ? - ctx->Shader.CurrentFragmentProgram->Name : 0; - save->ActiveShader = ctx->Shader.ActiveProgram ? - ctx->Shader.ActiveProgram->Name : 0; + _mesa_reference_shader_program(ctx, &save->VertexShader, + ctx->Shader.CurrentVertexProgram); + _mesa_reference_shader_program(ctx, &save->GeometryShader, + ctx->Shader.CurrentGeometryProgram); + _mesa_reference_shader_program(ctx, &save->FragmentShader, + ctx->Shader.CurrentFragmentProgram); + _mesa_reference_shader_program(ctx, &save->ActiveShader, + ctx->Shader.CurrentFragmentProgram); _mesa_UseProgramObjectARB(0); } @@ -675,16 +676,18 @@ _mesa_meta_end(struct gl_context *ctx) } if (ctx->Extensions.ARB_vertex_shader) - _mesa_UseShaderProgramEXT(GL_VERTEX_SHADER, save->VertexShader); + _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader); if (ctx->Extensions.ARB_geometry_shader4) - _mesa_UseShaderProgramEXT(GL_GEOMETRY_SHADER_ARB, - save->GeometryShader); + _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, + save->GeometryShader); if (ctx->Extensions.ARB_fragment_shader) - _mesa_UseShaderProgramEXT(GL_FRAGMENT_SHADER, save->FragmentShader); + _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, + save->FragmentShader); - _mesa_ActiveProgramEXT(save->ActiveShader); + _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, + save->ActiveShader); } if (state & META_STENCIL_TEST) { |